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authorPCSX* teams2010-11-16 14:15:22 +0200
committerGrazvydas Ignotas2010-11-16 14:15:22 +0200
commitef79bbde537d6b9c745a7d86cb9df1d04c35590d (patch)
treeef8d2520dbb9e1e345b41b12c9959f300ca8fd10 /plugins/dfxvideo/prim.c
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pcsxr-1.9.92
Diffstat (limited to 'plugins/dfxvideo/prim.c')
-rw-r--r--plugins/dfxvideo/prim.c1661
1 files changed, 1661 insertions, 0 deletions
diff --git a/plugins/dfxvideo/prim.c b/plugins/dfxvideo/prim.c
new file mode 100644
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--- /dev/null
+++ b/plugins/dfxvideo/prim.c
@@ -0,0 +1,1661 @@
+/***************************************************************************
+ prim.c - description
+ -------------------
+ begin : Sun Oct 28 2001
+ copyright : (C) 2001 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#define _IN_PRIMDRAW
+
+#include "externals.h"
+#include "gpu.h"
+#include "draw.h"
+#include "soft.h"
+#include "swap.h"
+
+////////////////////////////////////////////////////////////////////////
+// globals
+////////////////////////////////////////////////////////////////////////
+
+BOOL bUsingTWin=FALSE;
+TWin_t TWin;
+//unsigned long clutid; // global clut
+unsigned short usMirror=0; // sprite mirror
+int iDither=0;
+int32_t drawX;
+int32_t drawY;
+int32_t drawW;
+int32_t drawH;
+uint32_t dwCfgFixes;
+uint32_t dwActFixes=0;
+uint32_t dwEmuFixes=0;
+int iUseFixes;
+int iUseDither=0;
+BOOL bDoVSyncUpdate=FALSE;
+
+////////////////////////////////////////////////////////////////////////
+// Some ASM color convertion by LEWPY
+////////////////////////////////////////////////////////////////////////
+
+#ifdef USE_NASM
+
+#define BGR24to16 i386_BGR24to16
+__inline unsigned short BGR24to16 (uint32_t BGR);
+
+#else
+
+__inline unsigned short BGR24to16 (uint32_t BGR)
+{
+ return (unsigned short)(((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6));
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// Update global TP infos
+////////////////////////////////////////////////////////////////////////
+
+__inline void UpdateGlobalTP(unsigned short gdata)
+{
+ GlobalTextAddrX = (gdata << 6) & 0x3c0; // texture addr
+
+ if(iGPUHeight==1024)
+ {
+ if(dwGPUVersion==2)
+ {
+ GlobalTextAddrY =((gdata & 0x60 ) << 3);
+ GlobalTextIL =(gdata & 0x2000) >> 13;
+ GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);
+ GlobalTextTP = (gdata >> 9) & 0x3;
+ if(GlobalTextTP==3) GlobalTextTP=2;
+ usMirror =0;
+ lGPUstatusRet = (lGPUstatusRet & 0xffffe000 ) | (gdata & 0x1fff );
+
+ // tekken dithering? right now only if dithering is forced by user
+ if(iUseDither==2) iDither=2; else iDither=0;
+
+ return;
+ }
+ else
+ {
+ GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));
+ }
+ }
+ else GlobalTextAddrY = (gdata << 4) & 0x100;
+
+ GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15)
+
+ if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :(
+
+ GlobalTextABR = (gdata >> 5) & 0x3; // blend mode
+
+ lGPUstatusRet&=~0x000001ff; // Clear the necessary bits
+ lGPUstatusRet|=(gdata & 0x01ff); // set the necessary bits
+
+ switch(iUseDither)
+ {
+ case 0:
+ iDither=0;
+ break;
+ case 1:
+ if(lGPUstatusRet&0x0200) iDither=2;
+ else iDither=0;
+ break;
+ case 2:
+ iDither=2;
+ break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+__inline void SetRenderMode(uint32_t DrawAttributes)
+{
+ DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE;
+
+ if(SHADETEXBIT(DrawAttributes))
+ {g_m1=g_m2=g_m3=128;}
+ else
+ {
+ if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0))
+ DrawAttributes|=0x007f7f7f;
+
+ g_m1=(short)(DrawAttributes&0xff);
+ g_m2=(short)((DrawAttributes>>8)&0xff);
+ g_m3=(short)((DrawAttributes>>16)&0xff);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+// oki, here are the psx gpu coord rules: poly coords are
+// 11 bit signed values (-1024...1023). If the x or y distance
+// exceeds 1024, the polygon will not be drawn.
+// Since quads are treated as two triangles by the real gpu,
+// this 'discard rule' applies to each of the quad's triangle
+// (so one triangle can be drawn, the other one discarded).
+// Also, y drawing is wrapped at 512 one time,
+// then it will get negative (and therefore not drawn). The
+// 'CheckCoord' funcs are a simple (not comlete!) approach to
+// do things right, I will add a better detection soon... the
+// current approach will be easier to do in hw/accel plugins, imho
+
+// 11 bit signed
+#define SIGNSHIFT 21
+#define CHKMAX_X 1024
+#define CHKMAX_Y 512
+
+void AdjustCoord4()
+{
+ lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
+ lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);
+ lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);
+ lx3=(short)(((int)lx3<<SIGNSHIFT)>>SIGNSHIFT);
+ ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
+ ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);
+ ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);
+ ly3=(short)(((int)ly3<<SIGNSHIFT)>>SIGNSHIFT);
+}
+
+void AdjustCoord3()
+{
+ lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
+ lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);
+ lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);
+ ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
+ ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);
+ ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);
+}
+
+void AdjustCoord2()
+{
+ lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
+ lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);
+ ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
+ ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);
+}
+
+void AdjustCoord1()
+{
+ lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);
+ ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);
+
+ if(lx0<-512 && PSXDisplay.DrawOffset.x<=-512)
+ lx0+=2048;
+
+ if(ly0<-512 && PSXDisplay.DrawOffset.y<=-512)
+ ly0+=2048;
+}
+
+////////////////////////////////////////////////////////////////////////
+// special checks... nascar, syphon filter 2, mgs
+////////////////////////////////////////////////////////////////////////
+
+// xenogears FT4: not removed correctly right now... the tri 0,1,2
+// should get removed, the tri 1,2,3 should stay... pfff
+
+// x -466 1023 180 1023
+// y 20 -228 222 -100
+
+// 0 __1
+// \ / \
+// 2___3
+
+__inline BOOL CheckCoord4()
+{
+ if(lx0<0)
+ {
+ if(((lx1-lx0)>CHKMAX_X) ||
+ ((lx2-lx0)>CHKMAX_X))
+ {
+ if(lx3<0)
+ {
+ if((lx1-lx3)>CHKMAX_X) return TRUE;
+ if((lx2-lx3)>CHKMAX_X) return TRUE;
+ }
+ }
+ }
+ if(lx1<0)
+ {
+ if((lx0-lx1)>CHKMAX_X) return TRUE;
+ if((lx2-lx1)>CHKMAX_X) return TRUE;
+ if((lx3-lx1)>CHKMAX_X) return TRUE;
+ }
+ if(lx2<0)
+ {
+ if((lx0-lx2)>CHKMAX_X) return TRUE;
+ if((lx1-lx2)>CHKMAX_X) return TRUE;
+ if((lx3-lx2)>CHKMAX_X) return TRUE;
+ }
+ if(lx3<0)
+ {
+ if(((lx1-lx3)>CHKMAX_X) ||
+ ((lx2-lx3)>CHKMAX_X))
+ {
+ if(lx0<0)
+ {
+ if((lx1-lx0)>CHKMAX_X) return TRUE;
+ if((lx2-lx0)>CHKMAX_X) return TRUE;
+ }
+ }
+ }
+
+
+ if(ly0<0)
+ {
+ if((ly1-ly0)>CHKMAX_Y) return TRUE;
+ if((ly2-ly0)>CHKMAX_Y) return TRUE;
+ }
+ if(ly1<0)
+ {
+ if((ly0-ly1)>CHKMAX_Y) return TRUE;
+ if((ly2-ly1)>CHKMAX_Y) return TRUE;
+ if((ly3-ly1)>CHKMAX_Y) return TRUE;
+ }
+ if(ly2<0)
+ {
+ if((ly0-ly2)>CHKMAX_Y) return TRUE;
+ if((ly1-ly2)>CHKMAX_Y) return TRUE;
+ if((ly3-ly2)>CHKMAX_Y) return TRUE;
+ }
+ if(ly3<0)
+ {
+ if((ly1-ly3)>CHKMAX_Y) return TRUE;
+ if((ly2-ly3)>CHKMAX_Y) return TRUE;
+ }
+
+ return FALSE;
+}
+
+__inline BOOL CheckCoord3()
+{
+ if(lx0<0)
+ {
+ if((lx1-lx0)>CHKMAX_X) return TRUE;
+ if((lx2-lx0)>CHKMAX_X) return TRUE;
+ }
+ if(lx1<0)
+ {
+ if((lx0-lx1)>CHKMAX_X) return TRUE;
+ if((lx2-lx1)>CHKMAX_X) return TRUE;
+ }
+ if(lx2<0)
+ {
+ if((lx0-lx2)>CHKMAX_X) return TRUE;
+ if((lx1-lx2)>CHKMAX_X) return TRUE;
+ }
+ if(ly0<0)
+ {
+ if((ly1-ly0)>CHKMAX_Y) return TRUE;
+ if((ly2-ly0)>CHKMAX_Y) return TRUE;
+ }
+ if(ly1<0)
+ {
+ if((ly0-ly1)>CHKMAX_Y) return TRUE;
+ if((ly2-ly1)>CHKMAX_Y) return TRUE;
+ }
+ if(ly2<0)
+ {
+ if((ly0-ly2)>CHKMAX_Y) return TRUE;
+ if((ly1-ly2)>CHKMAX_Y) return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+__inline BOOL CheckCoord2()
+{
+ if(lx0<0)
+ {
+ if((lx1-lx0)>CHKMAX_X) return TRUE;
+ }
+ if(lx1<0)
+ {
+ if((lx0-lx1)>CHKMAX_X) return TRUE;
+ }
+ if(ly0<0)
+ {
+ if((ly1-ly0)>CHKMAX_Y) return TRUE;
+ }
+ if(ly1<0)
+ {
+ if((ly0-ly1)>CHKMAX_Y) return TRUE;
+ }
+
+ return FALSE;
+}
+
+__inline BOOL CheckCoordL(short slx0,short sly0,short slx1,short sly1)
+{
+ if(slx0<0)
+ {
+ if((slx1-slx0)>CHKMAX_X) return TRUE;
+ }
+ if(slx1<0)
+ {
+ if((slx0-slx1)>CHKMAX_X) return TRUE;
+ }
+ if(sly0<0)
+ {
+ if((sly1-sly0)>CHKMAX_Y) return TRUE;
+ }
+ if(sly1<0)
+ {
+ if((sly0-sly1)>CHKMAX_Y) return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+////////////////////////////////////////////////////////////////////////
+// mask stuff... used in silent hill
+////////////////////////////////////////////////////////////////////////
+
+void cmdSTP(unsigned char * baseAddr)
+{
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ lGPUstatusRet&=~0x1800; // Clear the necessary bits
+ lGPUstatusRet|=((gdata & 0x03) << 11); // Set the necessary bits
+
+ if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;}
+ else {sSetMask=0; lSetMask=0; }
+
+ if(gdata&2) bCheckMask=TRUE;
+ else bCheckMask=FALSE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: Set texture page infos
+////////////////////////////////////////////////////////////////////////
+
+void cmdTexturePage(unsigned char * baseAddr)
+{
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ lGPUstatusRet&=~0x000007ff;
+ lGPUstatusRet|=(gdata & 0x07ff);
+
+ usMirror=gdata&0x3000;
+
+ UpdateGlobalTP((unsigned short)gdata);
+ GlobalTextREST = (gdata&0x00ffffff)>>9;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: turn on/off texture window
+////////////////////////////////////////////////////////////////////////
+
+void cmdTextureWindow(unsigned char *baseAddr)
+{
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ uint32_t YAlign,XAlign;
+
+ lGPUInfoVals[INFO_TW]=gdata&0xFFFFF;
+
+ if(gdata & 0x020)
+ TWin.Position.y1 = 8; // xxxx1
+ else if (gdata & 0x040)
+ TWin.Position.y1 = 16; // xxx10
+ else if (gdata & 0x080)
+ TWin.Position.y1 = 32; // xx100
+ else if (gdata & 0x100)
+ TWin.Position.y1 = 64; // x1000
+ else if (gdata & 0x200)
+ TWin.Position.y1 = 128; // 10000
+ else
+ TWin.Position.y1 = 256; // 00000
+
+ // Texture window size is determined by the least bit set of the relevant 5 bits
+
+ if (gdata & 0x001)
+ TWin.Position.x1 = 8; // xxxx1
+ else if (gdata & 0x002)
+ TWin.Position.x1 = 16; // xxx10
+ else if (gdata & 0x004)
+ TWin.Position.x1 = 32; // xx100
+ else if (gdata & 0x008)
+ TWin.Position.x1 = 64; // x1000
+ else if (gdata & 0x010)
+ TWin.Position.x1 = 128; // 10000
+ else
+ TWin.Position.x1 = 256; // 00000
+
+ // Re-calculate the bit field, because we can't trust what is passed in the data
+
+
+ YAlign = (uint32_t)(32 - (TWin.Position.y1 >> 3));
+ XAlign = (uint32_t)(32 - (TWin.Position.x1 >> 3));
+
+ // Absolute position of the start of the texture window
+
+ TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);
+ TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);
+
+ if((TWin.Position.x0 == 0 && // tw turned off
+ TWin.Position.y0 == 0 &&
+ TWin.Position.x1 == 0 &&
+ TWin.Position.y1 == 0) ||
+ (TWin.Position.x1 == 256 &&
+ TWin.Position.y1 == 256))
+ {
+ bUsingTWin = FALSE; // -> just do it
+ }
+ else // otherwise
+ {
+ bUsingTWin = TRUE; // -> tw turned on
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: start of drawing area... primitives will be clipped inside
+////////////////////////////////////////////////////////////////////////
+
+
+
+void cmdDrawAreaStart(unsigned char * baseAddr)
+{
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ drawX = gdata & 0x3ff; // for soft drawing
+
+ if(dwGPUVersion==2)
+ {
+ lGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;
+ drawY = (gdata>>12)&0x3ff;
+ if(drawY>=1024) drawY=1023; // some security
+ }
+ else
+ {
+ lGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;
+ drawY = (gdata>>10)&0x3ff;
+ if(drawY>=512) drawY=511; // some security
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: end of drawing area... primitives will be clipped inside
+////////////////////////////////////////////////////////////////////////
+
+void cmdDrawAreaEnd(unsigned char * baseAddr)
+{
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ drawW = gdata & 0x3ff; // for soft drawing
+
+ if(dwGPUVersion==2)
+ {
+ lGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;
+ drawH = (gdata>>12)&0x3ff;
+ if(drawH>=1024) drawH=1023; // some security
+ }
+ else
+ {
+ lGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;
+ drawH = (gdata>>10)&0x3ff;
+ if(drawH>=512) drawH=511; // some security
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw offset... will be added to prim coords
+////////////////////////////////////////////////////////////////////////
+
+void cmdDrawOffset(unsigned char * baseAddr)
+{
+ uint32_t gdata = GETLE32(&((uint32_t*)baseAddr)[0]);
+
+ PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);
+
+ if(dwGPUVersion==2)
+ {
+ lGPUInfoVals[INFO_DRAWOFF]=gdata&0x7FFFFF;
+ PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);
+ }
+ else
+ {
+ lGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;
+ PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);
+ }
+
+ PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21);
+ PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21);
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: load image to vram
+////////////////////////////////////////////////////////////////////////
+
+void primLoadImage(unsigned char * baseAddr)
+{
+ unsigned short *sgpuData = ((unsigned short *) baseAddr);
+
+ VRAMWrite.x = GETLEs16(&sgpuData[2])&0x3ff;
+ VRAMWrite.y = GETLEs16(&sgpuData[3])&iGPUHeightMask;
+ VRAMWrite.Width = GETLEs16(&sgpuData[4]);
+ VRAMWrite.Height = GETLEs16(&sgpuData[5]);
+
+ DataWriteMode = DR_VRAMTRANSFER;
+
+ VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x;
+ VRAMWrite.RowsRemaining = VRAMWrite.Width;
+ VRAMWrite.ColsRemaining = VRAMWrite.Height;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: vram -> psx mem
+////////////////////////////////////////////////////////////////////////
+
+void primStoreImage(unsigned char * baseAddr)
+{
+ unsigned short *sgpuData = ((unsigned short *) baseAddr);
+
+ VRAMRead.x = GETLEs16(&sgpuData[2])&0x03ff;
+ VRAMRead.y = GETLEs16(&sgpuData[3])&iGPUHeightMask;
+ VRAMRead.Width = GETLEs16(&sgpuData[4]);
+ VRAMRead.Height = GETLEs16(&sgpuData[5]);
+
+ VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x;
+ VRAMRead.RowsRemaining = VRAMRead.Width;
+ VRAMRead.ColsRemaining = VRAMRead.Height;
+
+ DataReadMode = DR_VRAMTRANSFER;
+
+ lGPUstatusRet |= GPUSTATUS_READYFORVRAM;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: blkfill - NO primitive! Doesn't care about draw areas...
+////////////////////////////////////////////////////////////////////////
+
+void primBlkFill(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ short sX = GETLEs16(&sgpuData[2]);
+ short sY = GETLEs16(&sgpuData[3]);
+ short sW = GETLEs16(&sgpuData[4]) & 0x3ff;
+ short sH = GETLEs16(&sgpuData[5]) & 0x3ff;
+
+ sW = (sW+15) & ~15;
+
+ // Increase H & W if they are one short of full values, because they never can be full values
+ if (sH >= 1023) sH=1024;
+ if (sW >= 1023) sW=1024;
+
+ // x and y of end pos
+ sW+=sX;
+ sH+=sY;
+
+ FillSoftwareArea(sX, sY, sW, sH, BGR24to16(GETLE32(&gpuData[0])));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: move image vram -> vram
+////////////////////////////////////////////////////////////////////////
+
+void primMoveImage(unsigned char * baseAddr)
+{
+ short *sgpuData = ((short *) baseAddr);
+
+ short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;
+
+ imageX0 = GETLEs16(&sgpuData[2])&0x03ff;
+ imageY0 = GETLEs16(&sgpuData[3])&iGPUHeightMask;
+ imageX1 = GETLEs16(&sgpuData[4])&0x03ff;
+ imageY1 = GETLEs16(&sgpuData[5])&iGPUHeightMask;
+ imageSX = GETLEs16(&sgpuData[6]);
+ imageSY = GETLEs16(&sgpuData[7]);
+
+ if((imageX0 == imageX1) && (imageY0 == imageY1)) return;
+ if(imageSX<=0) return;
+ if(imageSY<=0) return;
+
+ // ZN SF2: screwed moves
+ //
+ // move sgpuData[2],sgpuData[3],sgpuData[4],sgpuData[5],sgpuData[6],sgpuData[7]
+ //
+ // move 365 182 32723 -21846 17219 15427
+ // move 127 160 147 -1 20817 13409
+ // move 141 165 16275 -21862 -32126 13442
+ // move 161 136 24620 -1 16962 13388
+ // move 168 138 32556 -13090 -29556 15500
+ //
+ // and here's the hack for it:
+
+ if(iGPUHeight==1024 && GETLEs16(&sgpuData[7])>1024) return;
+
+ if((imageY0+imageSY)>iGPUHeight ||
+ (imageX0+imageSX)>1024 ||
+ (imageY1+imageSY)>iGPUHeight ||
+ (imageX1+imageSX)>1024)
+ {
+ int i,j;
+ for(j=0;j<imageSY;j++)
+ for(i=0;i<imageSX;i++)
+ psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]=
+ psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)];
+
+ bDoVSyncUpdate=TRUE;
+
+ return;
+ }
+
+ if(imageSX&1) // not dword aligned? slower func
+ {
+ unsigned short *SRCPtr, *DSTPtr;
+ unsigned short LineOffset;
+
+ SRCPtr = psxVuw + (1024*imageY0) + imageX0;
+ DSTPtr = psxVuw + (1024*imageY1) + imageX1;
+
+ LineOffset = 1024 - imageSX;
+
+ for(j=0;j<imageSY;j++)
+ {
+ for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++;
+ SRCPtr += LineOffset;
+ DSTPtr += LineOffset;
+ }
+ }
+ else // dword aligned
+ {
+ uint32_t *SRCPtr, *DSTPtr;
+ unsigned short LineOffset;
+ int dx=imageSX>>1;
+
+ SRCPtr = (uint32_t *)(psxVuw + (1024*imageY0) + imageX0);
+ DSTPtr = (uint32_t *)(psxVuw + (1024*imageY1) + imageX1);
+
+ LineOffset = 512 - dx;
+
+ for(j=0;j<imageSY;j++)
+ {
+ for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++;
+ SRCPtr += LineOffset;
+ DSTPtr += LineOffset;
+ }
+ }
+
+ imageSX+=imageX1;
+ imageSY+=imageY1;
+
+/*
+ if(!PSXDisplay.Interlaced) // stupid frame skip stuff
+ {
+ if(UseFrameSkip &&
+ imageX1<PSXDisplay.DisplayEnd.x &&
+ imageSX>=PSXDisplay.DisplayPosition.x &&
+ imageY1<PSXDisplay.DisplayEnd.y &&
+ imageSY>=PSXDisplay.DisplayPosition.y)
+ updateDisplay();
+ }
+*/
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw free-size Tile
+////////////////////////////////////////////////////////////////////////
+
+//#define SMALLDEBUG
+//#include <dbgout.h>
+
+void primTileS(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t*)baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sW = GETLEs16(&sgpuData[4]) & 0x3ff;
+ short sH = GETLEs16(&sgpuData[5]) & iGPUHeightMask; // mmm... limit tiles to 0x1ff or height?
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ // x and y of start
+ ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
+ ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
+ lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
+ lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
+
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ if(!(iTileCheat && sH==32 && GETLE32(&gpuData[0])==0x60ffffff)) // special cheat for certain ZiNc games
+ FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
+ BGR24to16(GETLE32(&gpuData[0])));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw 1 dot Tile (point)
+////////////////////////////////////////////////////////////////////////
+
+void primTile1(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t*)baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sH = 1;
+ short sW = 1;
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ // x and y of start
+ ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
+ ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
+ lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
+ lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
+
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
+ BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw 8 dot Tile (small rect)
+////////////////////////////////////////////////////////////////////////
+
+void primTile8(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t*)baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sH = 8;
+ short sW = 8;
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ // x and y of start
+ ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
+ ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
+ lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
+ lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
+
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
+ BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: draw 16 dot Tile (medium rect)
+////////////////////////////////////////////////////////////////////////
+
+void primTile16(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t*)baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sH = 16;
+ short sW = 16;
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ // x and y of start
+ ly2 = ly3 = ly0+sH +PSXDisplay.DrawOffset.y;
+ ly0 = ly1 = ly0 +PSXDisplay.DrawOffset.y;
+ lx1 = lx2 = lx0+sW +PSXDisplay.DrawOffset.x;
+ lx0 = lx3 = lx0 +PSXDisplay.DrawOffset.x;
+
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ FillSoftwareAreaTrans(lx0,ly0,lx2,ly2,
+ BGR24to16(GETLE32(&gpuData[0]))); // Takes Start and Offset
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: small sprite (textured rect)
+////////////////////////////////////////////////////////////////////////
+
+void primSprt8(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8);
+ else
+ if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8);
+ else DrawSoftwareSprite(baseAddr,8,8,
+ baseAddr[8],
+ baseAddr[9]);
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: medium sprite (textured rect)
+////////////////////////////////////////////////////////////////////////
+
+void primSprt16(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16);
+ else
+ if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16);
+ else DrawSoftwareSprite(baseAddr,16,16,
+ baseAddr[8],
+ baseAddr[9]);
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: free-size sprite (textured rect)
+////////////////////////////////////////////////////////////////////////
+
+// func used on texture coord wrap
+void primSprtSRest(unsigned char * baseAddr,unsigned short type)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ unsigned short sTypeRest=0;
+
+ short s;
+ short sX = GETLEs16(&sgpuData[2]);
+ short sY = GETLEs16(&sgpuData[3]);
+ short sW = GETLEs16(&sgpuData[6]) & 0x3ff;
+ short sH = GETLEs16(&sgpuData[7]) & 0x1ff;
+ short tX = baseAddr[8];
+ short tY = baseAddr[9];
+
+ switch(type)
+ {
+ case 1:
+ s=256-baseAddr[8];
+ sW-=s;
+ sX+=s;
+ tX=0;
+ break;
+ case 2:
+ s=256-baseAddr[9];
+ sH-=s;
+ sY+=s;
+ tY=0;
+ break;
+ case 3:
+ s=256-baseAddr[8];
+ sW-=s;
+ sX+=s;
+ tX=0;
+ s=256-baseAddr[9];
+ sH-=s;
+ sY+=s;
+ tY=0;
+ break;
+ case 4:
+ s=512-baseAddr[8];
+ sW-=s;
+ sX+=s;
+ tX=0;
+ break;
+ case 5:
+ s=512-baseAddr[9];
+ sH-=s;
+ sY+=s;
+ tY=0;
+ break;
+ case 6:
+ s=512-baseAddr[8];
+ sW-=s;
+ sX+=s;
+ tX=0;
+ s=512-baseAddr[9];
+ sH-=s;
+ sY+=s;
+ tY=0;
+ break;
+ }
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if(tX+sW>256) {sW=256-tX;sTypeRest+=1;}
+ if(tY+sH>256) {sH=256-tY;sTypeRest+=2;}
+
+ lx0 = sX;
+ ly0 = sY;
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ DrawSoftwareSprite(baseAddr,sW,sH,tX,tY);
+
+ if(sTypeRest && type<4)
+ {
+ if(sTypeRest&1 && type==1) primSprtSRest(baseAddr,4);
+ if(sTypeRest&2 && type==2) primSprtSRest(baseAddr,5);
+ if(sTypeRest==3 && type==3) primSprtSRest(baseAddr,6);
+ }
+
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void primSprtS(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+ short sW,sH;
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+
+ if(!(dwActFixes&8)) AdjustCoord1();
+
+ sW = GETLEs16(&sgpuData[6]) & 0x3ff;
+ sH = GETLEs16(&sgpuData[7]) & 0x1ff;
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sW,sH);
+ else
+ if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sW,sH);
+ else
+ {
+ unsigned short sTypeRest=0;
+ short tX=baseAddr[8];
+ short tY=baseAddr[9];
+
+ if(tX+sW>256) {sW=256-tX;sTypeRest+=1;}
+ if(tY+sH>256) {sH=256-tY;sTypeRest+=2;}
+
+ DrawSoftwareSprite(baseAddr,sW,sH,tX,tY);
+
+ if(sTypeRest)
+ {
+ if(sTypeRest&1) primSprtSRest(baseAddr,1);
+ if(sTypeRest&2) primSprtSRest(baseAddr,2);
+ if(sTypeRest==3) primSprtSRest(baseAddr,3);
+ }
+
+ }
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: flat shaded Poly4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyF4(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[4]);
+ ly1 = GETLEs16(&sgpuData[5]);
+ lx2 = GETLEs16(&sgpuData[6]);
+ ly2 = GETLEs16(&sgpuData[7]);
+ lx3 = GETLEs16(&sgpuData[8]);
+ ly3 = GETLEs16(&sgpuData[9]);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord4();
+ if(CheckCoord4()) return;
+ }
+
+ offsetPSX4();
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ drawPoly4F(GETLE32(&gpuData[0]));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Poly4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyG4(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = (uint32_t *)baseAddr;
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[6]);
+ ly1 = GETLEs16(&sgpuData[7]);
+ lx2 = GETLEs16(&sgpuData[10]);
+ ly2 = GETLEs16(&sgpuData[11]);
+ lx3 = GETLEs16(&sgpuData[14]);
+ ly3 = GETLEs16(&sgpuData[15]);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord4();
+ if(CheckCoord4()) return;
+ }
+
+ offsetPSX4();
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ drawPoly4G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]),
+ GETLE32(&gpuData[4]), GETLE32(&gpuData[6]));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: flat shaded Texture3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyFT3(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[6]);
+ ly1 = GETLEs16(&sgpuData[7]);
+ lx2 = GETLEs16(&sgpuData[10]);
+ ly2 = GETLEs16(&sgpuData[11]);
+
+ lLowerpart=GETLE32(&gpuData[4])>>16;
+ UpdateGlobalTP((unsigned short)lLowerpart);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord3();
+ if(CheckCoord3()) return;
+ }
+
+ offsetPSX3();
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ drawPoly3FT(baseAddr);
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: flat shaded Texture4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyFT4(unsigned char * baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[6]);
+ ly1 = GETLEs16(&sgpuData[7]);
+ lx2 = GETLEs16(&sgpuData[10]);
+ ly2 = GETLEs16(&sgpuData[11]);
+ lx3 = GETLEs16(&sgpuData[14]);
+ ly3 = GETLEs16(&sgpuData[15]);
+
+ lLowerpart=GETLE32(&gpuData[4])>>16;
+ UpdateGlobalTP((unsigned short)lLowerpart);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord4();
+ if(CheckCoord4()) return;
+ }
+
+ offsetPSX4();
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ drawPoly4FT(baseAddr);
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Texture3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyGT3(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[8]);
+ ly1 = GETLEs16(&sgpuData[9]);
+ lx2 = GETLEs16(&sgpuData[14]);
+ ly2 = GETLEs16(&sgpuData[15]);
+
+ lLowerpart=GETLE32(&gpuData[5])>>16;
+ UpdateGlobalTP((unsigned short)lLowerpart);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord3();
+ if(CheckCoord3()) return;
+ }
+
+ offsetPSX3();
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ if(SHADETEXBIT(GETLE32(&gpuData[0])))
+ {
+ gpuData[0] = (gpuData[0]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ gpuData[3] = (gpuData[3]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ gpuData[6] = (gpuData[6]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ }
+
+ drawPoly3GT(baseAddr);
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Poly3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyG3(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[6]);
+ ly1 = GETLEs16(&sgpuData[7]);
+ lx2 = GETLEs16(&sgpuData[10]);
+ ly2 = GETLEs16(&sgpuData[11]);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord3();
+ if(CheckCoord3()) return;
+ }
+
+ offsetPSX3();
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ drawPoly3G(GETLE32(&gpuData[0]), GETLE32(&gpuData[2]), GETLE32(&gpuData[4]));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Texture4
+////////////////////////////////////////////////////////////////////////
+
+void primPolyGT4(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[8]);
+ ly1 = GETLEs16(&sgpuData[9]);
+ lx2 = GETLEs16(&sgpuData[14]);
+ ly2 = GETLEs16(&sgpuData[15]);
+ lx3 = GETLEs16(&sgpuData[20]);
+ ly3 = GETLEs16(&sgpuData[21]);
+
+ lLowerpart=GETLE32(&gpuData[5])>>16;
+ UpdateGlobalTP((unsigned short)lLowerpart);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord4();
+ if(CheckCoord4()) return;
+ }
+
+ offsetPSX4();
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ if(SHADETEXBIT(GETLE32(&gpuData[0])))
+ {
+ gpuData[0] = (gpuData[0]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ gpuData[3] = (gpuData[3]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ gpuData[6] = (gpuData[6]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ gpuData[9] = (gpuData[9]&HOST2LE32(0xff000000))|HOST2LE32(0x00808080);
+ }
+
+ drawPoly4GT(baseAddr);
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: smooth shaded Poly3
+////////////////////////////////////////////////////////////////////////
+
+void primPolyF3(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[4]);
+ ly1 = GETLEs16(&sgpuData[5]);
+ lx2 = GETLEs16(&sgpuData[6]);
+ ly2 = GETLEs16(&sgpuData[7]);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord3();
+ if(CheckCoord3()) return;
+ }
+
+ offsetPSX3();
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ drawPoly3F(GETLE32(&gpuData[0]));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: skipping shaded polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineGSkip(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int iMax=255;
+ int i=2;
+
+ ly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
+ lx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
+
+ while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=4))
+ {
+ i++;
+ ly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
+ lx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
+ i++;if(i>iMax) break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: shaded polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineGEx(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int iMax=255;
+ uint32_t lc0,lc1;
+ short slx0,slx1,sly0,sly1;int i=2;BOOL bDraw=TRUE;
+
+ sly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
+ slx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
+
+ if(!(dwActFixes&8))
+ {
+ slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
+ sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
+ }
+
+ lc1 = gpuData[0] & 0xffffff;
+
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+
+ while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=4))
+ {
+ sly0=sly1; slx0=slx1; lc0=lc1;
+ lc1=GETLE32(&gpuData[i]) & 0xffffff;
+
+ i++;
+
+ // no check needed on gshaded polyline positions
+ // if((gpuData[i] & 0xF000F000) == 0x50005000) break;
+
+ sly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
+ slx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
+
+ if(!(dwActFixes&8))
+ {
+ slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
+ sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
+ if(CheckCoordL(slx0,sly0,slx1,sly1)) bDraw=FALSE; else bDraw=TRUE;
+ }
+
+ if ((lx0 != lx1) || (ly0 != ly1))
+ {
+ ly0=sly0;
+ lx0=slx0;
+ ly1=sly1;
+ lx1=slx1;
+
+ offsetPSX2();
+ if(bDraw) DrawSoftwareLineShade(lc0, lc1);
+ }
+ i++;
+ if(i>iMax) break;
+ }
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: shaded polyline2
+////////////////////////////////////////////////////////////////////////
+
+void primLineG2(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[6]);
+ ly1 = GETLEs16(&sgpuData[7]);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord2();
+ if(CheckCoord2()) return;
+ }
+
+ if((lx0 == lx1) && (ly0 == ly1)) {lx1++;ly1++;}
+
+ DrawSemiTrans = (SEMITRANSBIT(GETLE32(&gpuData[0]))) ? TRUE : FALSE;
+ offsetPSX2();
+ DrawSoftwareLineShade(GETLE32(&gpuData[0]),GETLE32(&gpuData[2]));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: skipping flat polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineFSkip(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int i=2,iMax=255;
+
+ ly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
+ lx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
+
+ while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=3))
+ {
+ ly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
+ lx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
+ i++;if(i>iMax) break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: drawing flat polylines
+////////////////////////////////////////////////////////////////////////
+
+void primLineFEx(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ int iMax;
+ short slx0,slx1,sly0,sly1;int i=2;BOOL bDraw=TRUE;
+
+ iMax=255;
+
+ sly1 = (short)((GETLE32(&gpuData[1])>>16) & 0xffff);
+ slx1 = (short)(GETLE32(&gpuData[1]) & 0xffff);
+ if(!(dwActFixes&8))
+ {
+ slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
+ sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
+ }
+
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ while(!(((GETLE32(&gpuData[i]) & 0xF000F000) == 0x50005000) && i>=3))
+ {
+ sly0 = sly1;slx0=slx1;
+ sly1 = (short)((GETLE32(&gpuData[i])>>16) & 0xffff);
+ slx1 = (short)(GETLE32(&gpuData[i]) & 0xffff);
+ if(!(dwActFixes&8))
+ {
+ slx1=(short)(((int)slx1<<SIGNSHIFT)>>SIGNSHIFT);
+ sly1=(short)(((int)sly1<<SIGNSHIFT)>>SIGNSHIFT);
+
+ if(CheckCoordL(slx0,sly0,slx1,sly1)) bDraw=FALSE; else bDraw=TRUE;
+ }
+
+ ly0=sly0;
+ lx0=slx0;
+ ly1=sly1;
+ lx1=slx1;
+
+ offsetPSX2();
+ if(bDraw) DrawSoftwareLineFlat(GETLE32(&gpuData[0]));
+
+ i++;if(i>iMax) break;
+ }
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: drawing flat polyline2
+////////////////////////////////////////////////////////////////////////
+
+void primLineF2(unsigned char *baseAddr)
+{
+ uint32_t *gpuData = ((uint32_t *) baseAddr);
+ short *sgpuData = ((short *) baseAddr);
+
+ lx0 = GETLEs16(&sgpuData[2]);
+ ly0 = GETLEs16(&sgpuData[3]);
+ lx1 = GETLEs16(&sgpuData[4]);
+ ly1 = GETLEs16(&sgpuData[5]);
+
+ if(!(dwActFixes&8))
+ {
+ AdjustCoord2();
+ if(CheckCoord2()) return;
+ }
+
+ if((lx0 == lx1) && (ly0 == ly1)) {lx1++;ly1++;}
+
+ offsetPSX2();
+ SetRenderMode(GETLE32(&gpuData[0]));
+
+ DrawSoftwareLineFlat(GETLE32(&gpuData[0]));
+
+ bDoVSyncUpdate=TRUE;
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd: well, easiest command... not implemented
+////////////////////////////////////////////////////////////////////////
+
+void primNI(unsigned char *bA)
+{
+}
+
+////////////////////////////////////////////////////////////////////////
+// cmd func ptr table
+////////////////////////////////////////////////////////////////////////
+
+
+void (*primTableJ[256])(unsigned char *) =
+{
+ // 00
+ primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
+ // 08
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 10
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 18
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 20
+ primPolyF3,primPolyF3,primPolyF3,primPolyF3,primPolyFT3,primPolyFT3,primPolyFT3,primPolyFT3,
+ // 28
+ primPolyF4,primPolyF4,primPolyF4,primPolyF4,primPolyFT4,primPolyFT4,primPolyFT4,primPolyFT4,
+ // 30
+ primPolyG3,primPolyG3,primPolyG3,primPolyG3,primPolyGT3,primPolyGT3,primPolyGT3,primPolyGT3,
+ // 38
+ primPolyG4,primPolyG4,primPolyG4,primPolyG4,primPolyGT4,primPolyGT4,primPolyGT4,primPolyGT4,
+ // 40
+ primLineF2,primLineF2,primLineF2,primLineF2,primNI,primNI,primNI,primNI,
+ // 48
+ primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,
+ // 50
+ primLineG2,primLineG2,primLineG2,primLineG2,primNI,primNI,primNI,primNI,
+ // 58
+ primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,
+ // 60
+ primTileS,primTileS,primTileS,primTileS,primSprtS,primSprtS,primSprtS,primSprtS,
+ // 68
+ primTile1,primTile1,primTile1,primTile1,primNI,primNI,primNI,primNI,
+ // 70
+ primTile8,primTile8,primTile8,primTile8,primSprt8,primSprt8,primSprt8,primSprt8,
+ // 78
+ primTile16,primTile16,primTile16,primTile16,primSprt16,primSprt16,primSprt16,primSprt16,
+ // 80
+ primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 88
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 90
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 98
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // a0
+ primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // a8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // b0
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // b8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // c0
+ primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // c8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // d0
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // d8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // e0
+ primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,
+ // e8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // f0
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // f8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI
+};
+
+////////////////////////////////////////////////////////////////////////
+// cmd func ptr table for skipping
+////////////////////////////////////////////////////////////////////////
+
+void (*primTableSkip[256])(unsigned char *) =
+{
+ // 00
+ primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
+ // 08
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 10
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 18
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 20
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 28
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 30
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 38
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 40
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 48
+ primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,
+ // 50
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 58
+ primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,
+ // 60
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 68
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 70
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 78
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 80
+ primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 88
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 90
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // 98
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // a0
+ primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // a8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // b0
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // b8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // c0
+ primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // c8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // d0
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // d8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // e0
+ primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI,
+ // e8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // f0
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI,
+ // f8
+ primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI
+};