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authornotaz2011-08-11 18:54:42 +0300
committernotaz2011-08-13 00:56:40 +0300
commit53636f1583b53672d6908eff1aeff7213ee11e34 (patch)
treef42c500b068e1067863c4a85f73429b8d9492ea1 /plugins/gpu_unai/gpu.cpp
parent17a54a4a45daf9eed7665c520301691d4f2b08f3 (diff)
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gpu_unai: merge code from PCSX4ALL 2.2 release
Diffstat (limited to 'plugins/gpu_unai/gpu.cpp')
-rw-r--r--plugins/gpu_unai/gpu.cpp128
1 files changed, 37 insertions, 91 deletions
diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp
index 4ee453d..ea98364 100644
--- a/plugins/gpu_unai/gpu.cpp
+++ b/plugins/gpu_unai/gpu.cpp
@@ -24,25 +24,28 @@
#include "debug.h"
int skipCount = 2; /* frame skip (0,1,2,3...) */
-int skCount=0; /* internal frame skip */
+int skCount = 0; /* internal frame skip */
int linesInterlace = 0; /* internal lines interlace */
int linesInterlace_user = 0; /* Lines interlace */
-bool isSkip=false; /* skip frame (info coming from GPU) */
-bool skipFrame=false; /* skip frame (according to frame skip) */
+bool isSkip = false; /* skip frame (info coming from GPU) */
+bool skipFrame = false; /* skip frame (according to frame skip) */
bool alt_fps = false; /* Alternative FPS algorithm */
bool show_fps = false; /* Show FPS statistics */
-bool isPAL=false; /* PAL video timing */
+bool isPAL = false; /* PAL video timing */
bool progressInterlace_flag = false; /* Progressive interlace flag */
bool progressInterlace = false; /* Progressive interlace option*/
bool frameLimit = false; /* frames to wait */
+
bool light = true; /* lighting */
bool blend = true; /* blending */
-
+bool FrameToRead = false; /* load image in progress */
+bool FrameToWrite = false; /* store image in progress */
bool fb_dirty = false;
bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
u8 BLEND_MODE;
u8 TEXT_MODE;
u8 Masking;
@@ -60,9 +63,6 @@ s32 px,py;
s32 x_end,y_end;
u16* pvram;
-u32 FrameToRead;
-u32 FrameToWrite;
-
u32 GP0;
s32 PacketCount;
s32 PacketIndex;
@@ -284,7 +284,7 @@ void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
break;
}
@@ -297,7 +297,7 @@ void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
break;
}
@@ -385,7 +385,7 @@ void GPU_writeData(u32 data)
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
}
}
@@ -399,7 +399,7 @@ void GPU_writeData(u32 data)
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
}
}
@@ -452,7 +452,7 @@ void GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
pvram += 1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
break;
}
@@ -485,7 +485,7 @@ u32 GPU_readData(void)
pvram += 1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
}
}
@@ -497,7 +497,7 @@ u32 GPU_readData(void)
pvram +=1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
}
}
@@ -533,11 +533,11 @@ void GPU_writeStatus(u32 data)
break;
case 0x01:
GPU_GP1 &= ~0x08000000;
- PacketCount = FrameToRead = FrameToWrite = 0;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
break;
case 0x02:
GPU_GP1 &= ~0x08000000;
- PacketCount = FrameToRead = FrameToWrite = 0;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
break;
case 0x03:
GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
@@ -638,15 +638,16 @@ INLINE void gpuVideoOutput(void)
int incY = (h0==480) ? 2 : 1;
h0=(h0==480 ? 2048 : 1024);
- if (!progressInterlace)
{
const int li=linesInterlace;
+ bool pi=progressInterlace;
+ bool pif=progressInterlace_flag;
switch ( w0 )
{
case 256:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
@@ -654,7 +655,7 @@ INLINE void gpuVideoOutput(void)
case 368:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
@@ -662,7 +663,7 @@ INLINE void gpuVideoOutput(void)
case 320:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
@@ -670,7 +671,7 @@ INLINE void gpuVideoOutput(void)
case 384:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
@@ -678,7 +679,7 @@ INLINE void gpuVideoOutput(void)
case 512:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
@@ -686,69 +687,13 @@ INLINE void gpuVideoOutput(void)
case 640:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
break;
}
- }
- else
- {
- const int li=linesInterlace;
- bool flag=progressInterlace_flag; /* progressive interlace */
- switch ( w0 )
- {
- case 256:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 368:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 320:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 384:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 512:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 640:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- }
- progressInterlace_flag=!flag;
+ progressInterlace_flag=!progressInterlace_flag;
}
video_flip();
}
@@ -797,7 +742,7 @@ void GPU_updateLace(void)
GPU_GP1 ^= 0x80000000;
// Update display
- if ((!skipFrame) && (!isSkip) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
+ if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
{
gpuVideoOutput(); // Display updated
@@ -811,18 +756,18 @@ void GPU_updateLace(void)
linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
video_clear();
}
+ }
- // Limit FPS
- if (frameLimit)
+ // Limit FPS
+ if (frameLimit)
+ {
+ static unsigned next=get_ticks();
+ if (!skipFrame)
{
- static unsigned next=get_ticks();
unsigned now=get_ticks();
- if (!skipFrame)
- {
- if (now<next) wait_ticks(next-now);
- }
- next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
+ if (now<next) wait_ticks(next-now);
}
+ next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
}
// Show FPS statistics
@@ -830,7 +775,7 @@ void GPU_updateLace(void)
{
static u32 real_fps=0;
static u32 prev=get_ticks();
- static char msg[24]="FPS=000/00 SPD=000%";
+ static char msg[32]="FPS=000/00 SPD=000%";
u32 now=get_ticks();
real_fps++;
if ((now-prev)>=1000000)
@@ -861,6 +806,7 @@ void GPU_updateLace(void)
isSkip=true;
}
}
+ fb_dirty=false;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
}