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author | Justin Weiss | 2020-09-13 20:06:57 -0700 |
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committer | Justin Weiss | 2020-10-22 18:07:00 -0700 |
commit | c765eb86debdc06fe304511bc2edbb6f3e3d7813 (patch) | |
tree | 8e489b86af71d3b081c125d5eb234b0fd6b68f17 /plugins/gpulib/gpu.h | |
parent | e592293a48af1d63b6973135fcd2677e5e04e17e (diff) | |
download | pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.gz pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.bz2 pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.zip |
Add a threaded renderer
This change adds a gpulib implementation that accepts GPU commands and
runs them through a real gpulib implementation on a thread. Depending
on a setting, it can either force a sync every frame, or continue to
work until the next frame arrives.
Diffstat (limited to 'plugins/gpulib/gpu.h')
-rw-r--r-- | plugins/gpulib/gpu.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index d0f3bf8..64d2eec 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -93,6 +93,7 @@ struct psx_gpu { uint32_t last_flip_frame; uint32_t pending_fill[3]; } frameskip; + uint32_t scratch_ex_regs[8]; // for threaded rendering int useDithering:1; /* 0 - off , 1 - on */ uint16_t *(*get_enhancement_bufer) (int *x, int *y, int *w, int *h, int *vram_h); @@ -118,6 +119,8 @@ void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); +void renderer_notify_update_lace(int updated); +void renderer_sync(void); int vout_init(void); int vout_finish(void); |