diff options
Diffstat (limited to 'plugins/gpu_unai/gpu_inner.h')
-rw-r--r-- | plugins/gpu_unai/gpu_inner.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/plugins/gpu_unai/gpu_inner.h b/plugins/gpu_unai/gpu_inner.h index 8314790..76479f9 100644 --- a/plugins/gpu_unai/gpu_inner.h +++ b/plugins/gpu_unai/gpu_inner.h @@ -357,10 +357,10 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0) // Blend func can save an operation if it knows uSrc MSB is unset. // Untextured prims can always skip (source color always comes with MSB=0). // For textured prims, the generic lighting funcs always return it unset. (bonus!) - const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT; + const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT; uint_fast16_t uSrc, uDst, srcMSB; - bool should_blend; + bool should_blend; u32 u0_mask = gpu_unai.TextureWindow[2]; u8 r5, g5, b5; @@ -402,7 +402,7 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0) if (CF_LIGHT) uSrc = gpuLightingTXT(uSrc, r5, g5, b5); - should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB; + should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB; if (CF_BLEND && should_blend) uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); @@ -487,8 +487,8 @@ static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count) // Blend func can save an operation if it knows uSrc MSB is unset. // Untextured prims can always skip this (src color MSB is always 0). // For textured prims, the generic lighting funcs always return it unset. (bonus!) - const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT; - bool should_blend; + const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT; + bool should_blend; u32 bMsk; if (CF_BLITMASK) bMsk = gpu_unai.blit_mask; @@ -653,7 +653,7 @@ endpolynotextgou: uSrc = gpuLightingTXT(uSrc, r5, g5, b5); } - should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB; + should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB; if (CF_BLEND && should_blend) uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); } |