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diff --git a/README.md b/README.md new file mode 100644 index 0000000..9964410 --- /dev/null +++ b/README.md @@ -0,0 +1,39 @@ +PCSX-ReARMed - yet another PCSX fork +==================================== + +[![Build Status](https://travis-ci.org/notaz/pcsx_rearmed.svg?branch=master)](https://travis-ci.org/notaz/pcsx_rearmed) + +*see [readme.txt](readme.txt) for more complete documentation* + +PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, +which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This +version is ARM architecture oriented and features MIPS->ARM recompiler by +Ari64, NEON GTE code and more performance improvements. It was created for +Pandora handheld, but should be usable on other devices after some code +adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available). + +PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces +pixel perfect graphics at very high performance. There is also Una-i's GPU +plugin from PCSX4ALL project, and traditional P.E.Op.S. one. + + +PCSX-Reloaded +============= + +PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer +interface and several improvements to stability and functionality. + +PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality; +without them, you will not be able to use it to play games. PCSX-Reloaded +provides a number of plugins to provide basic functionality out of the box. + +PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games +without problems. It is recommended that you use it. However, if you own a +real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded +will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. +This can improve compatibility, especially with certain games and with the +use of memory cards. + +See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, +for more detailed information on PCSX-Reloaded. A UNIX manpage is also +available. |