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Diffstat (limited to 'plugins/gpulib/gpulib_thread_if.c')
-rw-r--r--plugins/gpulib/gpulib_thread_if.c50
1 files changed, 29 insertions, 21 deletions
diff --git a/plugins/gpulib/gpulib_thread_if.c b/plugins/gpulib/gpulib_thread_if.c
index f0f607d..c95f529 100644
--- a/plugins/gpulib/gpulib_thread_if.c
+++ b/plugins/gpulib/gpulib_thread_if.c
@@ -18,12 +18,17 @@
***************************************************************************/
#include <stdlib.h>
+#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include "../gpulib/gpu.h"
#include "../../frontend/plugin_lib.h"
#include "gpulib_thread_if.h"
+#define FALSE 0
+#define TRUE 1
+#define BOOL unsigned short
+
typedef struct {
uint32_t *cmd_list;
int count;
@@ -47,14 +52,14 @@ typedef struct {
pthread_cond_t cond_queue_empty;
video_thread_queue *queue;
video_thread_queue *bg_queue;
- bool running;
+ BOOL running;
} video_thread_state;
static video_thread_state thread;
static video_thread_queue queues[2];
static int thread_rendering;
-static bool hold_cmds;
-static bool needs_display;
+static BOOL hold_cmds;
+static BOOL needs_display;
extern const unsigned char cmd_lengths[];
@@ -62,7 +67,10 @@ static void *video_thread_main(void *arg) {
video_thread_state *thread = (video_thread_state *)arg;
video_thread_cmd *cmd;
int i;
+
+#ifdef _3DS
static int processed = 0;
+#endif /* _3DS */
while(1) {
int result, last_cmd, start, end;
@@ -99,7 +107,7 @@ static void *video_thread_main(void *arg) {
svcSleepThread(1);
processed %= 512;
}
-#endif
+#endif /* _3DS */
}
pthread_mutex_lock(&thread->queue_lock);
@@ -124,7 +132,7 @@ static void cmd_queue_swap() {
tmp = thread.queue;
thread.queue = thread.bg_queue;
thread.bg_queue = tmp;
- needs_display = true;
+ needs_display = TRUE;
pthread_cond_signal(&thread.cond_msg_avail);
}
pthread_mutex_unlock(&thread.queue_lock);
@@ -169,7 +177,7 @@ void renderer_sync(void) {
* drop a frame. */
renderer_wait();
cmd_queue_swap();
- hold_cmds = false;
+ hold_cmds = FALSE;
renderer_wait();
}
@@ -178,7 +186,7 @@ static void video_thread_stop() {
renderer_sync();
if (thread.running) {
- thread.running = false;
+ thread.running = FALSE;
pthread_cond_signal(&thread.cond_msg_avail);
pthread_join(thread.thread, NULL);
}
@@ -215,7 +223,7 @@ static void video_thread_start() {
thread.queue = &queues[0];
thread.bg_queue = &queues[1];
- thread.running = true;
+ thread.running = TRUE;
return;
error:
@@ -227,7 +235,7 @@ static void video_thread_queue_cmd(uint32_t *list, int count, int last_cmd) {
video_thread_cmd *cmd;
uint32_t *cmd_list;
video_thread_queue *queue;
- bool lock;
+ BOOL lock;
cmd_list = (uint32_t *)calloc(count, sizeof(uint32_t));
@@ -248,10 +256,10 @@ static void video_thread_queue_cmd(uint32_t *list, int count, int last_cmd) {
if (hold_cmds) {
queue = thread.bg_queue;
- lock = false;
+ lock = FALSE;
} else {
queue = thread.queue;
- lock = true;
+ lock = TRUE;
}
if (lock) {
@@ -436,23 +444,23 @@ void renderer_notify_update_lace(int updated) {
/* We are no longer holding commands back, so the next frame may
* get mixed into the following frame. This is usually fine, but can
* result in frameskip-like effects for 60fps games. */
- hold_cmds = false;
- needs_display = true;
- gpu.state.fb_dirty = true;
+ hold_cmds = FALSE;
+ needs_display = TRUE;
+ gpu.state.fb_dirty = TRUE;
} else if (thread.queue->used) {
/* We are still drawing during a vblank. Cut off the current frame
* by sending new commands to the background queue and skip
* drawing our partly rendered frame to the display. */
- hold_cmds = true;
- needs_display = true;
- gpu.state.fb_dirty = false;
+ hold_cmds = TRUE;
+ needs_display = TRUE;
+ gpu.state.fb_dirty = FALSE;
} else if (needs_display && !thread.queue->used) {
/* We have processed all commands in the queue, render the
* buffer. We know we have something to render, because
- * needs_display is true. */
- hold_cmds = false;
- needs_display = false;
- gpu.state.fb_dirty = true;
+ * needs_display is TRUE. */
+ hold_cmds = FALSE;
+ needs_display = FALSE;
+ gpu.state.fb_dirty = TRUE;
} else {
/* Everything went normally, so do the normal thing. */
}