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-rw-r--r--frontend/libretro.h123
1 files changed, 120 insertions, 3 deletions
diff --git a/frontend/libretro.h b/frontend/libretro.h
index 3eef758..0c39e6e 100644
--- a/frontend/libretro.h
+++ b/frontend/libretro.h
@@ -19,7 +19,7 @@ extern "C" {
#endif
// Used for checking API/ABI mismatches that can break libretro implementations.
-// It is not incremented for compatible changes.
+// It is not incremented for compatible changes to the API.
#define RETRO_API_VERSION 1
// Libretro's fundamental device abstractions.
@@ -50,6 +50,28 @@ extern "C" {
// Only use ANALOG type when polling for analog values of the axes.
#define RETRO_DEVICE_ANALOG 5
+// Abstracts the concept of a pointing mechanism, e.g. touch.
+// This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed.
+// For a touch centric device, coordinates reported are the coordinates of the press.
+//
+// Coordinates in X and Y are reported as:
+// [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
+// and 0x7fff corresponds to the far right/bottom of the screen.
+// The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor.
+// The frontend is free to scale/resize this screen as it sees fit, however,
+// (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc.
+//
+// To check if the pointer coordinates are valid (e.g. a touch display actually being touched),
+// PRESSED returns 1 or 0.
+// If using a mouse, PRESSED will usually correspond to the left mouse button.
+// PRESSED will only return 1 if the pointer is inside the game screen.
+//
+// For multi-touch, the index variable can be used to successively query more presses.
+// If index = 0 returns true for _PRESSED, coordinates can be extracted
+// with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on.
+// Eventually _PRESSED will return false for an index. No further presses are registered at this point.
+#define RETRO_DEVICE_POINTER 6
+
// These device types are specializations of the base types above.
// They should only be used in retro_set_controller_type() to inform libretro implementations
// about use of a very specific device type.
@@ -101,6 +123,11 @@ extern "C" {
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
+// Id values for POINTER.
+#define RETRO_DEVICE_ID_POINTER_X 0
+#define RETRO_DEVICE_ID_POINTER_Y 1
+#define RETRO_DEVICE_ID_POINTER_PRESSED 2
+
// Returned from retro_get_region().
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
@@ -285,9 +312,28 @@ enum retro_key
RETROK_EURO = 321,
RETROK_UNDO = 322,
- RETROK_LAST
+ RETROK_LAST,
+
+ RETROK_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
+};
+
+enum retro_mod
+{
+ RETROKMOD_NONE = 0x0000,
+
+ RETROKMOD_SHIFT = 0x01,
+ RETROKMOD_CTRL = 0x02,
+ RETROKMOD_ALT = 0x04,
+ RETROKMOD_META = 0x08,
+
+ RETROKMOD_NUMLOCK = 0x10,
+ RETROKMOD_CAPSLOCK = 0x20,
+ RETROKMOD_SCROLLOCK = 0x40,
+
+ RETROKMOD_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
};
+
// Environment commands.
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
// Sets screen rotation of graphics.
@@ -331,7 +377,7 @@ enum retro_key
//
// It can be used by the frontend to potentially warn
// about too demanding implementations.
- //
+ //
// The levels are "floating", but roughly defined as:
// 0: Low-powered embedded devices such as Raspberry Pi
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
@@ -366,7 +412,78 @@ enum retro_key
// It is up to the frontend to present this in a usable way.
// The array is terminated by retro_input_descriptor::description being set to NULL.
// This function can be called at any time, but it is recommended to call it as early as possible.
+#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
+ // const struct retro_keyboard_callback * --
+ // Sets a callback function used to notify core about keyboard events.
+ //
+#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
+ // const struct retro_disk_control_callback * --
+ // Sets an interface which frontend can use to eject and insert disk images.
+ // This is used for games which consist of multiple images and must be manually
+ // swapped out by the user (e.g. PSX).
+
+// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
+// down is set if the key is being pressed, or false if it is being released.
+// keycode is the RETROK value of the char.
+// character is the text character of the pressed key. (UTF-32).
+// key_modifiers is a set of RETROKMOD values or'ed together.
+typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
+
+struct retro_keyboard_callback
+{
+ retro_keyboard_event_t callback;
+};
+
+// Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
+// Should be set for implementations which can swap out multiple disk images in runtime.
+// If the implementation can do this automatically, it should strive to do so.
+// However, there are cases where the user must manually do so.
+//
+// Overview: To swap a disk image, eject the disk image with set_eject_state(true).
+// Set the disk index with set_image_index(index). Insert the disk again with set_eject_state(false).
+
+// If ejected is true, "ejects" the virtual disk tray.
+// When ejected, the disk image index can be set.
+typedef bool (*retro_set_eject_state_t)(bool ejected);
+// Gets current eject state. The initial state is 'not ejected'.
+typedef bool (*retro_get_eject_state_t)(void);
+// Gets current disk index. First disk is index 0.
+// If return value is >= get_num_images(), no disk is currently inserted.
+typedef unsigned (*retro_get_image_index_t)(void);
+// Sets image index. Can only be called when disk is ejected.
+// The implementation supports setting "no disk" by using an index >= get_num_images().
+typedef bool (*retro_set_image_index_t)(unsigned index);
+// Gets total number of images which are available to use.
+typedef unsigned (*retro_get_num_images_t)(void);
+//
+// Replaces the disk image associated with index.
+// Arguments to pass in info have same requirements as retro_load_game().
+// Virtual disk tray must be ejected when calling this.
+// Replacing a disk image with info = NULL will remove the disk image from the internal list.
+// As a result, calls to get_image_index() can change.
+//
+// E.g. replace_image_index(1, NULL), and previous get_image_index() returned 4 before.
+// Index 1 will be removed, and the new index is 3.
+struct retro_game_info;
+typedef bool (*retro_replace_image_index_t)(unsigned index, const struct retro_game_info *info);
+// Adds a new valid index (get_num_images()) to the internal disk list.
+// This will increment subsequent return values from get_num_images() by 1.
+// This image index cannot be used until a disk image has been set with replace_image_index.
+typedef bool (*retro_add_image_index_t)(void);
+
+struct retro_disk_control_callback
+{
+ retro_set_eject_state_t set_eject_state;
+ retro_get_eject_state_t get_eject_state;
+
+ retro_get_image_index_t get_image_index;
+ retro_set_image_index_t set_image_index;
+ retro_get_num_images_t get_num_images;
+
+ retro_replace_image_index_t replace_image_index;
+ retro_add_image_index_t add_image_index;
+};
enum retro_pixel_format
{