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author | notaz | 2012-08-13 02:53:21 +0300 |
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committer | notaz | 2012-10-12 00:05:07 +0300 |
commit | f1359c5758c2e745b1cbec63e21445fa65f7cafe (patch) | |
tree | c4656405fc748523e2cfca027586b4facaf47d44 /plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h | |
parent | c1817bd9249ee616cf9545a57136d6dd3669ce34 (diff) | |
download | pcsx_rearmed-f1359c5758c2e745b1cbec63e21445fa65f7cafe.tar.gz pcsx_rearmed-f1359c5758c2e745b1cbec63e21445fa65f7cafe.tar.bz2 pcsx_rearmed-f1359c5758c2e745b1cbec63e21445fa65f7cafe.zip |
psx_gpu: switch enhancement to 2048 width
otherwise games that position framebuffers horizontally corrupt the
display.
Diffstat (limited to 'plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h')
-rw-r--r-- | plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h index 2e18174..7ebf7db 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h @@ -46,7 +46,7 @@ #define psx_gpu_texture_window_x_offset 0x100 #define psx_gpu_texture_window_y_offset 0x101 #define psx_gpu_primitive_type_offset 0x102 -#define psx_gpu_interlace_mode_offset 0x103 +#define psx_gpu_render_mode_offset 0x103 #define psx_gpu_blocks_offset 0x200 #define psx_gpu_span_uvrg_offset_offset 0x2200 #define psx_gpu_span_edge_data_offset 0x4200 |