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Diffstat (limited to 'macosx/plugins/DFInput/SDL/src/joystick/SDL_joystick.c')
-rw-r--r--macosx/plugins/DFInput/SDL/src/joystick/SDL_joystick.c503
1 files changed, 503 insertions, 0 deletions
diff --git a/macosx/plugins/DFInput/SDL/src/joystick/SDL_joystick.c b/macosx/plugins/DFInput/SDL/src/joystick/SDL_joystick.c
new file mode 100644
index 0000000..189b811
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/src/joystick/SDL_joystick.c
@@ -0,0 +1,503 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* This is the joystick API for Simple DirectMedia Layer */
+#include "SDL.h"
+#include "SDL_sysjoystick.h"
+#include "SDL_joystick_c.h"
+
+/* This is used for Quake III Arena */
+#define SDL_Lock_EventThread()
+#define SDL_Unlock_EventThread()
+
+Uint8 SDL_numjoysticks = 0;
+SDL_Joystick **SDL_joysticks = NULL;
+static SDL_Joystick *default_joystick = NULL;
+
+int
+SDL_JoystickInit(void)
+{
+ int arraylen;
+ int status;
+
+ SDL_numjoysticks = 0;
+ status = SDL_SYS_JoystickInit();
+ if (status >= 0) {
+ arraylen = (status + 1) * sizeof(*SDL_joysticks);
+ SDL_joysticks = (SDL_Joystick **) SDL_malloc(arraylen);
+ if (SDL_joysticks == NULL) {
+ SDL_numjoysticks = 0;
+ } else {
+ SDL_memset(SDL_joysticks, 0, arraylen);
+ SDL_numjoysticks = status;
+ }
+ status = 0;
+ }
+ default_joystick = NULL;
+ return (status);
+}
+
+/*
+ * Count the number of joysticks attached to the system
+ */
+int
+SDL_NumJoysticks(void)
+{
+ return SDL_numjoysticks;
+}
+
+/*
+ * Get the implementation dependent name of a joystick
+ */
+const char *
+SDL_JoystickName(int device_index)
+{
+ if ((device_index < 0) || (device_index >= SDL_numjoysticks)) {
+ SDL_SetError("There are %d joysticks available", SDL_numjoysticks);
+ return (NULL);
+ }
+ return (SDL_SYS_JoystickName(device_index));
+}
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system. This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+SDL_Joystick *
+SDL_JoystickOpen(int device_index)
+{
+ int i;
+ SDL_Joystick *joystick;
+
+ if ((device_index < 0) || (device_index >= SDL_numjoysticks)) {
+ SDL_SetError("There are %d joysticks available", SDL_numjoysticks);
+ return (NULL);
+ }
+
+ /* If the joystick is already open, return it */
+ for (i = 0; SDL_joysticks[i]; ++i) {
+ if (device_index == SDL_joysticks[i]->index) {
+ joystick = SDL_joysticks[i];
+ ++joystick->ref_count;
+ return (joystick);
+ }
+ }
+
+ /* Create and initialize the joystick */
+ joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
+ if (joystick == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ SDL_memset(joystick, 0, (sizeof *joystick));
+ joystick->index = device_index;
+ if (SDL_SYS_JoystickOpen(joystick) < 0) {
+ SDL_free(joystick);
+ return NULL;
+ }
+ if (joystick->naxes > 0) {
+ joystick->axes = (Sint16 *) SDL_malloc
+ (joystick->naxes * sizeof(Sint16));
+ }
+ if (joystick->nhats > 0) {
+ joystick->hats = (Uint8 *) SDL_malloc
+ (joystick->nhats * sizeof(Uint8));
+ }
+ if (joystick->nballs > 0) {
+ joystick->balls = (struct balldelta *) SDL_malloc
+ (joystick->nballs * sizeof(*joystick->balls));
+ }
+ if (joystick->nbuttons > 0) {
+ joystick->buttons = (Uint8 *) SDL_malloc
+ (joystick->nbuttons * sizeof(Uint8));
+ }
+ if (((joystick->naxes > 0) && !joystick->axes)
+ || ((joystick->nhats > 0) && !joystick->hats)
+ || ((joystick->nballs > 0) && !joystick->balls)
+ || ((joystick->nbuttons > 0) && !joystick->buttons)) {
+ SDL_OutOfMemory();
+ SDL_JoystickClose(joystick);
+ return NULL;
+ }
+ if (joystick->axes) {
+ SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16));
+ }
+ if (joystick->hats) {
+ SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8));
+ }
+ if (joystick->balls) {
+ SDL_memset(joystick->balls, 0,
+ joystick->nballs * sizeof(*joystick->balls));
+ }
+ if (joystick->buttons) {
+ SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8));
+ }
+
+ /* Add joystick to list */
+ ++joystick->ref_count;
+ SDL_Lock_EventThread();
+ for (i = 0; SDL_joysticks[i]; ++i)
+ /* Skip to next joystick */ ;
+ SDL_joysticks[i] = joystick;
+ SDL_Unlock_EventThread();
+
+ return (joystick);
+}
+
+/*
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+int
+SDL_JoystickOpened(int device_index)
+{
+ int i, opened;
+
+ opened = 0;
+ for (i = 0; SDL_joysticks[i]; ++i) {
+ if (SDL_joysticks[i]->index == (Uint8) device_index) {
+ opened = 1;
+ break;
+ }
+ }
+ return (opened);
+}
+
+
+/*
+ * Checks to make sure the joystick is valid.
+ */
+int
+SDL_PrivateJoystickValid(SDL_Joystick ** joystick)
+{
+ int valid;
+
+ if (*joystick == NULL) {
+ *joystick = default_joystick;
+ }
+ if (*joystick == NULL) {
+ SDL_SetError("Joystick hasn't been opened yet");
+ valid = 0;
+ } else {
+ valid = 1;
+ }
+ return valid;
+}
+
+/*
+ * Get the device index of an opened joystick.
+ */
+int
+SDL_JoystickIndex(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (-1);
+ }
+ return (joystick->index);
+}
+
+/*
+ * Get the number of multi-dimensional axis controls on a joystick
+ */
+int
+SDL_JoystickNumAxes(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (-1);
+ }
+ return (joystick->naxes);
+}
+
+/*
+ * Get the number of hats on a joystick
+ */
+int
+SDL_JoystickNumHats(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (-1);
+ }
+ return (joystick->nhats);
+}
+
+/*
+ * Get the number of trackballs on a joystick
+ */
+int
+SDL_JoystickNumBalls(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (-1);
+ }
+ return (joystick->nballs);
+}
+
+/*
+ * Get the number of buttons on a joystick
+ */
+int
+SDL_JoystickNumButtons(SDL_Joystick * joystick)
+{
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (-1);
+ }
+ return (joystick->nbuttons);
+}
+
+/*
+ * Get the current state of an axis control on a joystick
+ */
+Sint16
+SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
+{
+ Sint16 state;
+
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (0);
+ }
+ if (axis < joystick->naxes) {
+ state = joystick->axes[axis];
+ } else {
+ SDL_SetError("Joystick only has %d axes", joystick->naxes);
+ state = 0;
+ }
+ return (state);
+}
+
+/*
+ * Get the current state of a hat on a joystick
+ */
+Uint8
+SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
+{
+ Uint8 state;
+
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (0);
+ }
+ if (hat < joystick->nhats) {
+ state = joystick->hats[hat];
+ } else {
+ SDL_SetError("Joystick only has %d hats", joystick->nhats);
+ state = 0;
+ }
+ return (state);
+}
+
+/*
+ * Get the ball axis change since the last poll
+ */
+int
+SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
+{
+ int retval;
+
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (-1);
+ }
+
+ retval = 0;
+ if (ball < joystick->nballs) {
+ if (dx) {
+ *dx = joystick->balls[ball].dx;
+ }
+ if (dy) {
+ *dy = joystick->balls[ball].dy;
+ }
+ joystick->balls[ball].dx = 0;
+ joystick->balls[ball].dy = 0;
+ } else {
+ SDL_SetError("Joystick only has %d balls", joystick->nballs);
+ retval = -1;
+ }
+ return (retval);
+}
+
+/*
+ * Get the current state of a button on a joystick
+ */
+Uint8
+SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
+{
+ Uint8 state;
+
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return (0);
+ }
+ if (button < joystick->nbuttons) {
+ state = joystick->buttons[button];
+ } else {
+ SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
+ state = 0;
+ }
+ return (state);
+}
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+void
+SDL_JoystickClose(SDL_Joystick * joystick)
+{
+ int i;
+
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return;
+ }
+
+ /* First decrement ref count */
+ if (--joystick->ref_count > 0) {
+ return;
+ }
+
+ /* Lock the event queue - prevent joystick polling */
+ SDL_Lock_EventThread();
+
+ if (joystick == default_joystick) {
+ default_joystick = NULL;
+ }
+ SDL_SYS_JoystickClose(joystick);
+
+ /* Remove joystick from list */
+ for (i = 0; SDL_joysticks[i]; ++i) {
+ if (joystick == SDL_joysticks[i]) {
+ SDL_memmove(&SDL_joysticks[i], &SDL_joysticks[i + 1],
+ (SDL_numjoysticks - i) * sizeof(joystick));
+ break;
+ }
+ }
+
+ /* Let the event thread keep running */
+ SDL_Unlock_EventThread();
+
+ /* Free the data associated with this joystick */
+ if (joystick->axes) {
+ SDL_free(joystick->axes);
+ }
+ if (joystick->hats) {
+ SDL_free(joystick->hats);
+ }
+ if (joystick->balls) {
+ SDL_free(joystick->balls);
+ }
+ if (joystick->buttons) {
+ SDL_free(joystick->buttons);
+ }
+ SDL_free(joystick);
+}
+
+void
+SDL_JoystickQuit(void)
+{
+ /* Stop the event polling */
+ SDL_Lock_EventThread();
+ SDL_numjoysticks = 0;
+ SDL_Unlock_EventThread();
+
+ /* Quit the joystick setup */
+ SDL_SYS_JoystickQuit();
+ if (SDL_joysticks) {
+ SDL_free(SDL_joysticks);
+ SDL_joysticks = NULL;
+ }
+}
+
+
+/* These are global for SDL_sysjoystick.c and SDL_events.c */
+
+int
+SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
+{
+ int posted;
+
+ /* Update internal joystick state */
+ joystick->axes[axis] = value;
+
+ /* Post the event, if desired */
+ posted = 0;
+
+ return (posted);
+}
+
+int
+SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
+{
+ int posted;
+
+ /* Update internal joystick state */
+ joystick->hats[hat] = value;
+
+ /* Post the event, if desired */
+ posted = 0;
+
+ return (posted);
+}
+
+int
+SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
+ Sint16 xrel, Sint16 yrel)
+{
+ int posted;
+
+ /* Update internal mouse state */
+ joystick->balls[ball].dx += xrel;
+ joystick->balls[ball].dy += yrel;
+
+ /* Post the event, if desired */
+ posted = 0;
+
+ return (posted);
+}
+
+int
+SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
+{
+ int posted;
+
+ /* Update internal joystick state */
+ joystick->buttons[button] = state;
+
+ /* Post the event, if desired */
+ posted = 0;
+
+ return (posted);
+}
+
+void
+SDL_JoystickUpdate(void)
+{
+ int i;
+
+ for (i = 0; SDL_joysticks[i]; ++i) {
+ SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
+ }
+}
+
+int
+SDL_JoystickEventState(int state)
+{
+ return SDL_IGNORE;
+}