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author | Justin Weiss | 2020-09-13 20:06:57 -0700 |
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committer | Justin Weiss | 2020-10-22 18:07:00 -0700 |
commit | c765eb86debdc06fe304511bc2edbb6f3e3d7813 (patch) | |
tree | 8e489b86af71d3b081c125d5eb234b0fd6b68f17 /plugins/gpu-gles | |
parent | e592293a48af1d63b6973135fcd2677e5e04e17e (diff) | |
download | pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.gz pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.bz2 pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.zip |
Add a threaded renderer
This change adds a gpulib implementation that accepts GPU commands and
runs them through a real gpulib implementation on a thread. Depending
on a setting, it can either force a sync every frame, or continue to
work until the next frame arrives.
Diffstat (limited to 'plugins/gpu-gles')
-rw-r--r-- | plugins/gpu-gles/gpulib_if.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/plugins/gpu-gles/gpulib_if.c b/plugins/gpu-gles/gpulib_if.c index 1f4a23d..8cc1469 100644 --- a/plugins/gpu-gles/gpulib_if.c +++ b/plugins/gpu-gles/gpulib_if.c @@ -769,3 +769,11 @@ static void fps_update(void) DisplayText(buf, 1); } } + +void renderer_sync(void) +{ +} + +void renderer_notify_update_lace(int updated) +{ +} |