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authornotaz2011-01-02 00:59:02 +0200
committernotaz2011-01-02 00:59:02 +0200
commit86aad47b0418b1715a4d223adf8f59aa92619d15 (patch)
tree176d9e9272cc3ad33a8278fdec0d9030586dc012 /plugins/gpu_unai/gpu_raster_sprite.h
parent201c21e2ad6be25a4b843d1434eabb432ce72884 (diff)
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import gpu_unai from PCSX4ALL project
Diffstat (limited to 'plugins/gpu_unai/gpu_raster_sprite.h')
-rw-r--r--plugins/gpu_unai/gpu_raster_sprite.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/plugins/gpu_unai/gpu_raster_sprite.h b/plugins/gpu_unai/gpu_raster_sprite.h
new file mode 100644
index 0000000..041fcbd
--- /dev/null
+++ b/plugins/gpu_unai/gpu_raster_sprite.h
@@ -0,0 +1,133 @@
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal sprite drawing functions
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawS(const PS gpuSpriteSpanDriver)
+{
+ s32 x0, x1;
+ s32 y0, y1;
+ s32 u0;
+ s32 v0;
+
+ x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
+ y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
+ x1+= PacketBuffer.S2[6];
+ y1+= PacketBuffer.S2[7];
+
+ {
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min2(x0,x1));
+ int ry0 = Max2(ymin,Min2(y0,y1));
+ int rx1 = Min2(xmax,Max2(x0,x1));
+ int ry1 = Min2(ymax,Max2(y0,y1));
+ if( rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ u0 = PacketBuffer.U1[8];
+ v0 = PacketBuffer.U1[9];
+
+ r4 = s32(PacketBuffer.U1[0]);
+ g4 = s32(PacketBuffer.U1[1]);
+ b4 = s32(PacketBuffer.U1[2]);
+
+ {
+ s32 temp;
+ temp = ymin - y0;
+ if (temp > 0) { y0 = ymin; v0 += temp; }
+ if (y1 > ymax) y1 = ymax;
+ if (y1 <= y0) return;
+
+ temp = xmin - x0;
+ if (temp > 0) { x0 = xmin; u0 += temp; }
+ if (x1 > xmax) x1 = xmax;
+ x1 -= x0;
+ if (x1 <= 0) return;
+ }
+ }
+
+ {
+ u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
+ const int li=linesInterlace;
+ const u32 masku=TextureWindow[2];
+ const u32 maskv=TextureWindow[3];
+
+ for (;y0<y1;++y0) {
+ if( 0 == (y0&li) ) gpuSpriteSpanDriver(Pixel,x1,FRAME_OFFSET(u0,v0),masku);
+ Pixel += FRAME_WIDTH;
+ v0 = (v0+1)&maskv;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawT(const PT gpuTileSpanDriver)
+{
+ s32 x0, y0;
+ s32 x1, y1;
+
+ x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
+ y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
+ x1+= PacketBuffer.S2[4];
+ y1+= PacketBuffer.S2[5];
+
+ {
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min2(x0,x1));
+ int ry0 = Max2(ymin,Min2(y0,y1));
+ int rx1 = Min2(xmax,Max2(x0,x1));
+ int ry1 = Min2(ymax,Max2(y0,y1));
+ if(rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ if (y0 < ymin) y0 = ymin;
+ if (y1 > ymax) y1 = ymax;
+ if (y1 <= y0) return;
+
+ if (x0 < xmin) x0 = xmin;
+ if (x1 > xmax) x1 = xmax;
+ x1 -= x0;
+ if (x1 <= 0) return;
+ }
+
+ {
+ u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
+ const u16 Data = GPU_RGB16(PacketBuffer.U4[0]);
+ const int li=linesInterlace;
+
+ for (; y0<y1; ++y0)
+ {
+ if( 0 == (y0&li) ) gpuTileSpanDriver(Pixel,x1,Data);
+ Pixel += FRAME_WIDTH;
+ }
+ }
+}