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author | Justin Weiss | 2019-10-05 21:35:06 -0700 |
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committer | Justin Weiss | 2019-10-05 21:41:37 -0700 |
commit | 93c24a5631ba5281046d2cd1b141cc2f0ce1d29f (patch) | |
tree | e7f11673ffaaa21b0cbd2fad2e5e3b367982a03b /plugins/gpu_unai/gpu.h | |
parent | d5c8842cedcf268d34ffe0be6abe4f8545cf2c5f (diff) | |
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3DS: Switch from svc* to the thread* API
svcCreateThread doesn't fully set up thread vars, which causes
svcBreaks / crashes when calling certain functions -- reentrant ones,
for example. threadCreate, etc. are higher-level functions that do all
the correct setup and cleanup.
Since we're treating the thread structure as opaque, calling it an
int_32t seems OK.
Diffstat (limited to 'plugins/gpu_unai/gpu.h')
0 files changed, 0 insertions, 0 deletions