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author | alexis-puska | 2016-05-12 01:45:26 +0200 |
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committer | cbransden | 2016-05-13 18:29:58 +0100 |
commit | 29f3675b9b2f24b8a16db73588b8b04d628eabd8 (patch) | |
tree | 026cbda2436e123ae3fabb6285e84ee3e753cc70 /frontend/plugin_lib.c | |
parent | ace14ab3172ad90809a3cc5e8fe67d5cac9e294b (diff) | |
download | pcsx_rearmed-29f3675b9b2f24b8a16db73588b8b04d628eabd8.tar.gz pcsx_rearmed-29f3675b9b2f24b8a16db73588b8b04d628eabd8.tar.bz2 pcsx_rearmed-29f3675b9b2f24b8a16db73588b8b04d628eabd8.zip |
second implementation of multitap
add game/core option to enabled or disabled multitap.
Test with micro machine V3 and 5 devices, 2 multitap enabled, all
device react good i can’t test the 6 7 8 select player but i can select
8 gamer. The 2 multitap works fine.
i detect a bug, when we change the game pad type to analog, the library
crash, see it next time
Diffstat (limited to 'frontend/plugin_lib.c')
-rw-r--r-- | frontend/plugin_lib.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/frontend/plugin_lib.c b/frontend/plugin_lib.c index ff3518e..ad2f49b 100644 --- a/frontend/plugin_lib.c +++ b/frontend/plugin_lib.c @@ -37,6 +37,8 @@ #define HUD_HEIGHT 10 int in_type[8]; +int multitap1; +int multitap2; int in_analog_left[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }}; int in_analog_right[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }}; int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }}; |