diff options
author | notaz | 2011-08-11 18:26:28 +0300 |
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committer | notaz | 2011-08-13 00:56:40 +0300 |
commit | 76f7048eff4f5357df048268e40b5bc6b9387fe5 (patch) | |
tree | 18b0a7cd4224b3e81f365558775bf4a2106200b3 /plugins/gpu_unai | |
parent | 4c08b9e7dd350a48fc3e0515913d6ccc8b15e5ae (diff) | |
download | pcsx_rearmed-76f7048eff4f5357df048268e40b5bc6b9387fe5.tar.gz pcsx_rearmed-76f7048eff4f5357df048268e40b5bc6b9387fe5.tar.bz2 pcsx_rearmed-76f7048eff4f5357df048268e40b5bc6b9387fe5.zip |
frontend: refactor plugin_lib for maemo
should give them proper frame limiter, frameskip and also
lightgun support, maybe.
Diffstat (limited to 'plugins/gpu_unai')
-rw-r--r-- | plugins/gpu_unai/gpu.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp index 9b0a0dc..3515814 100644 --- a/plugins/gpu_unai/gpu.cpp +++ b/plugins/gpu_unai/gpu.cpp @@ -901,7 +901,7 @@ static void blit(void) old_res_horz = w0; old_res_vert = h1; old_rgb24 = (s16)isRGB24; - screen_buf = cbs->pl_fbdev_set_mode(w0, h1, isRGB24 ? 24 : 16); + screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16); } dest = (u8 *)screen_buf; @@ -927,7 +927,7 @@ static void blit(void) } } - screen_buf = cbs->pl_fbdev_flip(); + screen_buf = cbs->pl_vout_flip(); } void GPU_updateLace(void) @@ -951,14 +951,14 @@ void GPU_updateLace(void) long GPUopen(unsigned long *, char *, char *) { - cbs->pl_fbdev_open(); - screen_buf = cbs->pl_fbdev_flip(); + cbs->pl_vout_open(); + screen_buf = cbs->pl_vout_flip(); return 0; } long GPUclose(void) { - cbs->pl_fbdev_close(); + cbs->pl_vout_close(); return 0; } |