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authorPCSX* teams2010-11-16 14:15:22 +0200
committerGrazvydas Ignotas2010-11-16 14:15:22 +0200
commitef79bbde537d6b9c745a7d86cb9df1d04c35590d (patch)
treeef8d2520dbb9e1e345b41b12c9959f300ca8fd10 /plugins/dfxvideo/gpu.c
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pcsxr-1.9.92
Diffstat (limited to 'plugins/dfxvideo/gpu.c')
-rw-r--r--plugins/dfxvideo/gpu.c1952
1 files changed, 1952 insertions, 0 deletions
diff --git a/plugins/dfxvideo/gpu.c b/plugins/dfxvideo/gpu.c
new file mode 100644
index 0000000..7dd359f
--- /dev/null
+++ b/plugins/dfxvideo/gpu.c
@@ -0,0 +1,1952 @@
+/***************************************************************************
+ gpu.c - description
+ -------------------
+ begin : Sun Oct 28 2001
+ copyright : (C) 2001 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#ifndef _MACGL
+#include "config.h"
+#endif
+
+#define _IN_GPU
+
+#include "externals.h"
+#include "gpu.h"
+#include "draw.h"
+#include "cfg.h"
+#include "prim.h"
+#include "stdint.h"
+#include "psemu_plugin_defs.h"
+#include "menu.h"
+#include "key.h"
+#include "fps.h"
+#include "swap.h"
+
+#ifdef ENABLE_NLS
+#include <libintl.h>
+#include <locale.h>
+#define _(x) gettext(x)
+#define N_(x) (x)
+#else
+#define _(x) (x)
+#define N_(x) (x)
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// PPDK developer must change libraryName field and can change revision and build
+////////////////////////////////////////////////////////////////////////
+
+const unsigned char version = 1; // do not touch - library for PSEmu 1.x
+const unsigned char revision = 1;
+const unsigned char build = 17; // increase that with each version
+
+#ifdef _MACGL
+static char *libraryName = N_("SoftGL Driver");
+static char *libraryInfo = N_("P.E.Op.S. SoftGL Driver V1.17\nCoded by Pete Bernert and the P.E.Op.S. team\n");
+#else
+static char *libraryName = N_("XVideo Driver");
+static char *libraryInfo = N_("P.E.Op.S. Xvideo Driver V1.17\nCoded by Pete Bernert and the P.E.Op.S. team\n");
+#endif
+
+static char *PluginAuthor = N_("Pete Bernert and the P.E.Op.S. team");
+
+////////////////////////////////////////////////////////////////////////
+// memory image of the PSX vram
+////////////////////////////////////////////////////////////////////////
+
+unsigned char *psxVSecure;
+unsigned char *psxVub;
+signed char *psxVsb;
+unsigned short *psxVuw;
+unsigned short *psxVuw_eom;
+signed short *psxVsw;
+uint32_t *psxVul;
+int32_t *psxVsl;
+
+////////////////////////////////////////////////////////////////////////
+// GPU globals
+////////////////////////////////////////////////////////////////////////
+
+static long lGPUdataRet;
+long lGPUstatusRet;
+char szDispBuf[64];
+char szMenuBuf[36];
+char szDebugText[512];
+uint32_t ulStatusControl[256];
+
+static uint32_t gpuDataM[256];
+static unsigned char gpuCommand = 0;
+static long gpuDataC = 0;
+static long gpuDataP = 0;
+
+VRAMLoad_t VRAMWrite;
+VRAMLoad_t VRAMRead;
+DATAREGISTERMODES DataWriteMode;
+DATAREGISTERMODES DataReadMode;
+
+BOOL bSkipNextFrame = FALSE;
+DWORD dwLaceCnt=0;
+int iColDepth;
+int iWindowMode;
+short sDispWidths[8] = {256,320,512,640,368,384,512,640};
+PSXDisplay_t PSXDisplay;
+PSXDisplay_t PreviousPSXDisplay;
+long lSelectedSlot=0;
+BOOL bChangeWinMode=FALSE;
+BOOL bDoLazyUpdate=FALSE;
+uint32_t lGPUInfoVals[16];
+static int iFakePrimBusy=0;
+
+////////////////////////////////////////////////////////////////////////
+// some misc external display funcs
+////////////////////////////////////////////////////////////////////////
+
+#include <time.h>
+time_t tStart;
+
+void CALLBACK GPUdisplayText(char * pText) // some debug func
+{
+ if(!pText) {szDebugText[0]=0;return;}
+ if(strlen(pText)>511) return;
+ time(&tStart);
+ strcpy(szDebugText,pText);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUdisplayFlags(unsigned long dwFlags) // some info func
+{
+ dwCoreFlags=dwFlags;
+ BuildDispMenu(0);
+}
+
+////////////////////////////////////////////////////////////////////////
+// stuff to make this a true PDK module
+////////////////////////////////////////////////////////////////////////
+
+char * CALLBACK PSEgetLibName(void)
+{
+ return _(libraryName);
+}
+
+unsigned long CALLBACK PSEgetLibType(void)
+{
+ return PSE_LT_GPU;
+}
+
+unsigned long CALLBACK PSEgetLibVersion(void)
+{
+ return version<<16|revision<<8|build;
+}
+
+char * GPUgetLibInfos(void)
+{
+ return _(libraryInfo);
+}
+
+////////////////////////////////////////////////////////////////////////
+// Snapshot func
+////////////////////////////////////////////////////////////////////////
+
+static char * pGetConfigInfos(int iCfg)
+{
+ char szO[2][4]={"off","on "};
+ char szTxt[256];
+ char * pB = (char *)malloc(32767);
+
+ if (!pB) return NULL;
+ *pB = 0;
+ //----------------------------------------------------//
+ sprintf(szTxt,"Plugin: %s %d.%d.%d\r\n",libraryName,version,revision,build);
+ strcat(pB,szTxt);
+ sprintf(szTxt,"Author: %s\r\n\r\n",PluginAuthor);
+ strcat(pB,szTxt);
+ //----------------------------------------------------//
+ if(iCfg && iWindowMode)
+ sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));
+ else
+ sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);
+ strcat(pB,szTxt);
+ if(iWindowMode && iCfg)
+ strcpy(szTxt,"Window mode\r\n");
+ else
+ if(iWindowMode)
+ sprintf(szTxt,"Window mode - [%d Bit]\r\n",iDesktopCol);
+ else
+ sprintf(szTxt,"Fullscreen - [%d Bit]\r\n",iColDepth);
+ strcat(pB,szTxt);
+
+ sprintf(szTxt,"Stretch mode: %d\r\n",iUseNoStretchBlt);
+ strcat(pB,szTxt);
+ sprintf(szTxt,"Dither mode: %d\r\n\r\n",iUseDither);
+ strcat(pB,szTxt);
+ //----------------------------------------------------//
+ sprintf(szTxt,"Framerate:\r\n- FPS limit: %s\r\n",szO[UseFrameLimit]);
+ strcat(pB,szTxt);
+ sprintf(szTxt,"- Frame skipping: %s",szO[UseFrameSkip]);
+ strcat(pB,szTxt);
+ if(iFastFwd) strcat(pB," (fast forward)");
+ strcat(pB,"\r\n");
+ if(iFrameLimit==2)
+ strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");
+ else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);
+ strcat(pB,szTxt);
+ //----------------------------------------------------//
+#ifndef _MACGL
+ strcpy(szTxt,"Misc:\r\n- MaintainAspect: ");
+ if(iMaintainAspect == 0) strcat(szTxt,"disabled");
+ else
+ if(iMaintainAspect == 1) strcat(szTxt,"enabled");
+ strcat(szTxt,"\r\n");
+ strcat(pB,szTxt);
+#endif
+ sprintf(szTxt,"- Game fixes: %s [%08x]\r\n",szO[iUseFixes],dwCfgFixes);
+ strcat(pB,szTxt);
+ //----------------------------------------------------//
+ return pB;
+}
+
+static void DoTextSnapShot(int iNum)
+{
+ FILE *txtfile;
+ char szTxt[256];
+ char *pB;
+
+ sprintf(szTxt,"%s/pcsx%04d.txt",getenv("HOME"),iNum);
+
+ if ((txtfile = fopen(szTxt, "wb")) == NULL)
+ return;
+
+ pB = pGetConfigInfos(0);
+ if (pB)
+ {
+ fwrite(pB, strlen(pB), 1, txtfile);
+ free(pB);
+ }
+ fclose(txtfile);
+}
+
+void CALLBACK GPUmakeSnapshot(void)
+{
+ FILE *bmpfile;
+ char filename[256];
+ unsigned char header[0x36];
+ long size, height;
+ unsigned char line[1024 * 3];
+ short i, j;
+ unsigned char empty[2] = {0,0};
+ unsigned short color;
+ unsigned long snapshotnr = 0;
+ unsigned char *pD;
+
+ height = PreviousPSXDisplay.DisplayMode.y;
+
+ size = height * PreviousPSXDisplay.Range.x1 * 3 + 0x38;
+
+ // fill in proper values for BMP
+
+ // hardcoded BMP header
+ memset(header, 0, 0x36);
+ header[0] = 'B';
+ header[1] = 'M';
+ header[2] = size & 0xff;
+ header[3] = (size >> 8) & 0xff;
+ header[4] = (size >> 16) & 0xff;
+ header[5] = (size >> 24) & 0xff;
+ header[0x0a] = 0x36;
+ header[0x0e] = 0x28;
+ header[0x12] = PreviousPSXDisplay.Range.x1 % 256;
+ header[0x13] = PreviousPSXDisplay.Range.x1 / 256;
+ header[0x16] = height % 256;
+ header[0x17] = height / 256;
+ header[0x1a] = 0x01;
+ header[0x1c] = 0x18;
+ header[0x26] = 0x12;
+ header[0x27] = 0x0B;
+ header[0x2A] = 0x12;
+ header[0x2B] = 0x0B;
+
+ // increment snapshot value & try to get filename
+ do
+ {
+ snapshotnr++;
+ sprintf(filename, "%s/pcsx%04ld.bmp", getenv("HOME"), snapshotnr);
+
+ bmpfile = fopen(filename,"rb");
+ if (bmpfile == NULL)
+ break;
+
+ fclose(bmpfile);
+ }
+ while(TRUE);
+
+ // try opening new snapshot file
+ if ((bmpfile = fopen(filename,"wb")) == NULL)
+ return;
+
+ fwrite(header, 0x36, 1, bmpfile);
+ for (i = height + PSXDisplay.DisplayPosition.y - 1; i >= PSXDisplay.DisplayPosition.y; i--)
+ {
+ pD = (unsigned char *)&psxVuw[i * 1024 + PSXDisplay.DisplayPosition.x];
+ for (j = 0; j < PreviousPSXDisplay.Range.x1; j++)
+ {
+ if (PSXDisplay.RGB24)
+ {
+ uint32_t lu = *(uint32_t *)pD;
+ line[j * 3 + 2] = RED(lu);
+ line[j * 3 + 1] = GREEN(lu);
+ line[j * 3 + 0] = BLUE(lu);
+ pD += 3;
+ }
+ else
+ {
+ color = GETLE16(pD);
+ line[j * 3 + 2] = (color << 3) & 0xf1;
+ line[j * 3 + 1] = (color >> 2) & 0xf1;
+ line[j * 3 + 0] = (color >> 7) & 0xf1;
+ pD += 2;
+ }
+ }
+ fwrite(line, PreviousPSXDisplay.Range.x1 * 3, 1, bmpfile);
+ }
+ fwrite(empty, 0x2, 1, bmpfile);
+ fclose(bmpfile);
+
+ DoTextSnapShot(snapshotnr);
+}
+
+////////////////////////////////////////////////////////////////////////
+// INIT, will be called after lib load... well, just do some var init...
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUinit() // GPU INIT
+{
+ memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field
+
+ szDebugText[0] = 0; // init debug text buffer
+
+ psxVSecure = (unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security
+ if (!psxVSecure)
+ return -1;
+
+ //!!! ATTENTION !!!
+ psxVub=psxVSecure + 512 * 1024; // security offset into double sized psx vram!
+
+ psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM
+ psxVsw=(signed short *)psxVub;
+ psxVsl=(int32_t *)psxVub;
+ psxVuw=(unsigned short *)psxVub;
+ psxVul=(uint32_t *)psxVub;
+
+ psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram
+
+ memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));
+ memset(lGPUInfoVals,0x00,16*sizeof(uint32_t));
+
+ SetFPSHandler();
+
+ PSXDisplay.RGB24 = FALSE; // init some stuff
+ PSXDisplay.Interlaced = FALSE;
+ PSXDisplay.DrawOffset.x = 0;
+ PSXDisplay.DrawOffset.y = 0;
+ PSXDisplay.DisplayMode.x= 320;
+ PSXDisplay.DisplayMode.y= 240;
+ PreviousPSXDisplay.DisplayMode.x= 320;
+ PreviousPSXDisplay.DisplayMode.y= 240;
+ PSXDisplay.Disabled = FALSE;
+ PreviousPSXDisplay.Range.x0 =0;
+ PreviousPSXDisplay.Range.y0 =0;
+ PSXDisplay.Range.x0=0;
+ PSXDisplay.Range.x1=0;
+ PreviousPSXDisplay.DisplayModeNew.y=0;
+ PSXDisplay.Double = 1;
+ lGPUdataRet = 0x400;
+
+ DataWriteMode = DR_NORMAL;
+
+ // Reset transfer values, to prevent mis-transfer of data
+ memset(&VRAMWrite, 0, sizeof(VRAMLoad_t));
+ memset(&VRAMRead, 0, sizeof(VRAMLoad_t));
+
+ // device initialised already !
+ lGPUstatusRet = 0x14802000;
+ GPUIsIdle;
+ GPUIsReadyForCommands;
+ bDoVSyncUpdate = TRUE;
+
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// Here starts all...
+////////////////////////////////////////////////////////////////////////
+
+
+long GPUopen(unsigned long * disp,char * CapText,char * CfgFile)
+{
+ unsigned long d;
+
+ pCaptionText=CapText;
+
+
+ ReadConfig(); // read registry
+
+ InitFPS();
+
+ bIsFirstFrame = TRUE; // we have to init later
+ bDoVSyncUpdate = TRUE;
+
+ d=ulInitDisplay(); // setup x
+
+ if(disp)
+ *disp=d; // wanna x pointer? ok
+
+ if(d) return 0;
+ return -1;
+}
+
+
+////////////////////////////////////////////////////////////////////////
+// time to leave...
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUclose() // GPU CLOSE
+{
+
+ ReleaseKeyHandler(); // de-subclass window
+
+ CloseDisplay(); // shutdown direct draw
+
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// I shot the sheriff
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUshutdown() // GPU SHUTDOWN
+{
+ free(psxVSecure);
+
+ return 0; // nothinh to do
+}
+
+////////////////////////////////////////////////////////////////////////
+// Update display (swap buffers)
+////////////////////////////////////////////////////////////////////////
+
+void updateDisplay(void) // UPDATE DISPLAY
+{
+ if(PSXDisplay.Disabled) // disable?
+ {
+ DoClearFrontBuffer(); // -> clear frontbuffer
+ return; // -> and bye
+ }
+
+ if(dwActFixes&32) // pc fps calculation fix
+ {
+ if(UseFrameLimit) PCFrameCap(); // -> brake
+ if(UseFrameSkip || ulKeybits&KEY_SHOWFPS)
+ PCcalcfps();
+ }
+
+ if(ulKeybits&KEY_SHOWFPS) // make fps display buf
+ {
+ sprintf(szDispBuf,"FPS %06.1f",fps_cur);
+ }
+
+ if(iFastFwd) // fastfwd ?
+ {
+ static int fpscount; UseFrameSkip=1;
+
+ if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip
+ if(fpscount%6) // -> skip 6/7 frames
+ bSkipNextFrame = TRUE;
+ else bSkipNextFrame = FALSE;
+ fpscount++;
+ if(fpscount >= (int)fFrameRateHz) fpscount = 0;
+ return;
+ }
+
+ if(UseFrameSkip) // skip ?
+ {
+ if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip
+ if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix
+ {
+ if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) // -> skip max one in a row
+ {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}
+ else bSkipNextFrame = FALSE;
+ }
+ else FrameSkip();
+ }
+ else // no skip ?
+ {
+ DoBufferSwap(); // -> swap
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// roughly emulated screen centering bits... not complete !!!
+////////////////////////////////////////////////////////////////////////
+
+void ChangeDispOffsetsX(void) // X CENTER
+{
+ long lx,l;
+
+ if(!PSXDisplay.Range.x1) return;
+
+ l=PreviousPSXDisplay.DisplayMode.x;
+
+ l*=(long)PSXDisplay.Range.x1;
+ l/=2560;lx=l;l&=0xfffffff8;
+
+ if(l==PreviousPSXDisplay.Range.y1) return; // abusing range.y1 for
+ PreviousPSXDisplay.Range.y1=(short)l; // storing last x range and test
+
+ if(lx>=PreviousPSXDisplay.DisplayMode.x)
+ {
+ PreviousPSXDisplay.Range.x1=
+ (short)PreviousPSXDisplay.DisplayMode.x;
+ PreviousPSXDisplay.Range.x0=0;
+ }
+ else
+ {
+ PreviousPSXDisplay.Range.x1=(short)l;
+
+ PreviousPSXDisplay.Range.x0=
+ (PSXDisplay.Range.x0-500)/8;
+
+ if(PreviousPSXDisplay.Range.x0<0)
+ PreviousPSXDisplay.Range.x0=0;
+
+ if((PreviousPSXDisplay.Range.x0+lx)>
+ PreviousPSXDisplay.DisplayMode.x)
+ {
+ PreviousPSXDisplay.Range.x0=
+ (short)(PreviousPSXDisplay.DisplayMode.x-lx);
+ PreviousPSXDisplay.Range.x0+=2; //???
+
+ PreviousPSXDisplay.Range.x1+=(short)(lx-l);
+
+ PreviousPSXDisplay.Range.x1-=2; // makes linux stretching easier
+
+ }
+
+
+ // some linux alignment security
+ PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0>>1;
+ PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0<<1;
+ PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1>>1;
+ PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1<<1;
+
+
+ DoClearScreenBuffer();
+ }
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void ChangeDispOffsetsY(void) // Y CENTER
+{
+ int iT,iO=PreviousPSXDisplay.Range.y0;
+ int iOldYOffset=PreviousPSXDisplay.DisplayModeNew.y;
+
+// new
+
+ if((PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)>iGPUHeight)
+ {
+ int dy1=iGPUHeight-PreviousPSXDisplay.DisplayModeNew.x;
+ int dy2=(PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)-iGPUHeight;
+
+ if(dy1>=dy2)
+ {
+ PreviousPSXDisplay.DisplayModeNew.y=-dy2;
+ }
+ else
+ {
+ PSXDisplay.DisplayPosition.y=0;
+ PreviousPSXDisplay.DisplayModeNew.y=-dy1;
+ }
+ }
+ else PreviousPSXDisplay.DisplayModeNew.y=0;
+
+// eon
+
+ if(PreviousPSXDisplay.DisplayModeNew.y!=iOldYOffset) // if old offset!=new offset: recalc height
+ {
+ PSXDisplay.Height = PSXDisplay.Range.y1 -
+ PSXDisplay.Range.y0 +
+ PreviousPSXDisplay.DisplayModeNew.y;
+ PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;
+ }
+
+//
+
+ if(PSXDisplay.PAL) iT=48; else iT=28;
+
+ if(PSXDisplay.Range.y0>=iT)
+ {
+ PreviousPSXDisplay.Range.y0=
+ (short)((PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double);
+ if(PreviousPSXDisplay.Range.y0<0)
+ PreviousPSXDisplay.Range.y0=0;
+ PSXDisplay.DisplayModeNew.y+=
+ PreviousPSXDisplay.Range.y0;
+ }
+ else
+ PreviousPSXDisplay.Range.y0=0;
+
+ if(iO!=PreviousPSXDisplay.Range.y0)
+ {
+ DoClearScreenBuffer();
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// check if update needed
+////////////////////////////////////////////////////////////////////////
+
+void updateDisplayIfChanged(void) // UPDATE DISPLAY IF CHANGED
+{
+ if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) &&
+ (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))
+ {
+ if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) &&
+ (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) return;
+ }
+
+ PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos
+
+ PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;
+ PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;
+ PreviousPSXDisplay.DisplayMode.x= // previous will hold
+ min(640,PSXDisplay.DisplayMode.x); // max 640x512... that's
+ PreviousPSXDisplay.DisplayMode.y= // the size of my
+ min(512,PSXDisplay.DisplayMode.y); // back buffer surface
+ PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;
+
+ PSXDisplay.DisplayEnd.x= // calc end of display
+ PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
+ PSXDisplay.DisplayEnd.y=
+ PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;
+ PreviousPSXDisplay.DisplayEnd.x=
+ PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
+ PreviousPSXDisplay.DisplayEnd.y=
+ PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;
+
+ ChangeDispOffsetsX();
+
+ if(iFrameLimit==2) SetAutoFrameCap(); // -> set it
+
+ if(UseFrameSkip) updateDisplay(); // stupid stuff when frame skipping enabled
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#ifndef _MACGL
+
+#include "draw.h"
+
+void ChangeWindowMode(void) // TOGGLE FULLSCREEN - WINDOW
+{
+ extern Display *display;
+ extern Window window;
+ extern int root_window_id;
+ Screen *screen;
+ XSizeHints hints;
+ MotifWmHints mwmhints;
+ Atom mwmatom;
+
+ screen=DefaultScreenOfDisplay(display);
+ iWindowMode=!iWindowMode;
+
+ if(!iWindowMode) // fullscreen
+ {
+ mwmhints.flags=MWM_HINTS_DECORATIONS;
+ mwmhints.functions=0;
+ mwmhints.decorations=0;
+ mwmhints.input_mode=0;
+ mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0);
+ XChangeProperty(display,window,mwmatom,mwmatom,32,
+ PropModeReplace,(unsigned char *)&mwmhints,5);
+
+ XResizeWindow(display,window,screen->width,screen->height);
+
+ hints.min_width = hints.max_width = hints.base_width = screen->width;
+ hints.min_height= hints.max_height = hints.base_height = screen->height;
+
+ XSetWMNormalHints(display,window,&hints);
+
+ {
+ XEvent xev;
+
+ memset(&xev, 0, sizeof(xev));
+ xev.xclient.type = ClientMessage;
+ xev.xclient.serial = 0;
+ xev.xclient.send_event = 1;
+ xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0);
+ xev.xclient.window = window;
+ xev.xclient.format = 32;
+ xev.xclient.data.l[0] = 1;
+ xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0);
+ xev.xclient.data.l[2] = 0;
+ xev.xclient.data.l[3] = 0;
+ xev.xclient.data.l[4] = 0;
+
+ XSendEvent(display, root_window_id, 0,
+ SubstructureRedirectMask | SubstructureNotifyMask, &xev);
+ }
+ } else {
+ {
+ XEvent xev;
+
+ memset(&xev, 0, sizeof(xev));
+ xev.xclient.type = ClientMessage;
+ xev.xclient.serial = 0;
+ xev.xclient.send_event = 1;
+ xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0);
+ xev.xclient.window = window;
+ xev.xclient.format = 32;
+ xev.xclient.data.l[0] = 0;
+ xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0);
+ xev.xclient.data.l[2] = 0;
+ xev.xclient.data.l[3] = 0;
+ xev.xclient.data.l[4] = 0;
+
+ XSendEvent(display, root_window_id, 0,
+ SubstructureRedirectMask | SubstructureNotifyMask, &xev);
+ }
+
+ mwmhints.flags=MWM_HINTS_DECORATIONS;
+ mwmhints.functions=0;
+ mwmhints.decorations=1;
+ mwmhints.input_mode=0;
+ mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0);
+
+ //This shouldn't work on 64 bit longs, but it does...in fact, it breaks when I change all the mwmhints to int.
+ //I don't pretend to understand it.
+ XChangeProperty(display,window,mwmatom,mwmatom,32,
+ PropModeReplace,(unsigned char *)&mwmhints,5);
+
+ hints.flags=USPosition|USSize;
+ hints.base_width = iResX;
+ hints.base_height = iResY;
+ XSetWMNormalHints(display,window,&hints);
+
+ XResizeWindow(display,window,iResX,iResY);
+}
+
+ DoClearScreenBuffer();
+
+ bChangeWinMode=FALSE;
+ bDoVSyncUpdate=TRUE;
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// gun cursor func: player=0-7, x=0-511, y=0-255
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUcursor(int iPlayer,int x,int y)
+{
+ if(iPlayer<0) return;
+ if(iPlayer>7) return;
+
+ usCursorActive|=(1<<iPlayer);
+
+ if(x<0) x=0;
+ if(x>511) x=511;
+ if(y<0) y=0;
+ if(y>255) y=255;
+
+ ptCursorPoint[iPlayer].x=x;
+ ptCursorPoint[iPlayer].y=y;
+}
+
+////////////////////////////////////////////////////////////////////////
+// update lace is called evry VSync
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUupdateLace(void) // VSYNC
+{
+ if(!(dwActFixes&1))
+ lGPUstatusRet^=0x80000000; // odd/even bit
+
+ if(!(dwActFixes&32)) // std fps limitation?
+ CheckFrameRate();
+
+ if(PSXDisplay.Interlaced) // interlaced mode?
+ {
+ if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)
+ {
+ updateDisplay();
+ }
+ }
+ else // non-interlaced?
+ {
+ if(dwActFixes&64) // lazy screen update fix
+ {
+ if(bDoLazyUpdate && !UseFrameSkip)
+ updateDisplay();
+ bDoLazyUpdate=FALSE;
+ }
+ else
+ {
+ if(bDoVSyncUpdate && !UseFrameSkip) // some primitives drawn?
+ updateDisplay(); // -> update display
+ }
+ }
+#ifndef _MACGL
+ if(bChangeWinMode) ChangeWindowMode(); // toggle full - window mode
+#endif
+ bDoVSyncUpdate=FALSE; // vsync done
+}
+
+////////////////////////////////////////////////////////////////////////
+// process read request from GPU status register
+////////////////////////////////////////////////////////////////////////
+
+
+uint32_t CALLBACK GPUreadStatus(void) // READ STATUS
+{
+ if(dwActFixes&1)
+ {
+ static int iNumRead=0; // odd/even hack
+ if((iNumRead++)==2)
+ {
+ iNumRead=0;
+ lGPUstatusRet^=0x80000000; // interlaced bit toggle... we do it on every 3 read status... needed by some games (like ChronoCross) with old epsxe versions (1.5.2 and older)
+ }
+ }
+
+ if(iFakePrimBusy) // 27.10.2007 - PETE : emulating some 'busy' while drawing... pfff
+ {
+ iFakePrimBusy--;
+
+ if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims
+ {
+ GPUIsBusy;
+ GPUIsNotReadyForCommands;
+ }
+ else
+ {
+ GPUIsIdle;
+ GPUIsReadyForCommands;
+ }
+ }
+ return lGPUstatusRet;
+}
+
+////////////////////////////////////////////////////////////////////////
+// processes data send to GPU status register
+// these are always single packet commands.
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS
+{
+ uint32_t lCommand=(gdata>>24)&0xff;
+
+ ulStatusControl[lCommand]=gdata; // store command for freezing
+
+ switch(lCommand)
+ {
+ //--------------------------------------------------//
+ // reset gpu
+ case 0x00:
+ memset(lGPUInfoVals,0x00,16*sizeof(uint32_t));
+ lGPUstatusRet=0x14802000;
+ PSXDisplay.Disabled=1;
+ DataWriteMode=DataReadMode=DR_NORMAL;
+ PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;
+ drawX=drawY=0;drawW=drawH=0;
+ sSetMask=0;lSetMask=0;bCheckMask=FALSE;
+ usMirror=0;
+ GlobalTextAddrX=0;GlobalTextAddrY=0;
+ GlobalTextTP=0;GlobalTextABR=0;
+ PSXDisplay.RGB24=FALSE;
+ PSXDisplay.Interlaced=FALSE;
+ bUsingTWin = FALSE;
+ return;
+ //--------------------------------------------------//
+ // dis/enable display
+ case 0x03:
+
+ PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;
+ PSXDisplay.Disabled = (gdata & 1);
+
+ if(PSXDisplay.Disabled)
+ lGPUstatusRet|=GPUSTATUS_DISPLAYDISABLED;
+ else lGPUstatusRet&=~GPUSTATUS_DISPLAYDISABLED;
+ return;
+
+ //--------------------------------------------------//
+ // setting transfer mode
+ case 0x04:
+ gdata &= 0x03; // Only want the lower two bits
+
+ DataWriteMode=DataReadMode=DR_NORMAL;
+ if(gdata==0x02) DataWriteMode=DR_VRAMTRANSFER;
+ if(gdata==0x03) DataReadMode =DR_VRAMTRANSFER;
+ lGPUstatusRet&=~GPUSTATUS_DMABITS; // Clear the current settings of the DMA bits
+ lGPUstatusRet|=(gdata << 29); // Set the DMA bits according to the received data
+
+ return;
+ //--------------------------------------------------//
+ // setting display position
+ case 0x05:
+ {
+ PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;
+ PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;
+
+////////
+/*
+ PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x3ff);
+ if (PSXDisplay.DisplayPosition.y & 0x200)
+ PSXDisplay.DisplayPosition.y |= 0xfffffc00;
+ if(PSXDisplay.DisplayPosition.y<0)
+ {
+ PreviousPSXDisplay.DisplayModeNew.y=PSXDisplay.DisplayPosition.y/PSXDisplay.Double;
+ PSXDisplay.DisplayPosition.y=0;
+ }
+ else PreviousPSXDisplay.DisplayModeNew.y=0;
+*/
+
+// new
+ if(iGPUHeight==1024)
+ {
+ if(dwGPUVersion==2)
+ PSXDisplay.DisplayPosition.y = (short)((gdata>>12)&0x3ff);
+ else PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x3ff);
+ }
+ else PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x1ff);
+
+ // store the same val in some helper var, we need it on later compares
+ PreviousPSXDisplay.DisplayModeNew.x=PSXDisplay.DisplayPosition.y;
+
+ if((PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)>iGPUHeight)
+ {
+ int dy1=iGPUHeight-PSXDisplay.DisplayPosition.y;
+ int dy2=(PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)-iGPUHeight;
+
+ if(dy1>=dy2)
+ {
+ PreviousPSXDisplay.DisplayModeNew.y=-dy2;
+ }
+ else
+ {
+ PSXDisplay.DisplayPosition.y=0;
+ PreviousPSXDisplay.DisplayModeNew.y=-dy1;
+ }
+ }
+ else PreviousPSXDisplay.DisplayModeNew.y=0;
+// eon
+
+ PSXDisplay.DisplayPosition.x = (short)(gdata & 0x3ff);
+ PSXDisplay.DisplayEnd.x=
+ PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
+ PSXDisplay.DisplayEnd.y=
+ PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y;
+ PreviousPSXDisplay.DisplayEnd.x=
+ PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;
+ PreviousPSXDisplay.DisplayEnd.y=
+ PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y;
+
+ bDoVSyncUpdate=TRUE;
+
+ if (!(PSXDisplay.Interlaced)) // stupid frame skipping option
+ {
+ if(UseFrameSkip) updateDisplay();
+ if(dwActFixes&64) bDoLazyUpdate=TRUE;
+ }
+ }return;
+ //--------------------------------------------------//
+ // setting width
+ case 0x06:
+
+ PSXDisplay.Range.x0=(short)(gdata & 0x7ff);
+ PSXDisplay.Range.x1=(short)((gdata>>12) & 0xfff);
+
+ PSXDisplay.Range.x1-=PSXDisplay.Range.x0;
+
+ ChangeDispOffsetsX();
+
+ return;
+ //--------------------------------------------------//
+ // setting height
+ case 0x07:
+ {
+
+ PSXDisplay.Range.y0=(short)(gdata & 0x3ff);
+ PSXDisplay.Range.y1=(short)((gdata>>10) & 0x3ff);
+
+ PreviousPSXDisplay.Height = PSXDisplay.Height;
+
+ PSXDisplay.Height = PSXDisplay.Range.y1 -
+ PSXDisplay.Range.y0 +
+ PreviousPSXDisplay.DisplayModeNew.y;
+
+ if(PreviousPSXDisplay.Height!=PSXDisplay.Height)
+ {
+ PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;
+
+ ChangeDispOffsetsY();
+
+ updateDisplayIfChanged();
+ }
+ return;
+ }
+ //--------------------------------------------------//
+ // setting display infos
+ case 0x08:
+
+ PSXDisplay.DisplayModeNew.x =
+ sDispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];
+
+ if (gdata&0x04) PSXDisplay.Double=2;
+ else PSXDisplay.Double=1;
+
+ PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;
+
+ ChangeDispOffsetsY();
+
+ PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC
+ PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor
+ PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace
+
+ lGPUstatusRet&=~GPUSTATUS_WIDTHBITS; // Clear the width bits
+ lGPUstatusRet|=
+ (((gdata & 0x03) << 17) |
+ ((gdata & 0x40) << 10)); // Set the width bits
+
+ if(PSXDisplay.InterlacedNew)
+ {
+ if(!PSXDisplay.Interlaced)
+ {
+ PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;
+ PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;
+ }
+ lGPUstatusRet|=GPUSTATUS_INTERLACED;
+ }
+ else lGPUstatusRet&=~GPUSTATUS_INTERLACED;
+
+ if (PSXDisplay.PAL)
+ lGPUstatusRet|=GPUSTATUS_PAL;
+ else lGPUstatusRet&=~GPUSTATUS_PAL;
+
+ if (PSXDisplay.Double==2)
+ lGPUstatusRet|=GPUSTATUS_DOUBLEHEIGHT;
+ else lGPUstatusRet&=~GPUSTATUS_DOUBLEHEIGHT;
+
+ if (PSXDisplay.RGB24New)
+ lGPUstatusRet|=GPUSTATUS_RGB24;
+ else lGPUstatusRet&=~GPUSTATUS_RGB24;
+
+ updateDisplayIfChanged();
+
+ return;
+ //--------------------------------------------------//
+ // ask about GPU version and other stuff
+ case 0x10:
+
+ gdata&=0xff;
+
+ switch(gdata)
+ {
+ case 0x02:
+ lGPUdataRet=lGPUInfoVals[INFO_TW]; // tw infos
+ return;
+ case 0x03:
+ lGPUdataRet=lGPUInfoVals[INFO_DRAWSTART]; // draw start
+ return;
+ case 0x04:
+ lGPUdataRet=lGPUInfoVals[INFO_DRAWEND]; // draw end
+ return;
+ case 0x05:
+ case 0x06:
+ lGPUdataRet=lGPUInfoVals[INFO_DRAWOFF]; // draw offset
+ return;
+ case 0x07:
+ if(dwGPUVersion==2)
+ lGPUdataRet=0x01;
+ else lGPUdataRet=0x02; // gpu type
+ return;
+ case 0x08:
+ case 0x0F: // some bios addr?
+ lGPUdataRet=0xBFC03720;
+ return;
+ }
+ return;
+ //--------------------------------------------------//
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// vram read/write helpers, needed by LEWPY's optimized vram read/write :)
+////////////////////////////////////////////////////////////////////////
+
+__inline void FinishedVRAMWrite(void)
+{
+/*
+// NEWX
+ if(!PSXDisplay.Interlaced && UseFrameSkip) // stupid frame skipping
+ {
+ VRAMWrite.Width +=VRAMWrite.x;
+ VRAMWrite.Height+=VRAMWrite.y;
+ if(VRAMWrite.x<PSXDisplay.DisplayEnd.x &&
+ VRAMWrite.Width >=PSXDisplay.DisplayPosition.x &&
+ VRAMWrite.y<PSXDisplay.DisplayEnd.y &&
+ VRAMWrite.Height>=PSXDisplay.DisplayPosition.y)
+ updateDisplay();
+ }
+*/
+
+ // Set register to NORMAL operation
+ DataWriteMode = DR_NORMAL;
+ // Reset transfer values, to prevent mis-transfer of data
+ VRAMWrite.x = 0;
+ VRAMWrite.y = 0;
+ VRAMWrite.Width = 0;
+ VRAMWrite.Height = 0;
+ VRAMWrite.ColsRemaining = 0;
+ VRAMWrite.RowsRemaining = 0;
+}
+
+__inline void FinishedVRAMRead(void)
+{
+ // Set register to NORMAL operation
+ DataReadMode = DR_NORMAL;
+ // Reset transfer values, to prevent mis-transfer of data
+ VRAMRead.x = 0;
+ VRAMRead.y = 0;
+ VRAMRead.Width = 0;
+ VRAMRead.Height = 0;
+ VRAMRead.ColsRemaining = 0;
+ VRAMRead.RowsRemaining = 0;
+
+ // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER
+ lGPUstatusRet&=~GPUSTATUS_READYFORVRAM;
+}
+
+////////////////////////////////////////////////////////////////////////
+// core read from vram
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize)
+{
+ int i;
+
+ if(DataReadMode!=DR_VRAMTRANSFER) return;
+
+ GPUIsBusy;
+
+ // adjust read ptr, if necessary
+ while(VRAMRead.ImagePtr>=psxVuw_eom)
+ VRAMRead.ImagePtr-=iGPUHeight*1024;
+ while(VRAMRead.ImagePtr<psxVuw)
+ VRAMRead.ImagePtr+=iGPUHeight*1024;
+
+ for(i=0;i<iSize;i++)
+ {
+ // do 2 seperate 16bit reads for compatibility (wrap issues)
+ if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))
+ {
+ // lower 16 bit
+ lGPUdataRet=(uint32_t)GETLE16(VRAMRead.ImagePtr);
+
+ VRAMRead.ImagePtr++;
+ if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;
+ VRAMRead.RowsRemaining --;
+
+ if(VRAMRead.RowsRemaining<=0)
+ {
+ VRAMRead.RowsRemaining = VRAMRead.Width;
+ VRAMRead.ColsRemaining--;
+ VRAMRead.ImagePtr += 1024 - VRAMRead.Width;
+ if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;
+ }
+
+ // higher 16 bit (always, even if it's an odd width)
+ lGPUdataRet|=(uint32_t)GETLE16(VRAMRead.ImagePtr)<<16;
+ PUTLE32(pMem, lGPUdataRet); pMem++;
+
+ if(VRAMRead.ColsRemaining <= 0)
+ {FinishedVRAMRead();goto ENDREAD;}
+
+ VRAMRead.ImagePtr++;
+ if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;
+ VRAMRead.RowsRemaining--;
+ if(VRAMRead.RowsRemaining<=0)
+ {
+ VRAMRead.RowsRemaining = VRAMRead.Width;
+ VRAMRead.ColsRemaining--;
+ VRAMRead.ImagePtr += 1024 - VRAMRead.Width;
+ if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;
+ }
+ if(VRAMRead.ColsRemaining <= 0)
+ {FinishedVRAMRead();goto ENDREAD;}
+ }
+ else {FinishedVRAMRead();goto ENDREAD;}
+ }
+
+ENDREAD:
+ GPUIsIdle;
+}
+
+
+////////////////////////////////////////////////////////////////////////
+
+uint32_t CALLBACK GPUreadData(void)
+{
+ uint32_t l;
+ GPUreadDataMem(&l,1);
+ return lGPUdataRet;
+}
+
+////////////////////////////////////////////////////////////////////////
+// processes data send to GPU data register
+// extra table entries for fixing polyline troubles
+////////////////////////////////////////////////////////////////////////
+
+const unsigned char primTableCX[256] =
+{
+ // 00
+ 0,0,3,0,0,0,0,0,
+ // 08
+ 0,0,0,0,0,0,0,0,
+ // 10
+ 0,0,0,0,0,0,0,0,
+ // 18
+ 0,0,0,0,0,0,0,0,
+ // 20
+ 4,4,4,4,7,7,7,7,
+ // 28
+ 5,5,5,5,9,9,9,9,
+ // 30
+ 6,6,6,6,9,9,9,9,
+ // 38
+ 8,8,8,8,12,12,12,12,
+ // 40
+ 3,3,3,3,0,0,0,0,
+ // 48
+// 5,5,5,5,6,6,6,6, // FLINE
+ 254,254,254,254,254,254,254,254,
+ // 50
+ 4,4,4,4,0,0,0,0,
+ // 58
+// 7,7,7,7,9,9,9,9, // GLINE
+ 255,255,255,255,255,255,255,255,
+ // 60
+ 3,3,3,3,4,4,4,4,
+ // 68
+ 2,2,2,2,3,3,3,3, // 3=SPRITE1???
+ // 70
+ 2,2,2,2,3,3,3,3,
+ // 78
+ 2,2,2,2,3,3,3,3,
+ // 80
+ 4,0,0,0,0,0,0,0,
+ // 88
+ 0,0,0,0,0,0,0,0,
+ // 90
+ 0,0,0,0,0,0,0,0,
+ // 98
+ 0,0,0,0,0,0,0,0,
+ // a0
+ 3,0,0,0,0,0,0,0,
+ // a8
+ 0,0,0,0,0,0,0,0,
+ // b0
+ 0,0,0,0,0,0,0,0,
+ // b8
+ 0,0,0,0,0,0,0,0,
+ // c0
+ 3,0,0,0,0,0,0,0,
+ // c8
+ 0,0,0,0,0,0,0,0,
+ // d0
+ 0,0,0,0,0,0,0,0,
+ // d8
+ 0,0,0,0,0,0,0,0,
+ // e0
+ 0,1,1,1,1,1,1,0,
+ // e8
+ 0,0,0,0,0,0,0,0,
+ // f0
+ 0,0,0,0,0,0,0,0,
+ // f8
+ 0,0,0,0,0,0,0,0
+};
+
+void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize)
+{
+ unsigned char command;
+ uint32_t gdata=0;
+ int i=0;
+ GPUIsBusy;
+ GPUIsNotReadyForCommands;
+
+STARTVRAM:
+
+ if(DataWriteMode==DR_VRAMTRANSFER)
+ {
+ BOOL bFinished=FALSE;
+
+ // make sure we are in vram
+ while(VRAMWrite.ImagePtr>=psxVuw_eom)
+ VRAMWrite.ImagePtr-=iGPUHeight*1024;
+ while(VRAMWrite.ImagePtr<psxVuw)
+ VRAMWrite.ImagePtr+=iGPUHeight*1024;
+
+ // now do the loop
+ while(VRAMWrite.ColsRemaining>0)
+ {
+ while(VRAMWrite.RowsRemaining>0)
+ {
+ if(i>=iSize) {goto ENDVRAM;}
+ i++;
+
+ gdata=GETLE32(pMem); pMem++;
+
+ PUTLE16(VRAMWrite.ImagePtr, (unsigned short)gdata); VRAMWrite.ImagePtr++;
+ if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;
+ VRAMWrite.RowsRemaining --;
+
+ if(VRAMWrite.RowsRemaining <= 0)
+ {
+ VRAMWrite.ColsRemaining--;
+ if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width
+ {
+ gdata=(gdata&0xFFFF)|(((uint32_t)GETLE16(VRAMWrite.ImagePtr))<<16);
+ FinishedVRAMWrite();
+ bDoVSyncUpdate=TRUE;
+ goto ENDVRAM;
+ }
+ VRAMWrite.RowsRemaining = VRAMWrite.Width;
+ VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;
+ }
+
+ PUTLE16(VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); VRAMWrite.ImagePtr++;
+ if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;
+ VRAMWrite.RowsRemaining --;
+ }
+
+ VRAMWrite.RowsRemaining = VRAMWrite.Width;
+ VRAMWrite.ColsRemaining--;
+ VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;
+ bFinished=TRUE;
+ }
+
+ FinishedVRAMWrite();
+ if(bFinished) bDoVSyncUpdate=TRUE;
+ }
+
+ENDVRAM:
+
+ if(DataWriteMode==DR_NORMAL)
+ {
+ void (* *primFunc)(unsigned char *);
+ if(bSkipNextFrame) primFunc=primTableSkip;
+ else primFunc=primTableJ;
+
+ for(;i<iSize;)
+ {
+ if(DataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;
+
+ gdata=GETLE32(pMem); pMem++; i++;
+
+ if(gpuDataC == 0)
+ {
+ command = (unsigned char)((gdata>>24) & 0xff);
+
+//if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command);
+
+ if(primTableCX[command])
+ {
+ gpuDataC = primTableCX[command];
+ gpuCommand = command;
+ PUTLE32(&gpuDataM[0], gdata);
+ gpuDataP = 1;
+ }
+ else continue;
+ }
+ else
+ {
+ PUTLE32(&gpuDataM[gpuDataP], gdata);
+ if(gpuDataC>128)
+ {
+ if((gpuDataC==254 && gpuDataP>=3) ||
+ (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))
+ {
+ if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)
+ gpuDataP=gpuDataC-1;
+ }
+ }
+ gpuDataP++;
+ }
+
+ if(gpuDataP == gpuDataC)
+ {
+ gpuDataC=gpuDataP=0;
+ primFunc[gpuCommand]((unsigned char *)gpuDataM);
+ if(dwEmuFixes&0x0001 || dwActFixes&0x0400) // hack for emulating "gpu busy" in some games
+ iFakePrimBusy=4; }
+ }
+ }
+
+ lGPUdataRet=gdata;
+
+ GPUIsReadyForCommands;
+ GPUIsIdle;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUwriteData(uint32_t gdata)
+{
+ PUTLE32(&gdata, gdata);
+ GPUwriteDataMem(&gdata,1);
+}
+
+////////////////////////////////////////////////////////////////////////
+// this functions will be removed soon (or 'soonish')... not really needed, but some emus want them
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK GPUsetMode(unsigned long gdata)
+{
+// Peops does nothing here...
+// DataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL;
+// DataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL;
+}
+
+long CALLBACK GPUgetMode(void)
+{
+ long iT=0;
+
+ if(DataWriteMode==DR_VRAMTRANSFER) iT|=0x1;
+ if(DataReadMode ==DR_VRAMTRANSFER) iT|=0x2;
+ return iT;
+}
+
+////////////////////////////////////////////////////////////////////////
+// call config dlg
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUconfigure(void)
+{
+ SoftDlgProc();
+
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// sets all kind of act fixes
+////////////////////////////////////////////////////////////////////////
+
+void SetFixes(void)
+ {
+ if(dwActFixes&0x02) sDispWidths[4]=384;
+ else sDispWidths[4]=368;
+ }
+
+////////////////////////////////////////////////////////////////////////
+// process gpu commands
+////////////////////////////////////////////////////////////////////////
+
+unsigned long lUsedAddr[3];
+
+__inline BOOL CheckForEndlessLoop(unsigned long laddr)
+{
+ if(laddr==lUsedAddr[1]) return TRUE;
+ if(laddr==lUsedAddr[2]) return TRUE;
+
+ if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
+ else lUsedAddr[2]=laddr;
+ lUsedAddr[0]=laddr;
+ return FALSE;
+}
+
+long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr)
+{
+ uint32_t dmaMem;
+ unsigned char * baseAddrB;
+ short count;unsigned int DMACommandCounter = 0;
+
+ GPUIsBusy;
+
+ lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;
+
+ baseAddrB = (unsigned char*) baseAddrL;
+
+ do
+ {
+ if(iGPUHeight==512) addr&=0x1FFFFC;
+ if(DMACommandCounter++ > 2000000) break;
+ if(CheckForEndlessLoop(addr)) break;
+
+ count = baseAddrB[addr+3];
+
+ dmaMem=addr+4;
+
+ if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);
+
+ addr = GETLE32(&baseAddrL[addr>>2])&0xffffff;
+ }
+ while (addr != 0xffffff);
+
+ GPUIsIdle;
+
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// show about dlg
+////////////////////////////////////////////////////////////////////////
+
+
+void CALLBACK GPUabout(void) // ABOUT
+{
+ AboutDlgProc();
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////
+// We are ever fine ;)
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUtest(void)
+{
+ // if test fails this function should return negative value for error (unable to continue)
+ // and positive value for warning (can continue but output might be crappy)
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////////////
+// Freeze
+////////////////////////////////////////////////////////////////////////
+
+typedef struct GPUFREEZETAG
+{
+ uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
+ uint32_t ulStatus; // current gpu status
+ uint32_t ulControl[256]; // latest control register values
+ unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)
+} GPUFreeze_t;
+
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF)
+{
+ //----------------------------------------------------//
+ if(ulGetFreezeData==2) // 2: info, which save slot is selected? (just for display)
+ {
+ long lSlotNum=*((long *)pF);
+ if(lSlotNum<0) return 0;
+ if(lSlotNum>8) return 0;
+ lSelectedSlot=lSlotNum+1;
+ BuildDispMenu(0);
+ return 1;
+ }
+ //----------------------------------------------------//
+ if(!pF) return 0; // some checks
+ if(pF->ulFreezeVersion!=1) return 0;
+
+ if(ulGetFreezeData==1) // 1: get data
+ {
+ pF->ulStatus=lGPUstatusRet;
+ memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t));
+ memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);
+
+ return 1;
+ }
+
+ if(ulGetFreezeData!=0) return 0; // 0: set data
+
+ lGPUstatusRet=pF->ulStatus;
+ memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t));
+ memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);
+
+// RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT
+
+ GPUwriteStatus(ulStatusControl[0]);
+ GPUwriteStatus(ulStatusControl[1]);
+ GPUwriteStatus(ulStatusControl[2]);
+ GPUwriteStatus(ulStatusControl[3]);
+ GPUwriteStatus(ulStatusControl[8]); // try to repair things
+ GPUwriteStatus(ulStatusControl[6]);
+ GPUwriteStatus(ulStatusControl[7]);
+ GPUwriteStatus(ulStatusControl[5]);
+ GPUwriteStatus(ulStatusControl[4]);
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+// SAVE STATE DISPLAY STUFF
+////////////////////////////////////////////////////////////////////////
+
+// font 0-9, 24x20 pixels, 1 byte = 4 dots
+// 00 = black
+// 01 = white
+// 10 = red
+// 11 = transparent
+
+unsigned char cFont[10][120]=
+{
+// 0
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 1
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x05,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x05,0x55,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 2
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x01,0x40,0x00,0x00,
+ 0x80,0x00,0x05,0x00,0x00,0x00,
+ 0x80,0x00,0x14,0x00,0x00,0x00,
+ 0x80,0x00,0x15,0x55,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 3
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x01,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 4
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x00,0x54,0x00,0x00,
+ 0x80,0x00,0x01,0x54,0x00,0x00,
+ 0x80,0x00,0x01,0x54,0x00,0x00,
+ 0x80,0x00,0x05,0x14,0x00,0x00,
+ 0x80,0x00,0x14,0x14,0x00,0x00,
+ 0x80,0x00,0x15,0x55,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x00,0x55,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 5
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x15,0x55,0x00,0x00,
+ 0x80,0x00,0x14,0x00,0x00,0x00,
+ 0x80,0x00,0x14,0x00,0x00,0x00,
+ 0x80,0x00,0x14,0x00,0x00,0x00,
+ 0x80,0x00,0x15,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 6
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x01,0x54,0x00,0x00,
+ 0x80,0x00,0x05,0x00,0x00,0x00,
+ 0x80,0x00,0x14,0x00,0x00,0x00,
+ 0x80,0x00,0x14,0x00,0x00,0x00,
+ 0x80,0x00,0x15,0x54,0x00,0x00,
+ 0x80,0x00,0x15,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 7
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x15,0x55,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x50,0x00,0x00,
+ 0x80,0x00,0x01,0x40,0x00,0x00,
+ 0x80,0x00,0x01,0x40,0x00,0x00,
+ 0x80,0x00,0x05,0x00,0x00,0x00,
+ 0x80,0x00,0x05,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 8
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+},
+// 9
+{0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x05,0x54,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x05,0x00,0x00,
+ 0x80,0x00,0x14,0x15,0x00,0x00,
+ 0x80,0x00,0x05,0x55,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x05,0x00,0x00,
+ 0x80,0x00,0x00,0x14,0x00,0x00,
+ 0x80,0x00,0x05,0x50,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,
+ 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa
+}
+};
+
+////////////////////////////////////////////////////////////////////////
+
+void PaintPicDot(unsigned char * p,unsigned char c)
+{
+
+ if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;} // black
+ if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;} // white
+ if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;} // red
+ // transparent
+}
+
+////////////////////////////////////////////////////////////////////////
+// the main emu allocs 128x96x3 bytes, and passes a ptr
+// to it in pMem... the plugin has to fill it with
+// 8-8-8 bit BGR screen data (Win 24 bit BMP format
+// without header).
+// Beware: the func can be called at any time,
+// so you have to use the frontbuffer to get a fully
+// rendered picture
+
+// LINUX version:
+
+extern char * Xpixels;
+
+void GPUgetScreenPic(unsigned char * pMem)
+{
+/*
+ unsigned short c;unsigned char * pf;int x,y;
+
+ float XS=(float)iResX/128;
+ float YS=(float)iResY/96;
+
+ pf=pMem;
+ memset(pMem, 0, 128*96*3);
+
+ if(Xpixels)
+ {
+ unsigned char * ps=(unsigned char *)Xpixels;
+ {
+ long lPitch=iResX<<2;
+ uint32_t sx;
+
+ for(y=0;y<96;y++)
+ {
+ for(x=0;x<128;x++)
+ {
+ sx=*((uint32_t *)((ps)+
+ (((int)((float)y*YS))*lPitch)+
+ ((int)((float)x*XS))*4));
+ *(pf+0)=(sx&0xff);
+ *(pf+1)=(sx&0xff00)>>8;
+ *(pf+2)=(sx&0xff0000)>>16;
+ pf+=3;
+ }
+ }
+ }
+ }
+
+
+ /////////////////////////////////////////////////////////////////////
+ // generic number/border painter
+
+ pf=pMem+(103*3); // offset to number rect
+
+ for(y=0;y<20;y++) // loop the number rect pixel
+ {
+ for(x=0;x<6;x++)
+ {
+ c=cFont[lSelectedSlot][x+y*6]; // get 4 char dot infos at once (number depends on selected slot)
+ PaintPicDot(pf,(c&0xc0)>>6);pf+=3; // paint the dots into the rect
+ PaintPicDot(pf,(c&0x30)>>4);pf+=3;
+ PaintPicDot(pf,(c&0x0c)>>2);pf+=3;
+ PaintPicDot(pf,(c&0x03)); pf+=3;
+ }
+ pf+=104*3; // next rect y line
+ }
+
+ pf=pMem; // ptr to first pos in 128x96 pic
+ for(x=0;x<128;x++) // loop top/bottom line
+ {
+ *(pf+(95*128*3))=0x00;*pf++=0x00;
+ *(pf+(95*128*3))=0x00;*pf++=0x00; // paint it red
+ *(pf+(95*128*3))=0xff;*pf++=0xff;
+ }
+ pf=pMem; // ptr to first pos
+ for(y=0;y<96;y++) // loop left/right line
+ {
+ *(pf+(127*3))=0x00;*pf++=0x00;
+ *(pf+(127*3))=0x00;*pf++=0x00; // paint it red
+ *(pf+(127*3))=0xff;*pf++=0xff;
+ pf+=127*3; // offset to next line
+ }
+*/
+}
+
+
+////////////////////////////////////////////////////////////////////////
+// func will be called with 128x96x3 BGR data.
+// the plugin has to store the data and display
+// it in the upper right corner.
+// If the func is called with a NULL ptr, you can
+// release your picture data and stop displaying
+// the screen pic
+
+void CALLBACK GPUshowScreenPic(unsigned char * pMem)
+{
+ DestroyPic(); // destroy old pic data
+ if(pMem==0) return; // done
+ CreatePic(pMem); // create new pic... don't free pMem or something like that... just read from it
+}
+
+void CALLBACK GPUsetfix(uint32_t dwFixBits)
+{
+ dwEmuFixes=dwFixBits;
+}