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author | notaz | 2011-06-16 18:43:51 +0300 |
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committer | notaz | 2011-07-08 00:14:51 +0300 |
commit | 69f0df9cbaed6620a190ac289958c5bf7c079d92 (patch) | |
tree | e9b98c14108d0b701f07e2f5edea40993fe21b77 /plugins/dfxvideo | |
parent | 04fd948ab0639acff080434f54212af13ab14ef1 (diff) | |
download | pcsx_rearmed-69f0df9cbaed6620a190ac289958c5bf7c079d92.tar.gz pcsx_rearmed-69f0df9cbaed6620a190ac289958c5bf7c079d92.tar.bz2 pcsx_rearmed-69f0df9cbaed6620a190ac289958c5bf7c079d92.zip |
arm_utils: relax alignment requirements
the code needing alignment isn't reached often anyway.
Diffstat (limited to 'plugins/dfxvideo')
-rw-r--r-- | plugins/dfxvideo/draw_fb.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c index dbf0fc8..b560813 100644 --- a/plugins/dfxvideo/draw_fb.c +++ b/plugins/dfxvideo/draw_fb.c @@ -21,7 +21,7 @@ unsigned long lSetMask; static void blit(void) { - int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_... + int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_... int py = PSXDisplay.DisplayPosition.y; int w = PreviousPSXDisplay.Range.x1; int h = PreviousPSXDisplay.DisplayMode.y; |