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authornotaz2011-12-04 23:33:50 +0200
committernotaz2011-12-05 01:08:25 +0200
commitddbaf678c49d33cf60f1eac5069e3275baa2c685 (patch)
tree6ed9f1a9d0dd5673baabf909cb6338fb1941c104 /libpcsxcore/gpu.h
parentadb4b2c6fff620ecd65e3786a2f961413507c1a4 (diff)
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move some gpu status handling to core
this removes need to update each gpu plugin when this stuff is changed
Diffstat (limited to 'libpcsxcore/gpu.h')
-rw-r--r--libpcsxcore/gpu.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/libpcsxcore/gpu.h b/libpcsxcore/gpu.h
new file mode 100644
index 0000000..d02dca4
--- /dev/null
+++ b/libpcsxcore/gpu.h
@@ -0,0 +1,20 @@
+
+/*
+ * q: Why bother with GPU stuff in a plugin-based emu core?
+ * a: mostly because of busy bits, we have all the needed timing info
+ * that GPU plugin doesn't.
+ */
+
+#define PSXGPU_LCF (1<<31)
+#define PSXGPU_nBUSY (1<<26)
+#define PSXGPU_ILACE (1<<22)
+
+#define HW_GPU_STATUS psxHu32ref(0x1814)
+
+// TODO: handle com too
+#define PSXGPU_TIMING_BITS (PSXGPU_LCF | PSXGPU_nBUSY)
+
+#define gpuSyncPluginSR() { \
+ HW_GPU_STATUS &= PSXGPU_TIMING_BITS; \
+ HW_GPU_STATUS |= GPU_readStatus() & ~PSXGPU_TIMING_BITS; \
+}