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Diffstat (limited to 'plugins/gpu_neon/psx_gpu/psx_gpu_4x.c')
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu_4x.c511
1 files changed, 1 insertions, 510 deletions
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c b/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c
index f8afcf1..19c4a9e 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu_4x.c
@@ -1,513 +1,4 @@
-#define setup_sprite_tiled_initialize_4bpp_4x() \
- u16 *clut_ptr = psx_gpu->clut_ptr; \
- vec_8x16u clut_a, clut_b; \
- vec_16x8u clut_low, clut_high; \
- \
- load_8x16b(clut_a, clut_ptr); \
- load_8x16b(clut_b, clut_ptr + 8); \
- unzip_16x8b(clut_low, clut_high, clut_a, clut_b) \
-
-
-#define setup_sprite_tiled_initialize_8bpp_4x() \
-
-
-#define setup_sprite_tile_fetch_texel_block_8bpp_4x(offset) \
- texture_block_ptr = psx_gpu->texture_page_ptr + \
- ((texture_offset + offset) & texture_mask); \
- \
- load_64b(texels, texture_block_ptr) \
-
-
-#define setup_sprite_tile_setup_block_yes_4x(side, offset, texture_mode) \
-
-#define setup_sprite_tile_setup_block_no_4x(side, offset, texture_mode) \
-
-#define setup_sprite_tile_add_blocks_4x(tile_num_blocks) \
- num_blocks += tile_num_blocks * 4; \
- sprite_blocks += tile_num_blocks * 4; \
- \
- if(num_blocks > MAX_BLOCKS) \
- { \
- flush_render_block_buffer(psx_gpu); \
- num_blocks = tile_num_blocks * 4; \
- block = psx_gpu->blocks; \
- } \
-
-#define setup_sprite_tile_full_4bpp_4x(edge) \
-{ \
- vec_8x8u texels_low, texels_high; \
- vec_8x16u pixels, pixels_wide; \
- setup_sprite_tile_add_blocks_4x(sub_tile_height * 2); \
- u32 left_mask_bits_a = left_mask_bits & 0xFF; \
- u32 left_mask_bits_b = left_mask_bits >> 8; \
- u32 right_mask_bits_a = right_mask_bits & 0xFF; \
- u32 right_mask_bits_b = right_mask_bits >> 8; \
- \
- while(sub_tile_height) \
- { \
- setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \
- tbl_16(texels_low, texels, clut_low); \
- tbl_16(texels_high, texels, clut_high); \
- zip_8x16b(pixels, texels_low, texels_high); \
- \
- zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \
- block->texels = pixels_wide; \
- block->draw_mask_bits = left_mask_bits_a; \
- block->fb_ptr = fb_ptr; \
- block++; \
- \
- block->texels = pixels_wide; \
- block->draw_mask_bits = left_mask_bits_a; \
- block->fb_ptr = fb_ptr + 1024; \
- block++; \
- \
- zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \
- block->texels = pixels_wide; \
- block->draw_mask_bits = left_mask_bits_b; \
- block->fb_ptr = fb_ptr + 8; \
- block++; \
- \
- block->texels = pixels_wide; \
- block->draw_mask_bits = left_mask_bits_b; \
- block->fb_ptr = fb_ptr + 1024 + 8; \
- block++; \
- \
- setup_sprite_tile_fetch_texel_block_8bpp_4x(8); \
- tbl_16(texels_low, texels, clut_low); \
- tbl_16(texels_high, texels, clut_high); \
- zip_8x16b(pixels, texels_low, texels_high); \
- \
- zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \
- block->texels = pixels_wide; \
- block->draw_mask_bits = right_mask_bits_a; \
- block->fb_ptr = fb_ptr + 16; \
- block++; \
- \
- block->texels = pixels_wide; \
- block->draw_mask_bits = right_mask_bits_a; \
- block->fb_ptr = fb_ptr + 1024 + 16; \
- block++; \
- \
- zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \
- block->texels = pixels_wide; \
- block->draw_mask_bits = right_mask_bits_b; \
- block->fb_ptr = fb_ptr + 24; \
- block++; \
- \
- block->texels = pixels_wide; \
- block->draw_mask_bits = right_mask_bits_b; \
- block->fb_ptr = fb_ptr + 1024 + 24; \
- block++; \
- \
- fb_ptr += 2048; \
- texture_offset += 0x10; \
- sub_tile_height--; \
- } \
- texture_offset += 0xF00; \
- psx_gpu->num_blocks = num_blocks; \
-} \
-
-#define setup_sprite_tile_half_4bpp_4x(edge) \
-{ \
- vec_8x8u texels_low, texels_high; \
- vec_8x16u pixels, pixels_wide; \
- setup_sprite_tile_add_blocks_4x(sub_tile_height); \
- u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
- u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
- \
- while(sub_tile_height) \
- { \
- setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \
- tbl_16(texels_low, texels, clut_low); \
- tbl_16(texels_high, texels, clut_high); \
- zip_8x16b(pixels, texels_low, texels_high); \
- \
- zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \
- block->texels = pixels_wide; \
- block->draw_mask_bits = edge##_mask_bits_a; \
- block->fb_ptr = fb_ptr; \
- block++; \
- \
- block->texels = pixels_wide; \
- block->draw_mask_bits = edge##_mask_bits_a; \
- block->fb_ptr = fb_ptr + 1024; \
- block++; \
- \
- zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \
- block->texels = pixels_wide; \
- block->draw_mask_bits = edge##_mask_bits_b; \
- block->fb_ptr = fb_ptr + 8; \
- block++; \
- \
- block->texels = pixels_wide; \
- block->draw_mask_bits = edge##_mask_bits_b; \
- block->fb_ptr = fb_ptr + 1024 + 8; \
- block++; \
- \
- fb_ptr += 2048; \
- texture_offset += 0x10; \
- sub_tile_height--; \
- } \
- texture_offset += 0xF00; \
- psx_gpu->num_blocks = num_blocks; \
-} \
-
-
-#define setup_sprite_tile_full_8bpp_4x(edge) \
-{ \
- setup_sprite_tile_add_blocks_4x(sub_tile_height * 2); \
- vec_16x8u texels_wide; \
- u32 left_mask_bits_a = left_mask_bits & 0xFF; \
- u32 left_mask_bits_b = left_mask_bits >> 8; \
- u32 right_mask_bits_a = right_mask_bits & 0xFF; \
- u32 right_mask_bits_b = right_mask_bits >> 8; \
- \
- while(sub_tile_height) \
- { \
- setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \
- zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \
- block->r = texels_wide.low; \
- block->draw_mask_bits = left_mask_bits_a; \
- block->fb_ptr = fb_ptr; \
- block++; \
- \
- block->r = texels_wide.low; \
- block->draw_mask_bits = left_mask_bits_a; \
- block->fb_ptr = fb_ptr + 1024; \
- block++; \
- \
- block->r = texels_wide.high; \
- block->draw_mask_bits = left_mask_bits_b; \
- block->fb_ptr = fb_ptr + 8; \
- block++; \
- \
- block->r = texels_wide.high; \
- block->draw_mask_bits = left_mask_bits_b; \
- block->fb_ptr = fb_ptr + 1024 + 8; \
- block++; \
- \
- setup_sprite_tile_fetch_texel_block_8bpp_4x(8); \
- zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \
- block->r = texels_wide.low; \
- block->draw_mask_bits = right_mask_bits_a; \
- block->fb_ptr = fb_ptr + 16; \
- block++; \
- \
- block->r = texels_wide.low; \
- block->draw_mask_bits = right_mask_bits_a; \
- block->fb_ptr = fb_ptr + 1024 + 16; \
- block++; \
- \
- block->r = texels_wide.high; \
- block->draw_mask_bits = right_mask_bits_b; \
- block->fb_ptr = fb_ptr + 24; \
- block++; \
- \
- block->r = texels_wide.high; \
- block->draw_mask_bits = right_mask_bits_b; \
- block->fb_ptr = fb_ptr + 24 + 1024; \
- block++; \
- \
- fb_ptr += 2048; \
- texture_offset += 0x10; \
- sub_tile_height--; \
- } \
- texture_offset += 0xF00; \
- psx_gpu->num_blocks = num_blocks; \
-} \
-
-#define setup_sprite_tile_half_8bpp_4x(edge) \
-{ \
- setup_sprite_tile_add_blocks_4x(sub_tile_height); \
- vec_16x8u texels_wide; \
- u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
- u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
- \
- while(sub_tile_height) \
- { \
- setup_sprite_tile_fetch_texel_block_8bpp_4x(0); \
- zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \
- block->r = texels_wide.low; \
- block->draw_mask_bits = edge##_mask_bits_a; \
- block->fb_ptr = fb_ptr; \
- block++; \
- \
- block->r = texels_wide.low; \
- block->draw_mask_bits = edge##_mask_bits_a; \
- block->fb_ptr = fb_ptr + 1024; \
- block++; \
- \
- block->r = texels_wide.high; \
- block->draw_mask_bits = edge##_mask_bits_b; \
- block->fb_ptr = fb_ptr + 8; \
- block++; \
- \
- block->r = texels_wide.high; \
- block->draw_mask_bits = edge##_mask_bits_b; \
- block->fb_ptr = fb_ptr + 8 + 1024; \
- block++; \
- \
- fb_ptr += 2048; \
- texture_offset += 0x10; \
- sub_tile_height--; \
- } \
- texture_offset += 0xF00; \
- psx_gpu->num_blocks = num_blocks; \
-} \
-
-
-#define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \
- texture_offset = texture_offset_base + 8; \
- fb_ptr += 16 \
-
-#define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \
- texture_offset = texture_offset_base \
-
-#define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \
- setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \
-
-#define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \
- texture_offset = texture_offset_base \
-
-#define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \
- fb_ptr -= 16 \
-
-#define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \
-
-#define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \
- setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \
-
-#define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \
-
-
-#define setup_sprite_tile_column_height_single_4x(edge_mode, edge, \
- texture_mode) \
-do \
-{ \
- sub_tile_height = column_data; \
- setup_sprite_tile_column_edge_pre_adjust_##edge_mode##_4x(edge); \
- setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \
- setup_sprite_tile_column_edge_post_adjust_##edge_mode##_4x(edge); \
-} while(0) \
-
-#define setup_sprite_tile_column_height_multi_4x(edge_mode, edge, \
- texture_mode) \
-do \
-{ \
- u32 tiles_remaining = column_data >> 16; \
- sub_tile_height = column_data & 0xFF; \
- setup_sprite_tile_column_edge_pre_adjust_##edge_mode##_4x(edge); \
- setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \
- tiles_remaining -= 1; \
- \
- while(tiles_remaining) \
- { \
- sub_tile_height = 16; \
- setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \
- tiles_remaining--; \
- } \
- \
- sub_tile_height = (column_data >> 8) & 0xFF; \
- setup_sprite_tile_##edge_mode##_##texture_mode##_4x(edge); \
- setup_sprite_tile_column_edge_post_adjust_##edge_mode##_4x(edge); \
-} while(0) \
-
-
-#define setup_sprite_column_data_single_4x() \
- column_data = height \
-
-#define setup_sprite_column_data_multi_4x() \
- column_data = 16 - offset_v; \
- column_data |= ((height_rounded & 0xF) + 1) << 8; \
- column_data |= (tile_height - 1) << 16 \
-
-
-#define setup_sprite_tile_column_width_single_4x(texture_mode, multi_height, \
- edge_mode, edge) \
-{ \
- setup_sprite_column_data_##multi_height##_4x(); \
- left_mask_bits = left_block_mask | right_block_mask; \
- right_mask_bits = left_mask_bits >> 16; \
- \
- setup_sprite_tile_column_height_##multi_height##_4x(edge_mode, edge, \
- texture_mode); \
-} \
-
-#define setup_sprite_tiled_advance_column_4x() \
- texture_offset_base += 0x100; \
- if((texture_offset_base & 0xF00) == 0) \
- texture_offset_base -= (0x100 + 0xF00) \
-
-#define setup_sprite_tile_column_width_multi_4x(texture_mode, multi_height, \
- left_mode, right_mode) \
-{ \
- setup_sprite_column_data_##multi_height##_4x(); \
- s32 fb_ptr_advance_column = 32 - (2048 * height); \
- \
- tile_width -= 2; \
- left_mask_bits = left_block_mask; \
- right_mask_bits = left_mask_bits >> 16; \
- \
- setup_sprite_tile_column_height_##multi_height##_4x(left_mode, right, \
- texture_mode); \
- fb_ptr += fb_ptr_advance_column; \
- \
- left_mask_bits = 0x00; \
- right_mask_bits = 0x00; \
- \
- while(tile_width) \
- { \
- setup_sprite_tiled_advance_column_4x(); \
- setup_sprite_tile_column_height_##multi_height##_4x(full, none, \
- texture_mode); \
- fb_ptr += fb_ptr_advance_column; \
- tile_width--; \
- } \
- \
- left_mask_bits = right_block_mask; \
- right_mask_bits = left_mask_bits >> 16; \
- \
- setup_sprite_tiled_advance_column(); \
- setup_sprite_tile_column_height_##multi_height##_4x(right_mode, left, \
- texture_mode); \
-} \
-
-
-#define setup_sprite_tiled_builder_4x(texture_mode) \
-void setup_sprite_##texture_mode##_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, \
- s32 u, s32 v, s32 width, s32 height, u32 color) \
-{ \
- s32 offset_u = u & 0xF; \
- s32 offset_v = v & 0xF; \
- \
- s32 width_rounded = offset_u + width + 15; \
- s32 height_rounded = offset_v + height + 15; \
- s32 tile_height = height_rounded / 16; \
- s32 tile_width = width_rounded / 16; \
- u32 offset_u_right = width_rounded & 0xF; \
- \
- u32 left_block_mask = ~(0xFFFFFFFF << (offset_u * 2)); \
- u32 right_block_mask = 0xFFFFFFFC << (offset_u_right * 2); \
- \
- u32 left_mask_bits; \
- u32 right_mask_bits; \
- \
- u32 sub_tile_height; \
- u32 column_data; \
- \
- u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \
- ((psx_gpu->texture_mask_height & 0xF) << 4) | \
- ((psx_gpu->texture_mask_width >> 4) << 8) | \
- ((psx_gpu->texture_mask_height >> 4) << 12); \
- u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \
- ((v & 0xF0) << 8); \
- u32 texture_offset_base = texture_offset; \
- u32 control_mask; \
- \
- u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u * 2); \
- u32 num_blocks = psx_gpu->num_blocks; \
- block_struct *block = psx_gpu->blocks + num_blocks; \
- \
- u16 *texture_block_ptr; \
- vec_8x8u texels; \
- \
- setup_sprite_tiled_initialize_##texture_mode##_4x(); \
- \
- control_mask = tile_width == 1; \
- control_mask |= (tile_height == 1) << 1; \
- control_mask |= ((left_block_mask & 0xFFFF) == 0xFFFF) << 2; \
- control_mask |= (((right_block_mask >> 16) & 0xFFFF) == 0xFFFF) << 3; \
- \
- sprites_##texture_mode++; \
- \
- switch(control_mask) \
- { \
- default: \
- case 0x0: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, multi, full, \
- full); \
- break; \
- \
- case 0x1: \
- setup_sprite_tile_column_width_single_4x(texture_mode, multi, full, \
- none); \
- break; \
- \
- case 0x2: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, single, full, \
- full); \
- break; \
- \
- case 0x3: \
- setup_sprite_tile_column_width_single_4x(texture_mode, single, full, \
- none); \
- break; \
- \
- case 0x4: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, multi, half, \
- full); \
- break; \
- \
- case 0x5: \
- setup_sprite_tile_column_width_single_4x(texture_mode, multi, half, \
- right); \
- break; \
- \
- case 0x6: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, single, half, \
- full); \
- break; \
- \
- case 0x7: \
- setup_sprite_tile_column_width_single_4x(texture_mode, single, half, \
- right); \
- break; \
- \
- case 0x8: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, multi, full, \
- half); \
- break; \
- \
- case 0x9: \
- setup_sprite_tile_column_width_single_4x(texture_mode, multi, half, \
- left); \
- break; \
- \
- case 0xA: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, single, full, \
- half); \
- break; \
- \
- case 0xB: \
- setup_sprite_tile_column_width_single_4x(texture_mode, single, half, \
- left); \
- break; \
- \
- case 0xC: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, multi, half, \
- half); \
- break; \
- \
- case 0xE: \
- setup_sprite_tile_column_width_multi_4x(texture_mode, single, half, \
- half); \
- break; \
- } \
-} \
-
-
-void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-//#ifndef NEON_BUILD
-#if 1
-setup_sprite_tiled_builder_4x(4bpp);
-setup_sprite_tiled_builder_4x(8bpp);
-
+#ifndef NEON_BUILD
void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
s32 v, s32 width, s32 height, u32 color)
{