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-rw-r--r--plugins/gpu_unai/gpu_inner_light_arm.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/plugins/gpu_unai/gpu_inner_light_arm.h b/plugins/gpu_unai/gpu_inner_light_arm.h
new file mode 100644
index 0000000..ac99cf3
--- /dev/null
+++ b/plugins/gpu_unai/gpu_inner_light_arm.h
@@ -0,0 +1,79 @@
+#ifndef _OP_LIGHT_ARM_H_
+#define _OP_LIGHT_ARM_H_
+
+////////////////////////////////////////////////////////////////////////////////
+// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet
+//
+// INPUT:
+// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// RETURNS:
+// u16 output: 0bbbbbgggggrrrrr
+// ^ bit 16
+// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u16 gpuLightingRGBARM(u32 gCol)
+{
+ u16 out = 0x03E0; // don't need the mask after starting to write output
+ u32 tmp;
+
+ asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000
+ "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000
+ "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000
+ "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr
+ : [out] "+&r" (out), [tmp] "=&r" (tmp)
+ : [gCol] "r" (gCol)
+ );
+
+ return out;
+}
+
+
+GPU_INLINE u16 gpuLightingTXTARM(u16 uSrc, u8 r5, u8 g5, u8 b5)
+{
+ u16 out = 0x03E0;
+ u32 db, dg;
+ asm ("and %[dg], %[out], %[src] \n\t"
+ "orr %[dg], %[dg], %[g5] \n\t"
+ "and %[db], %[out], %[src], lsr #0x05 \n\t"
+ "ldrb %[dg], [%[lut], %[dg]] \n\t"
+ "and %[out], %[out], %[src], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[r5] \n\t"
+ "orr %[db], %[db], %[b5] \n\t"
+ "ldrb %[out], [%[lut], %[out]] \n\t"
+ "ldrb %[db], [%[lut], %[db]] \n\t"
+ "orr %[out], %[out], %[dg], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[db], lsl #0x0A \n\t"
+ : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg)
+ : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5),
+ [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out)
+ : "cc");
+ return out;
+}
+
+GPU_INLINE u16 gpuLightingTXTGouraudARM(u16 uSrc, u32 gCol)
+{
+ u16 out = 0x03E0; // don't need the mask after starting to write output
+ u32 db,dg,gtmp;
+ asm ("and %[dg], %[out], %[src] \n\t"
+ "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t"
+ "and %[db], %[out], %[src], lsr #0x05 \n\t"
+ "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t"
+ "and %[gtmp],%[out], %[gCol] \n\t"
+ "ldrb %[dg], [%[lut], %[dg]] \n\t"
+ "and %[out], %[out], %[src], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[gCol], lsr #0x1B \n\t"
+ "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t"
+ "ldrb %[out], [%[lut], %[out]] \n\t"
+ "ldrb %[db], [%[lut], %[db]] \n\t"
+ "orr %[out], %[out], %[dg], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[db], lsl #0x0A \n\t"
+ : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg),
+ [gtmp] "=&r" (gtmp) \
+ : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc)
+ : "cc");
+
+ return out;
+}
+
+#endif //_OP_LIGHT_ARM_H_