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authorTwinaphex2014-12-07 12:00:27 +0100
committerTwinaphex2014-12-07 12:00:27 +0100
commit13bb560e427a36c6900ea09061efecc2a67d53d0 (patch)
treedecc30d337005061b294f8f30371d373f74a425a /libpcsxcore/new_dynarec
parent89329f140b3a7982dd3529ab374195b0e0b23dc8 (diff)
parent52990dd97f8a7abbe5b24d3405f3bcc3ba426e5d (diff)
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Merge pull request #9 from Kekun/fix-load-invalid-game
Fixes an infinite loop when loading an invalid game
Diffstat (limited to 'libpcsxcore/new_dynarec')
-rw-r--r--libpcsxcore/new_dynarec/assem_arm.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/libpcsxcore/new_dynarec/assem_arm.c b/libpcsxcore/new_dynarec/assem_arm.c
index 45edd65..9ee832e 100644
--- a/libpcsxcore/new_dynarec/assem_arm.c
+++ b/libpcsxcore/new_dynarec/assem_arm.c
@@ -3999,10 +3999,16 @@ static int emit_fastpath_cmp_jump(int i,int addr,int *addr_reg_override)
type=0;
}
else if(type==MTYPE_1F80) { // scratchpad
- emit_addimm(addr,-0x1f800000,HOST_TEMPREG);
- emit_cmpimm(HOST_TEMPREG,0x1000);
- jaddr=(int)out;
- emit_jc(0);
+ if (psxH == (void *)0x1f800000) {
+ emit_addimm(addr,-0x1f800000,HOST_TEMPREG);
+ emit_cmpimm(HOST_TEMPREG,0x1000);
+ jaddr=(int)out;
+ emit_jc(0);
+ }
+ else {
+ // do usual RAM check, jump will go to the right handler
+ type=0;
+ }
}
#endif