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author | notaz | 2011-09-22 19:20:35 +0300 |
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committer | notaz | 2011-09-22 20:32:41 +0300 |
commit | 77d6fd631e4c4efc26333ae43888855b9961493e (patch) | |
tree | 88ead5f1ed51c3558da75e9f0328b27ca810925f /plugins/gpu-gles/gpuStdafx.h | |
parent | 9be4ba6483d8d4bbd87fd12ade5c5cc7f9e3f116 (diff) | |
download | pcsx_rearmed-77d6fd631e4c4efc26333ae43888855b9961493e.tar.gz pcsx_rearmed-77d6fd631e4c4efc26333ae43888855b9961493e.tar.bz2 pcsx_rearmed-77d6fd631e4c4efc26333ae43888855b9961493e.zip |
spu: use last written loop value when starting
Now that we play silent channels, at least Alien Ressurection wants
this. I should really bring out my PSX and test this properly..
Diffstat (limited to 'plugins/gpu-gles/gpuStdafx.h')
0 files changed, 0 insertions, 0 deletions