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authornotaz2011-09-24 18:41:41 +0300
committernotaz2011-09-25 01:24:11 +0300
commit55b0eeea6028e00741e620d28ab3211c49b8515f (patch)
treecc652ae976722211ff4bc7d65c9c890ad1057099 /plugins/dfxvideo/gpu.c
parent15776b68de021ae41ebd5d8d646beca694c3784d (diff)
downloadpcsx_rearmed-55b0eeea6028e00741e620d28ab3211c49b8515f.tar.gz
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add pollux/caanoo port, refactor things
Diffstat (limited to 'plugins/dfxvideo/gpu.c')
-rw-r--r--plugins/dfxvideo/gpu.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/plugins/dfxvideo/gpu.c b/plugins/dfxvideo/gpu.c
index b5fdd97..f9a49bb 100644
--- a/plugins/dfxvideo/gpu.c
+++ b/plugins/dfxvideo/gpu.c
@@ -23,7 +23,6 @@
// memory image of the PSX vram
////////////////////////////////////////////////////////////////////////
-unsigned char *psxVSecure;
unsigned char *psxVub;
signed char *psxVsb;
unsigned short *psxVuw;
@@ -88,16 +87,15 @@ static void SetFixes(void)
// INIT, will be called after lib load... well, just do some var init...
////////////////////////////////////////////////////////////////////////
+// one extra MB for soft drawing funcs security
+static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048)));
+
long CALLBACK GPUinit(void) // GPU INIT
{
memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field
- psxVSecure = (unsigned char *)malloc((512*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security
- if (!psxVSecure)
- return -1;
-
//!!! ATTENTION !!!
- psxVub=psxVSecure + 512 * 1024; // security offset into double sized psx vram!
+ psxVub=vram + 512 * 1024; // security offset into double sized psx vram!
psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM
psxVsw=(signed short *)psxVub;
@@ -107,7 +105,7 @@ long CALLBACK GPUinit(void) // GPU INIT
psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram
- memset(psxVSecure,0x00,(512*2)*1024 + (1024*1024));
+ memset(vram,0x00,(512*2)*1024 + (1024*1024));
memset(lGPUInfoVals,0x00,16*sizeof(uint32_t));
PSXDisplay.RGB24 = FALSE; // init some stuff
@@ -185,7 +183,6 @@ long CALLBACK GPUclose() // GPU CLOSE
long CALLBACK GPUshutdown(void) // GPU SHUTDOWN
{
CloseDisplay(); // shutdown direct draw
- free(psxVSecure);
return 0; // nothinh to do
}
@@ -1150,6 +1147,8 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
dwActFixes = cbs->gpu_peops.dwActFixes;
fFrameRateHz = cbs->gpu_peops.fFrameRateHz;
dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks;
+ if (cbs->pl_vout_set_raw_vram)
+ cbs->pl_vout_set_raw_vram(psxVub);
skip_advice = &cbs->fskip_advice;
fps_skip = 100.0f;