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-rw-r--r--plugins/gpu_unai/gpu_blit.h405
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diff --git a/plugins/gpu_unai/gpu_blit.h b/plugins/gpu_unai/gpu_blit.h
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+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#ifndef _INNER_BLIT_H_
+#define _INNER_BLIT_H_
+
+#ifndef USE_BGR15
+#define RGB24(R,G,B) (((((R)&0xF8)<<8)|(((G)&0xFC)<<3)|(((B)&0xF8)>>3)))
+#define RGB16X2(C) (((C)&(0x1f001f<<10))>>10) | (((C)&(0x1f001f<<5))<<1) | (((C)&(0x1f001f<<0))<<11)
+#define RGB16(C) (((C)&(0x1f<<10))>>10) | (((C)&(0x1f<<5))<<1) | (((C)&(0x1f<<0))<<11)
+#else
+#define RGB24(R,G,B) ((((R)&0xF8)>>3)|(((G)&0xF8)<<2)|(((B)&0xF8)<<7))
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Blitting code with rescale and interlace support.
+
+INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 20;
+ const u32* src32 = (const u32*) src;
+ u32* dst32 = (u32*)(void*) dst16;
+ do{
+ dst32[0] = RGB16X2(src32[0]);
+ dst32[1] = RGB16X2(src32[1]);
+ dst32[2] = RGB16X2(src32[2]);
+ dst32[3] = RGB16X2(src32[3]);
+ dst32[4] = RGB16X2(src32[4]);
+ dst32[5] = RGB16X2(src32[5]);
+ dst32[6] = RGB16X2(src32[6]);
+ dst32[7] = RGB16X2(src32[7]);
+ dst32 += 8;
+ src32 += 8;
+ }while(--uCount);
+ #else
+ memcpy(dst16,src,640);
+ #endif
+ }
+ else
+ {
+ uCount = 20;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
+ dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
+
+ dst16[ 8] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[ 9] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[10] = RGB24(src8[30], src8[31], src8[32] );
+ dst16[11] = RGB24(src8[33], src8[34], src8[35] );
+ dst16[12] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[13] = RGB24(src8[39], src8[40], src8[41] );
+ dst16[14] = RGB24(src8[42], src8[43], src8[44] );
+ dst16[15] = RGB24(src8[45], src8[46], src8[47] );
+ dst16 += 16;
+ src8 += 48;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 32;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = RGB16(src16[3]);
+ dst16[ 3] = RGB16(src16[4]);
+ dst16[ 4] = RGB16(src16[6]);
+ dst16[ 5] = RGB16(src16[8]);
+ dst16[ 6] = RGB16(src16[9]);
+ dst16[ 7] = RGB16(src16[11]);
+ dst16[ 8] = RGB16(src16[12]);
+ dst16[ 9] = RGB16(src16[14]);
+ dst16 += 10;
+ src16 += 16;
+ }while(--uCount);
+ #else
+ uCount = 64;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ *dst16++ = *src16;
+ src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 32;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[ 2] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[ 3] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 4] = RGB24(src8[18], src8[19], src8[20] );
+
+ dst16[ 5] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[ 6] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[ 7] = RGB24(src8[33], src8[34], src8[35] );
+ dst16[ 8] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[ 9] = RGB24(src8[42], src8[43], src8[44] );
+
+ dst16 += 10;
+ src8 += 48;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 32;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = RGB16(src16[2]);
+ dst16[ 3] = RGB16(src16[3]);
+ dst16[ 4] = RGB16(src16[4]);
+ dst16[ 5] = RGB16(src16[6]);
+ dst16[ 6] = RGB16(src16[7]);
+ dst16[ 7] = RGB16(src16[8]);
+ dst16[ 8] = RGB16(src16[9]);
+ dst16[ 9] = RGB16(src16[10]);
+ dst16 += 10;
+ src16 += 12;
+ }while(--uCount);
+ #else
+ uCount = 64;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 32;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[3] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[4] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[5] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[6] = RGB24(src8[21], src8[22], src8[23] );
+ dst16[7] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[8] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[9] = RGB24(src8[30], src8[31], src8[32] );
+ dst16 += 10;
+ src8 += 36;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 20;
+ const u16* src16 = ((const u16*) src) + uClip_src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = RGB16(src16[2]);
+ dst16[ 3] = RGB16(src16[3]);
+ dst16[ 4] = RGB16(src16[4]);
+ dst16[ 5] = RGB16(src16[5]);
+ dst16[ 6] = RGB16(src16[6]);
+ dst16[ 7] = RGB16(src16[7]);
+
+ dst16[ 8] = RGB16(src16[9]);
+ dst16[ 9] = RGB16(src16[10]);
+ dst16[10] = RGB16(src16[11]);
+ dst16[11] = RGB16(src16[12]);
+ dst16[12] = RGB16(src16[13]);
+ dst16[13] = RGB16(src16[14]);
+ dst16[14] = RGB16(src16[15]);
+ dst16[15] = RGB16(src16[16]);
+ dst16 += 16;
+ src16 += 18;
+ }while(--uCount);
+ #else
+ uCount = 40;
+ const u16* src16 = ((const u16*) src) + uClip_src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 20;
+ const u8* src8 = (const u8*)src + (uClip_src<<1) + uClip_src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
+ dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
+
+ dst16[ 8] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[ 9] = RGB24(src8[30], src8[31], src8[32] );
+ dst16[10] = RGB24(src8[33], src8[34], src8[35] );
+ dst16[11] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[12] = RGB24(src8[39], src8[40], src8[41] );
+ dst16[13] = RGB24(src8[42], src8[43], src8[44] );
+ dst16[14] = RGB24(src8[45], src8[46], src8[47] );
+ dst16[15] = RGB24(src8[48], src8[49], src8[50] );
+ dst16 += 16;
+ src8 += 54;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 32;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = dst16[1];
+ dst16[ 3] = RGB16(src16[2]);
+ dst16[ 4] = RGB16(src16[3]);
+ dst16[ 5] = RGB16(src16[4]);
+ dst16[ 6] = RGB16(src16[5]);
+ dst16[ 7] = dst16[6];
+ dst16[ 8] = RGB16(src16[6]);
+ dst16[ 9] = RGB16(src16[7]);
+ dst16 += 10;
+ src16 += 8;
+ }while(--uCount);
+ #else
+ uCount = 64;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 32;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[ 0] = RGB24(src8[0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[3], src8[ 4], src8[ 5] );
+ dst16[ 2] = dst16[1];
+ dst16[ 3] = RGB24(src8[6], src8[ 7], src8[ 8] );
+ dst16[ 4] = RGB24(src8[9], src8[10], src8[11] );
+
+ dst16[ 5] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 6] = RGB24(src8[15], src8[16], src8[17] );
+ dst16[ 7] = dst16[6];
+ dst16[ 8] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[ 9] = RGB24(src8[21], src8[22], src8[23] );
+ dst16 += 10;
+ src8 += 24;
+ }while(--uCount);
+ }
+}
+
+
+INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 20;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[2]);
+ dst16[ 2] = RGB16(src16[4]);
+ dst16[ 3] = RGB16(src16[6]);
+
+ dst16[ 4] = RGB16(src16[8]);
+ dst16[ 5] = RGB16(src16[10]);
+ dst16[ 6] = RGB16(src16[12]);
+ dst16[ 7] = RGB16(src16[14]);
+
+ dst16[ 8] = RGB16(src16[16]);
+ dst16[ 9] = RGB16(src16[18]);
+ dst16[10] = RGB16(src16[20]);
+ dst16[11] = RGB16(src16[22]);
+
+ dst16[12] = RGB16(src16[24]);
+ dst16[13] = RGB16(src16[26]);
+ dst16[14] = RGB16(src16[28]);
+ dst16[15] = RGB16(src16[30]);
+
+ dst16 += 16;
+ src16 += 32;
+ }while(--uCount);
+ #else
+ uCount = 320;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16; src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 20;
+ const u8* src8 = (const u8*) src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[ 2] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 3] = RGB24(src8[18], src8[19], src8[20] );
+
+ dst16[ 4] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[ 5] = RGB24(src8[30], src8[31], src8[32] );
+ dst16[ 6] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[ 7] = RGB24(src8[42], src8[43], src8[44] );
+
+ dst16[ 8] = RGB24(src8[48], src8[49], src8[50] );
+ dst16[ 9] = RGB24(src8[54], src8[55], src8[56] );
+ dst16[10] = RGB24(src8[60], src8[61], src8[62] );
+ dst16[11] = RGB24(src8[66], src8[67], src8[68] );
+
+ dst16[12] = RGB24(src8[72], src8[73], src8[74] );
+ dst16[13] = RGB24(src8[78], src8[79], src8[80] );
+ dst16[14] = RGB24(src8[84], src8[85], src8[86] );
+ dst16[15] = RGB24(src8[90], src8[91], src8[92] );
+
+ dst16 += 16;
+ src8 += 96;
+ }while(--uCount);
+ }
+}
+
+#endif //_INNER_BLIT_H_