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author | Justin Weiss | 2020-09-13 20:06:57 -0700 |
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committer | Justin Weiss | 2020-10-22 18:07:00 -0700 |
commit | c765eb86debdc06fe304511bc2edbb6f3e3d7813 (patch) | |
tree | 8e489b86af71d3b081c125d5eb234b0fd6b68f17 /frontend/plugin_lib.h | |
parent | e592293a48af1d63b6973135fcd2677e5e04e17e (diff) | |
download | pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.gz pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.bz2 pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.zip |
Add a threaded renderer
This change adds a gpulib implementation that accepts GPU commands and
runs them through a real gpulib implementation on a thread. Depending
on a setting, it can either force a sync every frame, or continue to
work until the next frame arrives.
Diffstat (limited to 'frontend/plugin_lib.h')
-rw-r--r-- | frontend/plugin_lib.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/frontend/plugin_lib.h b/frontend/plugin_lib.h index 114aaad..71dfcb5 100644 --- a/frontend/plugin_lib.h +++ b/frontend/plugin_lib.h @@ -1,6 +1,10 @@ #ifndef __PLUGIN_LIB_H__ #define __PLUGIN_LIB_H__ +#define THREAD_RENDERING_OFF 0 +#define THREAD_RENDERING_SYNC 1 +#define THREAD_RENDERING_ASYNC 2 + enum { DKEY_SELECT = 0, DKEY_L3, @@ -70,6 +74,7 @@ struct rearmed_cbs { unsigned int *gpu_hcnt; unsigned int flip_cnt; // increment manually if not using pl_vout_flip unsigned int only_16bpp; // platform is 16bpp-only + unsigned int thread_rendering; struct { int allow_interlace; // 0 off, 1 on, 2 guess int enhancement_enable; |