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author | notaz | 2011-01-04 19:47:03 +0200 |
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committer | notaz | 2011-01-04 19:47:03 +0200 |
commit | 83a79d01995051a2778784887d086689ff815667 (patch) | |
tree | b95fb7795922cabe5eebd3a75eb6827af7729f77 /plugins/gpu_unai | |
parent | ad6b70be1fa93d6639afb76a9a047eafc5455519 (diff) | |
download | pcsx_rearmed-83a79d01995051a2778784887d086689ff815667.tar.gz pcsx_rearmed-83a79d01995051a2778784887d086689ff815667.tar.bz2 pcsx_rearmed-83a79d01995051a2778784887d086689ff815667.zip |
gpu_unai: add some framebuffer guard memory
some games blit outside framebuffer area, this is faster than
doing range checks.
Diffstat (limited to 'plugins/gpu_unai')
-rw-r--r-- | plugins/gpu_unai/gpu.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp index f9f7c41..abe7638 100644 --- a/plugins/gpu_unai/gpu.cpp +++ b/plugins/gpu_unai/gpu.cpp @@ -94,7 +94,8 @@ u32 lInc; u32 tInc, tMsk; GPUPacket PacketBuffer; -u16 GPU_FrameBuffer[FRAME_BUFFER_SIZE/2] __attribute__((aligned(16))); // FRAME_BUFFER_SIZE is defined in bytes +// FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads +u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(16))); u32 GPU_GP1; /////////////////////////////////////////////////////////////////////////////// |