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authorTwinaphex2014-12-20 20:43:18 +0100
committerTwinaphex2014-12-20 20:43:18 +0100
commit247fc699be6b3bd95fd9126541e0804cc8dffdd4 (patch)
treed38e169e68e48a3ccbf8a3805f9cb87197ed894a /plugins/dfsound/spu.c
parent3e5b01fcef8ef20dacca45ea7a7b0c461e6bd666 (diff)
parent7931825ed8ef51dab3e37475d8126103ebc9fb6f (diff)
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Merge pull request #11 from notaz/upstream_merge
Upstream merge
Diffstat (limited to 'plugins/dfsound/spu.c')
-rw-r--r--plugins/dfsound/spu.c536
1 files changed, 266 insertions, 270 deletions
diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c
index 6cefd11..ca362b7 100644
--- a/plugins/dfsound/spu.c
+++ b/plugins/dfsound/spu.c
@@ -26,6 +26,7 @@
#include "registers.h"
#include "out.h"
#include "arm_features.h"
+#include "spu_config.h"
#ifdef ENABLE_NLS
#include <libintl.h>
@@ -49,6 +50,9 @@
#define PSXCLK 33868800 /* 33.8688 MHz */
+// intended to be ~1 frame
+#define IRQ_NEAR_BLOCKS 32
+
/*
#if defined (USEMACOSX)
static char * libraryName = N_("Mac OS X Sound");
@@ -69,44 +73,14 @@ static char * libraryInfo = N_("P.E.Op.S. Sound Driver V1.7\nCoded by Pete B
// globals
-// psx buffer / addresses
-
-unsigned short regArea[10000];
-unsigned short spuMem[256*1024];
-unsigned char * spuMemC;
-unsigned char * pSpuIrq=0;
-unsigned char * pSpuBuffer;
-
-// user settings
-
-int iVolume=768; // 1024 is 1.0
-int iXAPitch=1;
-int iUseReverb=2;
-int iUseInterpolation=2;
+SPUInfo spu;
+SPUConfig spu_config;
// MAIN infos struct for each channel
SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
REVERBInfo rvb;
-unsigned int dwNoiseVal; // global noise generator
-unsigned int dwNoiseCount;
-
-unsigned short spuCtrl=0; // some vars to store psx reg infos
-unsigned short spuStat=0;
-unsigned short spuIrq=0;
-unsigned long spuAddr=0xffffffff; // address into spu mem
-int bSpuInit=0;
-int bSPUIsOpen=0;
-
-unsigned int dwNewChannel=0; // flags for faster testing, if new channel starts
-unsigned int dwChannelOn=0; // not silent channels
-unsigned int dwPendingChanOff=0;
-unsigned int dwChannelDead=0; // silent+not useful channels
-
-void (CALLBACK *irqCallback)(void)=0; // func of main emu, called on spu irq
-void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0;
-
// certain globals (were local before, but with the new timeproc I need em global)
static const int f[8][2] = { { 0, 0 },
@@ -114,18 +88,9 @@ static const int f[8][2] = { { 0, 0 },
{ 115, -52 },
{ 98, -55 },
{ 122, -60 } };
-int ChanBuf[NSSIZE+3];
-int SSumLR[(NSSIZE+3)*2];
+int ChanBuf[NSSIZE];
+int SSumLR[NSSIZE*2];
int iFMod[NSSIZE];
-int iCycle = 0;
-short * pS;
-
-static int decode_dirty_ch;
-int decode_pos;
-int had_dma;
-int lastch=-1; // last channel processed on spu irq in timer mode
-static int lastns=0; // last ns pos
-static int cycles_since_update;
#define CDDA_BUFFER_SIZE (16384 * sizeof(uint32_t)) // must be power of 2
@@ -243,7 +208,7 @@ INLINE void InterpolateDown(int ch)
////////////////////////////////////////////////////////////////////////
// helpers for gauss interpolation
-#define gval0 (((short*)(&s_chan[ch].SB[29]))[gpos])
+#define gval0 (((short*)(&s_chan[ch].SB[29]))[gpos&3])
#define gval(x) ((int)((short*)(&s_chan[ch].SB[29]))[(gpos+x)&3])
#include "gauss_i.h"
@@ -254,18 +219,18 @@ INLINE void InterpolateDown(int ch)
static void do_irq(void)
{
- //if(!(spuStat & STAT_IRQ))
+ //if(!(spu.spuStat & STAT_IRQ))
{
- spuStat |= STAT_IRQ; // asserted status?
- if(irqCallback) irqCallback();
+ spu.spuStat |= STAT_IRQ; // asserted status?
+ if(spu.irqCallback) spu.irqCallback();
}
}
static int check_irq(int ch, unsigned char *pos)
{
- if((spuCtrl & CTRL_IRQ) && pos == pSpuIrq)
+ if((spu.spuCtrl & CTRL_IRQ) && pos == spu.pSpuIrq)
{
- //printf("ch%d irq %04x\n", ch, pos - spuMemC);
+ //printf("ch%d irq %04x\n", ch, pos - spu.spuMemC);
do_irq();
return 1;
}
@@ -293,11 +258,11 @@ INLINE void StartSound(int ch)
s_chan[ch].SB[29]=0; // init our interpolation helpers
s_chan[ch].SB[30]=0;
- if(iUseInterpolation>=2) // gauss interpolation?
+ if(spu_config.iUseInterpolation>=2) // gauss interpolation?
{s_chan[ch].spos=0x30000L;s_chan[ch].SB[28]=0;} // -> start with more decoding
else {s_chan[ch].spos=0x10000L;s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding
- dwNewChannel&=~(1<<ch); // clear new channel bit
+ spu.dwNewChannel&=~(1<<ch); // clear new channel bit
}
////////////////////////////////////////////////////////////////////////
@@ -315,7 +280,7 @@ INLINE int FModChangeFrequency(int ch,int ns)
if(NP<0x1) NP=0x1;
sinc=NP<<4; // calc frequency
- if(iUseInterpolation==1) // freq change in simple interpolation mode
+ if(spu_config.iUseInterpolation==1) // freq change in simple interpolation mode
s_chan[ch].SB[32]=1;
iFMod[ns]=0;
@@ -332,7 +297,7 @@ INLINE void StoreInterpolationVal(int ch,int fa)
{
ssat32_to_16(fa);
- if(iUseInterpolation>=2) // gauss/cubic interpolation
+ if(spu_config.iUseInterpolation>=2) // gauss/cubic interpolation
{
int gpos = s_chan[ch].SB[28];
gval0 = fa;
@@ -340,7 +305,7 @@ INLINE void StoreInterpolationVal(int ch,int fa)
s_chan[ch].SB[28] = gpos;
}
else
- if(iUseInterpolation==1) // simple interpolation
+ if(spu_config.iUseInterpolation==1) // simple interpolation
{
s_chan[ch].SB[28] = 0;
s_chan[ch].SB[29] = s_chan[ch].SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour'
@@ -360,7 +325,7 @@ INLINE int iGetInterpolationVal(int ch, int spos)
if(s_chan[ch].bFMod==2) return s_chan[ch].SB[29];
- switch(iUseInterpolation)
+ switch(spu_config.iUseInterpolation)
{
//--------------------------------------------------//
case 3: // cubic interpolation
@@ -448,7 +413,7 @@ static int decode_block(int ch)
int ret = 0;
start = s_chan[ch].pCurr; // set up the current pos
- if(start == spuMemC) // ?
+ if(start == spu.spuMemC) // ?
stop = 1;
if(s_chan[ch].prevflags&1) // 1: stop/loop
@@ -463,7 +428,7 @@ static int decode_block(int ch)
if(stop)
{
- dwChannelOn &= ~(1<<ch); // -> turn everything off
+ spu.dwChannelOn &= ~(1<<ch); // -> turn everything off
s_chan[ch].bStop = 1;
s_chan[ch].ADSRX.EnvelopeVol = 0;
}
@@ -485,8 +450,8 @@ static int decode_block(int ch)
ret |= check_irq(ch, start); // hack.. :(
}
- if (start - spuMemC >= 0x80000)
- start = spuMemC;
+ if (start - spu.spuMemC >= 0x80000)
+ start = spu.spuMemC;
s_chan[ch].pCurr = start; // store values for next cycle
s_chan[ch].prevflags = flags;
@@ -518,8 +483,48 @@ static int skip_block(int ch)
return ret;
}
+// if irq is going to trigger sooner than in upd_samples, set upd_samples
+static void scan_for_irq(int ch, unsigned int *upd_samples)
+{
+ int pos, sinc, sinc_inv, end;
+ unsigned char *block;
+ int flags;
+
+ block = s_chan[ch].pCurr;
+ pos = s_chan[ch].spos;
+ sinc = s_chan[ch].sinc;
+ end = pos + *upd_samples * sinc;
+
+ pos += (28 - s_chan[ch].iSBPos) << 16;
+ while (pos < end)
+ {
+ if (block == spu.pSpuIrq)
+ break;
+ flags = block[1];
+ block += 16;
+ if (flags & 1) { // 1: stop/loop
+ block = s_chan[ch].pLoop;
+ if (block == spu.pSpuIrq) // hack.. (see decode_block)
+ break;
+ }
+ pos += 28 << 16;
+ }
+
+ if (pos < end)
+ {
+ sinc_inv = s_chan[ch].sinc_inv;
+ if (sinc_inv == 0)
+ sinc_inv = s_chan[ch].sinc_inv = (0x80000000u / (uint32_t)sinc) << 1;
+
+ pos -= s_chan[ch].spos;
+ *upd_samples = (((uint64_t)pos * sinc_inv) >> 32) + 1;
+ //xprintf("ch%02d: irq sched: %3d %03d\n",
+ // ch, *upd_samples, *upd_samples * 60 * 263 / 44100);
+ }
+}
+
#define make_do_samples(name, fmod_code, interp_start, interp1_code, interp2_code, interp_end) \
-static int do_samples_##name(int ch, int ns, int ns_to) \
+static noinline int do_samples_##name(int ch, int ns, int ns_to) \
{ \
int sinc = s_chan[ch].sinc; \
int spos = s_chan[ch].spos; \
@@ -533,23 +538,23 @@ static int do_samples_##name(int ch, int ns, int ns_to) \
{ \
fmod_code; \
\
+ spos += sinc; \
while (spos >= 0x10000) \
{ \
- if(sbpos == 28) \
+ fa = SB[sbpos++]; \
+ if(sbpos >= 28) \
{ \
sbpos = 0; \
d = decode_block(ch); \
if(d) \
- ret = ns_to = ns + 1; \
+ ret = /*ns_to =*/ ns + 1; \
} \
\
- fa = SB[sbpos++]; \
interp1_code; \
spos -= 0x10000; \
} \
\
interp2_code; \
- spos += sinc; \
} \
\
s_chan[ch].sinc = sinc; \
@@ -585,7 +590,7 @@ make_do_samples(noint, , fa = s_chan[ch].SB[29], , ChanBuf[ns] = fa, s_chan[ch].
make_do_samples(simple, , ,
simple_interp_store, simple_interp_get, )
-static int do_samples_noise(int ch, int ns, int ns_to)
+static noinline int do_samples_noise(int ch, int ns, int ns_to)
{
int level, shift, bit;
int ret = -1, d;
@@ -600,23 +605,23 @@ static int do_samples_noise(int ch, int ns, int ns_to)
}
// modified from DrHell/shalma, no fraction
- level = (spuCtrl >> 10) & 0x0f;
+ level = (spu.spuCtrl >> 10) & 0x0f;
level = 0x8000 >> level;
for (; ns < ns_to; ns++)
{
- dwNoiseCount += 2;
- if (dwNoiseCount >= level)
+ spu.dwNoiseCount += 2;
+ if (spu.dwNoiseCount >= level)
{
- dwNoiseCount -= level;
- shift = (dwNoiseVal >> 10) & 0x1f;
+ spu.dwNoiseCount -= level;
+ shift = (spu.dwNoiseVal >> 10) & 0x1f;
bit = (0x69696969 >> shift) & 1;
- if (dwNoiseVal & 0x8000)
+ if (spu.dwNoiseVal & 0x8000)
bit ^= 1;
- dwNoiseVal = (dwNoiseVal << 1) | bit;
+ spu.dwNoiseVal = (spu.dwNoiseVal << 1) | bit;
}
- ChanBuf[ns] = (signed short)dwNoiseVal;
+ ChanBuf[ns] = (signed short)spu.dwNoiseVal;
}
return ret;
@@ -625,7 +630,7 @@ static int do_samples_noise(int ch, int ns, int ns_to)
#ifdef HAVE_ARMV5
// asm code; lv and rv must be 0-3fff
extern void mix_chan(int start, int count, int lv, int rv);
-extern void mix_chan_rvb(int start, int count, int lv, int rv);
+extern void mix_chan_rvb(int start, int count, int lv, int rv, int *rvb);
#else
static void mix_chan(int start, int count, int lv, int rv)
{
@@ -644,10 +649,10 @@ static void mix_chan(int start, int count, int lv, int rv)
}
}
-static void mix_chan_rvb(int start, int count, int lv, int rv)
+static void mix_chan_rvb(int start, int count, int lv, int rv, int *rvb)
{
int *dst = SSumLR + start * 2;
- int *drvb = sRVBStart + start * 2;
+ int *drvb = rvb + start * 2;
const int *src = ChanBuf + start;
int l, r;
@@ -667,11 +672,11 @@ static void mix_chan_rvb(int start, int count, int lv, int rv)
// 0x0800-0x0bff Voice 1
// 0x0c00-0x0fff Voice 3
-static void noinline do_decode_bufs(int which, int start, int count)
+static noinline void do_decode_bufs(int which, int start, int count)
{
const int *src = ChanBuf + start;
- unsigned short *dst = &spuMem[0x800/2 + which*0x400/2];
- int cursor = decode_pos + start;
+ unsigned short *dst = &spu.spuMem[0x800/2 + which*0x400/2];
+ int cursor = spu.decode_pos + start;
while (count-- > 0)
{
@@ -689,83 +694,111 @@ static void noinline do_decode_bufs(int which, int start, int count)
// basically the whole sound processing is done in this fat func!
////////////////////////////////////////////////////////////////////////
-static int do_samples(int forced_updates)
+void do_samples(unsigned int cycles_to)
{
- int volmult = iVolume;
- int ns,ns_from,ns_to;
+ const int ns_from = 0;
+ int ns,ns_to,ns_len;
+ int volmult = spu_config.iVolume;
int ch,d,silentch;
- int bIRQReturn=0;
+ int cycle_diff;
- // ok, at the beginning we are looking if there is
- // enuff free place in the dsound/oss buffer to
- // fill in new data, or if there is a new channel to start.
- // if not, we return until enuff free place is available
- // /a new channel gets started
+ cycle_diff = cycles_to - spu.cycles_played;
+ if (cycle_diff < -2*1048576 || cycle_diff > 2*1048576)
+ {
+ //xprintf("desync %u %d\n", cycles_to, cycle_diff);
+ spu.cycles_played = cycles_to;
+ return;
+ }
- if(!forced_updates && out_current->busy()) // still enuff data in sound buffer?
- return 0;
+ if (cycle_diff < 2 * 768)
+ return;
- while(!bIRQReturn)
- {
- ns_from=0;
- ns_to=NSSIZE;
- ch=0;
- if(lastch>=0) // will be -1 if no continue is pending
- {
- ch=lastch; ns_from=lastns; lastch=-1; // -> setup all kind of vars to continue
- }
+ ns_to = (cycle_diff / 768 + 1) & ~1;
+ if (ns_to > NSSIZE) {
+ // should never happen
+ //xprintf("ns_to oflow %d %d\n", ns_to, NSSIZE);
+ ns_to = NSSIZE;
+ }
+
+ //////////////////////////////////////////////////////
+ // special irq handling in the decode buffers (0x0000-0x1000)
+ // we know:
+ // the decode buffers are located in spu memory in the following way:
+ // 0x0000-0x03ff CD audio left
+ // 0x0400-0x07ff CD audio right
+ // 0x0800-0x0bff Voice 1
+ // 0x0c00-0x0fff Voice 3
+ // and decoded data is 16 bit for one sample
+ // we assume:
+ // even if voices 1/3 are off or no cd audio is playing, the internal
+ // play positions will move on and wrap after 0x400 bytes.
+ // Therefore: we just need a pointer from spumem+0 to spumem+3ff, and
+ // increase this pointer on each sample by 2 bytes. If this pointer
+ // (or 0x400 offsets of this pointer) hits the spuirq address, we generate
+ // an IRQ.
+
+ if (unlikely((spu.spuCtrl & CTRL_IRQ)
+ && spu.pSpuIrq && spu.pSpuIrq < spu.spuMemC+0x1000))
+ {
+ int irq_pos = (spu.pSpuIrq - spu.spuMemC) / 2 & 0x1ff;
+ int left = (irq_pos - spu.decode_pos) & 0x1ff;
+ if (0 < left && left <= ns_to)
+ {
+ //xprintf("decoder irq %x\n", spu.decode_pos);
+ do_irq();
+ }
+ }
- silentch=~(dwChannelOn|dwNewChannel);
+ InitREVERB(ns_to);
+
+ {
+ silentch=~(spu.dwChannelOn|spu.dwNewChannel);
//--------------------------------------------------//
//- main channel loop -//
//--------------------------------------------------//
{
- for(;ch<MAXCHAN;ch++) // loop em all... we will collect 1 ms of sound of each playing channel
+ for(ch=0;ch<MAXCHAN;ch++) // loop em all...
{
- if(dwNewChannel&(1<<ch)) StartSound(ch); // start new sound
- if(!(dwChannelOn&(1<<ch))) continue; // channel not playing? next
+ if(spu.dwNewChannel&(1<<ch)) StartSound(ch); // start new sound
+ if(!(spu.dwChannelOn&(1<<ch))) continue; // channel not playing? next
if(s_chan[ch].bNoise)
- d=do_samples_noise(ch, ns_from, ns_to);
- else if(s_chan[ch].bFMod==2 || (s_chan[ch].bFMod==0 && iUseInterpolation==0))
- d=do_samples_noint(ch, ns_from, ns_to);
- else if(s_chan[ch].bFMod==0 && iUseInterpolation==1)
- d=do_samples_simple(ch, ns_from, ns_to);
+ do_samples_noise(ch, ns_from, ns_to);
+ else if(s_chan[ch].bFMod==2 || (s_chan[ch].bFMod==0 && spu_config.iUseInterpolation==0))
+ do_samples_noint(ch, ns_from, ns_to);
+ else if(s_chan[ch].bFMod==0 && spu_config.iUseInterpolation==1)
+ do_samples_simple(ch, ns_from, ns_to);
else
- d=do_samples_default(ch, ns_from, ns_to);
- if(d>=0)
- {
- bIRQReturn=1;
- lastch=ch;
- lastns=ns_to=d;
- }
+ do_samples_default(ch, ns_from, ns_to);
+
+ ns_len = ns_to - ns_from;
MixADSR(ch, ns_from, ns_to);
if(ch==1 || ch==3)
{
- do_decode_bufs(ch/2, ns_from, ns_to-ns_from);
- decode_dirty_ch |= 1<<ch;
+ do_decode_bufs(ch/2, ns_from, ns_len);
+ spu.decode_dirty_ch |= 1<<ch;
}
if(s_chan[ch].bFMod==2) // fmod freq channel
- memcpy(iFMod, ChanBuf, sizeof(iFMod));
- else if(s_chan[ch].bRVBActive)
- mix_chan_rvb(ns_from,ns_to-ns_from,s_chan[ch].iLeftVolume,s_chan[ch].iRightVolume);
+ memcpy(&iFMod[ns_from], &ChanBuf[ns_from], ns_len * sizeof(iFMod[0]));
+ if(s_chan[ch].bRVBActive)
+ mix_chan_rvb(ns_from, ns_len, s_chan[ch].iLeftVolume, s_chan[ch].iRightVolume, spu.sRVBStart);
else
- mix_chan(ns_from,ns_to-ns_from,s_chan[ch].iLeftVolume,s_chan[ch].iRightVolume);
+ mix_chan(ns_from, ns_len, s_chan[ch].iLeftVolume, s_chan[ch].iRightVolume);
}
}
// advance "stopped" channels that can cause irqs
// (all chans are always playing on the real thing..)
- if(spuCtrl&CTRL_IRQ)
+ if(spu.spuCtrl&CTRL_IRQ)
for(ch=0;ch<MAXCHAN;ch++)
{
if(!(silentch&(1<<ch))) continue; // already handled
- if(dwChannelDead&(1<<ch)) continue;
- if(s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq)
+ if(spu.dwChannelDead&(1<<ch)) continue;
+ if(s_chan[ch].pCurr > spu.pSpuIrq && s_chan[ch].pLoop > spu.pSpuIrq)
continue;
s_chan[ch].spos += s_chan[ch].sinc * (ns_to - ns_from);
@@ -773,12 +806,11 @@ static int do_samples(int forced_updates)
{
unsigned char *start = s_chan[ch].pCurr;
- // no need for bIRQReturn since the channel is silent
skip_block(ch);
- if(start == s_chan[ch].pCurr || start - spuMemC < 0x1000)
+ if(start == s_chan[ch].pCurr || start - spu.spuMemC < 0x1000)
{
// looping on self or stopped(?)
- dwChannelDead |= 1<<ch;
+ spu.dwChannelDead |= 1<<ch;
s_chan[ch].spos = 0;
break;
}
@@ -787,145 +819,113 @@ static int do_samples(int forced_updates)
}
}
- if(bIRQReturn) // special return for "spu irq - wait for cpu action"
- return 0;
-
- if(unlikely(silentch & decode_dirty_ch & (1<<1))) // must clear silent channel decode buffers
+ if(unlikely(silentch & spu.decode_dirty_ch & (1<<1))) // must clear silent channel decode buffers
{
- memset(&spuMem[0x800/2], 0, 0x400);
- decode_dirty_ch &= ~(1<<1);
+ memset(&spu.spuMem[0x800/2], 0, 0x400);
+ spu.decode_dirty_ch &= ~(1<<1);
}
- if(unlikely(silentch & decode_dirty_ch & (1<<3)))
+ if(unlikely(silentch & spu.decode_dirty_ch & (1<<3)))
{
- memset(&spuMem[0xc00/2], 0, 0x400);
- decode_dirty_ch &= ~(1<<3);
+ memset(&spu.spuMem[0xc00/2], 0, 0x400);
+ spu.decode_dirty_ch &= ~(1<<3);
}
//---------------------------------------------------//
- //- here we have another 1 ms of sound data
- //---------------------------------------------------//
// mix XA infos (if any)
- MixXA();
+ MixXA(ns_to);
///////////////////////////////////////////////////////
// mix all channels (including reverb) into one buffer
- if(iUseReverb)
- REVERBDo();
+ if(spu_config.iUseReverb)
+ REVERBDo(ns_to);
- if((spuCtrl&0x4000)==0) // muted? (rare, don't optimize for this)
+ if((spu.spuCtrl&0x4000)==0) // muted? (rare, don't optimize for this)
{
- memset(pS, 0, NSSIZE * 2 * sizeof(pS[0]));
- pS += NSSIZE*2;
+ memset(spu.pS, 0, ns_to * 2 * sizeof(spu.pS[0]));
+ spu.pS += ns_to * 2;
}
else
- for (ns = 0; ns < NSSIZE*2; )
+ for (ns = 0; ns < ns_to * 2; )
{
d = SSumLR[ns]; SSumLR[ns] = 0;
d = d * volmult >> 10;
ssat32_to_16(d);
- *pS++ = d;
+ *spu.pS++ = d;
ns++;
d = SSumLR[ns]; SSumLR[ns] = 0;
d = d * volmult >> 10;
ssat32_to_16(d);
- *pS++ = d;
+ *spu.pS++ = d;
ns++;
}
- cycles_since_update -= PSXCLK / 44100 * NSSIZE;
+ spu.cycles_played += ns_to * 768;
- //////////////////////////////////////////////////////
- // special irq handling in the decode buffers (0x0000-0x1000)
- // we know:
- // the decode buffers are located in spu memory in the following way:
- // 0x0000-0x03ff CD audio left
- // 0x0400-0x07ff CD audio right
- // 0x0800-0x0bff Voice 1
- // 0x0c00-0x0fff Voice 3
- // and decoded data is 16 bit for one sample
- // we assume:
- // even if voices 1/3 are off or no cd audio is playing, the internal
- // play positions will move on and wrap after 0x400 bytes.
- // Therefore: we just need a pointer from spumem+0 to spumem+3ff, and
- // increase this pointer on each sample by 2 bytes. If this pointer
- // (or 0x400 offsets of this pointer) hits the spuirq address, we generate
- // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here
- // in some of Peops timer modes. So: we ignore this option here (for now).
-
- if(unlikely((spuCtrl&CTRL_IRQ) && pSpuIrq && pSpuIrq<spuMemC+0x1000))
- {
- int irq_pos=(pSpuIrq-spuMemC)/2 & 0x1ff;
- if((decode_pos <= irq_pos && irq_pos < decode_pos+NSSIZE)
- || (decode_pos+NSSIZE > 0x200 && irq_pos < ((decode_pos+NSSIZE) & 0x1ff)))
- {
- //printf("decoder irq %x\n", decode_pos);
- do_irq();
- bIRQReturn = 1;
- }
- }
- decode_pos = (decode_pos + NSSIZE) & 0x1ff;
+ spu.decode_pos = (spu.decode_pos + ns_to) & 0x1ff;
+ }
+}
- InitREVERB();
+void schedule_next_irq(void)
+{
+ unsigned int upd_samples;
+ int ch;
- // feed the sound
- // wanna have around 1/60 sec (16.666 ms) updates
- if (iCycle++ >= 16/FRAG_MSECS)
- {
- out_current->feed(pSpuBuffer, (unsigned char *)pS - pSpuBuffer);
- pS = (short *)pSpuBuffer;
- iCycle = 0;
+ if (spu.scheduleCallback == NULL)
+ return;
- if(!forced_updates && out_current->busy())
- break;
- }
+ upd_samples = 44100 / 50;
- if(forced_updates > 0)
- {
- forced_updates--;
- if(forced_updates == 0 && out_current->busy())
- break;
- }
+ for (ch = 0; ch < MAXCHAN; ch++)
+ {
+ if (spu.dwChannelDead & (1 << ch))
+ continue;
+ if ((unsigned long)(spu.pSpuIrq - s_chan[ch].pCurr) > IRQ_NEAR_BLOCKS * 16
+ && (unsigned long)(spu.pSpuIrq - s_chan[ch].pLoop) > IRQ_NEAR_BLOCKS * 16)
+ continue;
- if(cycles_since_update <= -PSXCLK/60 / 4)
- break;
+ scan_for_irq(ch, &upd_samples);
}
- // this may cause desync, but help audio when the emu can't keep up..
- if(cycles_since_update < 0)
- cycles_since_update = 0;
+ if (unlikely(spu.pSpuIrq < spu.spuMemC + 0x1000))
+ {
+ int irq_pos = (spu.pSpuIrq - spu.spuMemC) / 2 & 0x1ff;
+ int left = (irq_pos - spu.decode_pos) & 0x1ff;
+ if (0 < left && left < upd_samples) {
+ //xprintf("decode: %3d (%3d/%3d)\n", left, spu.decode_pos, irq_pos);
+ upd_samples = left;
+ }
+ }
- return 0;
+ if (upd_samples < 44100 / 50)
+ spu.scheduleCallback(upd_samples * 768);
}
// SPU ASYNC... even newer epsxe func
// 1 time every 'cycle' cycles... harhar
-// rearmed: called every 2ms now
+// rearmed: called dynamically now
-void CALLBACK SPUasync(unsigned long cycle)
+void CALLBACK SPUasync(unsigned int cycle, unsigned int flags)
{
- int forced_updates = 0;
- int do_update = 0;
+ do_samples(cycle);
- if(!bSpuInit) return; // -> no init, no call
+ if (spu.spuCtrl & CTRL_IRQ)
+ schedule_next_irq();
- cycles_since_update += cycle;
+ if (flags & 1) {
+ out_current->feed(spu.pSpuBuffer, (unsigned char *)spu.pS - spu.pSpuBuffer);
+ spu.pS = (short *)spu.pSpuBuffer;
- if(dwNewChannel || had_dma)
- {
- forced_updates = 1;
- do_update = 1;
- had_dma = 0;
+ if (spu_config.iTempo) {
+ if (!out_current->busy())
+ // cause more samples to be generated
+ // (and break some games because of bad sync)
+ spu.cycles_played -= 44100 / 60 / 2 * 768;
}
-
- if(cycles_since_update > PSXCLK/60 * 5/4)
- do_update = 1;
-
- if(do_update)
- do_samples(forced_updates);
+ }
}
// SPU UPDATE... new epsxe func
@@ -939,7 +939,6 @@ void CALLBACK SPUasync(unsigned long cycle)
void CALLBACK SPUupdate(void)
{
- SPUasync(0);
}
// XA AUDIO
@@ -966,7 +965,7 @@ void ClearWorkingState(void)
{
memset(SSumLR,0,sizeof(SSumLR)); // init some mixing buffers
memset(iFMod,0,sizeof(iFMod));
- pS=(short *)pSpuBuffer; // setup soundbuffer pointer
+ spu.pS=(short *)spu.pSpuBuffer; // setup soundbuffer pointer
}
// SETUPSTREAMS: init most of the spu buffers
@@ -974,54 +973,46 @@ void SetupStreams(void)
{
int i;
- pSpuBuffer=(unsigned char *)malloc(32768); // alloc mixing buffer
+ spu.pSpuBuffer = (unsigned char *)malloc(32768); // alloc mixing buffer
+ spu.sRVBStart = (int *)malloc(NSSIZE*2*4); // alloc reverb buffer
+ memset(spu.sRVBStart,0,NSSIZE*2*4);
- if(iUseReverb==1) i=88200*2;
- else i=NSSIZE*2;
-
- sRVBStart = (int *)malloc(i*4); // alloc reverb buffer
- memset(sRVBStart,0,i*4);
- sRVBEnd = sRVBStart + i;
- sRVBPlay = sRVBStart;
-
- XAStart = // alloc xa buffer
+ spu.XAStart = // alloc xa buffer
(uint32_t *)malloc(44100 * sizeof(uint32_t));
- XAEnd = XAStart + 44100;
- XAPlay = XAStart;
- XAFeed = XAStart;
+ spu.XAEnd = spu.XAStart + 44100;
+ spu.XAPlay = spu.XAStart;
+ spu.XAFeed = spu.XAStart;
- CDDAStart = // alloc cdda buffer
+ spu.CDDAStart = // alloc cdda buffer
(uint32_t *)malloc(CDDA_BUFFER_SIZE);
- CDDAEnd = CDDAStart + 16384;
- CDDAPlay = CDDAStart;
- CDDAFeed = CDDAStart;
+ spu.CDDAEnd = spu.CDDAStart + 16384;
+ spu.CDDAPlay = spu.CDDAStart;
+ spu.CDDAFeed = spu.CDDAStart;
for(i=0;i<MAXCHAN;i++) // loop sound channels
{
-// we don't use mutex sync... not needed, would only
-// slow us down:
-// s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
s_chan[i].ADSRX.SustainLevel = 0xf; // -> init sustain
- s_chan[i].pLoop=spuMemC;
- s_chan[i].pCurr=spuMemC;
+ s_chan[i].ADSRX.SustainIncrease = 1;
+ s_chan[i].pLoop=spu.spuMemC;
+ s_chan[i].pCurr=spu.spuMemC;
}
ClearWorkingState();
- bSpuInit=1; // flag: we are inited
+ spu.bSpuInit=1; // flag: we are inited
}
// REMOVESTREAMS: free most buffer
void RemoveStreams(void)
{
- free(pSpuBuffer); // free mixing buffer
- pSpuBuffer = NULL;
- free(sRVBStart); // free reverb buffer
- sRVBStart = NULL;
- free(XAStart); // free XA buffer
- XAStart = NULL;
- free(CDDAStart); // free CDDA buffer
- CDDAStart = NULL;
+ free(spu.pSpuBuffer); // free mixing buffer
+ spu.pSpuBuffer = NULL;
+ free(spu.sRVBStart); // free reverb buffer
+ spu.sRVBStart = NULL;
+ free(spu.XAStart); // free XA buffer
+ spu.XAStart = NULL;
+ free(spu.CDDAStart); // free CDDA buffer
+ spu.CDDAStart = NULL;
}
// INIT/EXIT STUFF
@@ -1029,31 +1020,31 @@ void RemoveStreams(void)
// SPUINIT: this func will be called first by the main emu
long CALLBACK SPUinit(void)
{
- spuMemC = (unsigned char *)spuMem; // just small setup
+ spu.spuMemC = (unsigned char *)spu.spuMem; // just small setup
memset((void *)&rvb, 0, sizeof(REVERBInfo));
InitADSR();
- spuIrq = 0;
- spuAddr = 0xffffffff;
- spuMemC = (unsigned char *)spuMem;
- decode_pos = 0;
- memset((void *)s_chan, 0, (MAXCHAN + 1) * sizeof(SPUCHAN));
- pSpuIrq = 0;
- lastch = -1;
+ spu.spuAddr = 0xffffffff;
+ spu.decode_pos = 0;
+ memset((void *)s_chan, 0, sizeof(s_chan));
+ spu.pSpuIrq = 0;
SetupStreams(); // prepare streaming
+ if (spu_config.iVolume == 0)
+ spu_config.iVolume = 768; // 1024 is 1.0
+
return 0;
}
// SPUOPEN: called by main emu after init
long CALLBACK SPUopen(void)
{
- if (bSPUIsOpen) return 0; // security for some stupid main emus
+ if (spu.bSPUIsOpen) return 0; // security for some stupid main emus
SetupSound(); // setup sound (before init!)
- bSPUIsOpen = 1;
+ spu.bSPUIsOpen = 1;
return PSE_SPU_ERR_SUCCESS;
}
@@ -1061,9 +1052,9 @@ long CALLBACK SPUopen(void)
// SPUCLOSE: called before shutdown
long CALLBACK SPUclose(void)
{
- if (!bSPUIsOpen) return 0; // some security
+ if (!spu.bSPUIsOpen) return 0; // some security
- bSPUIsOpen = 0; // no more open
+ spu.bSPUIsOpen = 0; // no more open
out_current->finish(); // no more sound handling
@@ -1075,7 +1066,7 @@ long CALLBACK SPUshutdown(void)
{
SPUclose();
RemoveStreams(); // no more streaming
- bSpuInit=0;
+ spu.bSpuInit=0;
return 0;
}
@@ -1112,12 +1103,17 @@ void CALLBACK SPUabout(void)
// passes a callback that should be called on SPU-IRQ/cdda volume change
void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void))
{
- irqCallback = callback;
+ spu.irqCallback = callback;
}
void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short))
{
- cddavCallback = CDDAVcallback;
+ spu.cddavCallback = CDDAVcallback;
+}
+
+void CALLBACK SPUregisterScheduleCb(void (CALLBACK *callback)(unsigned int))
+{
+ spu.scheduleCallback = callback;
}
// COMMON PLUGIN INFO FUNCS
@@ -1150,18 +1146,18 @@ void spu_get_debug_info(int *chans_out, int *run_chans, int *fmod_chans_out, int
for(;ch<MAXCHAN;ch++)
{
- if (!(dwChannelOn & (1<<ch)))
+ if (!(spu.dwChannelOn & (1<<ch)))
continue;
if (s_chan[ch].bFMod == 2)
fmod_chans |= 1 << ch;
if (s_chan[ch].bNoise)
noise_chans |= 1 << ch;
- if((spuCtrl&CTRL_IRQ) && s_chan[ch].pCurr <= pSpuIrq && s_chan[ch].pLoop <= pSpuIrq)
+ if((spu.spuCtrl&CTRL_IRQ) && s_chan[ch].pCurr <= spu.pSpuIrq && s_chan[ch].pLoop <= spu.pSpuIrq)
irq_chans |= 1 << ch;
}
- *chans_out = dwChannelOn;
- *run_chans = ~dwChannelOn & ~dwChannelDead & irq_chans;
+ *chans_out = spu.dwChannelOn;
+ *run_chans = ~spu.dwChannelOn & ~spu.dwChannelDead & irq_chans;
*fmod_chans_out = fmod_chans;
*noise_chans_out = noise_chans;
}