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Diffstat (limited to 'plugins/gpu_neon/psx_gpu/psx_gpu.c')
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.c b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index f29fa7e..c9175df 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu.c
@@ -91,7 +91,7 @@ struct render_block_handler_struct
blend_blocks_function_type *blend_blocks;
};
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
u32 fixed_reciprocal(u32 denominator, u32 *_shift)
{
@@ -252,7 +252,7 @@ u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1,
void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
u32 texture_page);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
{
@@ -424,7 +424,7 @@ void flush_render_block_buffer(psx_gpu_struct *psx_gpu)
void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
vertex_struct *b, vertex_struct *c);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
#define setup_gradient_calculation_input(set, vertex) \
/* First type is: uvrg bxxx xxxx */\
@@ -1110,7 +1110,7 @@ void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
vertex_struct *v_b, vertex_struct *v_c);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
vertex_struct *v_b, vertex_struct *v_c)
@@ -1848,7 +1848,7 @@ void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
//setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
setup_blocks_builder(shaded, textured, dithered, swizzled, indirect);
setup_blocks_builder(shaded, textured, dithered, unswizzled, indirect);
@@ -1871,7 +1871,7 @@ void texture_blocks_4bpp(psx_gpu_struct *psx_gpu);
void texture_blocks_8bpp(psx_gpu_struct *psx_gpu);
void texture_blocks_16bpp(psx_gpu_struct *psx_gpu);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
{
@@ -2157,7 +2157,7 @@ void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
*psx_gpu);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
shade_blocks_textured_modulated_builder(shaded, dithered, direct);
shade_blocks_textured_modulated_builder(shaded, undithered, direct);
@@ -2207,7 +2207,7 @@ void shade_blocks_textured_unmodulated_##target(psx_gpu_struct *psx_gpu) \
void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu);
void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
shade_blocks_textured_unmodulated_builder(indirect)
shade_blocks_textured_unmodulated_builder(direct)
@@ -2218,7 +2218,7 @@ shade_blocks_textured_unmodulated_builder(direct)
void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu);
void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
{
@@ -2452,7 +2452,7 @@ void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu);
void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu);
void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
{
@@ -2950,7 +2950,7 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu)
{
@@ -3361,7 +3361,7 @@ void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
s32 width, s32 height, u32 color);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
setup_sprite_tiled_builder(4bpp);
setup_sprite_tiled_builder(8bpp);
@@ -4235,7 +4235,7 @@ void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
{
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
-#ifndef PANDORA_BUILD
+#ifndef NEON_BUILD
u32 r = color & 0xFF;
u32 g = (color >> 8) & 0xFF;
u32 b = (color >> 16) & 0xFF;
@@ -4384,7 +4384,7 @@ u64 get_us(void)
return (tv.tv_sec * 1000000ULL) + tv.tv_usec;
}
-#ifdef PANDORA_BUILD
+#ifdef NEON_BUILD
u32 get_counter()
{