aboutsummaryrefslogtreecommitdiff
path: root/libpcsxcore
diff options
context:
space:
mode:
authorJustin Weiss2020-02-24 17:47:14 -0800
committerJustin Weiss2020-02-24 20:04:58 -0800
commitb37c639ee018ef6403859952fd459fe8073313d3 (patch)
treee7ae2baefbc11ac89b25240fb505441e18702a5b /libpcsxcore
parent28d1bea2e828cd079593abc8c97ea6ff4fd7d4f4 (diff)
downloadpcsx_rearmed-b37c639ee018ef6403859952fd459fe8073313d3.tar.gz
pcsx_rearmed-b37c639ee018ef6403859952fd459fe8073313d3.tar.bz2
pcsx_rearmed-b37c639ee018ef6403859952fd459fe8073313d3.zip
Fix dynarec crashes on 3DS
After the dynarec writes new instructions, it has to flush the instruction and data caches. Some of these flush operations are privileged on the 3DS, so the clear cache functions have to run through svcBackdoor. The Nintendo implementation (and CFW reimplementation) of svcBackdoor has a problem where interrupts and context switches will cause crashes. Even though we can disable interrupts in the flush function, there's still a window of time between svcBackdoor being called and the function being run where an interrupt will corrupt the stack. Luma3DS implemements a svcCustomBackdoor call we can use that also runs a function in supervisor mode, but uses an implementation that avoids this problem.
Diffstat (limited to 'libpcsxcore')
-rw-r--r--libpcsxcore/new_dynarec/new_dynarec.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/libpcsxcore/new_dynarec/new_dynarec.c b/libpcsxcore/new_dynarec/new_dynarec.c
index dfa17a7..bb6ff0b 100644
--- a/libpcsxcore/new_dynarec/new_dynarec.c
+++ b/libpcsxcore/new_dynarec/new_dynarec.c
@@ -7085,6 +7085,10 @@ void new_dynarec_init(void)
{
SysPrintf("Init new dynarec\n");
+#ifdef _3DS
+ check_rosalina();
+#endif
+
// allocate/prepare a buffer for translation cache
// see assem_arm.h for some explanation
#if defined(BASE_ADDR_FIXED)