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-rw-r--r--plugins/dfsound/reverb.c372
1 files changed, 171 insertions, 201 deletions
diff --git a/plugins/dfsound/reverb.c b/plugins/dfsound/reverb.c
index 343c979..2d65a69 100644
--- a/plugins/dfsound/reverb.c
+++ b/plugins/dfsound/reverb.c
@@ -4,6 +4,10 @@
begin : Wed May 15 2002
copyright : (C) 2002 by Pete Bernert
email : BlackDove@addcom.de
+
+ Portions (C) GraÅžvydas "notaz" Ignotas, 2010-2011
+ Portions (C) SPU2-X, gigaherz, Pcsx2 Development Team
+
***************************************************************************/
/***************************************************************************
* *
@@ -31,32 +35,6 @@
int * sRVBPlay = 0;
int * sRVBEnd = 0;
int * sRVBStart = 0;
-int iReverbOff = -1; // some delay factor for reverb
-int iReverbRepeat = 0;
-int iReverbNum = 1;
-
-////////////////////////////////////////////////////////////////////////
-// SET REVERB
-////////////////////////////////////////////////////////////////////////
-
-void SetREVERB(unsigned short val)
-{
- switch(val)
- {
- case 0x0000: iReverbOff=-1; break; // off
- case 0x007D: iReverbOff=32; iReverbNum=2; iReverbRepeat=128; break; // ok room
-
- case 0x0033: iReverbOff=32; iReverbNum=2; iReverbRepeat=64; break; // studio small
- case 0x00B1: iReverbOff=48; iReverbNum=2; iReverbRepeat=96; break; // ok studio medium
- case 0x00E3: iReverbOff=64; iReverbNum=2; iReverbRepeat=128; break; // ok studio large ok
-
- case 0x01A5: iReverbOff=128; iReverbNum=4; iReverbRepeat=32; break; // ok hall
- case 0x033D: iReverbOff=256; iReverbNum=4; iReverbRepeat=64; break; // space echo
- case 0x0001: iReverbOff=184; iReverbNum=3; iReverbRepeat=128; break; // echo/delay
- case 0x0017: iReverbOff=128; iReverbNum=2; iReverbRepeat=128; break; // half echo
- default: iReverbOff=32; iReverbNum=1; iReverbRepeat=0; break;
- }
-}
////////////////////////////////////////////////////////////////////////
// START REVERB
@@ -66,15 +44,7 @@ INLINE void StartREVERB(int ch)
{
if(s_chan[ch].bReverb && (spuCtrl&0x80)) // reverb possible?
{
- if(iUseReverb==2) s_chan[ch].bRVBActive=1;
- else
- if(iUseReverb==1 && iReverbOff>0) // -> fake reverb used?
- {
- s_chan[ch].bRVBActive=1; // -> activate it
- s_chan[ch].iRVBOffset=iReverbOff*45;
- s_chan[ch].iRVBRepeat=iReverbRepeat*45;
- s_chan[ch].iRVBNum =iReverbNum;
- }
+ s_chan[ch].bRVBActive=!!iUseReverb;
}
else s_chan[ch].bRVBActive=0; // else -> no reverb
}
@@ -85,199 +55,198 @@ INLINE void StartREVERB(int ch)
INLINE void InitREVERB(void)
{
- if(iUseReverb==2)
- {memset(sRVBStart,0,NSSIZE*2*4);}
+ memset(sRVBStart,0,NSSIZE*2*4);
}
////////////////////////////////////////////////////////////////////////
// STORE REVERB
////////////////////////////////////////////////////////////////////////
-INLINE void StoreREVERB(int ch,int ns,int sval)
+INLINE void StoreREVERB(int ch,int ns,int l,int r)
{
- if(iUseReverb==0) return;
- else
- if(iUseReverb==2) // -------------------------------- // Neil's reverb
- {
- const int iRxl=(sval*s_chan[ch].iLeftVolume)/0x4000;
- const int iRxr=(sval*s_chan[ch].iRightVolume)/0x4000;
+ ns<<=1;
- ns<<=1;
-
- *(sRVBStart+ns) +=iRxl; // -> we mix all active reverb channels into an extra buffer
- *(sRVBStart+ns+1)+=iRxr;
- }
- else // --------------------------------------------- // Pete's easy fake reverb
- {
- int * pN;int iRn,iRr=0;
-
- // we use the half channel volume (/0x8000) for the first reverb effects, quarter for next and so on
-
- int iRxl=(sval*s_chan[ch].iLeftVolume)/0x8000;
- int iRxr=(sval*s_chan[ch].iRightVolume)/0x8000;
-
- for(iRn=1;iRn<=s_chan[ch].iRVBNum;iRn++,iRr+=s_chan[ch].iRVBRepeat,iRxl/=2,iRxr/=2)
- {
- pN=sRVBPlay+((s_chan[ch].iRVBOffset+iRr+ns)<<1);
- if(pN>=sRVBEnd) pN=sRVBStart+(pN-sRVBEnd);
-
- (*pN)+=iRxl;
- pN++;
- (*pN)+=iRxr;
- }
- }
+ sRVBStart[ns] +=l; // -> we mix all active reverb channels into an extra buffer
+ sRVBStart[ns+1]+=r;
}
////////////////////////////////////////////////////////////////////////
-INLINE int g_buffer(int iOff) // get_buffer content helper: takes care about wraps
+INLINE int rvb2ram_offs(int curr, int space, int iOff)
{
- short * p=(short *)spuMem;
- iOff=(iOff*4)+rvb.CurrAddr;
- while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
- while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
- return (int)*(p+iOff);
+ iOff += curr;
+ if (iOff >= 0x40000) iOff -= space;
+ return iOff;
}
-////////////////////////////////////////////////////////////////////////
+// get_buffer content helper: takes care about wraps
+#define g_buffer(var) \
+ ((int)(signed short)spuMem[rvb2ram_offs(curr_addr, space, rvb.n##var)])
-INLINE void s_buffer(int iOff,int iVal) // set_buffer content helper: takes care about wraps and clipping
-{
- short * p=(short *)spuMem;
- iOff=(iOff*4)+rvb.CurrAddr;
- while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
- while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
- if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
- *(p+iOff)=(short)iVal;
-}
-
-////////////////////////////////////////////////////////////////////////
+// saturate iVal and store it as var
+#define s_buffer(var, iVal) \
+ ssat32_to_16(iVal); \
+ spuMem[rvb2ram_offs(curr_addr, space, rvb.n##var)] = iVal
-INLINE void s_buffer1(int iOff,int iVal) // set_buffer (+1 sample) content helper: takes care about wraps and clipping
-{
- short * p=(short *)spuMem;
- iOff=(iOff*4)+rvb.CurrAddr+1;
- while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
- while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
- if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
- *(p+iOff)=(short)iVal;
-}
+#define s_buffer1(var, iVal) \
+ ssat32_to_16(iVal); \
+ spuMem[rvb2ram_offs(curr_addr, space, rvb.n##var + 1)] = iVal
////////////////////////////////////////////////////////////////////////
-INLINE int MixREVERBLeft(int ns)
+// portions based on spu2-x from PCSX2
+static void MixREVERB(void)
{
- if(iUseReverb==0) return 0;
- else
- if(iUseReverb==2)
- {
- static int iCnt=0; // this func will be called with 44.1 khz
-
- if(!rvb.StartAddr) // reverb is off
- {
- rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
- return 0;
- }
-
- iCnt++;
-
- if(iCnt&1) // we work on every second left value: downsample to 22 khz
- {
- if(spuCtrl&0x80) // -> reverb on? oki
- {
- int ACC0,ACC1,FB_A0,FB_A1,FB_B0,FB_B1;
-
- const int INPUT_SAMPLE_L=*(sRVBStart+(ns<<1));
- const int INPUT_SAMPLE_R=*(sRVBStart+(ns<<1)+1);
-
- const int IIR_INPUT_A0 = (g_buffer(rvb.IIR_SRC_A0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
- const int IIR_INPUT_A1 = (g_buffer(rvb.IIR_SRC_A1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
- const int IIR_INPUT_B0 = (g_buffer(rvb.IIR_SRC_B0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
- const int IIR_INPUT_B1 = (g_buffer(rvb.IIR_SRC_B1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
-
- const int IIR_A0 = (IIR_INPUT_A0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A0) * (32768L - rvb.IIR_ALPHA))/32768L;
- const int IIR_A1 = (IIR_INPUT_A1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A1) * (32768L - rvb.IIR_ALPHA))/32768L;
- const int IIR_B0 = (IIR_INPUT_B0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B0) * (32768L - rvb.IIR_ALPHA))/32768L;
- const int IIR_B1 = (IIR_INPUT_B1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B1) * (32768L - rvb.IIR_ALPHA))/32768L;
-
- s_buffer1(rvb.IIR_DEST_A0, IIR_A0);
- s_buffer1(rvb.IIR_DEST_A1, IIR_A1);
- s_buffer1(rvb.IIR_DEST_B0, IIR_B0);
- s_buffer1(rvb.IIR_DEST_B1, IIR_B1);
-
- ACC0 = (g_buffer(rvb.ACC_SRC_A0) * rvb.ACC_COEF_A)/32768L +
- (g_buffer(rvb.ACC_SRC_B0) * rvb.ACC_COEF_B)/32768L +
- (g_buffer(rvb.ACC_SRC_C0) * rvb.ACC_COEF_C)/32768L +
- (g_buffer(rvb.ACC_SRC_D0) * rvb.ACC_COEF_D)/32768L;
- ACC1 = (g_buffer(rvb.ACC_SRC_A1) * rvb.ACC_COEF_A)/32768L +
- (g_buffer(rvb.ACC_SRC_B1) * rvb.ACC_COEF_B)/32768L +
- (g_buffer(rvb.ACC_SRC_C1) * rvb.ACC_COEF_C)/32768L +
- (g_buffer(rvb.ACC_SRC_D1) * rvb.ACC_COEF_D)/32768L;
-
- FB_A0 = g_buffer(rvb.MIX_DEST_A0 - rvb.FB_SRC_A);
- FB_A1 = g_buffer(rvb.MIX_DEST_A1 - rvb.FB_SRC_A);
- FB_B0 = g_buffer(rvb.MIX_DEST_B0 - rvb.FB_SRC_B);
- FB_B1 = g_buffer(rvb.MIX_DEST_B1 - rvb.FB_SRC_B);
-
- s_buffer(rvb.MIX_DEST_A0, ACC0 - (FB_A0 * rvb.FB_ALPHA)/32768L);
- s_buffer(rvb.MIX_DEST_A1, ACC1 - (FB_A1 * rvb.FB_ALPHA)/32768L);
-
- s_buffer(rvb.MIX_DEST_B0, (rvb.FB_ALPHA * ACC0)/32768L - (FB_A0 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B0 * rvb.FB_X)/32768L);
- s_buffer(rvb.MIX_DEST_B1, (rvb.FB_ALPHA * ACC1)/32768L - (FB_A1 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B1 * rvb.FB_X)/32768L);
-
- rvb.iLastRVBLeft = rvb.iRVBLeft;
- rvb.iLastRVBRight = rvb.iRVBRight;
-
- rvb.iRVBLeft = (g_buffer(rvb.MIX_DEST_A0)+g_buffer(rvb.MIX_DEST_B0))/3;
- rvb.iRVBRight = (g_buffer(rvb.MIX_DEST_A1)+g_buffer(rvb.MIX_DEST_B1))/3;
-
- rvb.iRVBLeft = (rvb.iRVBLeft * rvb.VolLeft) / 0x4000;
- rvb.iRVBRight = (rvb.iRVBRight * rvb.VolRight) / 0x4000;
-
- rvb.CurrAddr++;
- if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
-
- return rvb.iLastRVBLeft+(rvb.iRVBLeft-rvb.iLastRVBLeft)/2;
- }
- else // -> reverb off
- {
- rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
- }
-
- rvb.CurrAddr++;
- if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
- }
-
- return rvb.iLastRVBLeft;
- }
- else // easy fake reverb:
+ int l_old = rvb.iRVBLeft;
+ int r_old = rvb.iRVBRight;
+ int curr_addr = rvb.CurrAddr;
+ int space = 0x40000 - rvb.StartAddr;
+ int l, r, ns;
+
+ for (ns = 0; ns < NSSIZE*2; )
{
- const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
- *sRVBPlay++=0; // -> init it after
- if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
- return iRV; // -> return reverb mix buf val
+ int IIR_ALPHA = rvb.IIR_ALPHA;
+ int ACC0, ACC1, FB_A0, FB_A1, FB_B0, FB_B1;
+ int mix_dest_a0, mix_dest_a1, mix_dest_b0, mix_dest_b1;
+
+ int input_L = sRVBStart[ns] * rvb.IN_COEF_L;
+ int input_R = sRVBStart[ns+1] * rvb.IN_COEF_R;
+
+ int IIR_INPUT_A0 = ((g_buffer(IIR_SRC_A0) * rvb.IIR_COEF) + input_L) >> 15;
+ int IIR_INPUT_A1 = ((g_buffer(IIR_SRC_A1) * rvb.IIR_COEF) + input_R) >> 15;
+ int IIR_INPUT_B0 = ((g_buffer(IIR_SRC_B0) * rvb.IIR_COEF) + input_L) >> 15;
+ int IIR_INPUT_B1 = ((g_buffer(IIR_SRC_B1) * rvb.IIR_COEF) + input_R) >> 15;
+
+ int iir_dest_a0 = g_buffer(IIR_DEST_A0);
+ int iir_dest_a1 = g_buffer(IIR_DEST_A1);
+ int iir_dest_b0 = g_buffer(IIR_DEST_B0);
+ int iir_dest_b1 = g_buffer(IIR_DEST_B1);
+
+ int IIR_A0 = iir_dest_a0 + ((IIR_INPUT_A0 - iir_dest_a0) * IIR_ALPHA >> 15);
+ int IIR_A1 = iir_dest_a1 + ((IIR_INPUT_A1 - iir_dest_a1) * IIR_ALPHA >> 15);
+ int IIR_B0 = iir_dest_b0 + ((IIR_INPUT_B0 - iir_dest_b0) * IIR_ALPHA >> 15);
+ int IIR_B1 = iir_dest_b1 + ((IIR_INPUT_B1 - iir_dest_b1) * IIR_ALPHA >> 15);
+
+ s_buffer1(IIR_DEST_A0, IIR_A0);
+ s_buffer1(IIR_DEST_A1, IIR_A1);
+ s_buffer1(IIR_DEST_B0, IIR_B0);
+ s_buffer1(IIR_DEST_B1, IIR_B1);
+
+ ACC0 = (g_buffer(ACC_SRC_A0) * rvb.ACC_COEF_A +
+ g_buffer(ACC_SRC_B0) * rvb.ACC_COEF_B +
+ g_buffer(ACC_SRC_C0) * rvb.ACC_COEF_C +
+ g_buffer(ACC_SRC_D0) * rvb.ACC_COEF_D) >> 15;
+ ACC1 = (g_buffer(ACC_SRC_A1) * rvb.ACC_COEF_A +
+ g_buffer(ACC_SRC_B1) * rvb.ACC_COEF_B +
+ g_buffer(ACC_SRC_C1) * rvb.ACC_COEF_C +
+ g_buffer(ACC_SRC_D1) * rvb.ACC_COEF_D) >> 15;
+
+ FB_A0 = g_buffer(FB_SRC_A0);
+ FB_A1 = g_buffer(FB_SRC_A1);
+ FB_B0 = g_buffer(FB_SRC_B0);
+ FB_B1 = g_buffer(FB_SRC_B1);
+
+ mix_dest_a0 = ACC0 - ((FB_A0 * rvb.FB_ALPHA) >> 15);
+ mix_dest_a1 = ACC1 - ((FB_A1 * rvb.FB_ALPHA) >> 15);
+
+ mix_dest_b0 = FB_A0 + (((ACC0 - FB_A0) * rvb.FB_ALPHA - FB_B0 * rvb.FB_X) >> 15);
+ mix_dest_b1 = FB_A1 + (((ACC1 - FB_A1) * rvb.FB_ALPHA - FB_B1 * rvb.FB_X) >> 15);
+
+ s_buffer(MIX_DEST_A0, mix_dest_a0);
+ s_buffer(MIX_DEST_A1, mix_dest_a1);
+ s_buffer(MIX_DEST_B0, mix_dest_b0);
+ s_buffer(MIX_DEST_B1, mix_dest_b1);
+
+ l = (mix_dest_a0 + mix_dest_b0) / 3;
+ r = (mix_dest_a1 + mix_dest_b1) / 3;
+
+ l = (l * rvb.VolLeft) >> 14;
+ r = (r * rvb.VolRight) >> 14;
+
+ SSumLR[ns++] += (l + l_old) / 2;
+ SSumLR[ns++] += (r + r_old) / 2;
+ SSumLR[ns++] += l;
+ SSumLR[ns++] += r;
+
+ l_old = l;
+ r_old = r;
+
+ curr_addr++;
+ if (curr_addr >= 0x40000) curr_addr = rvb.StartAddr;
}
+
+ rvb.iRVBLeft = l;
+ rvb.iRVBRight = r;
+ rvb.CurrAddr = curr_addr;
}
-////////////////////////////////////////////////////////////////////////
+static void prepare_offsets(void)
+{
+ int space = 0x40000 - rvb.StartAddr;
+ int t;
+ #define prep_offs(v) \
+ t = rvb.v; \
+ while (t >= space) \
+ t -= space; \
+ rvb.n##v = t
+ #define prep_offs2(d, v1, v2) \
+ t = rvb.v1 - rvb.v2; \
+ while (t >= space) \
+ t -= space; \
+ rvb.n##d = t
+
+ prep_offs(IIR_SRC_A0);
+ prep_offs(IIR_SRC_A1);
+ prep_offs(IIR_SRC_B0);
+ prep_offs(IIR_SRC_B1);
+ prep_offs(IIR_DEST_A0);
+ prep_offs(IIR_DEST_A1);
+ prep_offs(IIR_DEST_B0);
+ prep_offs(IIR_DEST_B1);
+ prep_offs(ACC_SRC_A0);
+ prep_offs(ACC_SRC_A1);
+ prep_offs(ACC_SRC_B0);
+ prep_offs(ACC_SRC_B1);
+ prep_offs(ACC_SRC_C0);
+ prep_offs(ACC_SRC_C1);
+ prep_offs(ACC_SRC_D0);
+ prep_offs(ACC_SRC_D1);
+ prep_offs(MIX_DEST_A0);
+ prep_offs(MIX_DEST_A1);
+ prep_offs(MIX_DEST_B0);
+ prep_offs(MIX_DEST_B1);
+ prep_offs2(FB_SRC_A0, MIX_DEST_A0, FB_SRC_A);
+ prep_offs2(FB_SRC_A1, MIX_DEST_A1, FB_SRC_A);
+ prep_offs2(FB_SRC_B0, MIX_DEST_B0, FB_SRC_B);
+ prep_offs2(FB_SRC_B1, MIX_DEST_B1, FB_SRC_B);
+
+#undef prep_offs
+#undef prep_offs2
+ rvb.dirty = 0;
+}
-INLINE int MixREVERBRight(void)
+INLINE void REVERBDo(void)
{
- if(iUseReverb==0) return 0;
- else
- if(iUseReverb==2) // Neill's reverb:
- {
- int i=rvb.iLastRVBRight+(rvb.iRVBRight-rvb.iLastRVBRight)/2;
- rvb.iLastRVBRight=rvb.iRVBRight;
- return i; // -> just return the last right reverb val (little bit scaled by the previous right val)
- }
- else // easy fake reverb:
- {
- const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
- *sRVBPlay++=0; // -> init it after
- if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
- return iRV; // -> return reverb mix buf val
- }
+ if (!rvb.StartAddr) // reverb is off
+ {
+ rvb.iRVBLeft = rvb.iRVBRight = 0;
+ return;
+ }
+
+ if (spuCtrl & 0x80) // -> reverb on? oki
+ {
+ if (rvb.dirty)
+ prepare_offsets();
+
+ MixREVERB();
+ }
+ else // -> reverb off
+ {
+ // supposedly runs anyway?
+ rvb.CurrAddr += NSSIZE/2;
+ while (rvb.CurrAddr >= 0x40000)
+ rvb.CurrAddr -= 0x40000 - rvb.StartAddr;
+ }
}
////////////////////////////////////////////////////////////////////////
@@ -460,3 +429,4 @@ buffer[MIX_DEST_B1] = (FB_ALPHA * ACC1) - FB_A1 * (FB_ALPHA^0x8000) - FB_B1 * FB
-----------------------------------------------------------------------------
*/
+// vim:shiftwidth=1:expandtab