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authorJustin Weiss2020-09-13 20:06:57 -0700
committerJustin Weiss2020-10-22 18:07:00 -0700
commitc765eb86debdc06fe304511bc2edbb6f3e3d7813 (patch)
tree8e489b86af71d3b081c125d5eb234b0fd6b68f17 /plugins/gpu_neon
parente592293a48af1d63b6973135fcd2677e5e04e17e (diff)
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Add a threaded renderer
This change adds a gpulib implementation that accepts GPU commands and runs them through a real gpulib implementation on a thread. Depending on a setting, it can either force a sync every frame, or continue to work until the next frame arrives.
Diffstat (limited to 'plugins/gpu_neon')
-rw-r--r--plugins/gpu_neon/psx_gpu_if.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/plugins/gpu_neon/psx_gpu_if.c b/plugins/gpu_neon/psx_gpu_if.c
index 3f3805a..81b9bae 100644
--- a/plugins/gpu_neon/psx_gpu_if.c
+++ b/plugins/gpu_neon/psx_gpu_if.c
@@ -204,3 +204,9 @@ void renderer_set_config(const struct rearmed_cbs *cbs)
}
}
+void renderer_sync(void)
+{
+}
+void renderer_notify_update_lace(int updated)
+{
+}