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-rw-r--r--libpcsxcore/psxcounters.c28
1 files changed, 8 insertions, 20 deletions
diff --git a/libpcsxcore/psxcounters.c b/libpcsxcore/psxcounters.c
index b25674c..35823da 100644
--- a/libpcsxcore/psxcounters.c
+++ b/libpcsxcore/psxcounters.c
@@ -61,7 +61,6 @@ static const u32 CountToTarget = 1;
static const u32 FrameRate[] = { 60, 50 };
static const u32 HSyncTotal[] = { 263, 313 };
-static const u32 SpuUpdInterval[] = { 32, 32 };
#define VBlankStart 240
#define VERBOSE_LEVEL 0
@@ -73,7 +72,6 @@ Rcnt rcnts[ CounterQuantity ];
u32 hSyncCount = 0;
u32 frame_counter = 0;
-static u32 spuSyncCount = 0;
static u32 hsync_steps = 0;
static u32 base_cycle = 0;
@@ -323,22 +321,10 @@ void psxRcntUpdate()
if( cycle - rcnts[3].cycleStart >= rcnts[3].cycle )
{
u32 leftover_cycles = cycle - rcnts[3].cycleStart - rcnts[3].cycle;
- u32 next_vsync, next_lace;
+ u32 next_vsync;
- spuSyncCount += hsync_steps;
hSyncCount += hsync_steps;
- // Update spu.
- if( spuSyncCount >= SpuUpdInterval[Config.PsxType] )
- {
- spuSyncCount = 0;
-
- if( SPU_async )
- {
- SPU_async( cycle, 1 );
- }
- }
-
// VSync irq.
if( hSyncCount == VBlankStart )
{
@@ -348,6 +334,11 @@ void psxRcntUpdate()
EmuUpdate();
GPU_updateLace();
+
+ if( SPU_async )
+ {
+ SPU_async( cycle, 1 );
+ }
}
// Update lace. (with InuYasha fix)
@@ -363,13 +354,10 @@ void psxRcntUpdate()
}
// Schedule next call, in hsyncs
- hsync_steps = SpuUpdInterval[Config.PsxType] - spuSyncCount;
+ hsync_steps = HSyncTotal[Config.PsxType] - hSyncCount;
next_vsync = VBlankStart - hSyncCount; // ok to overflow
- next_lace = HSyncTotal[Config.PsxType] - hSyncCount;
if( next_vsync && next_vsync < hsync_steps )
hsync_steps = next_vsync;
- if( next_lace && next_lace < hsync_steps )
- hsync_steps = next_lace;
rcnts[3].cycleStart = cycle - leftover_cycles;
if (Config.PsxType)
@@ -493,7 +481,6 @@ void psxRcntInit()
}
hSyncCount = 0;
- spuSyncCount = 0;
hsync_steps = 1;
psxRcntSet();
@@ -503,6 +490,7 @@ void psxRcntInit()
s32 psxRcntFreeze( void *f, s32 Mode )
{
+ u32 spuSyncCount = 0;
u32 count;
s32 i;