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authornegativeExponent2019-08-17 09:31:06 +0800
committernegativeExponent2019-08-17 09:33:48 +0800
commit030d1121f27550429364745419fc5e6161a2a431 (patch)
tree90d83d5855981ad4558f5533a6d6bc2d4a19cfba /plugins/gpu_unai/gpu_inner_light.h
parentfcb84f0c6ad095c355d8c0835fc6c5fcdc2a6813 (diff)
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Backport GPU Unai plugin from PCSX4ALL
- backports gpu unai plugin from PCSX4ALL - sync necessary files with notaz/master to allow building standalone app
Diffstat (limited to 'plugins/gpu_unai/gpu_inner_light.h')
-rw-r--r--plugins/gpu_unai/gpu_inner_light.h293
1 files changed, 241 insertions, 52 deletions
diff --git a/plugins/gpu_unai/gpu_inner_light.h b/plugins/gpu_unai/gpu_inner_light.h
index d291418..b041dc3 100644
--- a/plugins/gpu_unai/gpu_inner_light.h
+++ b/plugins/gpu_unai/gpu_inner_light.h
@@ -1,5 +1,5 @@
/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2016 PCSX4ALL Team *
* Copyright (C) 2010 Unai *
* *
* This program is free software; you can redistribute it and/or modify *
@@ -23,60 +23,249 @@
// GPU color operations for lighting calculations
-#ifdef __arm__
-#define gpuLightingRGB(uSrc,lCol) \
-{ \
- u32 cb,cg; \
- asm ("and %[cb], %[lCol], #0x7C00/32 \n" \
- "and %[cg], %[lCol], #0x03E0*2048 \n" \
- "mov %[res], %[lCol], lsr #27\n" \
- "orr %[res], %[res], %[cb], lsl #5 \n" \
- "orr %[res], %[res], %[cg], lsr #11\n" \
- : [res] "=&r" (uSrc), [cb] "=&r" (cb), [cg] "=&r" (cg) \
- : [lCol] "r" (lCol)); \
+static void SetupLightLUT()
+{
+ // 1024-entry lookup table that modulates 5-bit texture + 5-bit light value.
+ // A light value of 15 does not modify the incoming texture color.
+ // LightLUT[32*32] array is initialized to following values:
+ // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ // 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
+ // 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5,
+ // 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
+ // 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9,
+ // 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11,
+ // 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13,
+ // 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,
+ // 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17,
+ // 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19,
+ // 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21,
+ // 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23,
+ // 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25,
+ // 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27,
+ // 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,
+ // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
+ // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,
+ // 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31,
+ // 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31,
+ // 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31,
+ // 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,
+ // 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ // 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31
+
+ for (int j=0; j < 32; ++j) {
+ for (int i=0; i < 32; ++i) {
+ int val = i * j / 16;
+ if (val > 31) val = 31;
+ gpu_unai.LightLUT[(j*32) + i] = val;
+ }
+ }
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Create packed Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet
+//
+// INPUT:
+// 'r','g','b' are 8.10 fixed-pt color components (r shown here)
+// 'r' input: --------------rrrrrrrrXXXXXXXXXX
+// ^ bit 31
+// RETURNS:
+// u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '-' don't care
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u32 gpuPackGouraudCol(u32 r, u32 g, u32 b)
+{
+ return ((u32)(b>> 8)&(0x03ff ))
+ | ((u32)(g<< 3)&(0x07ff<<10))
+ | ((u32)(r<<14)&(0x07ff<<21));
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Create packed increment for Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet
+//
+// INPUT:
+// Sign-extended 8.10 fixed-pt r,g,b color increment values (only dr is shown)
+// 'dr' input: ssssssssssssssrrrrrrrrXXXXXXXXXX
+// ^ bit 31
+// RETURNS:
+// u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and 's' sign bits
+//
+// NOTE: The correctness of this code/method has not been fully verified,
+// having been merely factored out from original code in
+// poly-drawing functions. Feel free to check/improve it -senquack
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u32 gpuPackGouraudColInc(s32 dr, s32 dg, s32 db)
+{
+ u32 dr_tmp = (u32)(dr << 14)&(0xffffffff<<21); if (dr < 0) dr_tmp += 1<<21;
+ u32 dg_tmp = (u32)(dg << 3)&(0xffffffff<<10); if (dg < 0) dg_tmp += 1<<10;
+ u32 db_tmp = (u32)(db >> 8)&(0xffffffff ); if (db < 0) db_tmp += 1<< 0;
+ return db_tmp + dg_tmp + dr_tmp;
}
-#else
-#define gpuLightingRGB(uSrc,lCol) uSrc=((lCol<<5)&0x7C00) | ((lCol>>11)&0x3E0) | (lCol>>27)
-#endif
-INLINE void gpuLightingTXT(u16 &uSrc, u32 &lCol)
+
+////////////////////////////////////////////////////////////////////////////////
+// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet
+//
+// INPUT:
+// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// RETURNS:
+// u16 output: 0bbbbbgggggrrrrr
+// ^ bit 16
+// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u16 gpuLightingRGB(u32 gCol)
+{
+ return ((gCol<< 5)&0x7C00) |
+ ((gCol>>11)&0x03E0) |
+ (gCol>>27);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Convert packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet in 'gCol'
+// to padded u32 5.4:5.4:5.4 bgr fixed-pt triplet, suitable for use
+// with HQ 24-bit lighting/quantization.
+//
+// INPUT:
+// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// RETURNS:
+// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
+// ^ bit 31
+// Where 'X' are fixed-pt bits, '0' zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u32 gpuLightingRGB24(u32 gCol)
+{
+ return ((gCol<<19) & (0x1FF<<20)) |
+ ((gCol>> 2) & (0x1FF<<10)) |
+ (gCol>>23);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Apply fast (low-precision) 5-bit lighting to bgr555 texture color:
+//
+// INPUT:
+// 'r5','g5','b5' are unsigned 5-bit color values, value of 15
+// is midpoint that doesn't modify that component of texture
+// 'uSrc' input: -bbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// u16 output: 0bbbbbgggggrrrrr
+// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u16 gpuLightingTXT(u16 uSrc, u8 r5, u8 g5, u8 b5)
{
- // Pixelops Table
- static const u8 _gpuLitT[32*32] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
- 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5,
- 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
- 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9,
- 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11,
- 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13,
- 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,
- 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17,
- 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19,
- 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21,
- 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23,
- 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25,
- 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27,
- 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,
- 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31,
- 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31,
- 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31,
- 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,
- 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31,
- 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
- 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31
- };
- uSrc = (_gpuLitT[((uSrc&0x7C00)>>5)|((lCol>>5)&0x1f)]<<10)|(_gpuLitT[(uSrc&0x03E0)|((lCol>>16)&0x1f)]<<5)|(_gpuLitT[((uSrc&0x001F)<<5)|(lCol>>27)]);
+ return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) |
+ (gpu_unai.LightLUT[ (uSrc&0x03E0) | g5] << 5) |
+ (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | r5] );
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color:
+//
+// INPUT:
+// 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of
+// 15.0 is midpoint that does not modify color of texture
+// gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX
+// ^ bit 31
+// 'uSrc' input: -bbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// u16 output: 0bbbbbgggggrrrrr
+// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u16 gpuLightingTXTGouraud(u16 uSrc, u32 gCol)
+{
+ return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | ((gCol>> 5)&0x1F)]<<10) |
+ (gpu_unai.LightLUT[ (uSrc&0x03E0) | ((gCol>>16)&0x1F)]<< 5) |
+ (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | (gCol>>27) ] );
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Apply high-precision 8-bit lighting to bgr555 texture color,
+// returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet
+// suitable for use with HQ 24-bit lighting/quantization.
+//
+// INPUT:
+// 'r8','g8','b8' are unsigned 8-bit color component values, value of
+// 127 is midpoint that doesn't modify that component of texture
+//
+// uSrc input: -bbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
+// ^ bit 31
+// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u32 gpuLightingTXT24(u16 uSrc, u8 r8, u8 g8, u8 b8)
+{
+ u16 r1 = uSrc&0x001F;
+ u16 g1 = uSrc&0x03E0;
+ u16 b1 = uSrc&0x7C00;
+
+ u16 r2 = r8;
+ u16 g2 = g8;
+ u16 b2 = b8;
+
+ u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000;
+ u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000;
+ u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000;
+
+ return ((r3>> 3) ) |
+ ((g3>> 8)<<10) |
+ ((b3>>13)<<20);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Apply high-precision 8-bit lighting to bgr555 texture color in 'uSrc',
+// returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet
+// suitable for use with HQ 24-bit lighting/quantization.
+//
+// INPUT:
+// 'uSrc' input: -bbbbbgggggrrrrr
+// ^ bit 16
+// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// RETURNS:
+// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
+// ^ bit 31
+// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u32 gpuLightingTXT24Gouraud(u16 uSrc, u32 gCol)
+{
+ u16 r1 = uSrc&0x001F;
+ u16 g1 = uSrc&0x03E0;
+ u16 b1 = uSrc&0x7C00;
+
+ u16 r2 = (gCol>>24) & 0xFF;
+ u16 g2 = (gCol>>13) & 0xFF;
+ u16 b2 = (gCol>> 2) & 0xFF;
+
+ u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000;
+ u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000;
+ u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000;
+
+ return ((r3>> 3) ) |
+ ((g3>> 8)<<10) |
+ ((b3>>13)<<20);
}
#endif //_OP_LIGHT_H_