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author | Daniel Silsby | 2019-11-12 18:48:44 -0500 |
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committer | Daniel Silsby | 2019-11-12 18:48:44 -0500 |
commit | f84d4864a52c1d948c30dcc0f565232c6d1500df (patch) | |
tree | 50f8a8c8fe87585c044115bdc08ae23882f26ac3 /plugins/gpu-gles/gpuStdafx.h | |
parent | 31d997216cc3ed116125a344a44d2c813d322fc1 (diff) | |
download | pcsx_rearmed-f84d4864a52c1d948c30dcc0f565232c6d1500df.tar.gz pcsx_rearmed-f84d4864a52c1d948c30dcc0f565232c6d1500df.tar.bz2 pcsx_rearmed-f84d4864a52c1d948c30dcc0f565232c6d1500df.zip |
cdrom: add missing BCD->int convert in cdrFreeze()
For some Eboot .PBP game images, when loading a savestate, a zlib error
like 'uncompress failed with -5 for block 5383, sector 86132' would be
output to stdout/stderr. The savestate would still be playable, though.
Traced it down to cdrFreeze() failing to convert cdr.Prev from BCD->int
when calling ReadTrack(). Note that the odd 'cdr.Prev[0]++;' line seems
to be someone's hacky way of forcing ReadTrack() to avoid skipping what
it thinks is a duplicate sector read.
Diffstat (limited to 'plugins/gpu-gles/gpuStdafx.h')
0 files changed, 0 insertions, 0 deletions