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-rw-r--r--plugins/gpu_unai/gpu_inner_blend_arm.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/plugins/gpu_unai/gpu_inner_blend_arm.h b/plugins/gpu_unai/gpu_inner_blend_arm.h
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+++ b/plugins/gpu_unai/gpu_inner_blend_arm.h
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+#ifndef _OP_BLEND_ARM_H_
+#define _OP_BLEND_ARM_H_
+
+////////////////////////////////////////////////////////////////////////////////
+// Blend bgr555 color in 'uSrc' (foreground) with bgr555 color
+// in 'uDst' (background), returning resulting color.
+//
+// INPUT:
+// 'uSrc','uDst' input: -bbbbbgggggrrrrr
+// ^ bit 16
+// OUTPUT:
+// u16 output: 0bbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// Where '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+template <int BLENDMODE, bool SKIP_USRC_MSB_MASK>
+GPU_INLINE u16 gpuBlendingARM(u16 uSrc, u16 uDst)
+{
+ // These use Blargg's bitwise modulo-clamping:
+ // http://blargg.8bitalley.com/info/rgb_mixing.html
+ // http://blargg.8bitalley.com/info/rgb_clamped_add.html
+ // http://blargg.8bitalley.com/info/rgb_clamped_sub.html
+
+
+ u16 mix;
+
+ asm ("bic %[uDst], %[uDst], #0x8000" : [uDst] "+r" (uDst));
+
+ if (BLENDMODE == 3) {
+ asm ("and %[uSrc], %[mask], %[uSrc], lsr #0x2" : [uSrc] "+r" (uSrc) : [mask] "r" (0x1ce7));
+ } else if (!SKIP_USRC_MSB_MASK) {
+ asm ("bic %[uSrc], %[uSrc], #0x8000" : [uSrc] "+r" (uSrc));
+ }
+
+
+ // 0.5 x Back + 0.5 x Forward
+ if (BLENDMODE==0) {
+ // mix = ((uSrc + uDst) - ((uSrc ^ uDst) & 0x0421)) >> 1;
+ asm ("eor %[mix], %[uSrc], %[uDst]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[mix], %[uDst], %[mix]\n\t"
+ "add %[mix], %[uSrc], %[mix]\n\t"
+ "mov %[mix], %[mix], lsr #0x1\n\t"
+ : [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
+ }
+
+ if (BLENDMODE == 1 || BLENDMODE == 3) {
+ // u32 sum = uSrc + uDst;
+ // u32 low_bits = (uSrc ^ uDst) & 0x0421;
+ // u32 carries = (sum - low_bits) & 0x8420;
+ // u32 modulo = sum - carries;
+ // u32 clamp = carries - (carries >> 5);
+ // mix = modulo | clamp;
+
+ u32 sum;
+
+ asm ("add %[sum], %[uSrc], %[uDst]\n\t"
+ "eor %[mix], %[uSrc], %[uDst]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[mix], %[sum], %[mix]\n\t"
+ "and %[mix], %[mix], %[mask], lsl #0x05\n\t"
+ "sub %[sum], %[sum], %[mix] \n\t"
+ "sub %[mix], %[mix], %[mix], lsr #0x05\n\t"
+ "orr %[mix], %[sum], %[mix]"
+ : [sum] "=&r" (sum), [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
+ }
+
+ // 1.0 x Back - 1.0 x Forward
+ if (BLENDMODE==2) {
+ u32 diff;
+ // u32 diff = uDst - uSrc + 0x8420;
+ // u32 low_bits = (uDst ^ uSrc) & 0x8420;
+ // u32 borrows = (diff - low_bits) & 0x8420;
+ // u32 modulo = diff - borrows;
+ // u32 clamp = borrows - (borrows >> 5);
+ // mix = modulo & clamp;
+ asm ("sub %[diff], %[uDst], %[uSrc]\n\t"
+ "add %[diff], %[diff], %[mask]\n\t"
+ "eor %[mix], %[uDst], %[uSrc]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[mix], %[diff], %[mix]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[diff], %[diff], %[mix]\n\t"
+ "sub %[mix], %[mix], %[mix], lsr #0x05\n\t"
+ "and %[mix], %[diff], %[mix]"
+ : [diff] "=&r" (diff), [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x8420));
+ }
+
+ return mix;
+}
+
+#endif //_OP_BLEND_ARM_H_