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-rw-r--r--frontend/libretro.c91
-rw-r--r--frontend/libretro_core_options.h252
-rw-r--r--frontend/plugin.c10
-rw-r--r--include/psemu_plugin_defs.h3
-rw-r--r--libpcsxcore/plugins.c42
-rw-r--r--plugins/dfinput/main.c11
6 files changed, 401 insertions, 8 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c
index 785213b..987f90d 100644
--- a/frontend/libretro.c
+++ b/frontend/libretro.c
@@ -572,6 +572,8 @@ static void update_controller_port_variable(unsigned port)
in_type[port] = PSE_PAD_TYPE_ANALOGPAD;
else if (strcmp(var.value, "negcon") == 0)
in_type[port] = PSE_PAD_TYPE_NEGCON;
+ else if (strcmp(var.value, "guncon") == 0)
+ in_type[port] = PSE_PAD_TYPE_GUNCON;
else if (strcmp(var.value, "none") == 0)
in_type[port] = PSE_PAD_TYPE_NONE;
// else 'default' case, do nothing
@@ -2000,6 +2002,93 @@ void retro_run(void)
}
}
+ if (in_type[i] == PSE_PAD_TYPE_GUNCON)
+ {
+ //ToDo move across to:
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y
+ //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
+ //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_A
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
+ //Though not sure these are hooked up properly on the Pi
+
+ //ToDo
+ //Put the controller index back to i instead of hardcoding to 1 when the libretro overlay crash bug is fixed
+ //This is required for 2 player
+
+ //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
+
+ // Trigger
+ //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)){
+ in_keystate[i] |= (1 << DKEY_CIRCLE);
+ }
+
+ // A
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT)){
+ in_keystate[i] |= (1 << DKEY_START);
+ }
+
+ // B
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE)){
+ in_keystate[i] |= (1 << DKEY_CROSS);
+ }
+
+ //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+ int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+ int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
+
+ //This adjustment process gives the user the ability to manually align the mouse up better
+ //with where the shots are in the emulator.
+
+ //Percentage distance of screen to adjust
+ int GunconAdjustX = 0;
+ int GunconAdjustY = 0;
+
+ //Used when out by a percentage
+ float GunconAdjustRatioX = 1;
+ float GunconAdjustRatioY = 1;
+
+ struct retro_variable var;
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustx";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustX = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjusty";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustY = atoi(var.value);
+ }
+
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratiox";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustRatioX = atof(var.value);
+ }
+
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratioy";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustRatioY = atof(var.value);
+ }
+
+ //Mouse range is -32767 -> 32767
+ //1% is about 655
+ //Use the left analog stick field to store the absolute coordinates
+ in_analog_left[0][0] = (gunx*GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[0][1] = (guny*GunconAdjustRatioY) + (GunconAdjustY * 655);
+
+
+ }
if (in_type[i] == PSE_PAD_TYPE_NEGCON)
{
// Query digital inputs
@@ -2104,7 +2193,7 @@ void retro_run(void)
// > NeGcon L
in_analog_left[i][1] = get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
}
- else
+ if (in_type[i] != PSE_PAD_TYPE_NEGCON && in_type[i] != PSE_PAD_TYPE_GUNCON)
{
// Query digital inputs
for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
diff --git a/frontend/libretro_core_options.h b/frontend/libretro_core_options.h
index 1ecc9a9..0c0634f 100644
--- a/frontend/libretro_core_options.h
+++ b/frontend/libretro_core_options.h
@@ -106,6 +106,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -120,6 +121,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -134,6 +136,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -148,6 +151,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -162,6 +166,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -175,6 +180,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -188,6 +194,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -201,6 +208,7 @@ struct retro_core_option_definition option_defs_us[] = {
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
{ "none", NULL },
{ NULL, NULL },
},
@@ -270,6 +278,250 @@ struct retro_core_option_definition option_defs_us[] = {
"enabled",
},
{
+ "pcsx_rearmed_gunconadjustx",
+ "Guncon Adjust X",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
+ {
+ { "0", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-09", NULL },
+ { "-08", NULL },
+ { "-07", NULL },
+ { "-06", NULL },
+ { "-05", NULL },
+ { "-04", NULL },
+ { "-03", NULL },
+ { "-02", NULL },
+ { "-01", NULL },
+ { "00", NULL },
+ { "01", NULL },
+ { "02", NULL },
+ { "03", NULL },
+ { "04", NULL },
+ { "05", NULL },
+ { "06", NULL },
+ { "07", NULL },
+ { "08", NULL },
+ { "09", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_gunconadjusty",
+ "Guncon Adjust Y",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
+ {
+ { "0", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-09", NULL },
+ { "-08", NULL },
+ { "-07", NULL },
+ { "-06", NULL },
+ { "-05", NULL },
+ { "-04", NULL },
+ { "-03", NULL },
+ { "-02", NULL },
+ { "-01", NULL },
+ { "00", NULL },
+ { "01", NULL },
+ { "02", NULL },
+ { "03", NULL },
+ { "04", NULL },
+ { "05", NULL },
+ { "06", NULL },
+ { "07", NULL },
+ { "08", NULL },
+ { "09", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_gunconadjustratiox",
+ "Guncon Adjust Ratio X",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
+ {
+ { "1", NULL },
+ { "0.75", NULL },
+ { "0.76", NULL },
+ { "0.77", NULL },
+ { "0.78", NULL },
+ { "0.79", NULL },
+ { "0.80", NULL },
+ { "0.81", NULL },
+ { "0.82", NULL },
+ { "0.83", NULL },
+ { "0.84", NULL },
+ { "0.85", NULL },
+ { "0.86", NULL },
+ { "0.87", NULL },
+ { "0.88", NULL },
+ { "0.89", NULL },
+ { "0.90", NULL },
+ { "0.91", NULL },
+ { "0.92", NULL },
+ { "0.93", NULL },
+ { "0.94", NULL },
+ { "0.95", NULL },
+ { "0.96", NULL },
+ { "0.97", NULL },
+ { "0.98", NULL },
+ { "0.99", NULL },
+ { "1.00", NULL },
+ { "1.01", NULL },
+ { "1.02", NULL },
+ { "1.03", NULL },
+ { "1.04", NULL },
+ { "1.05", NULL },
+ { "1.06", NULL },
+ { "1.07", NULL },
+ { "1.08", NULL },
+ { "1.09", NULL },
+ { "1.10", NULL },
+ { "1.11", NULL },
+ { "1.12", NULL },
+ { "1.13", NULL },
+ { "1.14", NULL },
+ { "1.15", NULL },
+ { "1.16", NULL },
+ { "1.17", NULL },
+ { "1.18", NULL },
+ { "1.19", NULL },
+ { "1.20", NULL },
+ { "1.21", NULL },
+ { "1.22", NULL },
+ { "1.23", NULL },
+ { "1.24", NULL },
+ { "1.25", NULL },
+ { NULL, NULL },
+ },
+ "1",
+ },
+ {
+ "pcsx_rearmed_gunconadjustratioy",
+ "Guncon Adjust Ratio Y",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
+ {
+ { "1", NULL },
+ { "0.75", NULL },
+ { "0.76", NULL },
+ { "0.77", NULL },
+ { "0.78", NULL },
+ { "0.79", NULL },
+ { "0.80", NULL },
+ { "0.81", NULL },
+ { "0.82", NULL },
+ { "0.83", NULL },
+ { "0.84", NULL },
+ { "0.85", NULL },
+ { "0.86", NULL },
+ { "0.87", NULL },
+ { "0.88", NULL },
+ { "0.89", NULL },
+ { "0.90", NULL },
+ { "0.91", NULL },
+ { "0.92", NULL },
+ { "0.93", NULL },
+ { "0.94", NULL },
+ { "0.95", NULL },
+ { "0.96", NULL },
+ { "0.97", NULL },
+ { "0.98", NULL },
+ { "0.99", NULL },
+ { "1.00", NULL },
+ { "1.01", NULL },
+ { "1.02", NULL },
+ { "1.03", NULL },
+ { "1.04", NULL },
+ { "1.05", NULL },
+ { "1.06", NULL },
+ { "1.07", NULL },
+ { "1.08", NULL },
+ { "1.09", NULL },
+ { "1.10", NULL },
+ { "1.11", NULL },
+ { "1.12", NULL },
+ { "1.13", NULL },
+ { "1.14", NULL },
+ { "1.15", NULL },
+ { "1.16", NULL },
+ { "1.17", NULL },
+ { "1.18", NULL },
+ { "1.19", NULL },
+ { "1.20", NULL },
+ { "1.21", NULL },
+ { "1.22", NULL },
+ { "1.23", NULL },
+ { "1.24", NULL },
+ { "1.25", NULL },
+ { NULL, NULL },
+ },
+ "1",
+ },
+ {
"pcsx_rearmed_dithering",
"Enable Dithering",
"If Off, disables the dithering pattern the PSX applies to combat color banding.",
diff --git a/frontend/plugin.c b/frontend/plugin.c
index 1fcd7be..30b0e08 100644
--- a/frontend/plugin.c
+++ b/frontend/plugin.c
@@ -58,12 +58,15 @@ static long PADreadPort1(PadDataS *pad) {
else
pad->portMultitap = 0;
- if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
{
pad->leftJoyX = in_analog_left[pad_index][0];
pad->leftJoyY = in_analog_left[pad_index][1];
pad->rightJoyX = in_analog_right[pad_index][0];
pad->rightJoyY = in_analog_right[pad_index][1];
+
+ pad->absoluteX = in_analog_left[pad_index][0];
+ pad->absoluteY = in_analog_left[pad_index][1];
}
return 0;
}
@@ -78,12 +81,15 @@ static long PADreadPort2(PadDataS *pad) {
else
pad->portMultitap = 0;
- if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
{
pad->leftJoyX = in_analog_left[pad_index][0];
pad->leftJoyY = in_analog_left[pad_index][1];
pad->rightJoyX = in_analog_right[pad_index][0];
pad->rightJoyY = in_analog_right[pad_index][1];
+
+ pad->absoluteX = in_analog_left[pad_index][0];
+ pad->absoluteY = in_analog_left[pad_index][1];
}
return 0;
}
diff --git a/include/psemu_plugin_defs.h b/include/psemu_plugin_defs.h
index 6fc59b7..545cfca 100644
--- a/include/psemu_plugin_defs.h
+++ b/include/psemu_plugin_defs.h
@@ -219,6 +219,9 @@ typedef struct
//configuration mode Request 0x43
int configMode;
unsigned char reserved[87];
+
+ //Lightgun values
+ int absoluteX,absoluteY;
} PadDataS;
diff --git a/libpcsxcore/plugins.c b/libpcsxcore/plugins.c
index af7ebed..67fe835 100644
--- a/libpcsxcore/plugins.c
+++ b/libpcsxcore/plugins.c
@@ -643,6 +643,48 @@ void _PADstartPoll(PadDataS *pad) {
memcpy(buf, stdpar, 8);
respSize = 8;
break;
+ case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
+ stdpar[0] = 0x63;
+ stdpar[1] = 0x5a;
+ stdpar[2] = pad->buttonStatus & 0xff;
+ stdpar[3] = pad->buttonStatus >> 8;
+
+ //This code assumes an X resolution of 256 and a Y resolution of 240
+ int xres = 256;
+ int yres = 240;
+
+ //The code wants an input range for x and y of 0-1023 we passed in -32767 -> 32767
+ int absX = (pad->absoluteX / 64) + 512;
+ int absY = (pad->absoluteY / 64) + 512;
+
+ //Keep within limits
+ if (absX > 1023) absX = 1023;
+ if (absX < 0) absX = 0;
+ if (absY > 1023) absY = 1023;
+ if (absY < 0) absY = 0;
+
+ stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
+ stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
+ stdpar[6] = 0x20 + (yres * absY >> 10);
+ stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
+
+ //Offscreen - Point at the side of the screen so PSX thinks you are pointing offscreen
+ //Required as a mouse can't be offscreen
+ //Coordinates X=0001h, Y=000Ah indicates "no light"
+ //This will mean you cannot shoot the very each of the screen
+ //ToDo read offscreen range from settings if useful to change
+ int OffscreenRange = 2;
+ if (absX < (OffscreenRange) || absX > (1023 - OffscreenRange) || absY < (OffscreenRange) || absY > (1023 - OffscreenRange))
+ {
+ stdpar[4] = 0x01;
+ stdpar[5] = 0x00;
+ stdpar[6] = 0x0A;
+ stdpar[7] = 0x00;
+ }
+
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
case PSE_PAD_TYPE_ANALOGPAD: // scph1150
stdpar[0] = 0x73;
stdpar[2] = pad->buttonStatus & 0xff;
diff --git a/plugins/dfinput/main.c b/plugins/dfinput/main.c
index 4204b86..af6b80b 100644
--- a/plugins/dfinput/main.c
+++ b/plugins/dfinput/main.c
@@ -1,5 +1,5 @@
/*
- * (C) Gražvydas "notaz" Ignotas, 2011
+ * (C) Gražvydas "notaz" Ignotas, 2011
*
* This work is licensed under the terms of any of these licenses
* (at your option):
@@ -40,10 +40,11 @@ static int old_controller_type1 = -1, old_controller_type2 = -1;
pad_init(); \
break; \
case PSE_PAD_TYPE_GUNCON: \
- PAD##n##_startPoll = PADstartPoll_guncon; \
- PAD##n##_poll = PADpoll_guncon; \
- guncon_init(); \
- break; \
+ //Removed for new Guncon functionality, may have been required for very old touchscreen support
+ //PAD##n##_startPoll = PADstartPoll_guncon; \
+ //PAD##n##_poll = PADpoll_guncon; \
+ //guncon_init(); \
+ //break; \
case PSE_PAD_TYPE_NEGCON: \
case PSE_PAD_TYPE_GUN: \
default: \