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author | negativeExponent | 2020-05-18 13:06:11 +0800 |
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committer | negativeExponent | 2020-05-18 21:42:13 +0800 |
commit | 5c00ea32a0eab812299b08acd14c25bf6ba4ca7a (patch) | |
tree | df3ce98afd2195a6ad162af45684a1352596d063 /frontend | |
parent | 4857be429edcb6a0a5e6ba917c8f1e95aa73e21f (diff) | |
download | pcsx_rearmed-5c00ea32a0eab812299b08acd14c25bf6ba4ca7a.tar.gz pcsx_rearmed-5c00ea32a0eab812299b08acd14c25bf6ba4ca7a.tar.bz2 pcsx_rearmed-5c00ea32a0eab812299b08acd14c25bf6ba4ca7a.zip |
Minimize logs when loading a cheevos-compatible content
- Using retro_memory_descriptors[] for memmap creates a list of address for a game. At the moment, its quite long and can cover up the log window.
Since there is only 1 pointer used, using the traditional retro_get_memory_map/data works enough for this purpose.
- Move the use of memory descriptors to debug build.
Diffstat (limited to 'frontend')
-rw-r--r-- | frontend/libretro.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c index 856ea8e..6e45e2f 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -1242,6 +1242,7 @@ strcasestr(const char *s, const char *find) static void set_retro_memmap(void) { +#ifndef NDEBUG struct retro_memory_map retromap = { 0 }; struct retro_memory_descriptor mmap = { 0, psxM, 0, 0, 0, 0, 0x200000 @@ -1251,6 +1252,7 @@ static void set_retro_memmap(void) retromap.num_descriptors = 1; environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &retromap); +#endif } static void update_variables(bool in_flight); @@ -2485,7 +2487,6 @@ static void print_internal_fps(void) void retro_run(void) { - int i; //SysReset must be run while core is running,Not in menu (Locks up Retroarch) if (rebootemu != 0) { |