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authornegativeExponent2019-08-17 09:31:06 +0800
committernegativeExponent2019-08-17 09:33:48 +0800
commit030d1121f27550429364745419fc5e6161a2a431 (patch)
tree90d83d5855981ad4558f5533a6d6bc2d4a19cfba /plugins/gpu_unai/gpulib_if.cpp
parentfcb84f0c6ad095c355d8c0835fc6c5fcdc2a6813 (diff)
downloadpcsx_rearmed-030d1121f27550429364745419fc5e6161a2a431.tar.gz
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Backport GPU Unai plugin from PCSX4ALL
- backports gpu unai plugin from PCSX4ALL - sync necessary files with notaz/master to allow building standalone app
Diffstat (limited to 'plugins/gpu_unai/gpulib_if.cpp')
-rw-r--r--plugins/gpu_unai/gpulib_if.cpp708
1 files changed, 396 insertions, 312 deletions
diff --git a/plugins/gpu_unai/gpulib_if.cpp b/plugins/gpu_unai/gpulib_if.cpp
index e9a199c..8b5174e 100644
--- a/plugins/gpu_unai/gpulib_if.cpp
+++ b/plugins/gpu_unai/gpulib_if.cpp
@@ -2,6 +2,7 @@
* Copyright (C) 2010 PCSX4ALL Team *
* Copyright (C) 2010 Unai *
* Copyright (C) 2011 notaz *
+* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@@ -19,140 +20,81 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
***************************************************************************/
+#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../gpulib/gpu.h"
-#include "arm_features.h"
-
-#define u8 uint8_t
-#define s8 int8_t
-#define u16 uint16_t
-#define s16 int16_t
-#define u32 uint32_t
-#define s32 int32_t
-#define s64 int64_t
-
-#define INLINE static
-
-#define FRAME_BUFFER_SIZE (1024*512*2)
-#define FRAME_WIDTH 1024
-#define FRAME_HEIGHT 512
-#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
-
-#define isSkip 0 /* skip frame (info coming from GPU) */
-#define alt_fps 0
-static int linesInterlace; /* internal lines interlace */
-static int force_interlace;
-
-static bool light = true; /* lighting */
-static bool blend = true; /* blending */
-static bool FrameToRead = false; /* load image in progress */
-static bool FrameToWrite = false; /* store image in progress */
-
-static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
-
-static u8 BLEND_MODE;
-static u8 TEXT_MODE;
-static u8 Masking;
-
-static u16 PixelMSB;
-static u16 PixelData;
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Global data
-///////////////////////////////////////////////////////////////////////////////
-
-// Dma Transfers info
-static s32 px,py;
-static s32 x_end,y_end;
-static u16* pvram;
-
-static s32 PacketCount;
-static s32 PacketIndex;
-
-// Rasterizer status
-static u32 TextureWindow [4];
-static u32 DrawingArea [4];
-static u32 DrawingOffset [2];
-
-static u16* TBA;
-static u16* CBA;
-
-// Inner Loops
-static s32 u4, du4;
-static s32 v4, dv4;
-static s32 r4, dr4;
-static s32 g4, dg4;
-static s32 b4, db4;
-static u32 lInc;
-static u32 tInc, tMsk;
-
-union GPUPacket
-{
- u32 U4[16];
- s32 S4[16];
- u16 U2[32];
- s16 S2[32];
- u8 U1[64];
- s8 S1[64];
-};
-
-static GPUPacket PacketBuffer;
-static u16 *GPU_FrameBuffer;
-static u32 GPU_GP1;
-
-///////////////////////////////////////////////////////////////////////////////
-
-#include "../gpu_unai/gpu_fixedpoint.h"
-
-// Inner loop driver instanciation file
-#include "../gpu_unai/gpu_inner.h"
-
-// GPU Raster Macros
-#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
+//#include "port.h"
+#include "gpu_unai.h"
-#define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21)
+// GPU fixed point math
+#include "gpu_fixedpoint.h"
-#define CHKMAX_X 1024
-#define CHKMAX_Y 512
-
-#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
+// Inner loop driver instantiation file
+#include "gpu_inner.h"
// GPU internal image drawing functions
-#include "../gpu_unai/gpu_raster_image.h"
+#include "gpu_raster_image.h"
// GPU internal line drawing functions
-#include "../gpu_unai/gpu_raster_line.h"
+#include "gpu_raster_line.h"
// GPU internal polygon drawing functions
-#include "../gpu_unai/gpu_raster_polygon.h"
+#include "gpu_raster_polygon.h"
// GPU internal sprite drawing functions
-#include "../gpu_unai/gpu_raster_sprite.h"
+#include "gpu_raster_sprite.h"
// GPU command buffer execution/store
-#include "../gpu_unai/gpu_command.h"
+#include "gpu_command.h"
/////////////////////////////////////////////////////////////////////////////
int renderer_init(void)
{
- GPU_FrameBuffer = (u16 *)gpu.vram;
-
- // s_invTable
- for(int i=1;i<=(1<<TABLE_BITS);++i)
- {
- double v = 1.0 / double(i);
- #ifdef GPU_TABLE_10_BITS
- v *= double(0xffffffff>>1);
- #else
- v *= double(0x80000000);
- #endif
- s_invTable[i-1]=s32(v);
- }
-
- return 0;
+ memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
+ gpu_unai.vram = (u16*)gpu.vram;
+
+ // Original standalone gpu_unai initialized TextureWindow[]. I added the
+ // same behavior here, since it seems unsafe to leave [2],[3] unset when
+ // using HLE and Rearmed gpu_neon sets this similarly on init. -senquack
+ gpu_unai.TextureWindow[0] = 0;
+ gpu_unai.TextureWindow[1] = 0;
+ gpu_unai.TextureWindow[2] = 255;
+ gpu_unai.TextureWindow[3] = 255;
+ //senquack - new vars must be updated whenever texture window is changed:
+ // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
+ const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
+ gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+ gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+
+ // Configuration options
+ gpu_unai.config = gpu_unai_config_ext;
+ //senquack - disabled, not sure this is needed and would require modifying
+ // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was
+ // present in latest PCSX4ALL sources we were using.
+ //gpu_unai.config.enableAbbeyHack = gpu_unai_config_ext.abe_hack;
+ gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
+
+#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
+ // s_invTable
+ for(int i=1;i<=(1<<TABLE_BITS);++i)
+ {
+ double v = 1.0 / double(i);
+#ifdef GPU_TABLE_10_BITS
+ v *= double(0xffffffff>>1);
+#else
+ v *= double(0x80000000);
+#endif
+ s_invTable[i-1]=s32(v);
+ }
+#endif
+
+ SetupLightLUT();
+ SetupDitheringConstants();
+
+ return 0;
}
void renderer_finish(void)
@@ -161,6 +103,111 @@ void renderer_finish(void)
void renderer_notify_res_change(void)
{
+ if (PixelSkipEnabled()) {
+ // Set blit_mask for high horizontal resolutions. This allows skipping
+ // rendering pixels that would never get displayed on low-resolution
+ // platforms that use simple pixel-dropping scaler.
+
+ switch (gpu.screen.hres)
+ {
+ case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
+ case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS
+ default: gpu_unai.blit_mask = 0; break;
+ }
+ } else {
+ gpu_unai.blit_mask = 0;
+ }
+
+ if (LineSkipEnabled()) {
+ // Set rendering line-skip (only render every other line in high-res
+ // 480 vertical mode, or, optionally, force it for all video modes)
+
+ if (gpu.screen.vres == 480) {
+ if (gpu_unai.config.ilace_force) {
+ gpu_unai.ilace_mask = 3; // Only need 1/4 of lines
+ } else {
+ gpu_unai.ilace_mask = 1; // Only need 1/2 of lines
+ }
+ } else {
+ // Vert resolution changed from 480 to lower one
+ gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
+ }
+ } else {
+ gpu_unai.ilace_mask = 0;
+ }
+
+ /*
+ printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
+ gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15,
+ gpu_unai.ilace_mask);
+ */
+}
+
+// Handles GP0 draw settings commands 0xE1...0xE6
+static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
+{
+ // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
+ u8 num = (cmd_word >> 24) & 7;
+ gpu.ex_regs[num] = cmd_word; // Update gpulib register
+ switch (num) {
+ case 1: {
+ // GP0(E1h) - Draw Mode setting (aka "Texpage")
+ u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
+ u32 new_texpage = cmd_word & 0x7FF;
+ if (cur_texpage != new_texpage) {
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
+ gpuSetTexture(gpu_unai.GPU_GP1);
+ }
+ } break;
+
+ case 2: {
+ // GP0(E2h) - Texture Window setting
+ if (cmd_word != gpu_unai.TextureWindowCur) {
+ static const u8 TextureMask[32] = {
+ 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
+ 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
+ };
+ gpu_unai.TextureWindowCur = cmd_word;
+ gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
+ gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
+ gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
+ gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
+ gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
+ gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
+
+ // Inner loop vars must be updated whenever texture window is changed:
+ const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
+ gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+ gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+
+ gpuSetTexture(gpu_unai.GPU_GP1);
+ }
+ } break;
+
+ case 3: {
+ // GP0(E3h) - Set Drawing Area top left (X1,Y1)
+ gpu_unai.DrawingArea[0] = cmd_word & 0x3FF;
+ gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
+ } break;
+
+ case 4: {
+ // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
+ gpu_unai.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
+ gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
+ } break;
+
+ case 5: {
+ // GP0(E5h) - Set Drawing Offset (X,Y)
+ gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
+ gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
+ } break;
+
+ case 6: {
+ // GP0(E6h) - Mask Bit Setting
+ gpu_unai.Masking = (cmd_word & 0x2) << 1;
+ gpu_unai.PixelMSB = (cmd_word & 0x1) << 8;
+ } break;
+ }
}
extern const unsigned char cmd_lengths[256];
@@ -171,9 +218,12 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
u32 *list_start = list;
u32 *list_end = list + list_len;
- linesInterlace = force_interlace;
+ //TODO: set ilace_mask when resolution changes instead of every time,
+ // eliminate #ifdef below.
+ gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
+
#ifdef HAVE_PRE_ARMV7 /* XXX */
- linesInterlace |= gpu.status.interlace;
+ gpu_unai.ilace_mask |= gpu.status.interlace;
#endif
for (; list < list_end; list += 1 + len)
@@ -186,126 +236,175 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
}
#define PRIM cmd
- PacketBuffer.U4[0] = list[0];
+ gpu_unai.PacketBuffer.U4[0] = list[0];
for (i = 1; i <= len; i++)
- PacketBuffer.U4[i] = list[i];
+ gpu_unai.PacketBuffer.U4[i] = list[i];
+
+ PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
switch (cmd)
{
case 0x02:
- gpuClearImage();
+ gpuClearImage(packet);
break;
case 0x20:
case 0x21:
case 0x22:
- case 0x23:
- gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
- break;
+ case 0x23: { // Monochrome 3-pt poly
+ PP driver = gpuPolySpanDrivers[
+ (gpu_unai.blit_mask?1024:0) |
+ Blending_Mode |
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB
+ ];
+ gpuDrawPolyF(packet, driver, false);
+ } break;
case 0x24:
case 0x25:
case 0x26:
- case 0x27:
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture(PacketBuffer.U4[4] >> 16);
- if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
- gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
- else
- gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
- break;
+ case 0x27: { // Textured 3-pt poly
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuSetTexture(gpu_unai.PacketBuffer.U4[4] >> 16);
+
+ u32 driver_idx =
+ (gpu_unai.blit_mask?1024:0) |
+ Dithering |
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
+
+ if (!FastLightingEnabled()) {
+ driver_idx |= Lighting;
+ } else {
+ if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
+ driver_idx |= Lighting;
+ }
+
+ PP driver = gpuPolySpanDrivers[driver_idx];
+ gpuDrawPolyFT(packet, driver, false);
+ } break;
case 0x28:
case 0x29:
case 0x2A:
- case 0x2B: {
- const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
- gpuDrawF3(gpuPolySpanDriver);
- PacketBuffer.U4[1] = PacketBuffer.U4[4];
- gpuDrawF3(gpuPolySpanDriver);
- break;
- }
+ case 0x2B: { // Monochrome 4-pt poly
+ PP driver = gpuPolySpanDrivers[
+ (gpu_unai.blit_mask?1024:0) |
+ Blending_Mode |
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB
+ ];
+ gpuDrawPolyF(packet, driver, true); // is_quad = true
+ } break;
case 0x2C:
case 0x2D:
case 0x2E:
- case 0x2F: {
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture(PacketBuffer.U4[4] >> 16);
- PP gpuPolySpanDriver;
- if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
- gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
- else
- gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
- gpuDrawFT3(gpuPolySpanDriver);
- PacketBuffer.U4[1] = PacketBuffer.U4[7];
- PacketBuffer.U4[2] = PacketBuffer.U4[8];
- gpuDrawFT3(gpuPolySpanDriver);
- break;
- }
+ case 0x2F: { // Textured 4-pt poly
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuSetTexture(gpu_unai.PacketBuffer.U4[4] >> 16);
+
+ u32 driver_idx =
+ (gpu_unai.blit_mask?1024:0) |
+ Dithering |
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
+
+ if (!FastLightingEnabled()) {
+ driver_idx |= Lighting;
+ } else {
+ if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
+ driver_idx |= Lighting;
+ }
+
+ PP driver = gpuPolySpanDrivers[driver_idx];
+ gpuDrawPolyFT(packet, driver, true); // is_quad = true
+ } break;
case 0x30:
case 0x31:
case 0x32:
- case 0x33:
- gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
- break;
+ case 0x33: { // Gouraud-shaded 3-pt poly
+ //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
+ // this is an untextured poly, so CF_LIGHT (texture blend)
+ // shouldn't apply. Until the original array of template
+ // instantiation ptrs is fixed, we're stuck with this. (TODO)
+ PP driver = gpuPolySpanDrivers[
+ (gpu_unai.blit_mask?1024:0) |
+ Dithering |
+ Blending_Mode |
+ gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
+ ];
+ gpuDrawPolyG(packet, driver, false);
+ } break;
case 0x34:
case 0x35:
case 0x36:
- case 0x37:
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture (PacketBuffer.U4[5] >> 16);
- gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
- break;
+ case 0x37: { // Gouraud-shaded, textured 3-pt poly
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16);
+ PP driver = gpuPolySpanDrivers[
+ (gpu_unai.blit_mask?1024:0) |
+ Dithering |
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
+ ];
+ gpuDrawPolyGT(packet, driver, false);
+ } break;
case 0x38:
case 0x39:
case 0x3A:
- case 0x3B: {
- const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
- gpuDrawG3(gpuPolySpanDriver);
- PacketBuffer.U4[0] = PacketBuffer.U4[6];
- PacketBuffer.U4[1] = PacketBuffer.U4[7];
- gpuDrawG3(gpuPolySpanDriver);
- break;
- }
+ case 0x3B: { // Gouraud-shaded 4-pt poly
+ // See notes regarding '129' for 0x30..0x33 further above -senquack
+ PP driver = gpuPolySpanDrivers[
+ (gpu_unai.blit_mask?1024:0) |
+ Dithering |
+ Blending_Mode |
+ gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
+ ];
+ gpuDrawPolyG(packet, driver, true); // is_quad = true
+ } break;
case 0x3C:
case 0x3D:
case 0x3E:
- case 0x3F: {
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture (PacketBuffer.U4[5] >> 16);
- const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
- gpuDrawGT3(gpuPolySpanDriver);
- PacketBuffer.U4[0] = PacketBuffer.U4[9];
- PacketBuffer.U4[1] = PacketBuffer.U4[10];
- PacketBuffer.U4[2] = PacketBuffer.U4[11];
- gpuDrawGT3(gpuPolySpanDriver);
- break;
- }
+ case 0x3F: { // Gouraud-shaded, textured 4-pt poly
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16);
+ PP driver = gpuPolySpanDrivers[
+ (gpu_unai.blit_mask?1024:0) |
+ Dithering |
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
+ ];
+ gpuDrawPolyGT(packet, driver, true); // is_quad = true
+ } break;
case 0x40:
case 0x41:
case 0x42:
- case 0x43:
- gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
- break;
-
- case 0x48 ... 0x4F:
- {
+ case 0x43: { // Monochrome line
+ // Shift index right by one, as untextured prims don't use lighting
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
+ PSD driver = gpuPixelSpanDrivers[driver_idx];
+ gpuDrawLineF(packet, driver);
+ } break;
+
+ case 0x48 ... 0x4F: { // Monochrome line strip
u32 num_vertexes = 1;
u32 *list_position = &(list[2]);
- gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ // Shift index right by one, as untextured prims don't use lighting
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
+ PSD driver = gpuPixelSpanDrivers[driver_idx];
+ gpuDrawLineF(packet, driver);
while(1)
{
- PacketBuffer.U4[1] = PacketBuffer.U4[2];
- PacketBuffer.U4[2] = *list_position++;
- gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
+ gpu_unai.PacketBuffer.U4[2] = *list_position++;
+ gpuDrawLineF(packet, driver);
num_vertexes++;
if(list_position >= list_end) {
@@ -317,30 +416,38 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
}
len += (num_vertexes - 2);
- break;
- }
+ } break;
case 0x50:
case 0x51:
case 0x52:
- case 0x53:
- gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
- break;
-
- case 0x58 ... 0x5F:
- {
+ case 0x53: { // Gouraud-shaded line
+ // Shift index right by one, as untextured prims don't use lighting
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
+ // Index MSB selects Gouraud-shaded PixelSpanDriver:
+ driver_idx |= (1 << 5);
+ PSD driver = gpuPixelSpanDrivers[driver_idx];
+ gpuDrawLineG(packet, driver);
+ } break;
+
+ case 0x58 ... 0x5F: { // Gouraud-shaded line strip
u32 num_vertexes = 1;
u32 *list_position = &(list[2]);
- gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ // Shift index right by one, as untextured prims don't use lighting
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
+ // Index MSB selects Gouraud-shaded PixelSpanDriver:
+ driver_idx |= (1 << 5);
+ PSD driver = gpuPixelSpanDrivers[driver_idx];
+ gpuDrawLineG(packet, driver);
while(1)
{
- PacketBuffer.U4[0] = PacketBuffer.U4[2];
- PacketBuffer.U4[1] = PacketBuffer.U4[3];
- PacketBuffer.U4[2] = *list_position++;
- PacketBuffer.U4[3] = *list_position++;
- gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
+ gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
+ gpu_unai.PacketBuffer.U4[2] = *list_position++;
+ gpu_unai.PacketBuffer.U4[3] = *list_position++;
+ gpuDrawLineG(packet, driver);
num_vertexes++;
if(list_position >= list_end) {
@@ -352,91 +459,116 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
}
len += (num_vertexes - 2) * 2;
- break;
- }
+ } break;
case 0x60:
case 0x61:
case 0x62:
- case 0x63:
- gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
- break;
+ case 0x63: { // Monochrome rectangle (variable size)
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
+ gpuDrawT(packet, driver);
+ } break;
case 0x64:
case 0x65:
case 0x66:
- case 0x67:
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture (GPU_GP1);
- if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
- gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
- else
- gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
- break;
+ case 0x67: { // Textured rectangle (variable size)
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
+
+ //senquack - Only color 808080h-878787h allows skipping lighting calculation:
+ // This fixes Silent Hill running animation on loading screens:
+ // (On PSX, color values 0x00-0x7F darken the source texture's color,
+ // 0x81-FF lighten textures (ultimately clamped to 0x1F),
+ // 0x80 leaves source texture color unchanged, HOWEVER,
+ // gpu_unai uses a simple lighting LUT whereby only the upper
+ // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
+ // 0x80.
+ //
+ // NOTE: I've changed all textured sprite draw commands here and
+ // elsewhere to use proper behavior, but left poly commands
+ // alone, I don't want to slow rendering down too much. (TODO)
+ //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
+ // Strip lower 3 bits of each color and determine if lighting should be used:
+ if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ driver_idx |= Lighting;
+ PS driver = gpuSpriteSpanDrivers[driver_idx];
+ gpuDrawS(packet, driver);
+ } break;
case 0x68:
case 0x69:
case 0x6A:
- case 0x6B:
- PacketBuffer.U4[2] = 0x00010001;
- gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
- break;
+ case 0x6B: { // Monochrome rectangle (1x1 dot)
+ gpu_unai.PacketBuffer.U4[2] = 0x00010001;
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
+ gpuDrawT(packet, driver);
+ } break;
case 0x70:
case 0x71:
case 0x72:
- case 0x73:
- PacketBuffer.U4[2] = 0x00080008;
- gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
- break;
+ case 0x73: { // Monochrome rectangle (8x8)
+ gpu_unai.PacketBuffer.U4[2] = 0x00080008;
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
+ gpuDrawT(packet, driver);
+ } break;
case 0x74:
case 0x75:
case 0x76:
- case 0x77:
- PacketBuffer.U4[3] = 0x00080008;
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture (GPU_GP1);
- if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
- gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
- else
- gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
- break;
+ case 0x77: { // Textured rectangle (8x8)
+ gpu_unai.PacketBuffer.U4[3] = 0x00080008;
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
+
+ //senquack - Only color 808080h-878787h allows skipping lighting calculation:
+ //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
+ // Strip lower 3 bits of each color and determine if lighting should be used:
+ if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ driver_idx |= Lighting;
+ PS driver = gpuSpriteSpanDrivers[driver_idx];
+ gpuDrawS(packet, driver);
+ } break;
case 0x78:
case 0x79:
case 0x7A:
- case 0x7B:
- PacketBuffer.U4[2] = 0x00100010;
- gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
- break;
+ case 0x7B: { // Monochrome rectangle (16x16)
+ gpu_unai.PacketBuffer.U4[2] = 0x00100010;
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
+ gpuDrawT(packet, driver);
+ } break;
case 0x7C:
case 0x7D:
#ifdef __arm__
- if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
+ if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
{
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture (GPU_GP1);
- gpuDrawS16();
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuDrawS16(packet);
break;
}
// fallthrough
#endif
case 0x7E:
- case 0x7F:
- PacketBuffer.U4[3] = 0x00100010;
- gpuSetCLUT (PacketBuffer.U4[2] >> 16);
- gpuSetTexture (GPU_GP1);
- if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
- gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
- else
- gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
- break;
+ case 0x7F: { // Textured rectangle (16x16)
+ gpu_unai.PacketBuffer.U4[3] = 0x00100010;
+ gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
+ //senquack - Only color 808080h-878787h allows skipping lighting calculation:
+ //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
+ // Strip lower 3 bits of each color and determine if lighting should be used:
+ if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ driver_idx |= Lighting;
+ PS driver = gpuSpriteSpanDrivers[driver_idx];
+ gpuDrawS(packet, driver);
+ } break;
case 0x80: // vid -> vid
- gpuMoveImage(); // prim handles updateLace && skip
+ gpuMoveImage(packet);
break;
+
#ifdef TEST
case 0xA0: // sys -> vid
{
@@ -445,70 +577,25 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
u32 load_size = load_width * load_height;
len += load_size / 2;
- break;
- }
+ } break;
+
case 0xC0:
break;
#else
case 0xA0: // sys ->vid
case 0xC0: // vid -> sys
+ // Handled by gpulib
goto breakloop;
#endif
- case 0xE1: {
- const u32 temp = PacketBuffer.U4[0];
- GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
- gpuSetTexture(temp);
- gpu.ex_regs[1] = temp;
- break;
- }
- case 0xE2: {
- static const u8 TextureMask[32] = {
- 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
- 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
- };
- const u32 temp = PacketBuffer.U4[0];
- TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
- TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
- TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
- TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
- gpuSetTexture(GPU_GP1);
- gpu.ex_regs[2] = temp;
- break;
- }
- case 0xE3: {
- const u32 temp = PacketBuffer.U4[0];
- DrawingArea[0] = temp & 0x3FF;
- DrawingArea[1] = (temp >> 10) & 0x3FF;
- gpu.ex_regs[3] = temp;
- break;
- }
- case 0xE4: {
- const u32 temp = PacketBuffer.U4[0];
- DrawingArea[2] = (temp & 0x3FF) + 1;
- DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
- gpu.ex_regs[4] = temp;
- break;
- }
- case 0xE5: {
- const u32 temp = PacketBuffer.U4[0];
- DrawingOffset[0] = ((s32)temp<<(32-11))>>(32-11);
- DrawingOffset[1] = ((s32)temp<<(32-22))>>(32-11);
- gpu.ex_regs[5] = temp;
- break;
- }
- case 0xE6: {
- const u32 temp = PacketBuffer.U4[0];
- Masking = (temp & 0x2) << 1;
- PixelMSB =(temp & 0x1) << 8;
- gpu.ex_regs[6] = temp;
- break;
- }
+ case 0xE1 ... 0xE6: { // Draw settings
+ gpuGP0Cmd_0xEx(gpu_unai, gpu_unai.PacketBuffer.U4[0]);
+ } break;
}
}
breakloop:
gpu.ex_regs[1] &= ~0x1ff;
- gpu.ex_regs[1] |= GPU_GP1 & 0x1ff;
+ gpu.ex_regs[1] |= gpu_unai.GPU_GP1 & 0x1ff;
*last_cmd = cmd;
return list - list_start;
@@ -532,20 +619,17 @@ void renderer_set_interlace(int enable, int is_odd)
{
}
-#ifndef TEST
-
#include "../../frontend/plugin_lib.h"
-
+// Handle any gpulib settings applicable to gpu_unai:
void renderer_set_config(const struct rearmed_cbs *cbs)
{
- force_interlace = cbs->gpu_unai.lineskip;
- enableAbbeyHack = cbs->gpu_unai.abe_hack;
- light = !cbs->gpu_unai.no_light;
- blend = !cbs->gpu_unai.no_blend;
-
- GPU_FrameBuffer = (u16 *)gpu.vram;
+ gpu_unai.vram = (u16*)gpu.vram;
+ gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
+ gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
+ gpu_unai.config.lighting = cbs->gpu_unai.lighting;
+ gpu_unai.config.fast_lighting = cbs->gpu_unai.fast_lighting;
+ gpu_unai.config.blending = cbs->gpu_unai.blending;
+ gpu_unai.config.dithering = cbs->gpu_unai.dithering;
}
-#endif
-
// vim:shiftwidth=2:expandtab