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authornotaz2010-11-16 18:39:07 +0200
committernotaz2010-11-17 00:58:09 +0200
commitaa1fc44b4532dc68be2482730a275f8a3ba8a039 (patch)
tree95f1ec936aa776158f8b76e805eb0c1eafe473b0 /macosx/plugins/DFXVideo/macsrc/PluginWindowController.m
parentef79bbde537d6b9c745a7d86cb9df1d04c35590d (diff)
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remove stuff we won't need
this makes the source tree more pleasant to work with.
Diffstat (limited to 'macosx/plugins/DFXVideo/macsrc/PluginWindowController.m')
-rw-r--r--macosx/plugins/DFXVideo/macsrc/PluginWindowController.m227
1 files changed, 0 insertions, 227 deletions
diff --git a/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m b/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m
deleted file mode 100644
index 48262e5..0000000
--- a/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m
+++ /dev/null
@@ -1,227 +0,0 @@
-/***************************************************************************
- PluginWindowController.m
- PeopsSoftGPU
-
- Created by Gil Pedersen on Tue April 12 2004.
- Copyright (c) 2004 Gil Pedersen.
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#import "PluginWindowController.h"
-#import "PluginWindow.h"
-#import "Carbon/Carbon.h"
-#include "externals.h"
-#undef BOOL
-
-NSWindow *gameWindow;
-PluginWindowController *gameController;
-NSRect windowFrame;
-
-@implementation PluginWindowController
-
-+ (id)openGameView
-{
- if (gameWindow == nil) {
- if (gameController == nil) {
- gameController = [[PluginWindowController alloc] initWithWindowNibName:@"NetSfPeopsSoftGPUInterface"];
- }
- gameWindow = [gameController window];
- }
-
- if (windowFrame.size.width != 0) {
- [gameWindow setFrame:windowFrame display:NO];
- } else {
- [gameWindow center];
- }
-
- [gameWindow makeKeyAndOrderFront:nil];
- [gameController showWindow:nil];
-
- CGDirectDisplayID display = (CGDirectDisplayID)[[[[gameWindow screen] deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
- if (CGDisplayIsCaptured(display)) {
- [gameController setFullscreen:YES];
- }
-
- return gameController;
-}
-
-- (PluginGLView *)getOpenGLView
-{
- return (PluginGLView *)glView;
-}
-
-- (void)dealloc
-{
- if (fullWindow) {
- [fullWindow orderOut:self];
- [fullWindow autorelease];
- fullWindow = nil;
- }
-
- windowFrame = [[self window] frame];
-
- [super dealloc];
-}
-
-// forget keyDownEvents
-- (void)keyDown:(NSEvent *)theEvent
-{
- // Not required any more
-}
-
-- (void)mouseDown:(NSEvent *)theEvent
-{
- if ([self fullscreen]) {
- [self setFullscreen:NO];
- }
-}
-
-- (BOOL)fullscreen
-{
- return (fullWindow!=nil);
-}
-
-- (void)setFullscreen:(BOOL)flag
-{
- NSWindow *window = [self window];
- NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
-
- NSDisableScreenUpdates();
-
- if (flag) {
- if (!CGDisplayIsCaptured(display)) {
- CGDisplayCapture(display);
-
- CGDisplayCount count = 10;
- CGDirectDisplayID displays[10];
- CGGetActiveDisplayList(10, displays, &count);
- if (count == 1) {
- CGDisplayHideCursor(display);
- CGAssociateMouseAndMouseCursorPosition(NO);
- }
-
- //[window orderOut:self];
- }
-
- int width = CGDisplayPixelsWide(display);
- int height = CGDisplayPixelsHigh(display);
-
- // assume square pixel ratio on the monitor
- if ((width*3)/4 < height) {
- height = (width*3)/4;
- } else {
- width = (height*4)/3;
- }
-
- fullWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect((CGDisplayPixelsWide(display)-width)/2,
- (CGDisplayPixelsHigh(display)-height)/2,
- width, height)
- styleMask:NSBorderlessWindowMask
- backing:NSBackingStoreRetained
- defer:NO
- screen:screen];
-
- //[[glView openGLContext] setFullScreen];
- [[glView openGLContext] setView:[fullWindow contentView]];
- [glView reshape];
- //[[glView openGLContext] update];
- //[fullWindow setContentView:glView];
-
- [fullWindow setBackgroundColor:[NSColor blackColor]];
- [fullWindow setHasShadow:NO];
- [fullWindow setDelegate:self];
-
- [fullWindow setLevel:CGShieldingWindowLevel()];
- [fullWindow makeKeyAndOrderFront:self];
-
- [[self window] makeKeyAndOrderFront:self];
- } else {
- CGDisplayRelease(display);
- //CGReleaseAllDisplays();
-
- CGAssociateMouseAndMouseCursorPosition(YES);
- CGDisplayShowCursor(display);
-
- if (fullWindow) {
- [fullWindow orderOut:self];
- [fullWindow autorelease];
- fullWindow = nil;
-
- [[glView openGLContext] setView:glView];
- [glView reshape];
- //[window setContentView:glView];
- }
-
- [[self window] makeKeyAndOrderFront:self];
- }
-
- NSEnableScreenUpdates();
-}
-
-- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
-{
- [self setFullscreen:YES];
-
- return NO;
-}
-
-- (NSSize)windowWillResize:(NSWindow *)sender toSize:(NSSize)proposedFrameSize
-{
- if (!(([sender resizeFlags] & NSShiftKeyMask) == NSShiftKeyMask)) {
- NSRect oldSize = [sender frame];
- NSRect viewSize = [glView frame];
-
- float xDiff = NSWidth(oldSize) - NSWidth(viewSize);
- float yDiff = NSHeight(oldSize) - NSHeight(viewSize);
-
- //if ((proposedFrameSize.height / proposedFrameSize.width) < (3.0/4.0))
- // proposedFrameSize.height = ((proposedFrameSize.width - xDiff) * 3.0) / 4.0 + yDiff;
- //else
- proposedFrameSize.width = ((proposedFrameSize.height - yDiff) * 4.0) / 3.0 + xDiff;
- }
-
- return proposedFrameSize;
-}
-
-- (void)windowWillMiniaturize:(NSNotification *)aNotification
-{
- [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowWantPause" object:self];
-}
-
-- (void)windowDidDeminiaturize:(NSNotification *)aNotification
-{
- [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowWantResume" object:self];
-}
-
-//- (void)windowDidBecomeMain:(NSNotification *)aNotification
-/*- (void)windowDidBecomeKey:(NSNotification *)aNotification
-{
- if (iWindowMode==0) {
- [self setFullscreen:YES];
- }
-}*/
-
-- (BOOL)windowShouldClose:(id)sender
-{
- if (fullWindow) {
- return NO;
- }
- [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowDidClose" object:self];
- [gameController autorelease];
- gameController = nil;
- gameWindow = nil;
-
- return YES;
-}
-
-@end