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authoralexis-puska2016-05-12 01:45:26 +0200
committercbransden2016-05-13 18:29:58 +0100
commit29f3675b9b2f24b8a16db73588b8b04d628eabd8 (patch)
tree026cbda2436e123ae3fabb6285e84ee3e753cc70 /include/psemu_plugin_defs.h
parentace14ab3172ad90809a3cc5e8fe67d5cac9e294b (diff)
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second implementation of multitap
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
Diffstat (limited to 'include/psemu_plugin_defs.h')
-rw-r--r--include/psemu_plugin_defs.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/psemu_plugin_defs.h b/include/psemu_plugin_defs.h
index 9986654..7232d03 100644
--- a/include/psemu_plugin_defs.h
+++ b/include/psemu_plugin_defs.h
@@ -194,6 +194,11 @@ typedef struct
// controler type - fill it withe predefined values above
unsigned char controllerType;
+ //0 : No multitap between psx and pad
+ //1 : multitap between psx and pad on port 1
+ //2 : multitap between psx and pad on port 2
+ int portMultitap;
+
// status of buttons - every controller fills this field
unsigned short buttonStatus;