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2011-02-28gte_neon: implement MVMVA, some fixesnotaz
2011-02-25gte_neon: trying to improve codenotaz
2011-02-25gte_neon: implement RTPS and NCLIPnotaz
2011-02-22gte: starting some NEON codenotaz
2011-02-22frontend: make sure color format is setnotaz
2011-02-17drc: some PCSX-specific const addr io handlersnotaz
2011-02-17drc: add i/o penalty cyclesnotaz
.. as done by some other PSX emus
2011-02-17drc: don't pass r3 to memhandlersnotaz
also don't recalculate cycles after reads - PCSX doesn't queue any interrupts on reads.
2011-02-17drc: merge register types from Ari64's codenotaz
but don't merge RAM_OFFSET stuff, I don't want to mess with this yet
2011-02-17drc: merge Ari64's patch: 11_reduce_invstub_memory_usagenotaz
2011-02-17drc: merge Ari64's patch: 10_unnecessary_invalidatenotaz
also adjust memhandlers to do inv checks as recompiler no longer does them for unknown writes.
2011-02-17drc: merge Ari64's patch: 08_loop_hoistingnotaz
2011-02-17drc: merge Ari64's patch: 07_clear_cachenotaz
2011-02-17drc: merge Ari64's patch: 05_dont_write_r0notaz
also get rid of unneeded moves in load_assemble
2011-02-17drc: merge Ari64's patch: 02_xor_zeronotaz
2011-02-17drc: get rid of pass 7/provisional_r32 toonotaz
2011-02-17drc: fix p32 32K memset stupidity, don't use p32 insteadnotaz
2011-02-17frontend: minor adjustmentsnotaz
2011-02-15add redump.org SBI supportnotaz
This is based on PCSX-Reloaded (as usual) but done a bit different, loaded as .sub file instead of as ppf patch.
2011-02-15cdrom: move pause delay after ACKnotaz
This solves FF7 slowdowns and keeps games that need this delay working.
2011-02-14dfxvideo: fill sanity check to prevent crashesnotaz
2011-02-12drc: rm x86 stuff - it's unmaintained herenotaz
Use Ari64's releases if you need x86 stuff.
2011-02-12dfinput: fix CONFIG_MODE behaviornotaz
return config data when in config mode only (like LilyPad does)
2011-02-12main.c: load savestate after preparenotaz
2011-02-11use analog handling from dfinputnotaz
2011-02-10frontend: tune frameskip a bit morenotaz
also init analog vars as centered (in case they are never updated)
2011-02-10release r6notaz
2011-02-10dfxvideo: fix frameskip issuenotaz
if display is never moved/resized, it's never updated in frameskip mode. Detect this.
2011-02-10add cd swap functionalitynotaz
2011-02-10frontend: enable SPUIRQWait by defaultnotaz
2011-02-10spu: handle channels better in 'IRQ wait' casenotaz
2011-02-10frontend: support ingame actions (state load and such)notaz
2011-02-10frontend: key config: save it and make more intuitivenotaz
2011-02-10maemo: update for recent changes, fix warningsnotaz
2011-02-10frontend: support analog controller using nubs; some refactoringnotaz
also enable frameskip by default, it makes the experience a bit better on most games.
2011-02-09frontend: redo frame skip/limiter yet againnotaz
2011-02-09drc: update memhandler according to pcsxr codenotaz
2011-02-09drc: sync gte with interpreternotaz
2011-02-09cdrom: remove cdrWrite3 reschedulenotaz
shalma keeps adding and removing it, I think it does more harm then good
2011-02-09cdrom: backport fixes from pcsxrnotaz
shalma: - bios - no cd - fix hangs (diskerror) - fix cdlplay resume
2011-02-09misc: backport pal detection from pcsxrnotaz
2011-02-09psxmem: backport fixes from pcsxrnotaz
shalma: Duke Nukem - Land of Babes - psxmem.c - Clear correct dynarec area - Fixes Paradox intro crash Dukes of Hazard 2 - psxhw.c - 32-bit spu write - fix engine noise
2011-02-09interpreter: backport fixes from pcsxrnotaz
shalma: - (nhyone) fix load delay bgez, bgezal Xenogears - psxinterpreter.c - lbu v1 - beq v1 = no load delay - fix battle loading (interpreter only)
2011-02-09dfsound: backport fixes from pcsxrnotaz
shalma: - Align start addresses to 16-bytes - (Hopkat) registers.c - External loop address align to 16 bytes - SoundOff prevents new channel from starting - fixes Jungle Book (buzzing loop hangs)
2011-02-05gte: backport fixes from pcsxrnotaz
shalma: Lego Racers - gte.c - fix mfc2 r30 (and r29) - fixes main menu loading Motor Toon Grand Prix 2 - gte.c - repair mtc2 - r7,r29 - fixes disappearing objects Valkyrie Profile - gte.c - use edgbla value of limH $1000 - fixes world map loading - seems to work, unverified value Tales of Destiny 2 - gte.c - repair SQR - IR output - fixes underwater lighting
2011-02-04dma: change timing back to 1.92 levelsnotaz
fixes X-Files, we'll see what it breaks
2011-02-04drc: handle dummy reads in inline_readstubnotaz
2011-02-04dfxvideo: fix word access macrosnotaz
2011-02-04menu: don't override region, fix P.E.Op.S. frameskipnotaz
2011-02-04spu: fix xa masking, was causing noisenotaz