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-rw-r--r--frontend/libretro.c87
1 files changed, 43 insertions, 44 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c
index 9226736..cfcb760 100644
--- a/frontend/libretro.c
+++ b/frontend/libretro.c
@@ -1615,6 +1615,14 @@ static const unsigned short retro_psx_map[] = {
};
#define RETRO_PSX_MAP_LEN (sizeof(retro_psx_map) / sizeof(retro_psx_map[0]))
+//Percentage distance of screen to adjust
+static int GunconAdjustX = 0;
+static int GunconAdjustY = 0;
+
+//Used when out by a percentage
+static float GunconAdjustRatioX = 1;
+static float GunconAdjustRatioY = 1;
+
static void update_variables(bool in_flight)
{
struct retro_variable var;
@@ -2150,6 +2158,41 @@ static void update_variables(bool in_flight)
}
#endif // GPU_UNAI
+ //This adjustment process gives the user the ability to manually align the mouse up better
+ //with where the shots are in the emulator.
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustx";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustX = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjusty";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustY = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratiox";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustRatioX = atof(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratioy";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustRatioY = atof(var.value);
+ }
+
if (in_flight) {
// inform core things about possible config changes
plugin_call_rearmed_cbs();
@@ -2345,55 +2388,11 @@ void retro_run(void)
int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
- //This adjustment process gives the user the ability to manually align the mouse up better
- //with where the shots are in the emulator.
-
- //Percentage distance of screen to adjust
- int GunconAdjustX = 0;
- int GunconAdjustY = 0;
-
- //Used when out by a percentage
- float GunconAdjustRatioX = 1;
- float GunconAdjustRatioY = 1;
-
- struct retro_variable var;
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustx";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustX = atoi(var.value);
- }
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjusty";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustY = atoi(var.value);
- }
-
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustratiox";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustRatioX = atof(var.value);
- }
-
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustratioy";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustRatioY = atof(var.value);
- }
-
//Mouse range is -32767 -> 32767
//1% is about 655
//Use the left analog stick field to store the absolute coordinates
in_analog_left[0][0] = (gunx*GunconAdjustRatioX) + (GunconAdjustX * 655);
in_analog_left[0][1] = (guny*GunconAdjustRatioY) + (GunconAdjustY * 655);
-
-
}
if (in_type[i] == PSE_PAD_TYPE_NEGCON)
{