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authornotaz2012-01-20 03:09:21 +0200
committernotaz2012-01-21 00:05:13 +0200
commit0cc470cd9595e0ceced745a2293510f8eca094c6 (patch)
tree4d3a18099c018605b45b82fc8bd36517dc6e7f08 /plugins/gpu-gles/hud.c
parenta92f6af13d44b1c3c6f0fb23350a3990b0dff95e (diff)
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gpu-gles: add fps display
Diffstat (limited to 'plugins/gpu-gles/hud.c')
-rw-r--r--plugins/gpu-gles/hud.c318
1 files changed, 318 insertions, 0 deletions
diff --git a/plugins/gpu-gles/hud.c b/plugins/gpu-gles/hud.c
new file mode 100644
index 0000000..251423b
--- /dev/null
+++ b/plugins/gpu-gles/hud.c
@@ -0,0 +1,318 @@
+/***************************************************************************
+ menu.c - description
+ -------------------
+ begin : Sun Mar 08 2009
+ copyright : (C) 1999-2009 by Pete Bernert
+ web : www.pbernert.com
+
+ PCSX rearmed adjustments (c) notaz, 2012
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "gpuStdafx.h"
+
+#define _IN_MENU
+
+#include "gpuExternals.h"
+
+////////////////////////////////////////////////////////////////////////
+// field with menu chars... like good old C64 time :)
+////////////////////////////////////////////////////////////////////////
+
+static const GLubyte texrasters[40][12]= {
+
+// 0,0 FPS
+{0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f},
+{0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f},
+{0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3},
+{0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0},
+// 4,0 0
+{0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c},
+// 5,0 1
+{0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18},
+// 6,0 2
+{0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e},
+// 7,0 3
+
+{0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e},
+// 0,1 4
+{0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c},
+// 1,1 5
+{0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff},
+// 2,1 6
+{0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e},
+// 3,1 7
+{0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff},
+// 4,1 8
+{0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e},
+// 5,1 9
+{0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e},
+// 6,1 smiley
+{0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00},
+// 7,1 sun
+{0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00},
+
+// 0,2 fl + empty box
+{0xff,0x81,0x81,0x81,0xff,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8},
+// 1,2 fs + grey box
+{0xff,0xab,0xd5,0xab,0xff,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8},
+// 2,2 od + filled box
+{0xff,0xff,0xff,0xff,0xff,0x00,0x66,0x95,0x95,0x95,0x96,0x60},
+// 3,2 fi + half grey box
+{0xff,0xa1,0xd1,0xa1,0xff,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8},
+// 4,2 di + half filled box
+{0xff,0xf1,0xf1,0xf1,0xff,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0},
+// 5,2 am + grey box
+{0xff,0xab,0xd5,0xab,0xff,0x00,0x95,0x95,0x95,0xf7,0x95,0x60},
+// 6,2 ab + filled box
+{0xff,0xff,0xff,0xff,0xff,0x00,0x97,0x95,0x96,0xf5,0x96,0x60},
+// 7,2 fa
+{0x00,0x00,0x00,0x00,0x00,0x00,0x85,0x85,0x87,0xf5,0x82,0xf8},
+
+// 0,3 fb
+{0xff,0x8b,0x85,0x8b,0xff,0x00,0x82,0x82,0x82,0xe2,0x87,0xf8},
+// 1,3 gf
+{0xff,0x8f,0x8f,0x8f,0xff,0x00,0x74,0x94,0x96,0xb4,0x87,0x70},
+// 2,3 D
+{0xff,0x00,0xfc,0xc6,0xc3,0xc3,0xc3,0xc3,0xc6,0xfc,0x00,0xff},
+// 3,3 G
+{0xff,0x00,0x3e,0x63,0xc3,0xc7,0xc0,0xc0,0x63,0x3e,0x00,0xff},
+// 4,3
+{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+// 5,3
+{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+// 6,3 tex pal smiley
+{0x00,0x3c,0x7e,0xe7,0xdb,0xff,0xdb,0xff,0x7e,0x3c,0x00,0x00},
+// 7,3
+{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+
+// 0,4 subtract blending (moon)
+{0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00},
+// 1,4 blurring
+{0x00,0x7e,0x93,0xa5,0x93,0xc9,0x93,0xa5,0x93,0x7e,0x00,0x00},
+// 2,4 (M)
+{0xff,0x00,0xc3,0xc3,0xc3,0xdb,0xff,0xe7,0xc3,0x81,0x00,0xff},
+// 3,4 (A)
+{0xff,0x00,0xc3,0xc3,0xff,0xc3,0xc3,0x66,0x3c,0x18,0x00,0xff},
+// 4,4 blank
+{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+// 5,4
+{0x00,0xfe,0xc5,0x62,0x35,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00},
+// 6,4 <-
+{0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10},
+// 7,4 .
+{0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}
+};
+
+////////////////////////////////////////////////////////////////////////
+// create lists/stuff for fonts
+// (as a matter of fact: no more display list used, just a texture)
+////////////////////////////////////////////////////////////////////////
+
+GLuint gTexFontName=0;
+
+void MakeDisplayLists(void) // MAKE FONT
+{
+ GLubyte TexBytes[64][64][3]; // we use a 64x64 texture
+ int x,y,i,j,n=0; GLubyte col,IB;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+
+ memset(TexBytes,0,64*64*3);
+
+ for(y=0;y<5;y++) // create texture out of raster infos
+ {
+ for(x=0;x<8;x++,n++)
+ {
+ for(i=0;i<12;i++)
+ {
+ IB=texrasters[n][i];
+ for(j=0;j<8;j++)
+ {
+ if(IB&(1<<(7-j))) col=255; else col=0;
+ TexBytes[y*12+i][x*8+j][0]=col;
+ TexBytes[y*12+i][x*8+j][1]=col;
+ TexBytes[y*12+i][x*8+j][2]=col;
+ }
+ }
+ }
+ }
+
+ glGenTextures(1, &gTexFontName); // set tex params for font texture
+ glBindTexture(GL_TEXTURE_2D, gTexFontName);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB,
+ GL_UNSIGNED_BYTE,TexBytes);
+ glError();
+}
+
+////////////////////////////////////////////////////////////////////////
+// kill existing font stuff
+////////////////////////////////////////////////////////////////////////
+
+void KillDisplayLists(void)
+{
+#ifdef _WINDOWS
+ if(hGFont) DeleteObject(hGFont); // windows: kill info font
+ hGFont=NULL;
+#endif
+
+ if(gTexFontName) // del font/info textures
+ {glDeleteTextures(1,&gTexFontName);gTexFontName=0;}
+}
+
+////////////////////////////////////////////////////////////////////////
+// display text/infos in gpu menu
+////////////////////////////////////////////////////////////////////////
+
+#define TEXCHAR_VERTEX(t0,t1,v0,v1,v2) \
+ *pta++ = t0; *pta++ = t1; *pva++ = v0; *pva++ = v1; *pva++ = v2
+
+#ifdef OWNSCALE
+#define DRAWTEXCHAR \
+ pta = text_tex_array, pva = text_vertex_array; \
+ TEXCHAR_VERTEX(fX1/256.0f,fY2/256.0f,fXS1,fYS2,1.0f); \
+ TEXCHAR_VERTEX(fX1/256.0f,fY1/256.0f,fXS1,fYS1,1.0f); \
+ TEXCHAR_VERTEX(fX2/256.0f,fY1/256.0f,fXS2,fYS1,1.0f); \
+ TEXCHAR_VERTEX(fX2/256.0f,fY2/256.0f,fXS2,fYS2,1.0f); \
+ glDrawArrays(GL_TRIANGLE_FAN,0,4)
+
+#else
+#define DRAWTEXCHAR glTexCoord2f(fX1,fY2);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1,fY1);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2,fY1);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2,fY2);glVertex3f(fXS2,fYS2,1.0f);
+#endif
+
+static GLfloat text_tex_array[2*4];
+static GLfloat text_vertex_array[3*4];
+
+void DisplayText(const char *ltext, int right_aligned)
+{
+ int iX,iY,i;
+ GLfloat fX1,fY1,fX2,fY2,fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC,fYD;
+ GLfloat *pta, *pva;
+
+ glDisable(GL_SCISSOR_TEST); // disable unwanted ogl states
+ glDisable(GL_ALPHA_TEST);
+ if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}
+ if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}
+ if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}
+
+ gTexName=gTexFontName;
+ glBindTexture(GL_TEXTURE_2D,gTexFontName); // now set font texture
+
+ fYD=fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations
+ fYS1=(GLfloat)PSXDisplay.DisplayMode.y-1.0f*fYSC;
+ fYS2=(GLfloat)PSXDisplay.DisplayMode.y-13.0f*fYSC;
+ fYSC*=13.0f;
+ fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;
+ fXSC= 8.0f*fXS;fXS*=10.0f;
+ fXS1=0.0f;
+ fXS2=50.0f*fXS; // 3 is one option
+
+ vertex[0].c.lcol=0xffffffff; // set menu text color
+ SETCOL(vertex[0]);
+
+ //glBegin(GL_QUADS);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glVertexPointer(3,GL_FLOAT,0,text_vertex_array);
+ glTexCoordPointer(2,GL_FLOAT,0,text_tex_array);
+ glError();
+
+ if(right_aligned)
+ fYSC=fXS1=(GLfloat)PSXDisplay.DisplayMode.x-strlen(ltext)*8.0f;
+ else
+ fYSC=fXS1=1.0f*fXS; // start pos of numbers
+
+ i=0;do // paint fps numbers
+ {
+ iX=4;iY=4;
+ if(ltext[i]>='0' && ltext[i]<='3')
+ {iX=4+ltext[i]-'0';iY=0;}
+ else
+ if(ltext[i]>='4' && ltext[i]<='9')
+ {iX=ltext[i]-'4';iY=1;}
+ else
+ if(ltext[i]=='.')
+ {iX=7;iY=4;}
+ else
+ if(ltext[i]==0) break;
+
+ fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f;
+ fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f;
+ fXS1+=fXS;
+ fXS2=fXS1+fXSC;
+
+ DRAWTEXCHAR;
+
+ i++;
+ }
+ while(i);
+
+ //glEnd();
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ CSTEXTURE = CSVERTEX = CSCOLOR = 0;
+
+ glEnable(GL_ALPHA_TEST); // repair needed states
+ glEnable(GL_SCISSOR_TEST);
+ glError();
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void HideText(void)
+{
+ GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC;
+
+ glDisable(GL_SCISSOR_TEST); // turn off unneeded ogl states
+ glDisable(GL_ALPHA_TEST);
+ if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}
+ if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}
+ if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}
+
+ fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY;
+ fYS1=12.0f*fYSC;fYSC*=13.0f;
+ fYS2=0.0f;
+ fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX;
+ fXSC= 8.0f*fXS;fXS*=10.0f;
+ fXS1=0.0f;
+ fXS2=50.0f*fXS;
+
+ vertex[0].c.lcol=0xff000000; // black color
+ SETCOL(vertex[0]);
+
+ //glBegin(GL_QUADS); // make one quad
+
+ {
+ GLfloat vertex_array[3*4] = {
+ fXS1,fYS2,0.99996f,
+ fXS1,fYSC,0.99996f,
+ fXS2,fYSC,0.99996f,
+ fXS2,fYS2,0.99996f,
+ };
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3,GL_FLOAT,0,vertex_array);
+
+ glDrawArrays(GL_TRIANGLE_STRIP,0,4);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ }
+
+ //glEnd();
+ glEnable(GL_ALPHA_TEST); // enable needed ogl states
+ glEnable(GL_SCISSOR_TEST);
+}
+