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Diffstat (limited to 'macosx/plugins/DFInput/SDL/include')
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL.h151
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_config.h313
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_endian.h258
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_error.h78
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_haptic.h1123
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_joystick.h209
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_main.h96
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_platform.h154
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_stdinc.h792
-rw-r--r--macosx/plugins/DFInput/SDL/include/begin_code.h136
-rw-r--r--macosx/plugins/DFInput/SDL/include/close_code.h38
11 files changed, 3348 insertions, 0 deletions
diff --git a/macosx/plugins/DFInput/SDL/include/SDL.h b/macosx/plugins/DFInput/SDL/include/SDL.h
new file mode 100644
index 0000000..6032d95
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL.h
@@ -0,0 +1,151 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+// 7/31/2010 Wei Mingzhi
+// Removed everything unrated to Mac OS X Joystick support
+
+/**
+ * \file SDL.h
+ *
+ * Main include header for the SDL library
+ */
+
+/**
+ * \mainpage Simple DirectMedia Layer (SDL)
+ *
+ * http://www.libsdl.org/
+ *
+ * \section intro_sec Introduction
+ *
+ * This is the Simple DirectMedia Layer, a general API that provides low
+ * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
+ * and 2D framebuffer across multiple platforms.
+ *
+ * The current version supports Windows, Windows CE, Mac OS X, Linux,
+ * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
+ * support for other operating systems but those are not officially supported.
+ *
+ * SDL is written in C, but works with C++ natively, and has bindings to
+ * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
+ * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
+ * Pike, Pliant, Python, Ruby, and Smalltalk.
+ *
+ * This library is distributed under GNU LGPL version 2, which can be
+ * found in the file "COPYING". This license allows you to use SDL
+ * freely in commercial programs as long as you link with the dynamic
+ * library.
+ *
+ * The best way to learn how to use SDL is to check out the header files in
+ * the "include" subdirectory and the programs in the "test" subdirectory.
+ * The header files and test programs are well commented and always up to date.
+ * More documentation is available in HTML format in "docs/index.html", and
+ * a documentation wiki is available online at:
+ * http://www.libsdl.org/cgi/docwiki.cgi
+ *
+ * The test programs in the "test" subdirectory are in the public domain.
+ *
+ * Frequently asked questions are answered online:
+ * http://www.libsdl.org/faq.php
+ *
+ * If you need help with the library, or just want to discuss SDL related
+ * issues, you can join the developers mailing list:
+ * http://www.libsdl.org/mailing-list.php
+ *
+ * Enjoy!
+ * Sam Lantinga (slouken@libsdl.org)
+ */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+
+#ifndef SDL_IGNORE
+#define SDL_IGNORE 0
+#endif
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/**
+ * \name SDL_INIT_*
+ *
+ * These are the flags which may be passed to SDL_Init(). You should
+ * specify the subsystems which you will be using in your application.
+ */
+/*@{*/
+#define SDL_INIT_JOYSTICK 0x00000200
+#define SDL_INIT_HAPTIC 0x00001000
+#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
+#define SDL_INIT_EVERYTHING 0x0000FFFF
+/*@}*/
+
+/**
+ * This function loads the SDL dynamically linked library and initializes
+ * the subsystems specified by \c flags (and those satisfying dependencies).
+ * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/**
+ * This function initializes specific SDL subsystems
+ */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/**
+ * This function cleans up specific SDL subsystems
+ */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/**
+ * This function returns mask of the specified subsystems which have
+ * been initialized.
+ *
+ * If \c flags is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/**
+ * This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library. You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_config.h b/macosx/plugins/DFInput/SDL/include/SDL_config.h
new file mode 100644
index 0000000..81eda63
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_config.h
@@ -0,0 +1,313 @@
+/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/**
+ * \file SDL_config.h.in
+ *
+ * This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should copy include/SDL_config.h.default to include/SDL_config.h
+#endif
+
+/* C language features */
+/* #undef const */
+/* #undef inline */
+/* #undef volatile */
+
+/* C datatypes */
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+/* #undef size_t */
+/* #undef int8_t */
+/* #undef uint8_t */
+/* #undef int16_t */
+/* #undef uint16_t */
+/* #undef int32_t */
+/* #undef uint32_t */
+/* #undef int64_t */
+/* #undef uint64_t */
+/* #undef uintptr_t */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#define SIZEOF_VOIDP 4
+#define SDL_HAS_64BIT_TYPE 1
+
+/* Comment this if you want to build without any C library requirements */
+#define HAVE_LIBC 1
+#if HAVE_LIBC
+
+/* Useful headers */
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+/* #undef HAVE_MALLOC_H */
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_ICONV_H 1
+#define HAVE_SIGNAL_H 1
+/* #undef HAVE_ALTIVEC_H */
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#endif
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+/* #undef HAVE__STRREV */
+/* #undef HAVE__STRUPR */
+/* #undef HAVE__STRLWR */
+/* #undef HAVE_INDEX */
+/* #undef HAVE_RINDEX */
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+/* #undef HAVE_ITOA */
+/* #undef HAVE__LTOA */
+/* #undef HAVE__UITOA */
+/* #undef HAVE__ULTOA */
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+/* #undef HAVE__I64TOA */
+/* #undef HAVE__UI64TOA */
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+/* #undef HAVE__STRICMP */
+#define HAVE_STRCASECMP 1
+/* #undef HAVE__STRNICMP */
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_SYSCONF 1
+#define HAVE_SYSCTLBYNAME 1
+/* #undef HAVE_CLOCK_GETTIME */
+/* #undef HAVE_GETPAGESIZE */
+#define HAVE_MPROTECT 1
+
+#else
+/* We may need some replacement for stdarg.h here */
+#include <stdarg.h>
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+/* #undef SDL_DEFAULT_ASSERT_LEVEL */
+
+/* Allow disabling of core subsystems */
+#define SDL_AUDIO_DISABLED 1
+#define SDL_CPUINFO_DISABLED 1
+#define SDL_EVENTS_DISABLED 1
+#define SDL_FILE_DISABLED 1
+/* #undef SDL_JOYSTICK_DISABLED */
+/* #undef SDL_HAPTIC_DISABLED */
+#define SDL_LOADSO_DISABLED 1
+#define SDL_THREADS_DISABLED 1
+#define SDL_TIMERS_DISABLED 1
+#define SDL_VIDEO_DISABLED 1
+#define SDL_POWER_DISABLED 1
+
+/* Enable various audio drivers */
+/* #undef SDL_AUDIO_DRIVER_ALSA */
+/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_ARTS */
+/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
+/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
+/* #undef SDL_AUDIO_DRIVER_BSD */
+/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
+/* #undef SDL_AUDIO_DRIVER_DISK */
+/* #undef SDL_AUDIO_DRIVER_DUMMY */
+/* #undef SDL_AUDIO_DRIVER_DMEDIA */
+/* #undef SDL_AUDIO_DRIVER_DSOUND */
+/* #undef SDL_AUDIO_DRIVER_ESD */
+/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
+/* #undef SDL_AUDIO_DRIVER_NAS */
+/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_NDS */
+/* #undef SDL_AUDIO_DRIVER_OSS */
+/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
+/* #undef SDL_AUDIO_DRIVER_PAUDIO */
+/* #undef SDL_AUDIO_DRIVER_QSA */
+/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
+/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
+/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
+/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
+
+/* Enable various input drivers */
+/* #undef SDL_INPUT_LINUXEV */
+/* #undef SDL_INPUT_TSLIB */
+/* #undef SDL_JOYSTICK_BEOS */
+/* #undef SDL_JOYSTICK_DINPUT */
+/* #undef SDL_JOYSTICK_DUMMY */
+#define SDL_JOYSTICK_IOKIT 1
+/* #undef SDL_JOYSTICK_LINUX */
+/* #undef SDL_JOYSTICK_NDS */
+/* #undef SDL_JOYSTICK_RISCOS */
+/* #undef SDL_JOYSTICK_WINMM */
+/* #undef SDL_JOYSTICK_USBHID */
+/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
+/* #undef SDL_HAPTIC_DUMMY */
+/* #undef SDL_HAPTIC_LINUX */
+#define SDL_HAPTIC_IOKIT 1
+/* #undef SDL_HAPTIC_DINPUT */
+
+/* Enable various shared object loading systems */
+/* #undef SDL_LOADSO_BEOS */
+/* #undef SDL_LOADSO_DLCOMPAT */
+/* #undef SDL_LOADSO_DLOPEN */
+/* #undef SDL_LOADSO_DUMMY */
+/* #undef SDL_LOADSO_LDG */
+/* #undef SDL_LOADSO_WIN32 */
+
+/* Enable various threading systems */
+/* #undef SDL_THREAD_BEOS */
+/* #undef SDL_THREAD_NDS */
+/* #undef SDL_THREAD_PTHREAD */
+/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */
+/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
+/* #undef SDL_THREAD_SPROC */
+/* #undef SDL_THREAD_WIN32 */
+
+/* Enable various timer systems */
+/* #undef SDL_TIMER_BEOS */
+/* #undef SDL_TIMER_DUMMY */
+/* #undef SDL_TIMER_NDS */
+/* #undef SDL_TIMER_RISCOS */
+/* #undef SDL_TIMER_UNIX */
+/* #undef SDL_TIMER_WIN32 */
+/* #undef SDL_TIMER_WINCE */
+
+/* Enable various video drivers */
+/* #undef SDL_VIDEO_DRIVER_BWINDOW */
+/* #undef SDL_VIDEO_DRIVER_COCOA */
+/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
+/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+/* #undef SDL_VIDEO_DRIVER_FBCON */
+/* #undef SDL_VIDEO_DRIVER_NDS */
+/* #undef SDL_VIDEO_DRIVER_PHOTON */
+/* #undef SDL_VIDEO_DRIVER_QNXGF */
+/* #undef SDL_VIDEO_DRIVER_PS3 */
+/* #undef SDL_VIDEO_DRIVER_RISCOS */
+/* #undef SDL_VIDEO_DRIVER_SVGALIB */
+/* #undef SDL_VIDEO_DRIVER_WIN32 */
+/* #undef SDL_VIDEO_DRIVER_X11 */
+/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */
+/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */
+/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
+/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER */
+/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT */
+/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
+/* #undef SDL_VIDEO_DRIVER_X11_VIDMODE */
+/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
+/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
+/* #undef SDL_VIDEO_DRIVER_X11_XINPUT */
+/* #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER */
+/* #undef SDL_VIDEO_DRIVER_X11_XV */
+
+/* #undef SDL_VIDEO_RENDER_D3D */
+/* #undef SDL_VIDEO_RENDER_GDI */
+/* #undef SDL_VIDEO_RENDER_OGL */
+/* #undef SDL_VIDEO_RENDER_OGL_ES */
+/* #undef SDL_VIDEO_RENDER_X11 */
+/* #undef SDL_VIDEO_RENDER_GAPI */
+/* #undef SDL_VIDEO_RENDER_DDRAW */
+
+/* Enable OpenGL support */
+/* #undef SDL_VIDEO_OPENGL */
+/* #undef SDL_VIDEO_OPENGL_ES */
+/* #undef SDL_VIDEO_OPENGL_BGL */
+/* #undef SDL_VIDEO_OPENGL_CGL */
+/* #undef SDL_VIDEO_OPENGL_GLX */
+/* #undef SDL_VIDEO_OPENGL_WGL */
+/* #undef SDL_VIDEO_OPENGL_OSMESA */
+/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
+
+/* Enable system power support */
+/* #undef SDL_POWER_LINUX */
+/* #undef SDL_POWER_WINDOWS */
+/* #undef SDL_POWER_MACOSX */
+/* #undef SDL_POWER_BEOS */
+/* #undef SDL_POWER_NINTENDODS */
+/* #undef SDL_POWER_HARDWIRED */
+
+/* Enable assembly routines */
+/* #undef SDL_ASSEMBLY_ROUTINES */
+/* #undef SDL_ALTIVEC_BLITTERS */
+
+#endif /* _SDL_config_h */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_endian.h b/macosx/plugins/DFInput/SDL/include/SDL_endian.h
new file mode 100644
index 0000000..de69e32
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_endian.h
@@ -0,0 +1,258 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_endian.h
+ *
+ * Functions for reading and writing endian-specific values
+ */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/**
+ * \name The two types of endianness
+ */
+/*@{*/
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+/*@}*/
+
+#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
+#ifdef __linux__
+#include <endian.h>
+#define SDL_BYTEORDER __BYTE_ORDER
+#else /* __linux __ */
+#if defined(__hppa__) || \
+ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+ (defined(__MIPS__) && defined(__MISPEB__)) || \
+ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+ defined(__sparc__)
+#define SDL_BYTEORDER SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER SDL_LIL_ENDIAN
+#endif
+#endif /* __linux __ */
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * \file SDL_endian.h
+ *
+ * Uses inline functions for compilers that support them, and static
+ * functions for those that do not. Because these functions become
+ * static for compilers that do not support inline functions, this
+ * header should only be included in files that actually use them.
+ */
+#if defined(__GNUC__) && defined(__i386__) && \
+ !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+ __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+ __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+ Uint16 result;
+
+ __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
+ return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+ __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
+ return x;
+}
+#else
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+ return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__)
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+ __asm__("bswap %0": "=r"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+ __asm__("bswapl %0": "=r"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+ Uint32 result;
+
+ __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
+ __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
+ __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
+ return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+ __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
+ return x;
+}
+#else
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+ return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
+ ((x >> 8) & 0x0000FF00) | (x >> 24)));
+}
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+#if defined(__GNUC__) && defined(__i386__)
+static __inline__ Uint64
+SDL_Swap64(Uint64 x)
+{
+ union
+ {
+ struct
+ {
+ Uint32 a, b;
+ } s;
+ Uint64 u;
+ } v;
+ v.u = x;
+ __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
+ "1"(v.s.
+ b));
+ return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint64
+SDL_Swap64(Uint64 x)
+{
+ __asm__("bswapq %0": "=r"(x):"0"(x));
+ return x;
+}
+#else
+static __inline__ Uint64
+SDL_Swap64(Uint64 x)
+{
+ Uint32 hi, lo;
+
+ /* Separate into high and low 32-bit values and swap them */
+ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+ x >>= 32;
+ hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+ x = SDL_Swap32(lo);
+ x <<= 32;
+ x |= SDL_Swap32(hi);
+ return (x);
+}
+#endif
+#else
+/**
+ * This is mainly to keep compilers from complaining in SDL code.
+ * If there is no real 64-bit datatype, then compilers will complain about
+ * the fake 64-bit datatype that SDL provides when it compiles user code.
+ */
+#define SDL_Swap64(X) (X)
+#endif /* SDL_HAS_64BIT_TYPE */
+
+
+static __inline__ float
+SDL_SwapFloat(float x)
+{
+ union
+ {
+ float f;
+ Uint32 ui32;
+ } swapper;
+ swapper.f = x;
+ swapper.ui32 = SDL_Swap32(swapper.ui32);
+ return swapper.f;
+}
+
+
+/**
+ * \name Swap to native
+ * Byteswap item from the specified endianness to the native endianness.
+ */
+/*@{*/
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X) (X)
+#define SDL_SwapLE32(X) (X)
+#define SDL_SwapLE64(X) (X)
+#define SDL_SwapFloatLE(X) (X)
+#define SDL_SwapBE16(X) SDL_Swap16(X)
+#define SDL_SwapBE32(X) SDL_Swap32(X)
+#define SDL_SwapBE64(X) SDL_Swap64(X)
+#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
+#else
+#define SDL_SwapLE16(X) SDL_Swap16(X)
+#define SDL_SwapLE32(X) SDL_Swap32(X)
+#define SDL_SwapLE64(X) SDL_Swap64(X)
+#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
+#define SDL_SwapBE16(X) (X)
+#define SDL_SwapBE32(X) (X)
+#define SDL_SwapBE64(X) (X)
+#define SDL_SwapFloatBE(X) (X)
+#endif
+/*@}*//*Swap to native*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_error.h b/macosx/plugins/DFInput/SDL/include/SDL_error.h
new file mode 100644
index 0000000..a4a90d0
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_error.h
@@ -0,0 +1,78 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_error.h
+ *
+ * Simple error message routines for SDL.
+ */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* Public functions */
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char *SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/**
+ * \name Internal error functions
+ *
+ * \internal
+ * Private error message function - used internally.
+ */
+/*@{*/
+#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
+typedef enum
+{
+ SDL_ENOMEM,
+ SDL_EFREAD,
+ SDL_EFWRITE,
+ SDL_EFSEEK,
+ SDL_UNSUPPORTED,
+ SDL_LASTERROR
+} SDL_errorcode;
+extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
+/*@}*//*Internal error functions*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_haptic.h b/macosx/plugins/DFInput/SDL/include/SDL_haptic.h
new file mode 100644
index 0000000..52f33f1
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_haptic.h
@@ -0,0 +1,1123 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 2008 Edgar Simo
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_haptic.h
+ *
+ * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
+ * devices.
+ *
+ * The basic usage is as follows:
+ * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
+ * - Open a Haptic Device.
+ * - SDL_HapticOpen() to open from index.
+ * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
+ * - Create an effect (::SDL_HapticEffect).
+ * - Upload the effect with SDL_HapticNewEffect().
+ * - Run the effect with SDL_HapticRunEffect().
+ * - (optional) Free the effect with SDL_HapticDestroyEffect().
+ * - Close the haptic device with SDL_HapticClose().
+ *
+ * \par Example:
+ * \code
+ * int test_haptic( SDL_Joystick * joystick ) {
+ * SDL_Haptic *haptic;
+ * SDL_HapticEffect effect;
+ * int effect_id;
+ *
+ * // Open the device
+ * haptic = SDL_HapticOpenFromJoystick( joystick );
+ * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
+ *
+ * // See if it can do sine waves
+ * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
+ * SDL_HapticClose(haptic); // No sine effect
+ * return -1;
+ * }
+ *
+ * // Create the effect
+ * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ * effect.type = SDL_HAPTIC_SINE;
+ * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
+ * effect.periodic.direction.dir[0] = 18000; // Force comes from south
+ * effect.periodic.period = 1000; // 1000 ms
+ * effect.periodic.magnitude = 20000; // 20000/32767 strength
+ * effect.periodic.length = 5000; // 5 seconds long
+ * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
+ * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
+ *
+ * // Upload the effect
+ * effect_id = SDL_HapticNewEffect( haptic, &effect );
+ *
+ * // Test the effect
+ * SDL_HapticRunEffect( haptic, effect_id, 1 );
+ * SDL_Delay( 5000); // Wait for the effect to finish
+ *
+ * // We destroy the effect, although closing the device also does this
+ * SDL_HapticDestroyEffect( haptic, effect_id );
+ *
+ * // Close the device
+ * SDL_HapticClose(haptic);
+ *
+ * return 0; // Success
+ * }
+ * \endcode
+ * \author Edgar Simo Serra
+ */
+
+#ifndef _SDL_haptic_h
+#define _SDL_haptic_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+ /* *INDENT-ON* */
+#endif /* __cplusplus */
+
+/**
+ * \typedef SDL_Haptic
+ *
+ * \brief The haptic structure used to identify an SDL haptic.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticOpenFromJoystick
+ * \sa SDL_HapticClose
+ */
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+
+/**
+ * \name Haptic features
+ *
+ * Different haptic features a device can have.
+ */
+/*@{*/
+
+/**
+ * \name Haptic effects
+ */
+/*@{*/
+
+/**
+ * \brief Constant effect supported.
+ *
+ * Constant haptic effect.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_CONSTANT (1<<0)
+
+/**
+ * \brief Sine wave effect supported.
+ *
+ * Periodic haptic effect that simulates sine waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SINE (1<<1)
+
+/**
+ * \brief Square wave effect supported.
+ *
+ * Periodic haptic effect that simulates square waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SQUARE (1<<2)
+
+/**
+ * \brief Triangle wave effect supported.
+ *
+ * Periodic haptic effect that simulates triangular waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_TRIANGLE (1<<3)
+
+/**
+ * \brief Sawtoothup wave effect supported.
+ *
+ * Periodic haptic effect that simulates saw tooth up waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
+
+/**
+ * \brief Sawtoothdown wave effect supported.
+ *
+ * Periodic haptic effect that simulates saw tooth down waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
+
+/**
+ * \brief Ramp effect supported.
+ *
+ * Ramp haptic effect.
+ *
+ * \sa SDL_HapticRamp
+ */
+#define SDL_HAPTIC_RAMP (1<<6)
+
+/**
+ * \brief Spring effect supported - uses axes position.
+ *
+ * Condition haptic effect that simulates a spring. Effect is based on the
+ * axes position.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_SPRING (1<<7)
+
+/**
+ * \brief Damper effect supported - uses axes velocity.
+ *
+ * Condition haptic effect that simulates dampening. Effect is based on the
+ * axes velocity.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_DAMPER (1<<8)
+
+/**
+ * \brief Inertia effect supported - uses axes acceleration.
+ *
+ * Condition haptic effect that simulates inertia. Effect is based on the axes
+ * acceleration.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_INERTIA (1<<9)
+
+/**
+ * \brief Friction effect supported - uses axes movement.
+ *
+ * Condition haptic effect that simulates friction. Effect is based on the
+ * axes movement.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_FRICTION (1<<10)
+
+/**
+ * \brief Custom effect is supported.
+ *
+ * User defined custom haptic effect.
+ */
+#define SDL_HAPTIC_CUSTOM (1<<11)
+
+/*@}*//*Haptic effects*/
+
+/* These last few are features the device has, not effects */
+
+/**
+ * \brief Device can set global gain.
+ *
+ * Device supports setting the global gain.
+ *
+ * \sa SDL_HapticSetGain
+ */
+#define SDL_HAPTIC_GAIN (1<<12)
+
+/**
+ * \brief Device can set autocenter.
+ *
+ * Device supports setting autocenter.
+ *
+ * \sa SDL_HapticSetAutocenter
+ */
+#define SDL_HAPTIC_AUTOCENTER (1<<13)
+
+/**
+ * \brief Device can be queried for effect status.
+ *
+ * Device can be queried for effect status.
+ *
+ * \sa SDL_HapticGetEffectStatus
+ */
+#define SDL_HAPTIC_STATUS (1<<14)
+
+/**
+ * \brief Device can be paused.
+ *
+ * \sa SDL_HapticPause
+ * \sa SDL_HapticUnpause
+ */
+#define SDL_HAPTIC_PAUSE (1<<15)
+
+
+/**
+ * \name Direction encodings
+ */
+/*@{*/
+
+/**
+ * \brief Uses polar coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_POLAR 0
+
+/**
+ * \brief Uses cartesian coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_CARTESIAN 1
+
+/**
+ * \brief Uses spherical coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_SPHERICAL 2
+
+/*@}*//*Direction encodings*/
+
+/*@}*//*Haptic features*/
+
+/*
+ * Misc defines.
+ */
+
+/**
+ * \brief Used to play a device an infinite number of times.
+ *
+ * \sa SDL_HapticRunEffect
+ */
+#define SDL_HAPTIC_INFINITY 4294967295U
+
+
+/**
+ * \brief Structure that represents a haptic direction.
+ *
+ * Directions can be specified by:
+ * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
+ * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
+ * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
+ *
+ * Cardinal directions of the haptic device are relative to the positioning
+ * of the device. North is considered to be away from the user.
+ *
+ * The following diagram represents the cardinal directions:
+ * \verbatim
+ .--.
+ |__| .-------.
+ |=.| |.-----.|
+ |--| || ||
+ | | |'-----'|
+ |__|~')_____('
+ [ COMPUTER ]
+
+
+ North (0,-1)
+ ^
+ |
+ |
+ (1,0) West <----[ HAPTIC ]----> East (-1,0)
+ |
+ |
+ v
+ South (0,1)
+
+
+ [ USER ]
+ \|||/
+ (o o)
+ ---ooO-(_)-Ooo---
+ \endverbatim
+ *
+ * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
+ * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
+ * the first \c dir parameter. The cardinal directions would be:
+ * - North: 0 (0 degrees)
+ * - East: 9000 (90 degrees)
+ * - South: 18000 (180 degrees)
+ * - West: 27000 (270 degrees)
+ *
+ * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
+ * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
+ * the first three \c dir parameters. The cardinal directions would be:
+ * - North: 0,-1, 0
+ * - East: -1, 0, 0
+ * - South: 0, 1, 0
+ * - West: 1, 0, 0
+ *
+ * The Z axis represents the height of the effect if supported, otherwise
+ * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
+ * can use any multiple you want, only the direction matters.
+ *
+ * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
+ * The first two \c dir parameters are used. The \c dir parameters are as
+ * follows (all values are in hundredths of degrees):
+ * - Degrees from (1, 0) rotated towards (0, 1).
+ * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
+ *
+ *
+ * Example of force coming from the south with all encodings (force coming
+ * from the south means the user will have to pull the stick to counteract):
+ * \code
+ * SDL_HapticDirection direction;
+ *
+ * // Cartesian directions
+ * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
+ * direction.dir[0] = 0; // X position
+ * direction.dir[1] = 1; // Y position
+ * // Assuming the device has 2 axes, we don't need to specify third parameter.
+ *
+ * // Polar directions
+ * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
+ * direction.dir[0] = 18000; // Polar only uses first parameter
+ *
+ * // Spherical coordinates
+ * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
+ * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
+ * \endcode
+ *
+ * \sa SDL_HAPTIC_POLAR
+ * \sa SDL_HAPTIC_CARTESIAN
+ * \sa SDL_HAPTIC_SPHERICAL
+ * \sa SDL_HapticEffect
+ * \sa SDL_HapticNumAxes
+ */
+typedef struct SDL_HapticDirection
+{
+ Uint8 type; /**< The type of encoding. */
+ Sint32 dir[3]; /**< The encoded direction. */
+} SDL_HapticDirection;
+
+
+/**
+ * \brief A structure containing a template for a Constant effect.
+ *
+ * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
+ *
+ * A constant effect applies a constant force in the specified direction
+ * to the joystick.
+ *
+ * \sa SDL_HAPTIC_CONSTANT
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticConstant
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Constant */
+ Sint16 level; /**< Strength of the constant effect. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticConstant;
+
+/**
+ * \brief A structure containing a template for a Periodic effect.
+ *
+ * The struct handles the following effects:
+ * - ::SDL_HAPTIC_SINE
+ * - ::SDL_HAPTIC_SQUARE
+ * - ::SDL_HAPTIC_TRIANGLE
+ * - ::SDL_HAPTIC_SAWTOOTHUP
+ * - ::SDL_HAPTIC_SAWTOOTHDOWN
+ *
+ * A periodic effect consists in a wave-shaped effect that repeats itself
+ * over time. The type determines the shape of the wave and the parameters
+ * determine the dimensions of the wave.
+ *
+ * Phase is given by hundredth of a cyle meaning that giving the phase a value
+ * of 9000 will displace it 25% of it's period. Here are sample values:
+ * - 0: No phase displacement.
+ * - 9000: Displaced 25% of it's period.
+ * - 18000: Displaced 50% of it's period.
+ * - 27000: Displaced 75% of it's period.
+ * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
+ *
+ * Examples:
+ * \verbatim
+ SDL_HAPTIC_SINE
+ __ __ __ __
+ / \ / \ / \ /
+ / \__/ \__/ \__/
+
+ SDL_HAPTIC_SQUARE
+ __ __ __ __ __
+ | | | | | | | | | |
+ | |__| |__| |__| |__| |
+
+ SDL_HAPTIC_TRIANGLE
+ /\ /\ /\ /\ /\
+ / \ / \ / \ / \ /
+ / \/ \/ \/ \/
+
+ SDL_HAPTIC_SAWTOOTHUP
+ /| /| /| /| /| /| /|
+ / | / | / | / | / | / | / |
+ / |/ |/ |/ |/ |/ |/ |
+
+ SDL_HAPTIC_SAWTOOTHDOWN
+ \ |\ |\ |\ |\ |\ |\ |
+ \ | \ | \ | \ | \ | \ | \ |
+ \| \| \| \| \| \| \|
+ \endverbatim
+ *
+ * \sa SDL_HAPTIC_SINE
+ * \sa SDL_HAPTIC_SQUARE
+ * \sa SDL_HAPTIC_TRIANGLE
+ * \sa SDL_HAPTIC_SAWTOOTHUP
+ * \sa SDL_HAPTIC_SAWTOOTHDOWN
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticPeriodic
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
+ ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
+ ::SDL_HAPTIC_SAWTOOTHDOWN */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Periodic */
+ Uint16 period; /**< Period of the wave. */
+ Sint16 magnitude; /**< Peak value. */
+ Sint16 offset; /**< Mean value of the wave. */
+ Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticPeriodic;
+
+/**
+ * \brief A structure containing a template for a Condition effect.
+ *
+ * The struct handles the following effects:
+ * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
+ * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
+ * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
+ * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
+ *
+ * Direction is handled by condition internals instead of a direction member.
+ * The condition effect specific members have three parameters. The first
+ * refers to the X axis, the second refers to the Y axis and the third
+ * refers to the Z axis. The right terms refer to the positive side of the
+ * axis and the left terms refer to the negative side of the axis. Please
+ * refer to the ::SDL_HapticDirection diagram for which side is positive and
+ * which is negative.
+ *
+ * \sa SDL_HapticDirection
+ * \sa SDL_HAPTIC_SPRING
+ * \sa SDL_HAPTIC_DAMPER
+ * \sa SDL_HAPTIC_INERTIA
+ * \sa SDL_HAPTIC_FRICTION
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCondition
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
+ ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
+ SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Condition */
+ Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
+ Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
+ Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
+ Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
+ Uint16 deadband[3]; /**< Size of the dead zone. */
+ Sint16 center[3]; /**< Position of the dead zone. */
+} SDL_HapticCondition;
+
+/**
+ * \brief A structure containing a template for a Ramp effect.
+ *
+ * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
+ *
+ * The ramp effect starts at start strength and ends at end strength.
+ * It augments in linear fashion. If you use attack and fade with a ramp
+ * they effects get added to the ramp effect making the effect become
+ * quadratic instead of linear.
+ *
+ * \sa SDL_HAPTIC_RAMP
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticRamp
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_RAMP */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Ramp */
+ Sint16 start; /**< Beginning strength level. */
+ Sint16 end; /**< Ending strength level. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticRamp;
+
+/**
+ * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
+ *
+ * A custom force feedback effect is much like a periodic effect, where the
+ * application can define it's exact shape. You will have to allocate the
+ * data yourself. Data should consist of channels * samples Uint16 samples.
+ *
+ * If channels is one, the effect is rotated using the defined direction.
+ * Otherwise it uses the samples in data for the different axes.
+ *
+ * \sa SDL_HAPTIC_CUSTOM
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCustom
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Custom */
+ Uint8 channels; /**< Axes to use, minimum of one. */
+ Uint16 period; /**< Sample periods. */
+ Uint16 samples; /**< Amount of samples. */
+ Uint16 *data; /**< Should contain channels*samples items. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticCustom;
+
+/**
+ * \brief The generic template for any haptic effect.
+ *
+ * All values max at 32767 (0x7FFF). Signed values also can be negative.
+ * Time values unless specified otherwise are in milliseconds.
+ *
+ * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
+ * value. Neither delay, interval, attack_length nor fade_length support
+ * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
+ *
+ * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
+ * ::SDL_HAPTIC_INFINITY.
+ *
+ * Button triggers may not be supported on all devices, it is advised to not
+ * use them if possible. Buttons start at index 1 instead of index 0 like
+ * they joystick.
+ *
+ * If both attack_length and fade_level are 0, the envelope is not used,
+ * otherwise both values are used.
+ *
+ * Common parts:
+ * \code
+ * // Replay - All effects have this
+ * Uint32 length; // Duration of effect (ms).
+ * Uint16 delay; // Delay before starting effect.
+ *
+ * // Trigger - All effects have this
+ * Uint16 button; // Button that triggers effect.
+ * Uint16 interval; // How soon before effect can be triggered again.
+ *
+ * // Envelope - All effects except condition effects have this
+ * Uint16 attack_length; // Duration of the attack (ms).
+ * Uint16 attack_level; // Level at the start of the attack.
+ * Uint16 fade_length; // Duration of the fade out (ms).
+ * Uint16 fade_level; // Level at the end of the fade.
+ * \endcode
+ *
+ *
+ * Here we have an example of a constant effect evolution in time:
+ * \verbatim
+ Strength
+ ^
+ |
+ | effect level --> _________________
+ | / \
+ | / \
+ | / \
+ | / \
+ | attack_level --> | \
+ | | | <--- fade_level
+ |
+ +--------------------------------------------------> Time
+ [--] [---]
+ attack_length fade_length
+
+ [------------------][-----------------------]
+ delay length
+ \endverbatim
+ *
+ * Note either the attack_level or the fade_level may be above the actual
+ * effect level.
+ *
+ * \sa SDL_HapticConstant
+ * \sa SDL_HapticPeriodic
+ * \sa SDL_HapticCondition
+ * \sa SDL_HapticRamp
+ * \sa SDL_HapticCustom
+ */
+typedef union SDL_HapticEffect
+{
+ /* Common for all force feedback effects */
+ Uint16 type; /**< Effect type. */
+ SDL_HapticConstant constant; /**< Constant effect. */
+ SDL_HapticPeriodic periodic; /**< Periodic effect. */
+ SDL_HapticCondition condition; /**< Condition effect. */
+ SDL_HapticRamp ramp; /**< Ramp effect. */
+ SDL_HapticCustom custom; /**< Custom effect. */
+} SDL_HapticEffect;
+
+
+/* Function prototypes */
+/**
+ * \brief Count the number of joysticks attached to the system.
+ *
+ * \return Number of haptic devices detected on the system.
+ */
+extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
+
+/**
+ * \brief Get the implementation dependent name of a Haptic device.
+ *
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ *
+ * \param device_index Index of the device to get it's name.
+ * \return Name of the device or NULL on error.
+ *
+ * \sa SDL_NumHaptics
+ */
+extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
+
+/**
+ * \brief Opens a Haptic device for usage.
+ *
+ * The index passed as an argument refers to the N'th Haptic device on this
+ * system.
+ *
+ * When opening a haptic device, it's gain will be set to maximum and
+ * autocenter will be disabled. To modify these values use
+ * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
+ *
+ * \param device_index Index of the device to open.
+ * \return Device identifier or NULL on error.
+ *
+ * \sa SDL_HapticIndex
+ * \sa SDL_HapticOpenFromMouse
+ * \sa SDL_HapticOpenFromJoystick
+ * \sa SDL_HapticClose
+ * \sa SDL_HapticSetGain
+ * \sa SDL_HapticSetAutocenter
+ * \sa SDL_HapticPause
+ * \sa SDL_HapticStopAll
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
+
+/**
+ * \brief Checks if the haptic device at index has been opened.
+ *
+ * \param device_index Index to check to see if it has been opened.
+ * \return 1 if it has been opened or 0 if it hasn't.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticIndex
+ */
+extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
+
+/**
+ * \brief Gets the index of a haptic device.
+ *
+ * \param haptic Haptic device to get the index of.
+ * \return The index of the haptic device or -1 on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticOpened
+ */
+extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
+
+/**
+ * \brief Gets whether or not the current mouse has haptic capabilities.
+ *
+ * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
+ *
+ * \sa SDL_HapticOpenFromMouse
+ */
+extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
+
+/**
+ * \brief Tries to open a haptic device from the current mouse.
+ *
+ * \return The haptic device identifier or NULL on error.
+ *
+ * \sa SDL_MouseIsHaptic
+ * \sa SDL_HapticOpen
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
+
+/**
+ * \brief Checks to see if a joystick has haptic features.
+ *
+ * \param joystick Joystick to test for haptic capabilities.
+ * \return 1 if the joystick is haptic, 0 if it isn't
+ * or -1 if an error ocurred.
+ *
+ * \sa SDL_HapticOpenFromJoystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/**
+ * \brief Opens a Haptic device for usage from a Joystick device.
+ *
+ * You must still close the haptic device seperately. It will not be closed
+ * with the joystick.
+ *
+ * When opening from a joystick you should first close the haptic device before
+ * closing the joystick device. If not, on some implementations the haptic
+ * device will also get unallocated and you'll be unable to use force feedback
+ * on that device.
+ *
+ * \param joystick Joystick to create a haptic device from.
+ * \return A valid haptic device identifier on success or NULL on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticClose
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
+ joystick);
+
+/**
+ * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
+ *
+ * \param haptic Haptic device to close.
+ */
+extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
+
+/**
+ * \brief Returns the number of effects a haptic device can store.
+ *
+ * On some platforms this isn't fully supported, and therefore is an
+ * aproximation. Always check to see if your created effect was actually
+ * created and do not rely solely on SDL_HapticNumEffects().
+ *
+ * \param haptic The haptic device to query effect max.
+ * \return The number of effects the haptic device can store or
+ * -1 on error.
+ *
+ * \sa SDL_HapticNumEffectsPlaying
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
+
+/**
+ * \brief Returns the number of effects a haptic device can play at the same
+ * time.
+ *
+ * This is not supported on all platforms, but will always return a value.
+ * Added here for the sake of completness.
+ *
+ * \param haptic The haptic device to query maximum playing effects.
+ * \return The number of effects the haptic device can play at the same time
+ * or -1 on error.
+ *
+ * \sa SDL_HapticNumEffects
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+/**
+ * \brief Gets the haptic devices supported features in bitwise matter.
+ *
+ * Example:
+ * \code
+ * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
+ * printf("We have constant haptic effect!");
+ * }
+ * \endcode
+ *
+ * \param haptic The haptic device to query.
+ * \return Haptic features in bitwise manner (OR'd).
+ *
+ * \sa SDL_HapticNumEffects
+ * \sa SDL_HapticEffectSupported
+ */
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+
+/**
+ * \brief Gets the number of haptic axes the device has.
+ *
+ * \sa SDL_HapticDirection
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
+
+/**
+ * \brief Checks to see if effect is supported by haptic.
+ *
+ * \param haptic Haptic device to check on.
+ * \param effect Effect to check to see if it is supported.
+ * \return 1 if effect is supported, 0 if it isn't or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ * \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
+ SDL_HapticEffect *
+ effect);
+
+/**
+ * \brief Creates a new haptic effect on the device.
+ *
+ * \param haptic Haptic device to create the effect on.
+ * \param effect Properties of the effect to create.
+ * \return The id of the effect on success or -1 on error.
+ *
+ * \sa SDL_HapticUpdateEffect
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
+ SDL_HapticEffect * effect);
+
+/**
+ * \brief Updates the properties of an effect.
+ *
+ * Can be used dynamically, although behaviour when dynamically changing
+ * direction may be strange. Specifically the effect may reupload itself
+ * and start playing from the start. You cannot change the type either when
+ * running SDL_HapticUpdateEffect().
+ *
+ * \param haptic Haptic device that has the effect.
+ * \param effect Effect to update.
+ * \param data New effect properties to use.
+ * \return The id of the effect on success or -1 on error.
+ *
+ * \sa SDL_HapticNewEffect
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
+ int effect,
+ SDL_HapticEffect * data);
+
+/**
+ * \brief Runs the haptic effect on it's assosciated haptic device.
+ *
+ * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
+ * repeating the envelope (attack and fade) every time. If you only want the
+ * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
+ * parameter.
+ *
+ * \param haptic Haptic device to run the effect on.
+ * \param effect Identifier of the haptic effect to run.
+ * \param iterations Number of iterations to run the effect. Use
+ * ::SDL_HAPTIC_INFINITY for infinity.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticStopEffect
+ * \sa SDL_HapticDestroyEffect
+ * \sa SDL_HapticGetEffectStatus
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
+ int effect,
+ Uint32 iterations);
+
+/**
+ * \brief Stops the haptic effect on it's assosciated haptic device.
+ *
+ * \param haptic Haptic device to stop the effect on.
+ * \param effect Identifier of the effect to stop.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
+ int effect);
+
+/**
+ * \brief Destroys a haptic effect on the device.
+ *
+ * This will stop the effect if it's running. Effects are automatically
+ * destroyed when the device is closed.
+ *
+ * \param haptic Device to destroy the effect on.
+ * \param effect Identifier of the effect to destroy.
+ *
+ * \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
+ int effect);
+
+/**
+ * \brief Gets the status of the current effect on the haptic device.
+ *
+ * Device must support the ::SDL_HAPTIC_STATUS feature.
+ *
+ * \param haptic Haptic device to query the effect status on.
+ * \param effect Identifier of the effect to query it's status.
+ * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
+ * or -1 on error.
+ *
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticStopEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+ int effect);
+
+/**
+ * \brief Sets the global gain of the device.
+ *
+ * Device must support the ::SDL_HAPTIC_GAIN feature.
+ *
+ * The user may specify the maxmimum gain by setting the environment variable
+ * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
+ * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
+ * maximum.
+ *
+ * \param haptic Haptic device to set the gain on.
+ * \param gain Value to set the gain to, should be between 0 and 100.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/**
+ * \brief Sets the global autocenter of the device.
+ *
+ * Autocenter should be between 0 and 100. Setting it to 0 will disable
+ * autocentering.
+ *
+ * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
+ *
+ * \param haptic Haptic device to set autocentering on.
+ * \param autocenter Value to set autocenter to, 0 disables autocentering.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
+ int autocenter);
+
+/**
+ * \brief Pauses a haptic device.
+ *
+ * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
+ * SDL_HapticUnpause() to resume playback.
+ *
+ * Do not modify the effects nor add new ones while the device is paused.
+ * That can cause all sorts of weird errors.
+ *
+ * \param haptic Haptic device to pause.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticUnpause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
+
+/**
+ * \brief Unpauses a haptic device.
+ *
+ * Call to unpause after SDL_HapticPause().
+ *
+ * \param haptic Haptic device to pause.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticPause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
+
+/**
+ * \brief Stops all the currently playing effects on a haptic device.
+ *
+ * \param haptic Haptic device to stop.
+ * \return 0 on success or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_haptic_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_joystick.h b/macosx/plugins/DFInput/SDL/include/SDL_joystick.h
new file mode 100644
index 0000000..2e70862
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_joystick.h
@@ -0,0 +1,209 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_joystick.h
+ *
+ * Include file for SDL joystick event handling
+ */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * \file SDL_joystick.h
+ *
+ * In order to use these functions, SDL_Init() must have been called
+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
+ * for joysticks, and load appropriate drivers.
+ */
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+
+/* Function prototypes */
+/**
+ * Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/**
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index);
+
+/**
+ * Open a joystick for use.
+ * The index passed as an argument refers tothe N'th joystick on the system.
+ * This index is the value which will identify this joystick in future joystick
+ * events.
+ *
+ * \return A joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/**
+ * Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick);
+
+/**
+ * Get the number of general axis controls on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
+
+/**
+ * Get the number of trackballs on a joystick.
+ *
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
+
+/**
+ * Get the number of POV hats on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
+
+/**
+ * Get the number of buttons on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
+
+/**
+ * Update the current state of the open joysticks.
+ *
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/**
+ * Enable/disable joystick event polling.
+ *
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ *
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/**
+ * Get the current state of an axis control on a joystick.
+ *
+ * The state is a value ranging from -32768 to 32767.
+ *
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
+ int axis);
+
+/**
+ * \name Hat positions
+ */
+/*@{*/
+#define SDL_HAT_CENTERED 0x00
+#define SDL_HAT_UP 0x01
+#define SDL_HAT_RIGHT 0x02
+#define SDL_HAT_DOWN 0x04
+#define SDL_HAT_LEFT 0x08
+#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*@}*/
+
+/**
+ * Get the current state of a POV hat on a joystick.
+ *
+ * The hat indices start at index 0.
+ *
+ * \return The return value is one of the following positions:
+ * - ::SDL_HAT_CENTERED
+ * - ::SDL_HAT_UP
+ * - ::SDL_HAT_RIGHT
+ * - ::SDL_HAT_DOWN
+ * - ::SDL_HAT_LEFT
+ * - ::SDL_HAT_RIGHTUP
+ * - ::SDL_HAT_RIGHTDOWN
+ * - ::SDL_HAT_LEFTUP
+ * - ::SDL_HAT_LEFTDOWN
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
+ int hat);
+
+/**
+ * Get the ball axis change since the last poll.
+ *
+ * \return 0, or -1 if you passed it invalid parameters.
+ *
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
+ int ball, int *dx, int *dy);
+
+/**
+ * Get the current state of a button on a joystick.
+ *
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
+ int button);
+
+/**
+ * Close a joystick previously opened with SDL_JoystickOpen().
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_main.h b/macosx/plugins/DFInput/SDL/include/SDL_main.h
new file mode 100644
index 0000000..803aa0f
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_main.h
@@ -0,0 +1,96 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/**
+ * \file SDL_main.h
+ *
+ * Redefine main() on some platforms so that it is called by SDL.
+ */
+
+#if defined(__WIN32__) || \
+ (defined(__MWERKS__) && !defined(__BEOS__)) || \
+ defined(__SYMBIAN32__) || defined(__IPHONEOS__)
+
+#ifdef __cplusplus
+#define C_LINKAGE "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/**
+ * \file SDL_main.h
+ *
+ * The application's main() function must be called with C linkage,
+ * and should be declared like this:
+ * \code
+ * #ifdef __cplusplus
+ * extern "C"
+ * #endif
+ * int main(int argc, char *argv[])
+ * {
+ * }
+ * \endcode
+ */
+
+#define main SDL_main
+
+/**
+ * The prototype for the application's main() function
+ */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#ifdef __WIN32__
+
+#include "begin_code.h"
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * This can be called to set the application class at startup
+ */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
+ void *hInst);
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_platform.h b/macosx/plugins/DFInput/SDL/include/SDL_platform.h
new file mode 100644
index 0000000..f9429bd
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_platform.h
@@ -0,0 +1,154 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_platform.h
+ *
+ * Try to get a standard set of platform defines.
+ */
+
+#ifndef _SDL_platform_h
+#define _SDL_platform_h
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__ 1
+#endif
+#if defined(__BEOS__)
+#undef __BEOS__
+#define __BEOS__ 1
+#endif
+#if defined(__HAIKU__)
+#undef __HAIKU__
+#define __HAIKU__ 1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__ 1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__ 1
+#endif
+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__ 1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__ 1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__ 1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#undef __LINUX__
+#define __LINUX__ 1
+#endif
+
+#if defined(__APPLE__)
+/* lets us know what version of Mac OS X we're compiling on */
+#include "AvailabilityMacros.h"
+#ifdef MAC_OS_X_VERSION_10_3
+#include "TargetConditionals.h" /* this header is in 10.3 or later */
+#if TARGET_OS_IPHONE
+/* if compiling for iPhone */
+#undef __IPHONEOS__
+#define __IPHONEOS__ 1
+#undef __MACOSX__
+#else
+/* if not compiling for iPhone */
+#undef __MACOSX__
+#define __MACOSX__ 1
+#endif /* TARGET_OS_IPHONE */
+#else
+/* if earlier verion of Mac OS X than version 10.3 */
+#undef __MACOSX__
+#define __MACOSX__ 1
+#endif
+
+#endif /* defined(__APPLE__) */
+
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__ 1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__ 1
+#endif
+#if defined(__OS2__)
+#undef __OS2__
+#define __OS2__ 1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__ 1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__ 1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__ 1
+#endif
+#if defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__ 1
+#endif
+#if defined(WIN32) || defined(_WIN32)
+#undef __WIN32__
+#define __WIN32__ 1
+#endif
+
+#if defined(__NDS__)
+#undef __NINTENDODS__
+#define __NINTENDODS__ 1
+#endif
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * \brief Gets the name of the platform.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_platform_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_stdinc.h b/macosx/plugins/DFInput/SDL/include/SDL_stdinc.h
new file mode 100644
index 0000000..ba1e5b5
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL_stdinc.h
@@ -0,0 +1,792 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_stdinc.h
+ *
+ * This is a general header that includes C language support.
+ */
+
+#ifndef _SDL_stdinc_h
+#define _SDL_stdinc_h
+
+#include "SDL_config.h"
+
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+#ifdef HAVE_STDIO_H
+#include <stdio.h>
+#endif
+#if defined(STDC_HEADERS)
+# include <stdlib.h>
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# if defined(HAVE_STDLIB_H)
+# include <stdlib.h>
+# elif defined(HAVE_MALLOC_H)
+# include <malloc.h>
+# endif
+# if defined(HAVE_STDDEF_H)
+# include <stddef.h>
+# endif
+# if defined(HAVE_STDARG_H)
+# include <stdarg.h>
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+# include <memory.h>
+# endif
+# include <string.h>
+#endif
+#ifdef HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+#elif defined(HAVE_STDINT_H)
+# include <stdint.h>
+#endif
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif
+#ifdef HAVE_MATH_H
+# include <math.h>
+#endif
+#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
+# include <iconv.h>
+#endif
+
+/**
+ * The number of elements in an array.
+ */
+#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table) SDL_arraysize(table)
+
+/**
+ * \name Cast operators
+ *
+ * Use proper C++ casts when compiled as C++ to be compatible with the option
+ * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
+ */
+/*@{*/
+#ifdef __cplusplus
+#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
+#define SDL_static_cast(type, expression) static_cast<type>(expression)
+#else
+#define SDL_reinterpret_cast(type, expression) ((type)(expression))
+#define SDL_static_cast(type, expression) ((type)(expression))
+#endif
+/*@}*//*Cast operators*/
+
+/* Define a four character code as a Uint32 */
+#define SDL_FOURCC(A, B, C, D) \
+ ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
+
+/**
+ * \name Basic data types
+ */
+/*@{*/
+
+typedef enum
+{
+ SDL_FALSE = 0,
+ SDL_TRUE = 1
+} SDL_bool;
+
+/**
+ * \brief A signed 8-bit integer type.
+ */
+typedef int8_t Sint8;
+/**
+ * \brief An unsigned 8-bit integer type.
+ */
+typedef uint8_t Uint8;
+/**
+ * \brief A signed 16-bit integer type.
+ */
+typedef int16_t Sint16;
+/**
+ * \brief An unsigned 16-bit integer type.
+ */
+typedef uint16_t Uint16;
+/**
+ * \brief A signed 32-bit integer type.
+ */
+typedef int32_t Sint32;
+/**
+ * \brief An unsigned 32-bit integer type.
+ */
+typedef uint32_t Uint32;
+
+#ifdef SDL_HAS_64BIT_TYPE
+/**
+ * \brief A signed 64-bit integer type.
+ * \warning On platforms without any sort of 64-bit datatype, this is equivalent to Sint32!
+ */
+typedef int64_t Sint64;
+/**
+ * \brief An unsigned 64-bit integer type.
+ * \warning On platforms without any sort of 64-bit datatype, this is equivalent to Uint32!
+ */
+typedef uint64_t Uint64;
+#else
+/* This is really just a hack to prevent the compiler from complaining */
+typedef Sint32 Sint64;
+typedef Uint32 Uint64;
+#endif
+
+/*@}*//*Basic data types*/
+
+
+#define SDL_COMPILE_TIME_ASSERT(name, x) \
+ typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+/** \cond */
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+#ifndef __NINTENDODS__ /* TODO: figure out why the following happens:
+ include/SDL_stdinc.h:150: error: size of array 'SDL_dummy_uint64' is negative
+ include/SDL_stdinc.h:151: error: size of array 'SDL_dummy_sint64' is negative */
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+#endif
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+/** \endcond */
+
+/* Check to make sure enums are the size of ints, for structure packing.
+ For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+ enums having the size of an int must be enabled.
+ This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
+#ifdef __MWERKS__
+#pragma enumsalwaysint on
+#endif
+
+/** \cond */
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+#ifndef __NINTENDODS__ /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
+typedef enum
+{
+ DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+/** \endcond */
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+#ifdef HAVE_MALLOC
+#define SDL_malloc malloc
+#else
+extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
+#endif
+
+#ifdef HAVE_CALLOC
+#define SDL_calloc calloc
+#else
+extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
+#endif
+
+#ifdef HAVE_REALLOC
+#define SDL_realloc realloc
+#else
+extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
+#endif
+
+#ifdef HAVE_FREE
+#define SDL_free free
+#else
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+#endif
+
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+# include <alloca.h>
+# elif defined(__GNUC__)
+# define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+# include <malloc.h>
+# define alloca _alloca
+# elif defined(__WATCOMC__)
+# include <malloc.h>
+# elif defined(__BORLANDC__)
+# include <malloc.h>
+# elif defined(__DMC__)
+# include <stdlib.h>
+# elif defined(__AIX__)
+#pragma alloca
+# elif defined(__MRC__)
+void *alloca(unsigned);
+# else
+char *alloca();
+# endif
+#endif
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data) SDL_free(data)
+#endif
+
+#ifdef HAVE_GETENV
+#define SDL_getenv getenv
+#else
+extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
+#endif
+
+/* SDL_putenv() has moved to SDL_compat. */
+#ifdef HAVE_SETENV
+#define SDL_setenv setenv
+#else
+extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value,
+ int overwrite);
+#endif
+
+#ifdef HAVE_QSORT
+#define SDL_qsort qsort
+#else
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
+ int (*compare) (const void *,
+ const void *));
+#endif
+
+#ifdef HAVE_ABS
+#define SDL_abs abs
+#else
+#define SDL_abs(X) ((X) < 0 ? -(X) : (X))
+#endif
+
+#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
+
+#ifdef HAVE_CTYPE_H
+#define SDL_isdigit(X) isdigit(X)
+#define SDL_isspace(X) isspace(X)
+#define SDL_toupper(X) toupper(X)
+#define SDL_tolower(X) tolower(X)
+#else
+#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9'))
+#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
+#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
+#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
+#endif
+
+#ifdef HAVE_MEMSET
+#define SDL_memset memset
+#else
+extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
+#endif
+#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
+#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_memset4(dst, val, len) \
+do { \
+ int u0, u1, u2; \
+ __asm__ __volatile__ ( \
+ "cld\n\t" \
+ "rep ; stosl\n\t" \
+ : "=&D" (u0), "=&a" (u1), "=&c" (u2) \
+ : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \
+ : "memory" ); \
+} while(0)
+#endif
+#ifndef SDL_memset4
+#define SDL_memset4(dst, val, len) \
+do { \
+ unsigned _count = (len); \
+ unsigned _n = (_count + 3) / 4; \
+ Uint32 *_p = SDL_static_cast(Uint32 *, dst); \
+ Uint32 _val = (val); \
+ if (len == 0) break; \
+ switch (_count % 4) { \
+ case 0: do { *_p++ = _val; \
+ case 3: *_p++ = _val; \
+ case 2: *_p++ = _val; \
+ case 1: *_p++ = _val; \
+ } while ( --_n ); \
+ } \
+} while(0)
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy(dst, src, len) \
+do { \
+ int u0, u1, u2; \
+ __asm__ __volatile__ ( \
+ "cld\n\t" \
+ "rep ; movsl\n\t" \
+ "testb $2,%b4\n\t" \
+ "je 1f\n\t" \
+ "movsw\n" \
+ "1:\ttestb $1,%b4\n\t" \
+ "je 2f\n\t" \
+ "movsb\n" \
+ "2:" \
+ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \
+ : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \
+ : "memory" ); \
+} while(0)
+#endif
+#ifndef SDL_memcpy
+#ifdef HAVE_MEMCPY
+#define SDL_memcpy memcpy
+#elif defined(HAVE_BCOPY)
+#define SDL_memcpy(d, s, n) bcopy((s), (d), (n))
+#else
+extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src,
+ size_t len);
+#endif
+#endif
+
+/* We can count on memcpy existing on Mac OS X and being well-tuned. */
+#if defined(__MACH__) && defined(__APPLE__)
+#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
+#elif defined(__GNUC__) && defined(i386)
+#define SDL_memcpy4(dst, src, len) \
+do { \
+ int ecx, edi, esi; \
+ __asm__ __volatile__ ( \
+ "cld\n\t" \
+ "rep ; movsl" \
+ : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \
+ : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \
+ : "memory" ); \
+} while(0)
+#endif
+#ifndef SDL_memcpy4
+#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2)
+#endif
+
+#if defined(__GNUC__) && defined(i386)
+#define SDL_revcpy(dst, src, len) \
+do { \
+ int u0, u1, u2; \
+ char *dstp = SDL_static_cast(char *, dst); \
+ char *srcp = SDL_static_cast(char *, src); \
+ int n = (len); \
+ if ( n >= 4 ) { \
+ __asm__ __volatile__ ( \
+ "std\n\t" \
+ "rep ; movsl\n\t" \
+ "cld\n\t" \
+ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \
+ : "0" (n >> 2), \
+ "1" (dstp+(n-4)), "2" (srcp+(n-4)) \
+ : "memory" ); \
+ } \
+ switch (n & 3) { \
+ case 3: dstp[2] = srcp[2]; \
+ case 2: dstp[1] = srcp[1]; \
+ case 1: dstp[0] = srcp[0]; \
+ break; \
+ default: \
+ break; \
+ } \
+} while(0)
+#endif
+#ifndef SDL_revcpy
+extern DECLSPEC void *SDLCALL SDL_revcpy(void *dst, const void *src,
+ size_t len);
+#endif
+
+#ifdef HAVE_MEMMOVE
+#define SDL_memmove memmove
+#elif defined(HAVE_BCOPY)
+#define SDL_memmove(d, s, n) bcopy((s), (d), (n))
+#else
+#define SDL_memmove(dst, src, len) \
+do { \
+ if ( dst < src ) { \
+ SDL_memcpy(dst, src, len); \
+ } else { \
+ SDL_revcpy(dst, src, len); \
+ } \
+} while(0)
+#endif
+
+#ifdef HAVE_MEMCMP
+#define SDL_memcmp memcmp
+#else
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2,
+ size_t len);
+#endif
+
+#ifdef HAVE_STRLEN
+#define SDL_strlen strlen
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
+#endif
+
+#ifdef HAVE_WCSLEN
+#define SDL_wcslen wcslen
+#else
+#if !defined(wchar_t) && defined(__NINTENDODS__)
+#define wchar_t short /* TODO: figure out why libnds doesn't have this */
+#endif
+extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string);
+#endif
+
+#ifdef HAVE_STRLCPY
+#define SDL_strlcpy strlcpy
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src,
+ size_t maxlen);
+#endif
+
+#ifdef HAVE_STRLCAT
+#define SDL_strlcat strlcat
+#else
+extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src,
+ size_t maxlen);
+#endif
+
+#ifdef HAVE_STRDUP
+#define SDL_strdup strdup
+#else
+extern DECLSPEC char *SDLCALL SDL_strdup(const char *string);
+#endif
+
+#ifdef HAVE__STRREV
+#define SDL_strrev _strrev
+#else
+extern DECLSPEC char *SDLCALL SDL_strrev(char *string);
+#endif
+
+#ifdef HAVE__STRUPR
+#define SDL_strupr _strupr
+#else
+extern DECLSPEC char *SDLCALL SDL_strupr(char *string);
+#endif
+
+#ifdef HAVE__STRLWR
+#define SDL_strlwr _strlwr
+#else
+extern DECLSPEC char *SDLCALL SDL_strlwr(char *string);
+#endif
+
+#ifdef HAVE_STRCHR
+#define SDL_strchr strchr
+#elif defined(HAVE_INDEX)
+#define SDL_strchr index
+#else
+extern DECLSPEC char *SDLCALL SDL_strchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRRCHR
+#define SDL_strrchr strrchr
+#elif defined(HAVE_RINDEX)
+#define SDL_strrchr rindex
+#else
+extern DECLSPEC char *SDLCALL SDL_strrchr(const char *string, int c);
+#endif
+
+#ifdef HAVE_STRSTR
+#define SDL_strstr strstr
+#else
+extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack,
+ const char *needle);
+#endif
+
+#ifdef HAVE_ITOA
+#define SDL_itoa itoa
+#else
+#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__LTOA
+#define SDL_ltoa _ltoa
+#else
+extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *string, int radix);
+#endif
+
+#ifdef HAVE__UITOA
+#define SDL_uitoa _uitoa
+#else
+#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix)
+#endif
+
+#ifdef HAVE__ULTOA
+#define SDL_ultoa _ultoa
+#else
+extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *string,
+ int radix);
+#endif
+
+#ifdef HAVE_STRTOL
+#define SDL_strtol strtol
+#else
+extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp,
+ int base);
+#endif
+
+#ifdef HAVE_STRTOUL
+#define SDL_strtoul strtoul
+#else
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string,
+ char **endp, int base);
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+
+#ifdef HAVE__I64TOA
+#define SDL_lltoa _i64toa
+#else
+extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *string,
+ int radix);
+#endif
+
+#ifdef HAVE__UI64TOA
+#define SDL_ulltoa _ui64toa
+#else
+extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *string,
+ int radix);
+#endif
+
+#ifdef HAVE_STRTOLL
+#define SDL_strtoll strtoll
+#else
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp,
+ int base);
+#endif
+
+#ifdef HAVE_STRTOULL
+#define SDL_strtoull strtoull
+#else
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp,
+ int base);
+#endif
+
+#endif /* SDL_HAS_64BIT_TYPE */
+
+#ifdef HAVE_STRTOD
+#define SDL_strtod strtod
+#else
+extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
+#endif
+
+#ifdef HAVE_ATOI
+#define SDL_atoi atoi
+#else
+#define SDL_atoi(X) SDL_strtol(X, NULL, 0)
+#endif
+
+#ifdef HAVE_ATOF
+#define SDL_atof atof
+#else
+#define SDL_atof(X) SDL_strtod(X, NULL)
+#endif
+
+#ifdef HAVE_STRCMP
+#define SDL_strcmp strcmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+#endif
+
+#ifdef HAVE_STRNCMP
+#define SDL_strncmp strncmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2,
+ size_t maxlen);
+#endif
+
+#ifdef HAVE_STRCASECMP
+#define SDL_strcasecmp strcasecmp
+#elif defined(HAVE__STRICMP)
+#define SDL_strcasecmp _stricmp
+#else
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1,
+ const char *str2);
+#endif
+
+#ifdef HAVE_STRNCASECMP
+#define SDL_strncasecmp strncasecmp
+#elif defined(HAVE__STRNICMP)
+#define SDL_strncasecmp _strnicmp
+#else
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1,
+ const char *str2, size_t maxlen);
+#endif
+
+#ifdef HAVE_SSCANF
+#define SDL_sscanf sscanf
+#else
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt,
+ ...);
+#endif
+
+#ifdef HAVE_SNPRINTF
+#define SDL_snprintf snprintf
+#else
+extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen,
+ const char *fmt, ...);
+#endif
+
+#ifdef HAVE_VSNPRINTF
+#define SDL_vsnprintf vsnprintf
+#else
+extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen,
+ const char *fmt, va_list ap);
+#endif
+
+#ifndef HAVE_M_PI
+#define M_PI 3.14159265358979323846264338327950288 /* pi */
+#endif
+
+#ifdef HAVE_CEIL
+#define SDL_ceil ceil
+#else
+#define SDL_ceil(x) ((double)(int)((x)+0.5))
+#endif
+
+#ifdef HAVE_COPYSIGN
+#define SDL_copysign copysign
+#else
+extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
+#endif
+
+#ifdef HAVE_COS
+#define SDL_cos cos
+#else
+extern DECLSPEC double SDLCALL SDL_cos(double x);
+#endif
+
+#ifdef HAVE_COSF
+#define SDL_cosf cosf
+#else
+#define SDL_cosf(x) (float)SDL_cos((double)x)
+#endif
+
+#ifdef HAVE_FABS
+#define SDL_fabs fabs
+#else
+extern DECLSPEC double SDLCALL SDL_fabs(double x);
+#endif
+
+#ifdef HAVE_FLOOR
+#define SDL_floor floor
+#else
+extern DECLSPEC double SDLCALL SDL_floor(double x);
+#endif
+
+#ifdef HAVE_LOG
+#define SDL_log log
+#else
+extern DECLSPEC double SDLCALL SDL_log(double x);
+#endif
+
+#ifdef HAVE_POW
+#define SDL_pow pow
+#else
+extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
+#endif
+
+#ifdef HAVE_SCALBN
+#define SDL_scalbn scalbn
+#else
+extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
+#endif
+
+#ifdef HAVE_SIN
+#define SDL_sin sin
+#else
+extern DECLSPEC double SDLCALL SDL_sin(double x);
+#endif
+
+#ifdef HAVE_SINF
+#define SDL_sinf sinf
+#else
+#define SDL_sinf(x) (float)SDL_sin((double)x)
+#endif
+
+#ifdef HAVE_SQRT
+#define SDL_sqrt sqrt
+#else
+extern DECLSPEC double SDLCALL SDL_sqrt(double x);
+#endif
+
+/* The SDL implementation of iconv() returns these error codes */
+#define SDL_ICONV_ERROR (size_t)-1
+#define SDL_ICONV_E2BIG (size_t)-2
+#define SDL_ICONV_EILSEQ (size_t)-3
+#define SDL_ICONV_EINVAL (size_t)-4
+
+#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
+#define SDL_iconv_t iconv_t
+#define SDL_iconv_open iconv_open
+#define SDL_iconv_close iconv_close
+#else
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
+ const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+#endif
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
+ size_t * inbytesleft, char **outbuf,
+ size_t * outbytesleft);
+/**
+ * This function converts a string between encodings in one pass, returning a
+ * string that must be freed with SDL_free() or NULL on error.
+ */
+extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
+ const char *fromcode,
+ const char *inbuf,
+ size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_stdinc_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/begin_code.h b/macosx/plugins/DFInput/SDL/include/begin_code.h
new file mode 100644
index 0000000..395dc7c
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/begin_code.h
@@ -0,0 +1,136 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file begin_code.h
+ *
+ * This file sets things up for C dynamic library function definitions,
+ * static inlined functions, and structures aligned at 4-byte alignment.
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
+ */
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# if defined(__BEOS__) || defined(__HAIKU__)
+# if defined(__GNUC__)
+# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC __declspec(export)
+# endif
+# elif defined(__WIN32__)
+# ifdef __BORLANDC__
+# ifdef BUILD_SDL
+# define DECLSPEC
+# else
+# define DECLSPEC __declspec(dllimport)
+# endif
+# else
+# define DECLSPEC __declspec(dllexport)
+# endif
+# else
+# if defined(__GNUC__) && __GNUC__ >= 4
+# define DECLSPEC __attribute__ ((visibility("default")))
+# else
+# define DECLSPEC
+# endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if defined(__WIN32__) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#define SDLCALL
+#endif
+#endif /* SDLCALL */
+
+/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
+#ifdef __SYMBIAN32__
+#undef DECLSPEC
+#define DECLSPEC
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+ This is necessary if the header is included in code which has structure
+ packing set to an alternate value, say for loading structures from disk.
+ The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(push,4)
+#endif /* Compiler needs structure packing set */
+
+/* Set up compiler-specific options for inlining functions */
+#ifndef SDL_INLINE_OKAY
+#ifdef __GNUC__
+#define SDL_INLINE_OKAY
+#else
+/* Add any special compiler-specific cases here */
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+ defined(__DMC__) || defined(__SC__) || \
+ defined(__WATCOMC__) || defined(__LCC__) || \
+ defined(__DECC)
+#ifndef __inline__
+#define __inline__ __inline
+#endif
+#define SDL_INLINE_OKAY
+#else
+#if !defined(__MRC__) && !defined(_SGI_SOURCE)
+#ifndef __inline__
+#define __inline__ inline
+#endif
+#define SDL_INLINE_OKAY
+#endif /* Not a funky compiler */
+#endif /* Visual C++ */
+#endif /* GNU C */
+#endif /* SDL_INLINE_OKAY */
+
+/* If inlining isn't supported, remove "__inline__", turning static
+ inlined functions into static functions (resulting in code bloat
+ in all files which include the offending header files)
+*/
+#ifndef SDL_INLINE_OKAY
+#define __inline__
+#endif
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! Mac OS X - breaks precompiled headers */
diff --git a/macosx/plugins/DFInput/SDL/include/close_code.h b/macosx/plugins/DFInput/SDL/include/close_code.h
new file mode 100644
index 0000000..4b4e8a4
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/close_code.h
@@ -0,0 +1,38 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file close_code.h
+ *
+ * This file reverses the effects of begin_code.h and should be included
+ * after you finish any function and structure declarations in your headers
+ */
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(pop)
+#endif /* Compiler needs structure packing set */