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authorExophase2011-12-23 02:47:19 +0200
committernotaz2011-12-23 02:47:26 +0200
commit3867c6efed8d1cd6cd40f07cd46876f59da8912f (patch)
treec6c7edcb38c17ab2affb67aeae79350bf9cd03ae /plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
parentde35a4641acce078961c2e748e1b6da6fe8d8b70 (diff)
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psx_gpu: texture cache fix, updates
Diffstat (limited to 'plugins/gpu_neon/psx_gpu/psx_gpu_parse.c')
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu_parse.c46
1 files changed, 14 insertions, 32 deletions
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index f6143ee..fc9f3fb 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@ -38,61 +38,53 @@ const u8 command_lengths[256] =
void update_texture_ptr(psx_gpu_struct *psx_gpu)
{
+ u8 *texture_base;
u8 *texture_ptr;
switch((psx_gpu->render_state_base >> 8) & 0x3)
{
default:
case TEXTURE_MODE_4BPP:
-#ifdef TEXTURE_CACHE_4BPP
- texture_ptr = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
+ texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
+
+ texture_ptr = texture_base;
texture_ptr += psx_gpu->texture_window_x & 0xF;
texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
-#else
- texture_ptr = (u8 *)(psx_gpu->vram_ptr);
- texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
- texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
- texture_ptr += psx_gpu->texture_window_x / 2;
- texture_ptr += (psx_gpu->texture_window_y) * 2048;
-#endif
break;
case TEXTURE_MODE_8BPP:
-#ifdef TEXTURE_CACHE_8BPP
if(psx_gpu->current_texture_page & 0x1)
{
- texture_ptr =
+ texture_base =
psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
}
else
{
- texture_ptr =
+ texture_base =
psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
}
+ texture_ptr = texture_base;
+ texture_ptr += psx_gpu->texture_window_x & 0xF;
texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
-#else
- texture_ptr = (u8 *)(psx_gpu->vram_ptr);
- texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
- texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
- texture_ptr += psx_gpu->texture_window_x;
- texture_ptr += (psx_gpu->texture_window_y) * 2048;
-#endif
break;
case TEXTURE_MODE_16BPP:
- texture_ptr = (u8 *)(psx_gpu->vram_ptr);
- texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
- texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
+ texture_base = (u8 *)(psx_gpu->vram_ptr);
+ texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
+ texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
+
+ texture_ptr = texture_base;
texture_ptr += psx_gpu->texture_window_x * 2;
texture_ptr += (psx_gpu->texture_window_y) * 2048;
break;
}
+ psx_gpu->texture_page_base = texture_base;
psx_gpu->texture_page_ptr = texture_ptr;
}
@@ -447,8 +439,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
u32 width = list_s16[4] & 0x3FF;
u32 height = list_s16[5] & 0x1FF;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
-
render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
break;
}
@@ -461,7 +451,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
u32 width = list_s16[6] & 0x3FF;
u32 height = list_s16[7] & 0x1FF;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
@@ -477,8 +466,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
s32 x = list_s16[2] + psx_gpu->offset_x;
s32 y = list_s16[3] + psx_gpu->offset_y;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
-
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
break;
}
@@ -491,8 +478,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
s32 x = list_s16[2] + psx_gpu->offset_x;
s32 y = list_s16[3] + psx_gpu->offset_y;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
-
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
break;
}
@@ -506,7 +491,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
s32 y = list_s16[3] + psx_gpu->offset_y;
u32 uv = list_s16[4];
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
@@ -522,7 +506,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
s32 x = list_s16[2] + psx_gpu->offset_x;
s32 y = list_s16[3] + psx_gpu->offset_y;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
break;
}
@@ -536,7 +519,6 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
s32 y = list_s16[3] + psx_gpu->offset_y;
u32 uv = list_s16[4];
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,