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authornotaz2012-10-22 01:42:56 +0300
committernotaz2012-10-24 01:10:16 +0300
commit7956599fa5f666016f71870d9889748c97839041 (patch)
treec2a354d15c23f335a0091665488a14f45071ddb0 /plugins/gpu_neon/psx_gpu
parentc111e8f8fb8a0d3bd7b05c743a48d942e107cc79 (diff)
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psx_gpu: select buffers differently
this handles weird drawing areas better
Diffstat (limited to 'plugins/gpu_neon/psx_gpu')
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu.h3
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu_4x.c6
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu_parse.c40
3 files changed, 38 insertions, 11 deletions
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index f8547f3..846658c 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h
@@ -188,10 +188,11 @@ typedef struct
s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
s16 saved_viewport_end_y;
+ u8 enhancement_buf_by_x16[64];
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
- u8 reserved_a[228];
+ u8 reserved_a[164];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c b/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c
index 19c4a9e..83c6680 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c
@@ -1,3 +1,7 @@
+#define select_enhancement_buf_ptr(psx_gpu, x) \
+ ((psx_gpu)->enhancement_buf_ptr + \
+ ((psx_gpu)->enhancement_buf_by_x16[(x) / 16] << 20))
+
#ifndef NEON_BUILD
void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
s32 v, s32 width, s32 height, u32 color)
@@ -331,6 +335,8 @@ void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
if((width <= 0) || (height <= 0))
return;
+ psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
+
x *= 2;
y *= 2;
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index 4260bc7..0536613 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@ -762,17 +762,26 @@ breakloop:
#ifdef PCSX
-static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, u32 x)
+static void update_enhancement_buf_table(psx_gpu_struct *psx_gpu)
{
- u32 b;
- for (b = 0; x >= psx_gpu->enhancement_x_threshold; b++)
- x -= psx_gpu->enhancement_x_threshold;
- return psx_gpu->enhancement_buf_ptr + b * 1024 * 1024;
+ u32 b, x, s;
+
+ b = 0;
+ s = psx_gpu->enhancement_x_threshold;
+ for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
+ {
+ if (x * 16 >= s - 15)
+ {
+ s += psx_gpu->enhancement_x_threshold;
+ b++;
+ }
+ psx_gpu->enhancement_buf_by_x16[x] = b;
+ }
}
#define select_enhancement_buf(psx_gpu) \
psx_gpu->enhancement_current_buf_ptr = \
- select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x + 8)
+ select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
#define enhancement_disable() { \
psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
@@ -939,12 +948,12 @@ static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
u32 flags = (cmd_rgb >> 24);
u32 color = cmd_rgb & 0xffffff;
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
}
#endif
-u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
+u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
+ u32 *last_command)
{
u32 current_command = 0, command_length;
@@ -987,7 +996,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
do_fill(psx_gpu, x, y, width, height, color);
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
+ psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
x *= 2;
y *= 2;
width *= 2;
@@ -1403,10 +1412,20 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
}
case 0xE3:
+ {
+ u32 d;
psx_gpu->viewport_start_x = list[0] & 0x3FF;
psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+
+ d = psx_gpu->enhancement_x_threshold - psx_gpu->viewport_start_x;
+ if(unlikely(0 < d && d <= 8))
+ {
+ // Grandia hack..
+ psx_gpu->enhancement_x_threshold = psx_gpu->viewport_start_x;
+ update_enhancement_buf_table(psx_gpu);
+ }
select_enhancement_buf(psx_gpu);
#ifdef TEXTURE_CACHE_4BPP
@@ -1417,7 +1436,8 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
#endif
SET_Ex(3, list[0]);
break;
-
+ }
+
case 0xE4:
psx_gpu->viewport_end_x = list[0] & 0x3FF;
psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;