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+PCSX-ReARMed - yet another PCSX fork
+====================================
+
+[![Build Status](https://travis-ci.org/notaz/pcsx_rearmed.svg?branch=master)](https://travis-ci.org/notaz/pcsx_rearmed)
+
+*see [readme.txt](readme.txt) for more complete documentation*
+
+PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
+which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
+version is ARM architecture oriented and features MIPS->ARM recompiler by
+Ari64, NEON GTE code and more performance improvements. It was created for
+Pandora handheld, but should be usable on other devices after some code
+adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available).
+
+PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
+pixel perfect graphics at very high performance. There is also Una-i's GPU
+plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
+
+
+PCSX-Reloaded
+=============
+
+PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer
+interface and several improvements to stability and functionality.
+
+PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality;
+without them, you will not be able to use it to play games. PCSX-Reloaded
+provides a number of plugins to provide basic functionality out of the box.
+
+PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games
+without problems. It is recommended that you use it. However, if you own a
+real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded
+will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there.
+This can improve compatibility, especially with certain games and with the
+use of memory cards.
+
+See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems,
+for more detailed information on PCSX-Reloaded. A UNIX manpage is also
+available.