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author | notaz | 2011-10-05 02:11:18 +0300 |
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committer | notaz | 2011-10-08 03:29:24 +0300 |
commit | 983a7cfdccceaa612267a1b045110b4f831d1495 (patch) | |
tree | 9db370d4f7a553f078d8ab4793324ca220a90bc5 /libpcsxcore | |
parent | 4600ba0381ea86bdfdcba8f4f762c89f5c51af5b (diff) | |
download | pcsx_rearmed-983a7cfdccceaa612267a1b045110b4f831d1495.tar.gz pcsx_rearmed-983a7cfdccceaa612267a1b045110b4f831d1495.tar.bz2 pcsx_rearmed-983a7cfdccceaa612267a1b045110b4f831d1495.zip |
spu/cdda: sync cdda to spu playback
this will probably make cdrom/vsync timing desync situation
worse (those were never in sync anyway) but fix some cdda
related sound stuttering.
Those magic values are used trying to preserve other SPU plugin
compatibility.
Diffstat (limited to 'libpcsxcore')
-rw-r--r-- | libpcsxcore/cdriso.c | 55 | ||||
-rw-r--r-- | libpcsxcore/plugins.h | 2 |
2 files changed, 33 insertions, 24 deletions
diff --git a/libpcsxcore/cdriso.c b/libpcsxcore/cdriso.c index c29fd77..aa6e47f 100644 --- a/libpcsxcore/cdriso.c +++ b/libpcsxcore/cdriso.c @@ -164,33 +164,13 @@ static void playthread(void *param) static void *playthread(void *param) #endif { - long d, t, i, s; + long osleep, d, t, i, s; unsigned char tmp; + int ret = 0; t = GetTickCount(); while (playing) { - d = t - (long)GetTickCount(); - if (d <= 0) { - d = 1; - } - else if (d > CDDA_FRAMETIME) { - d = CDDA_FRAMETIME; - } -#ifdef _WIN32 - Sleep(d); -#else - usleep(d * 1000); -#endif - // HACK: stop feeding data while emu is paused - extern int stop; - if (stop) { - usleep(100000); - continue; - } - - t = GetTickCount() + CDDA_FRAMETIME; - s = 0; for (i = 0; i < sizeof(sndbuffer) / CD_FRAMESIZE_RAW; i++) { d = cdimg_read_func(cddaHandle, sndbuffer + s, cdda_cur_sector, 0); @@ -223,8 +203,37 @@ static void *playthread(void *param) } } - SPU_playCDDAchannel((short *)sndbuffer, s); + do { + ret = SPU_playCDDAchannel((short *)sndbuffer, s); + if (ret == 0x7761) + usleep(6 * 1000); + } while (ret == 0x7761 && playing); // rearmed_wait } + + if (ret != 0x676f) { // !rearmed_go + // do approx sleep + long now; + + // HACK: stop feeding data while emu is paused + extern int stop; + while (stop && playing) + usleep(10000); + + now = GetTickCount(); + osleep = t - now; + if (osleep <= 0) { + osleep = 1; + t = now; + } + else if (osleep > CDDA_FRAMETIME) { + osleep = CDDA_FRAMETIME; + t = now; + } + + usleep(osleep * 1000); + t += CDDA_FRAMETIME; + } + } #ifdef _WIN32 diff --git a/libpcsxcore/plugins.h b/libpcsxcore/plugins.h index 42028ea..9125391 100644 --- a/libpcsxcore/plugins.h +++ b/libpcsxcore/plugins.h @@ -206,7 +206,7 @@ typedef struct { } SPUFreeze_t;
typedef long (CALLBACK* SPUfreeze)(uint32_t, SPUFreeze_t *);
typedef void (CALLBACK* SPUasync)(uint32_t);
-typedef void (CALLBACK* SPUplayCDDAchannel)(short *, int);
+typedef int (CALLBACK* SPUplayCDDAchannel)(short *, int);
// SPU function pointers
extern SPUconfigure SPU_configure;
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