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authornotaz2012-01-17 00:38:32 +0200
committernotaz2012-01-19 01:42:10 +0200
commit9f58cabba9806e2c365c64f7a3701efa6282aa72 (patch)
tree0dd0170f0f1595b641dcf1c5ccd7cf8ace98b93b /plugins/gpu-gles/gpuDraw.c
parent0507e4f1e5c28ea0e5214b32ed1f6f571f7b8066 (diff)
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gpu-gles: schtruck/fpse merge: gl error checks
useful debugging tool, yeah
Diffstat (limited to 'plugins/gpu-gles/gpuDraw.c')
-rw-r--r--plugins/gpu-gles/gpuDraw.c72
1 files changed, 38 insertions, 34 deletions
diff --git a/plugins/gpu-gles/gpuDraw.c b/plugins/gpu-gles/gpuDraw.c
index 3842503..69d2d7b 100644
--- a/plugins/gpu-gles/gpuDraw.c
+++ b/plugins/gpu-gles/gpuDraw.c
@@ -175,8 +175,7 @@ void SetExtGLFuncs(void)
if(bAdvancedBlend) bUseMultiPass=TRUE; // -> pseudo-advanced with 2 passes
else bUseMultiPass=FALSE; // -> or simple 'bright color' mode
// bGLBlend=FALSE; // -> no ext blending!
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glError();
}
if(bOpaquePass) // opaque mode?
@@ -193,13 +192,15 @@ void SetExtGLFuncs(void)
}
TCF[1]=XP8RGBA_1;
- glAlphaFuncx(GL_GREATER,0.49f);
+ glAlphaFuncx(GL_GREATER,0.49f); glError();
+
}
else // no opaque mode?
{
TCF[0]=TCF[1]=P8RGBA;
PalTexturedColourFn=P8RGBA; // -> init col func
- glAlphaFuncx(GL_NOTEQUAL,0); // --> set alpha func
+ glAlphaFuncx(GL_NOTEQUAL,0); glError(); // --> set alpha func
+
}
//----------------------------------------------------//
@@ -207,7 +208,8 @@ void SetExtGLFuncs(void)
LoadSubTexFn=LoadSubTexturePageSort; // init load tex ptr
bBlendEnable=FALSE; // init blending: off
- glDisable(GL_BLEND);
+ glDisable(GL_BLEND); glError();
+
SetScanTrans(); // init scan lines (if wanted)
}
@@ -430,10 +432,10 @@ int GLinitialize()
glViewport(rRatioRect.left, // init viewport by ratio rect
iResY-(rRatioRect.top+rRatioRect.bottom),
rRatioRect.right,
- rRatioRect.bottom);
+ rRatioRect.bottom); glError();
- glScissor(0, 0, iResX, iResY); // init clipping (fullscreen)
- glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, iResX, iResY); glError(); // init clipping (fullscreen)
+ glEnable(GL_SCISSOR_TEST); glError();
#ifndef OWNSCALE
glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"
@@ -441,35 +443,35 @@ int GLinitialize()
glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack
#endif
- glMatrixMode(GL_PROJECTION); // init projection with psx resolution
- glLoadIdentity();
+ glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution
+ glLoadIdentity(); glError();
glOrtho(0,PSXDisplay.DisplayMode.x,
- PSXDisplay.DisplayMode.y, 0, -1, 1);
+ PSXDisplay.DisplayMode.y, 0, -1, 1); glError();
if(iZBufferDepth) // zbuffer?
{
uiBufferBits=GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT;
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_ALWAYS);
+ glEnable(GL_DEPTH_TEST); glError();
+ glDepthFunc(GL_ALWAYS); glError();
iDepthFunc=1;
}
else // no zbuffer?
{
uiBufferBits=GL_COLOR_BUFFER_BIT;
- glDisable(GL_DEPTH_TEST);
+ glDisable(GL_DEPTH_TEST); glError();
}
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // first buffer clear
- glClear(uiBufferBits);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glError(); // first buffer clear
+ glClear(uiBufferBits); glError();
GetExtInfos(); // get ext infos
SetExtGLFuncs(); // init all kind of stuff (tex function pointers)
- glEnable(GL_ALPHA_TEST); // wanna alpha test
+ glEnable(GL_ALPHA_TEST); glError(); // wanna alpha test
{
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
+ glDisable(GL_LINE_SMOOTH); glError();
+ glDisable(GL_POINT_SMOOTH); glError();
}
ubGloAlpha=127; // init some drawing vars
@@ -482,15 +484,15 @@ int GLinitialize()
if(bDrawDither) glEnable(GL_DITHER); // dither mode
else glDisable(GL_DITHER);
-
- glDisable(GL_FOG); // turn all (currently) unused modes off
- glDisable(GL_LIGHTING);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_TEXTURE_2D);
+ glError();
+ glDisable(GL_FOG); glError(); // turn all (currently) unused modes off
+ glDisable(GL_LIGHTING); glError();
+ glDisable(GL_STENCIL_TEST); glError();
+ glDisable(GL_TEXTURE_2D); glError();
glDisable(GL_CULL_FACE);
- glFlush(); // we are done...
- glFinish();
+ glFlush(); glError(); // we are done...
+ glFinish(); glError();
CreateScanLines(); // setup scanline stuff (if wanted)
@@ -1055,8 +1057,8 @@ void assignTextureSprite(void)
{
if(gLastTex!=gTexName || gLastFMode!=0)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();
gLastTex=gTexName;gLastFMode=0;
}
}
@@ -1115,8 +1117,8 @@ void assignTexture3(void)
{
if(gLastTex!=gTexName || gLastFMode!=1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();
gLastTex=gTexName;gLastFMode=1;
}
}
@@ -1185,8 +1187,8 @@ void assignTexture4(void)
{
if(gLastTex!=gTexName || gLastFMode!=1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();
gLastTex=gTexName;gLastFMode=1;
}
}
@@ -1257,7 +1259,8 @@ void SetOGLDisplaySettings(BOOL DisplaySet)
if(bSetClip || !EqualRect(&rC,&rX))
{
rC=rX;
- glScissor(rC.left,rC.top,rC.right,rC.bottom);
+ glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();
+ //LOGE("glscissor:%d %d %d %d",rC.left,rC.top,rC.right,rC.bottom);
bSetClip=FALSE;
}
return;
@@ -1348,7 +1351,8 @@ void SetOGLDisplaySettings(BOOL DisplaySet)
if(bSetClip || !EqualRect(&r,&rC))
{
- glScissor(r.left,r.top,r.right,r.bottom);
+ glScissor(r.left,r.top,r.right,r.bottom); glError();
+
rC=r;
bSetClip=FALSE;
}