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author | notaz | 2011-09-22 02:11:04 +0300 |
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committer | notaz | 2011-09-22 20:32:11 +0300 |
commit | 9be4ba6483d8d4bbd87fd12ade5c5cc7f9e3f116 (patch) | |
tree | 5b4d8677556fd541359bcbfa7c127ec8d46c244a /plugins/gpu-gles/gpuDraw.h | |
parent | 174c454a98a71475b72958c9f76293af7d6fb502 (diff) | |
download | pcsx_rearmed-9be4ba6483d8d4bbd87fd12ade5c5cc7f9e3f116.tar.gz pcsx_rearmed-9be4ba6483d8d4bbd87fd12ade5c5cc7f9e3f116.tar.bz2 pcsx_rearmed-9be4ba6483d8d4bbd87fd12ade5c5cc7f9e3f116.zip |
drc: do modification check in smaller than page granularity
There are some games that keep writing in the same 4k page where the
code resides (Alien Ressurection is one such example). I've noticed
those accesses are usually to a small region, so keep range of addresses
that has no code and has been recently accessed and check it when the
writes come.
Diffstat (limited to 'plugins/gpu-gles/gpuDraw.h')
0 files changed, 0 insertions, 0 deletions