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authornotaz2010-12-28 01:48:55 +0200
committernotaz2010-12-28 01:48:55 +0200
commit16f7d5e779ba9a142a89f81d520b83dea66ca378 (patch)
treedd6bb4ce1c9a9b5b05e93c94509bcc90538c671c /plugins
parentdf894a3a5000bf0f1460767f64c3b78a79f3a457 (diff)
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fix another alignment issue
also switch to PreviousPSXDisplay, it seems to be range checked.
Diffstat (limited to 'plugins')
-rw-r--r--plugins/dfxvideo/draw_fb.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c
index 5884f92..3e241d7 100644
--- a/plugins/dfxvideo/draw_fb.c
+++ b/plugins/dfxvideo/draw_fb.c
@@ -46,25 +46,25 @@ static void blit(void)
{
extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
- int x = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
- int y = PSXDisplay.DisplayPosition.y;
+ int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
+ int py = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int h = PreviousPSXDisplay.DisplayMode.y;
int pitch = PreviousPSXDisplay.DisplayMode.x;
- unsigned short *srcs = psxVuw + y * 1024 + x;
+ unsigned short *srcs = psxVuw + py * 1024 + px;
unsigned char *dest = pl_fbdev_buf;
if (w <= 0)
return;
- // TODO: clear border if centering
+ // TODO: clear border if centering?
pitch *= PSXDisplay.RGB24 ? 3 : 2;
// account for centering
h -= PreviousPSXDisplay.Range.y0;
dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
- dest += PreviousPSXDisplay.Range.x0 * 2; // XXX
+ dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
if (PSXDisplay.RGB24)
{
@@ -86,15 +86,15 @@ void DoBufferSwap(void)
{
static int fbw, fbh, fb24bpp;
- if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
+ if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
return;
/* careful if rearranging this code, we try to set mode and flip
* to get the hardware apply both changes at the same time */
- if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh
+ if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
|| PSXDisplay.RGB24 != fb24bpp) {
- fbw = PSXDisplay.DisplayMode.x;
- fbh = PSXDisplay.DisplayMode.y;
+ fbw = PreviousPSXDisplay.DisplayMode.x;
+ fbh = PreviousPSXDisplay.DisplayMode.y;
fb24bpp = PSXDisplay.RGB24;
pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
}