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authornegativeExponent2019-09-25 10:53:17 +0800
committernegativeExponent2019-09-25 11:08:40 +0800
commita0cffa0ffa785fbaff1c563627d6ce9dc0523287 (patch)
tree8bc93e24802bd2e82bf6acbb58129545f4684b35 /plugins/gpu_unai/gpu.cpp
parent651892c3a169815448a53d9102afbb4cef8a8bda (diff)
parent030d1121f27550429364745419fc5e6161a2a431 (diff)
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Merge branch 'gpu_unai_plugin_update'
Diffstat (limited to 'plugins/gpu_unai/gpu.cpp')
-rw-r--r--plugins/gpu_unai/gpu.cpp1061
1 files changed, 488 insertions, 573 deletions
diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp
index 1552bed..c3f7095 100644
--- a/plugins/gpu_unai/gpu.cpp
+++ b/plugins/gpu_unai/gpu.cpp
@@ -1,6 +1,7 @@
/***************************************************************************
* Copyright (C) 2010 PCSX4ALL Team *
* Copyright (C) 2010 Unai *
+* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@@ -18,103 +19,43 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
***************************************************************************/
-#include "port.h"
-#include "gpu.h"
-#include "profiler.h"
-#include "debug.h"
+#include <stddef.h>
+#include "plugins.h"
+#include "psxcommon.h"
+//#include "port.h"
+#include "gpu_unai.h"
-int skipCount = 2; /* frame skip (0,1,2,3...) */
-int skCount = 0; /* internal frame skip */
-int linesInterlace = 0; /* internal lines interlace */
-int linesInterlace_user = 0; /* Lines interlace */
+#define VIDEO_WIDTH 320
-bool isSkip = false; /* skip frame (info coming from GPU) */
-bool wasSkip = false;
-bool skipFrame = false; /* skip frame (according to frame skip) */
-bool alt_fps = false; /* Alternative FPS algorithm */
-bool show_fps = false; /* Show FPS statistics */
-
-bool isPAL = false; /* PAL video timing */
-bool progressInterlace_flag = false; /* Progressive interlace flag */
-bool progressInterlace = false; /* Progressive interlace option*/
-bool frameLimit = false; /* frames to wait */
-
-bool light = true; /* lighting */
-bool blend = true; /* blending */
-bool FrameToRead = false; /* load image in progress */
-bool FrameToWrite = false; /* store image in progress */
-bool fb_dirty = false;
-
-bool enableAbbeyHack = false; /* Abe's Odyssey hack */
-
-u8 BLEND_MODE;
-u8 TEXT_MODE;
-u8 Masking;
-
-u16 PixelMSB;
-u16 PixelData;
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Global data
-///////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////
-// Dma Transfers info
-s32 px,py;
-s32 x_end,y_end;
-u16* pvram;
-
-u32 GP0;
-s32 PacketCount;
-s32 PacketIndex;
-
-///////////////////////////////////////////////////////////////////////////////
-// Display status
-u32 DisplayArea [6];
-
-///////////////////////////////////////////////////////////////////////////////
-// Rasterizer status
-u32 TextureWindow [4];
-u32 DrawingArea [4];
-u32 DrawingOffset [2];
+#ifdef TIME_IN_MSEC
+#define TPS 1000
+#else
+#define TPS 1000000
+#endif
-///////////////////////////////////////////////////////////////////////////////
-// Rasterizer status
+#define IS_PAL (gpu_unai.GPU_GP1&(0x08<<17))
-u16* TBA;
-u16* CBA;
+//senquack - Original 512KB of guard space seems not to be enough, as Xenogears
+// accesses outside this range and crashes in town intro fight sequence.
+// Increased to 2MB total (double PSX VRAM) and Xenogears no longer
+// crashes, but some textures are still messed up. Also note that alignment min
+// is 16 bytes, needed for pixel-skipping rendering/blitting in high horiz res.
+// Extra 4KB is for guard room at beginning.
+// TODO: Determine cause of out-of-bounds write/reads. <-- Note: this is largely
+// solved by adoption of PCSX Rearmed's 'gpulib' in gpulib_if.cpp, which
+// replaces this file (gpu.cpp)
+//u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(32)));
+static u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE*2 + 4096)/2] __attribute__((aligned(32)));
///////////////////////////////////////////////////////////////////////////////
-// Inner Loops
-s32 u4, du4;
-s32 v4, dv4;
-s32 r4, dr4;
-s32 g4, dg4;
-s32 b4, db4;
-u32 lInc;
-u32 tInc, tMsk;
-
-GPUPacket PacketBuffer;
-// FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
-u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048)));
-u32 GPU_GP1;
+// GPU fixed point math
+#include "gpu_fixedpoint.h"
///////////////////////////////////////////////////////////////////////////////
-// Inner loop driver instanciation file
+// Inner loop driver instantiation file
#include "gpu_inner.h"
///////////////////////////////////////////////////////////////////////////////
-// GPU Raster Macros
-#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
-
-#define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21)
-
-#define CHKMAX_X 1024
-#define CHKMAX_Y 512
-
-#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
-
-///////////////////////////////////////////////////////////////////////////////
// GPU internal image drawing functions
#include "gpu_raster_image.h"
@@ -135,72 +76,88 @@ u32 GPU_GP1;
#include "gpu_command.h"
///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuReset(void)
+static void gpuReset(void)
{
- GPU_GP1 = 0x14802000;
- TextureWindow[0] = 0;
- TextureWindow[1] = 0;
- TextureWindow[2] = 255;
- TextureWindow[3] = 255;
- DrawingArea[2] = 256;
- DrawingArea[3] = 240;
- DisplayArea[2] = 256;
- DisplayArea[3] = 240;
- DisplayArea[5] = 240;
+ memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
+ gpu_unai.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front
+ gpu_unai.GPU_GP1 = 0x14802000;
+ gpu_unai.DrawingArea[2] = 256;
+ gpu_unai.DrawingArea[3] = 240;
+ gpu_unai.DisplayArea[2] = 256;
+ gpu_unai.DisplayArea[3] = 240;
+ gpu_unai.DisplayArea[5] = 240;
+ gpu_unai.TextureWindow[0] = 0;
+ gpu_unai.TextureWindow[1] = 0;
+ gpu_unai.TextureWindow[2] = 255;
+ gpu_unai.TextureWindow[3] = 255;
+ //senquack - new vars must be updated whenever texture window is changed:
+ // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
+ const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
+ gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+ gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+
+ // Configuration options
+ gpu_unai.config = gpu_unai_config_ext;
+ gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
+ gpu_unai.frameskip.skipCount = gpu_unai.config.frameskip_count;
+
+ SetupLightLUT();
+ SetupDitheringConstants();
}
///////////////////////////////////////////////////////////////////////////////
-bool GPU_init(void)
+long GPU_init(void)
{
gpuReset();
-
+
+#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
// s_invTable
- for(int i=1;i<=(1<<TABLE_BITS);++i)
+ for(unsigned int i=1;i<=(1<<TABLE_BITS);++i)
{
- double v = 1.0 / double(i);
- #ifdef GPU_TABLE_10_BITS
- v *= double(0xffffffff>>1);
- #else
- v *= double(0x80000000);
- #endif
- s_invTable[i-1]=s32(v);
+ s_invTable[i-1]=0x7fffffff/i;
}
+#endif
+
+ gpu_unai.fb_dirty = true;
+ gpu_unai.dma.last_dma = NULL;
return (0);
}
///////////////////////////////////////////////////////////////////////////////
-void GPU_shutdown(void)
+long GPU_shutdown(void)
{
+ return 0;
}
///////////////////////////////////////////////////////////////////////////////
-long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2)
+long GPU_freeze(u32 bWrite, GPUFreeze_t* p2)
{
if (!p2) return (0);
- if (p2->Version != 1) return (0);
+ if (p2->ulFreezeVersion != 1) return (0);
if (bWrite)
{
- p2->GPU_gp1 = GPU_GP1;
- memset(p2->Control, 0, sizeof(p2->Control));
+ p2->ulStatus = gpu_unai.GPU_GP1;
+ memset(p2->ulControl, 0, sizeof(p2->ulControl));
// save resolution and registers for P.E.Op.S. compatibility
- p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
- p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
- p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
- p2->Control[6] = (6 << 24) | (2560 << 12);
- p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
- p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
- memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
+ p2->ulControl[3] = (3 << 24) | ((gpu_unai.GPU_GP1 >> 23) & 1);
+ p2->ulControl[4] = (4 << 24) | ((gpu_unai.GPU_GP1 >> 29) & 3);
+ p2->ulControl[5] = (5 << 24) | (gpu_unai.DisplayArea[0] | (gpu_unai.DisplayArea[1] << 10));
+ p2->ulControl[6] = (6 << 24) | (2560 << 12);
+ p2->ulControl[7] = (7 << 24) | (gpu_unai.DisplayArea[4] | (gpu_unai.DisplayArea[5] << 10));
+ p2->ulControl[8] = (8 << 24) | ((gpu_unai.GPU_GP1 >> 17) & 0x3f) | ((gpu_unai.GPU_GP1 >> 10) & 0x40);
+ memcpy((void*)p2->psxVRam, (void*)gpu_unai.vram, FRAME_BUFFER_SIZE);
return (1);
}
else
{
- GPU_GP1 = p2->GPU_gp1;
- memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
- GPU_writeStatus((5 << 24) | p2->Control[5]);
- GPU_writeStatus((7 << 24) | p2->Control[7]);
- GPU_writeStatus((8 << 24) | p2->Control[8]);
- gpuSetTexture(GPU_GP1);
+ extern void GPU_writeStatus(u32 data);
+ gpu_unai.GPU_GP1 = p2->ulStatus;
+ memcpy((void*)gpu_unai.vram, (void*)p2->psxVRam, FRAME_BUFFER_SIZE);
+ GPU_writeStatus((5 << 24) | p2->ulControl[5]);
+ GPU_writeStatus((7 << 24) | p2->ulControl[7]);
+ GPU_writeStatus((8 << 24) | p2->ulControl[8]);
+ gpuSetTexture(gpu_unai.GPU_GP1);
return (1);
}
return (0);
@@ -233,72 +190,69 @@ u8 PacketSize[256] =
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuSendPacket()
{
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_sendPacket++;
-#endif
- gpuSendPacketFunction(PacketBuffer.U4[0]>>24);
+ gpuSendPacketFunction(gpu_unai.PacketBuffer.U4[0]>>24);
}
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuCheckPacket(u32 uData)
{
- if (PacketCount)
+ if (gpu_unai.PacketCount)
{
- PacketBuffer.U4[PacketIndex++] = uData;
- --PacketCount;
+ gpu_unai.PacketBuffer.U4[gpu_unai.PacketIndex++] = uData;
+ --gpu_unai.PacketCount;
}
else
{
- PacketBuffer.U4[0] = uData;
- PacketCount = PacketSize[uData >> 24];
- PacketIndex = 1;
+ gpu_unai.PacketBuffer.U4[0] = uData;
+ gpu_unai.PacketCount = PacketSize[uData >> 24];
+ gpu_unai.PacketIndex = 1;
}
- if (!PacketCount) gpuSendPacket();
+ if (!gpu_unai.PacketCount) gpuSendPacket();
}
///////////////////////////////////////////////////////////////////////////////
-void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
+void GPU_writeDataMem(u32* dmaAddress, int dmaCount)
{
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_writeDataMem++;
-#endif
- pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_writeDataMem(%d)\n",dmaCount);
+ #endif
u32 data;
- const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
- GPU_GP1 &= ~0x14000000;
+ const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
+ gpu_unai.GPU_GP1 &= ~0x14000000;
while (dmaCount)
{
- if (FrameToWrite)
+ if (gpu_unai.dma.FrameToWrite)
{
while (dmaCount)
{
dmaCount--;
data = *dmaAddress++;
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
- pvram[px] = data;
- if (++px>=x_end)
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
+ gpu_unai.dma.pvram[gpu_unai.dma.px] = data;
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToWrite = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToWrite = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
+ gpu_unai.fb_dirty = true;
break;
}
}
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
- pvram[px] = data>>16;
- if (++px>=x_end)
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
+ gpu_unai.dma.pvram[gpu_unai.dma.px] = data>>16;
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToWrite = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToWrite = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
+ gpu_unai.fb_dirty = true;
break;
}
}
@@ -312,95 +266,100 @@ void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
}
}
- GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
- fb_dirty = true;
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
- pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000;
}
-u32 *lUsedAddr[3];
-INLINE int CheckForEndlessLoop(u32 *laddr)
+long GPU_dmaChain(u32 *rambase, u32 start_addr)
{
- if(laddr==lUsedAddr[1]) return 1;
- if(laddr==lUsedAddr[2]) return 1;
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_dmaChain(0x%x)\n",start_addr);
+ #endif
- if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
- else lUsedAddr[2]=laddr;
- lUsedAddr[0]=laddr;
- return 0;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
-{
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_dmaChain++;
-#endif
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
- u32 data, *address, count, offset;
- unsigned int DMACommandCounter = 0;
+ u32 addr, *list;
+ u32 len, count;
long dma_words = 0;
- GPU_GP1 &= ~0x14000000;
- lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
- dmaVAddr &= 0x001FFFFF;
- while (dmaVAddr != 0x1FFFFF)
+ if (gpu_unai.dma.last_dma) *gpu_unai.dma.last_dma |= 0x800000;
+
+ gpu_unai.GPU_GP1 &= ~0x14000000;
+
+ addr = start_addr & 0xffffff;
+ for (count = 0; addr != 0xffffff; count++)
{
- address = (baseAddr + (dmaVAddr >> 2));
- if(DMACommandCounter++ > 2000000) break;
- if(CheckForEndlessLoop(address)) break;
- data = *address++;
- count = (data >> 24);
- offset = data & 0x001FFFFF;
- if (dmaVAddr != offset) dmaVAddr = offset;
- else dmaVAddr = 0x1FFFFF;
-
- if(count>0) GPU_writeDataMem(address,count);
- dma_words += 1 + count;
+ list = rambase + (addr & 0x1fffff) / 4;
+ len = list[0] >> 24;
+ addr = list[0] & 0xffffff;
+
+ dma_words += 1 + len;
+
+ // add loop detection marker
+ list[0] |= 0x800000;
+
+ if (len) GPU_writeDataMem(list + 1, len);
+
+ if (addr & 0x800000)
+ {
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_dmaChain(LOOP)\n");
+ #endif
+ break;
+ }
}
- GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+
+ // remove loop detection markers
+ addr = start_addr & 0x1fffff;
+ while (count-- > 0)
+ {
+ list = rambase + addr / 4;
+ addr = list[0] & 0x1fffff;
+ list[0] &= ~0x800000;
+ }
+
+ if (gpu_unai.dma.last_dma) *gpu_unai.dma.last_dma &= ~0x800000;
+ gpu_unai.dma.last_dma = rambase + (start_addr & 0x1fffff) / 4;
+
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000;
return dma_words;
}
///////////////////////////////////////////////////////////////////////////////
-void GPU_writeData(u32 data)
+void GPU_writeData(u32 data)
{
- const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_writeData++;
-#endif
- pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
- GPU_GP1 &= ~0x14000000;
+ const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_writeData()\n");
+ #endif
+ gpu_unai.GPU_GP1 &= ~0x14000000;
- if (FrameToWrite)
+ if (gpu_unai.dma.FrameToWrite)
{
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
- pvram[px]=(u16)data;
- if (++px>=x_end)
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
+ gpu_unai.dma.pvram[gpu_unai.dma.px]=(u16)data;
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToWrite = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToWrite = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
+ gpu_unai.fb_dirty = true;
}
}
- if (FrameToWrite)
+ if (gpu_unai.dma.FrameToWrite)
{
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
- pvram[px]=data>>16;
- if (++px>=x_end)
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
+ gpu_unai.dma.pvram[gpu_unai.dma.px]=data>>16;
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToWrite = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToWrite = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
+ gpu_unai.fb_dirty = true;
}
}
}
@@ -409,507 +368,463 @@ void GPU_writeData(u32 data)
{
gpuCheckPacket(data);
}
- GPU_GP1 |= 0x14000000;
- fb_dirty = true;
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
- pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
-
+ gpu_unai.GPU_GP1 |= 0x14000000;
}
///////////////////////////////////////////////////////////////////////////////
-void GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
+void GPU_readDataMem(u32* dmaAddress, int dmaCount)
{
- const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_readDataMem++;
-#endif
- if(!FrameToRead) return;
+ const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_readDataMem(%d)\n",dmaCount);
+ #endif
+ if(!gpu_unai.dma.FrameToRead) return;
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
- GPU_GP1 &= ~0x14000000;
+ gpu_unai.GPU_GP1 &= ~0x14000000;
do
{
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
// lower 16 bit
- u32 data = pvram[px];
+ //senquack - 64-bit fix (from notaz)
+ //u32 data = (unsigned long)gpu_unai.dma.pvram[gpu_unai.dma.px];
+ u32 data = (u32)gpu_unai.dma.pvram[gpu_unai.dma.px];
- if (++px>=x_end)
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
}
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
// higher 16 bit (always, even if it's an odd width)
- data |= (u32)(pvram[px])<<16;
+ //senquack - 64-bit fix (from notaz)
+ //data |= (unsigned long)(gpu_unai.dma.pvram[gpu_unai.dma.px])<<16;
+ data |= (u32)(gpu_unai.dma.pvram[gpu_unai.dma.px])<<16;
*dmaAddress++ = data;
- if (++px>=x_end)
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToRead = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToRead = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
break;
}
}
} while (--dmaCount);
- GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 | 0x14000000) & ~0x60000000;
}
///////////////////////////////////////////////////////////////////////////////
-u32 GPU_readData(void)
+u32 GPU_readData(void)
{
- const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_readData++;
-#endif
- pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
- GPU_GP1 &= ~0x14000000;
- if (FrameToRead)
+ const u16 *VIDEO_END = (u16*)gpu_unai.vram+(FRAME_BUFFER_SIZE/2)-1;
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_readData()\n");
+ #endif
+ gpu_unai.GPU_GP1 &= ~0x14000000;
+ if (gpu_unai.dma.FrameToRead)
{
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
- GP0 = pvram[px];
- if (++px>=x_end)
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
+ gpu_unai.GPU_GP0 = gpu_unai.dma.pvram[gpu_unai.dma.px];
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram += 1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToRead = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToRead = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
}
}
- if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
- GP0 |= pvram[px]<<16;
- if (++px>=x_end)
+ if ((&gpu_unai.dma.pvram[gpu_unai.dma.px])>(VIDEO_END)) gpu_unai.dma.pvram-=512*1024;
+ gpu_unai.GPU_GP0 |= gpu_unai.dma.pvram[gpu_unai.dma.px]<<16;
+ if (++gpu_unai.dma.px >= gpu_unai.dma.x_end)
{
- px = 0;
- pvram +=1024;
- if (++py>=y_end)
+ gpu_unai.dma.px = 0;
+ gpu_unai.dma.pvram += 1024;
+ if (++gpu_unai.dma.py >= gpu_unai.dma.y_end)
{
- FrameToRead = false;
- GPU_GP1 &= ~0x08000000;
+ gpu_unai.dma.FrameToRead = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
}
}
}
- GPU_GP1 |= 0x14000000;
+ gpu_unai.GPU_GP1 |= 0x14000000;
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
- pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
- return (GP0);
+ return (gpu_unai.GPU_GP0);
}
///////////////////////////////////////////////////////////////////////////////
-u32 GPU_readStatus(void)
+u32 GPU_readStatus(void)
{
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_readStatus++;
-#endif
- return GPU_GP1;
+ return gpu_unai.GPU_GP1;
+}
+
+INLINE void GPU_NoSkip(void)
+{
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_NoSkip()\n");
+ #endif
+ gpu_unai.frameskip.wasSkip = gpu_unai.frameskip.isSkip;
+ if (gpu_unai.frameskip.isSkip)
+ {
+ gpu_unai.frameskip.isSkip = false;
+ gpu_unai.frameskip.skipGPU = false;
+ }
+ else
+ {
+ gpu_unai.frameskip.isSkip = gpu_unai.frameskip.skipFrame;
+ gpu_unai.frameskip.skipGPU = gpu_unai.frameskip.skipFrame;
+ }
}
///////////////////////////////////////////////////////////////////////////////
void GPU_writeStatus(u32 data)
{
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_writeStatus++;
-#endif
- pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_writeStatus(%d,%d)\n",data>>24,data & 0xff);
+ #endif
switch (data >> 24) {
case 0x00:
gpuReset();
break;
case 0x01:
- GPU_GP1 &= ~0x08000000;
- PacketCount = 0; FrameToRead = FrameToWrite = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
+ gpu_unai.PacketCount = 0;
+ gpu_unai.dma.FrameToRead = gpu_unai.dma.FrameToWrite = false;
break;
case 0x02:
- GPU_GP1 &= ~0x08000000;
- PacketCount = 0; FrameToRead = FrameToWrite = false;
+ gpu_unai.GPU_GP1 &= ~0x08000000;
+ gpu_unai.PacketCount = 0;
+ gpu_unai.dma.FrameToRead = gpu_unai.dma.FrameToWrite = false;
break;
case 0x03:
- GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
break;
case 0x04:
- if (data == 0x04000000)
- PacketCount = 0;
- GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
+ if (data == 0x04000000) gpu_unai.PacketCount = 0;
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
break;
case 0x05:
- DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
- DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
- fb_dirty = true;
- wasSkip = isSkip;
- if (isSkip)
- isSkip = false;
- else
- isSkip = skipFrame;
+ // Start of Display Area in VRAM
+ gpu_unai.DisplayArea[0] = data & 0x3ff; // X (0..1023)
+ gpu_unai.DisplayArea[1] = (data >> 10) & 0x1ff; // Y (0..511)
+ GPU_NoSkip();
+ break;
+ case 0x06:
+ // GP1(06h) - Horizontal Display range (on Screen)
+ // 0-11 X1 (260h+0) ;12bit ;\counted in 53.222400MHz units,
+ // 12-23 X2 (260h+320*8) ;12bit ;/relative to HSYNC
+
+ // senquack - gpu_unai completely ignores GP1(0x06) command and
+ // lacks even a place in DisplayArea[] array to store the values.
+ // It seems to have been concerned only with vertical display range
+ // and centering top/bottom. I will not add support here, and
+ // focus instead on the gpulib version (gpulib_if.cpp) which uses
+ // gpulib for its PS1->host framebuffer blitting.
break;
case 0x07:
- DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
- DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
- fb_dirty = true;
+ // GP1(07h) - Vertical Display range (on Screen)
+ // 0-9 Y1 (NTSC=88h-(224/2), (PAL=A3h-(264/2)) ;\scanline numbers on screen,
+ // 10-19 Y2 (NTSC=88h+(224/2), (PAL=A3h+(264/2)) ;/relative to VSYNC
+ // 20-23 Not used (zero)
+ {
+ u32 v1=data & 0x000003FF; //(short)(data & 0x3ff);
+ u32 v2=(data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
+ if ((gpu_unai.DisplayArea[4]!=v1)||(gpu_unai.DisplayArea[5]!=v2))
+ {
+ gpu_unai.DisplayArea[4] = v1;
+ gpu_unai.DisplayArea[5] = v2;
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"video_clear(CHANGE_Y)\n");
+ #endif
+ video_clear();
+ }
+ }
break;
case 0x08:
{
- GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
- static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
- DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7];
- static u32 VerticalResolution[4] = { 240, 480, 256, 480 };
- DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
- isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
+ static const u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
+ static const u32 VerticalResolution[4] = { 240, 480, 256, 480 };
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_writeStatus(RES=%dx%d,BITS=%d,PAL=%d)\n",HorizontalResolution[(gpu_unai.GPU_GP1 >> 16) & 7],
+ VerticalResolution[(gpu_unai.GPU_GP1 >> 19) & 3],(gpu_unai.GPU_GP1&0x00200000?24:15),(IS_PAL?1:0));
+ #endif
+ // Video mode change
+ u32 new_width = HorizontalResolution[(gpu_unai.GPU_GP1 >> 16) & 7];
+ u32 new_height = VerticalResolution[(gpu_unai.GPU_GP1 >> 19) & 3];
+
+ if (gpu_unai.DisplayArea[2] != new_width || gpu_unai.DisplayArea[3] != new_height)
+ {
+ // Update width
+ gpu_unai.DisplayArea[2] = new_width;
+
+ if (PixelSkipEnabled()) {
+ // Set blit_mask for high horizontal resolutions. This allows skipping
+ // rendering pixels that would never get displayed on low-resolution
+ // platforms that use simple pixel-dropping scaler.
+ switch (gpu_unai.DisplayArea[2])
+ {
+ case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
+ case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS
+ default: gpu_unai.blit_mask = 0; break;
+ }
+ } else {
+ gpu_unai.blit_mask = 0;
+ }
+
+ // Update height
+ gpu_unai.DisplayArea[3] = new_height;
+
+ if (LineSkipEnabled()) {
+ // Set rendering line-skip (only render every other line in high-res
+ // 480 vertical mode, or, optionally, force it for all video modes)
+
+ if (gpu_unai.DisplayArea[3] == 480) {
+ if (gpu_unai.config.ilace_force) {
+ gpu_unai.ilace_mask = 3; // Only need 1/4 of lines
+ } else {
+ gpu_unai.ilace_mask = 1; // Only need 1/2 of lines
+ }
+ } else {
+ // Vert resolution changed from 480 to lower one
+ gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
+ }
+ } else {
+ gpu_unai.ilace_mask = 0;
+ }
+
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"video_clear(CHANGE_RES)\n");
+ #endif
+ video_clear();
+ }
+
}
- fb_dirty = true;
break;
case 0x10:
- switch (data & 0xffff) {
- case 0:
- case 1:
- case 3:
- GP0 = (DrawingArea[1] << 10) | DrawingArea[0];
- break;
- case 4:
- GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1);
- break;
- case 6:
- case 5:
- GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0];
- break;
- case 7:
- GP0 = 2;
- break;
- default:
- GP0 = 0;
+ switch (data & 0xff) {
+ case 2: gpu_unai.GPU_GP0 = gpu_unai.tex_window; break;
+ case 3: gpu_unai.GPU_GP0 = (gpu_unai.DrawingArea[1] << 10) | gpu_unai.DrawingArea[0]; break;
+ case 4: gpu_unai.GPU_GP0 = ((gpu_unai.DrawingArea[3]-1) << 10) | (gpu_unai.DrawingArea[2]-1); break;
+ case 5: case 6: gpu_unai.GPU_GP0 = (((u32)gpu_unai.DrawingOffset[1] & 0x7ff) << 11) | ((u32)gpu_unai.DrawingOffset[0] & 0x7ff); break;
+ case 7: gpu_unai.GPU_GP0 = 2; break;
+ case 8: case 15: gpu_unai.GPU_GP0 = 0xBFC03720; break;
}
break;
}
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
- pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
}
-#ifndef REARMED
-
// Blitting functions
#include "gpu_blit.h"
-INLINE void gpuVideoOutput(void)
+static void gpuVideoOutput(void)
{
- static s16 old_res_horz, old_res_vert, old_rgb24;
- s16 h0, x0, y0, w0, h1;
+ int h0, x0, y0, w0, h1;
- x0 = DisplayArea[0];
- y0 = DisplayArea[1];
+ x0 = gpu_unai.DisplayArea[0];
+ y0 = gpu_unai.DisplayArea[1];
- w0 = DisplayArea[2];
- h0 = DisplayArea[3]; // video mode
+ w0 = gpu_unai.DisplayArea[2];
+ h0 = gpu_unai.DisplayArea[3]; // video mode
- h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ h1 = gpu_unai.DisplayArea[5] - gpu_unai.DisplayArea[4]; // display needed
if (h0 == 480) h1 = Min2(h1*2,480);
- u16* dest_screen16 = SCREEN;
- u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
- u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0);
+ bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
+ u16* dst16 = SCREEN;
+ u16* src16 = (u16*)gpu_unai.vram;
- /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */
- if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) )
- {
- // Update old resolution
- old_res_horz = w0;
- old_res_vert = h1;
- old_rgb24 = (s16)isRGB24;
- // Finally, clear the screen for this special case
- video_clear();
- }
+ // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
+ unsigned int src16_offs_msk = 1024*512-1;
+ unsigned int src16_offs = (x0 + y0*1024) & src16_offs_msk;
// Height centering
int sizeShift = 1;
- if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2;
- if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; }
- else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH;
+ if (h0 == 256) {
+ h0 = 240;
+ } else if (h0 == 480) {
+ sizeShift = 2;
+ }
+ if (h1 > h0) {
+ src16_offs = (src16_offs + (((h1-h0) / 2) * 1024)) & src16_offs_msk;
+ h1 = h0;
+ } else if (h1<h0) {
+ dst16 += ((h0-h1) >> sizeShift) * VIDEO_WIDTH;
+ }
+
/* Main blitter */
int incY = (h0==480) ? 2 : 1;
h0=(h0==480 ? 2048 : 1024);
{
- const int li=linesInterlace;
- bool pi=progressInterlace;
- bool pif=progressInterlace_flag;
+ const int li=gpu_unai.ilace_mask;
+ bool pi = ProgressiveInterlaceEnabled();
+ bool pif = gpu_unai.prog_ilace_flag;
switch ( w0 )
{
case 256:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
+ if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
+ GPU_BlitWWDWW(src16 + src16_offs, dst16, isRGB24);
+ dst16 += VIDEO_WIDTH;
+ src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 368:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
+ if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
+ GPU_BlitWWWWWWWWS(src16 + src16_offs, dst16, isRGB24, 4);
+ dst16 += VIDEO_WIDTH;
+ src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 320:
+ // Ensure 32-bit alignment for GPU_BlitWW() blitter:
+ src16_offs &= ~1;
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
+ if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
+ GPU_BlitWW(src16 + src16_offs, dst16, isRGB24);
+ dst16 += VIDEO_WIDTH;
+ src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 384:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
+ if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
+ GPU_BlitWWWWWS(src16 + src16_offs, dst16, isRGB24);
+ dst16 += VIDEO_WIDTH;
+ src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 512:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
+ if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
+ GPU_BlitWWSWWSWS(src16 + src16_offs, dst16, isRGB24);
+ dst16 += VIDEO_WIDTH;
+ src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
case 640:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
+ if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
+ GPU_BlitWS(src16 + src16_offs, dst16, isRGB24);
+ dst16 += VIDEO_WIDTH;
+ src16_offs = (src16_offs + h0) & src16_offs_msk;
}
break;
}
- progressInterlace_flag=!progressInterlace_flag;
+ gpu_unai.prog_ilace_flag = !gpu_unai.prog_ilace_flag;
}
video_flip();
}
-///////////////////////////////////////////////////////////////////////////////
-void GPU_updateLace(void)
-{
-#ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_updateLace()\n");
-#endif
-#ifdef DEBUG_ANALYSIS
- dbg_anacnt_GPU_updateLace++;
-#endif
- pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
-#ifdef PROFILER_PCSX4ALL
- pcsx4all_prof_frames++;
-#endif
-#ifdef DEBUG_FRAME
- if(isdbg_frame())
- {
- static int passed=0;
- if (!passed) dbg_enable();
- else pcsx4all_exit();
- passed++;
- }
-#endif
-
- // Frame skip table
- static const unsigned char skipTable[12][12] =
- {
- { 0,0,0,0,0,0,0,0,0,0,0,0 },
- { 0,0,0,0,0,0,0,0,0,0,0,1 },
- { 0,0,0,0,0,1,0,0,0,0,0,1 },
- { 0,0,0,1,0,0,0,1,0,0,0,1 },
- { 0,0,1,0,0,1,0,0,1,0,0,1 },
- { 0,1,0,0,1,0,1,0,0,1,0,1 },
- { 0,1,0,1,0,1,0,1,0,1,0,1 },
- { 0,1,0,1,1,0,1,0,1,1,0,1 },
- { 0,1,1,0,1,1,0,1,1,0,1,1 },
- { 0,1,1,1,0,1,1,1,0,1,1,1 },
- { 0,1,1,1,1,1,0,1,1,1,1,1 },
- { 0,1,1,1,1,1,1,1,1,1,1,1 }
- };
-
- // Interlace bit toggle
- GPU_GP1 ^= 0x80000000;
-
- // Update display
- if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
- {
- gpuVideoOutput(); // Display updated
-
- if (DisplayArea[3] == 480)
- {
- if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines
- else linesInterlace = 1; // if 480 we only need half of lines
- }
- else if (linesInterlace != linesInterlace_user)
- {
- linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
- video_clear();
- }
- }
+// Update frames-skip each second>>3 (8 times per second)
+#define GPU_FRAMESKIP_UPDATE 3
- // Limit FPS
- if (frameLimit)
- {
- static unsigned next=get_ticks();
- if (!skipFrame)
- {
- unsigned now=get_ticks();
- if (now<next) wait_ticks(next-now);
- }
- next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
- }
+static void GPU_frameskip (bool show)
+{
+ u32 now=get_ticks(); // current frame
- // Show FPS statistics
- if (show_fps)
+ // Update frameskip
+ if (gpu_unai.frameskip.skipCount==0) gpu_unai.frameskip.skipFrame=false; // frameskip off
+ else if (gpu_unai.frameskip.skipCount==7) { if (show) gpu_unai.frameskip.skipFrame=!gpu_unai.frameskip.skipFrame; } // frameskip medium
+ else if (gpu_unai.frameskip.skipCount==8) gpu_unai.frameskip.skipFrame=true; // frameskip maximum
+ else
{
- static u32 real_fps=0;
- static u32 prev=get_ticks();
- static char msg[32]="FPS=000/00 SPD=000%";
- u32 now=get_ticks();
- real_fps++;
- if ((now-prev)>=1000000)
+ static u32 spd=100; // speed %
+ static u32 frames=0; // frames counter
+ static u32 prev=now; // previous fps calculation
+ frames++;
+ if ((now-prev)>=(TPS>>GPU_FRAMESKIP_UPDATE))
{
- u32 expected_fps=(isPAL?50:60);
- sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps));
+ if (IS_PAL) spd=(frames<<1);
+ else spd=((frames*1001)/600);
+ spd<<=GPU_FRAMESKIP_UPDATE;
+ frames=0;
prev=now;
- real_fps=0;
}
- port_printf(5,5,msg);
- }
-
- // Update frame-skip
- if (!alt_fps)
- {
- // Video frame-skip
- skipFrame=skipTable[skipCount][skCount];
- skCount--; if (skCount<0) skCount=11;
- isSkip=skipFrame;
- }
- else
- {
- // Game frame-skip
- if (!isSkip)
+ switch(gpu_unai.frameskip.skipCount)
{
- skipFrame=skipTable[skipCount][skCount];
- skCount--; if (skCount<0) skCount=11;
- isSkip=true;
+ case 1: if (spd<50) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<50%)
+ case 2: if (spd<60) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<60%)
+ case 3: if (spd<70) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<70%)
+ case 4: if (spd<80) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<80%)
+ case 5: if (spd<90) gpu_unai.frameskip.skipFrame=true; else gpu_unai.frameskip.skipFrame=false; break; // frameskip on (spd<90%)
}
}
- fb_dirty=false;
-
- pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
-}
-
-#else
-
-#include "../../frontend/plugin_lib.h"
-
-extern "C" {
-
-static const struct rearmed_cbs *cbs;
-static s16 old_res_horz, old_res_vert, old_rgb24;
-
-static void blit(void)
-{
- u16 *base = (u16 *)GPU_FrameBuffer;
- s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
- s16 h0, x0, y0, w0, h1;
-
- x0 = DisplayArea[0] & ~1; // alignment needed by blitter
- y0 = DisplayArea[1];
- base += FRAME_OFFSET(x0, y0);
-
- w0 = DisplayArea[2];
- h0 = DisplayArea[3]; // video mode
-
- h1 = DisplayArea[5] - DisplayArea[4]; // display needed
- if (h0 == 480) h1 = Min2(h1*2,480);
-
- if (h1 <= 0)
- return;
-
- if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
- {
- old_res_horz = w0;
- old_res_vert = h1;
- old_rgb24 = (s16)isRGB24;
- cbs->pl_vout_set_mode(w0, h1, w0, h1, isRGB24 ? 24 : 16);
- }
-
- cbs->pl_vout_flip(base, 1024, isRGB24, w0, h1);
}
+///////////////////////////////////////////////////////////////////////////////
void GPU_updateLace(void)
{
// Interlace bit toggle
- GPU_GP1 ^= 0x80000000;
+ gpu_unai.GPU_GP1 ^= 0x80000000;
- if (!fb_dirty || (GPU_GP1&0x08800000))
- return;
-
- if (!wasSkip) {
- blit();
- fb_dirty = false;
- skCount = 0;
- }
- else {
- skCount++;
- if (skCount >= 8)
- wasSkip = isSkip = 0;
+ // Update display?
+ if ((gpu_unai.fb_dirty) && (!gpu_unai.frameskip.wasSkip) && (!(gpu_unai.GPU_GP1&0x00800000)))
+ {
+ // Display updated
+ gpuVideoOutput();
+ GPU_frameskip(true);
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_updateLace(UPDATE)\n");
+ #endif
+ } else {
+ GPU_frameskip(false);
+ #ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_updateLace(SKIP)\n");
+ #endif
}
- skipFrame = cbs->fskip_advice || cbs->frameskip == 1;
-}
+ if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) gpu_unai.frameskip.skipGPU=true; // Tekken 3 hack
-long GPUopen(unsigned long *, char *, char *)
-{
- cbs->pl_vout_open();
- return 0;
+ gpu_unai.fb_dirty=false;
+ gpu_unai.dma.last_dma = NULL;
}
-long GPUclose(void)
+// Allows frontend to signal plugin to redraw screen after returning to emu
+void GPU_requestScreenRedraw()
{
- cbs->pl_vout_close();
- return 0;
+ gpu_unai.fb_dirty = true;
}
-long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
+void GPU_getScreenInfo(GPUScreenInfo_t *sinfo)
{
- if (ulGetFreezeData > 1)
- return 0;
-
- return GPU_freeze(ulGetFreezeData, p2);
+ bool depth24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
+ int16_t hres = (uint16_t)gpu_unai.DisplayArea[2];
+ int16_t vres = (uint16_t)gpu_unai.DisplayArea[3];
+ int16_t w = hres; // Original gpu_unai doesn't support width < 100%
+ int16_t h = gpu_unai.DisplayArea[5] - gpu_unai.DisplayArea[4];
+ if (vres == 480)
+ h *= 2;
+ if (h <= 0 || h > vres)
+ h = vres;
+
+ sinfo->vram = (uint8_t*)gpu_unai.vram;
+ sinfo->x = (uint16_t)gpu_unai.DisplayArea[0];
+ sinfo->y = (uint16_t)gpu_unai.DisplayArea[1];
+ sinfo->w = w;
+ sinfo->h = h;
+ sinfo->hres = hres;
+ sinfo->vres = vres;
+ sinfo->depth24 = depth24;
+ sinfo->pal = IS_PAL;
}
-
-void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
-{
- enableAbbeyHack = cbs_->gpu_unai.abe_hack;
- light = !cbs_->gpu_unai.no_light;
- blend = !cbs_->gpu_unai.no_blend;
- if (cbs_->pl_vout_set_raw_vram)
- cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
-
- cbs = cbs_;
- if (cbs->pl_set_gpu_caps)
- cbs->pl_set_gpu_caps(0);
-}
-
-} /* extern "C" */
-
-#endif